Sovietishcat (X+3) vs Giallo (L) BM3 - nt - regualr dice.

  • '19

    TripleA Move Summary: Italians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Albania to Greece
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 bomber and 1 fighter moved from Southern Italy to Greece
    

    Savegame

  • '19

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Albania to Greece
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 bomber and 1 fighter moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                Neutral_Allies defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Greece, round 2 : 1/5 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Greece, round 3 : 2/5 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_Allies: 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Greece to Southern Italy
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Northern Italy to Yugoslavia
            1 artillery and 3 infantry moved from France to Northern Italy
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from Neutral_Axis
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from Algeria to Tunisia
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Neutral_Allies : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from India to 42 Sea Zone
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 cruiser and 2 transports
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    2 transports owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 cruiser and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from India to 42 Sea Zone
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 cruiser and 2 transports
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    2 transports owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 cruiser and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,50
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Russians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    For some reasons the post did not work for the non combat; please use the latest post.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 factory_minor, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Bessarabia to Romania
            3 armour moved from Ukraine to Romania
            2 fighters moved from Novgorod to Poland
            7 armour, 11 artilleries, 19 infantry and 1 mech_infantry moved from Eastern Poland to Romania
            1 infantry moved from Baltic States to Poland
            1 infantry moved from Eastern Poland to Poland
    
        Combat - Russians
            Battle in 114 Sea Zone
                Russians attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Romania
                Russians attack with 10 armour, 12 artilleries, 20 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 10 armour, 12 artilleries, 20 infantry and 1 mech_infantry in Romania, round 2 : 19/43 hits, 14,50 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 10 armour, 12 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Poland
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Eastern Poland to Romania
            1 aaGun moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Romania
            1 infantry moved from Bryansk to Ukraine
            4 mech_infantrys moved from Russia to Ukraine
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            2 fighters moved from Poland to Novgorod
            1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone
            1 fighter moved from 114 Sea Zone to Novgorod
            1 artillery moved from Belarus to Bryansk
    
        Place Units - Russians
            1 factory_minor placed in Western Ukraine
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            Russians undo move 3.
            3 mech_infantrys placed in Novgorod
            3 infantry and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 47 PUs; end with 47 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,00
    Russians : 4,67
    

    Savegame

  • '19

    The axis surrender, well done! I guess in BM3 it is very difficult to have a successful sealion and thrive for the rest of the game + you sinking my fleet after the sealion really crushed me.

    I will post the result.


  • @Sovietishcat said in Sovietishcat (X+3) vs Giallo (L) BM3 - nt - regualr dice.:

    The axis surrender, well done! I guess in BM3 it is very difficult to have a successful sealion and thrive for the rest of the game + you sinking my fleet after the sealion really crushed me.

    I will post the result.

    If yould have bought an extra carrier, you would have kept your fleet. Still if russia get’s big it’s difficult… Thanks for the game

  • '19

    Ya I know I went cheap, at least if I had bought an air base with my planes it would have been better…

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