Scramble?
Adam514 (Allies) vs Simon33 (Axis) BM3 Game II
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Is the impact in Europe the reason you gave up the J1 DOW? Or at least on games I’ve seen.
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I’ve done about 33% J1DOW. Everything is viable which is the point. I win faster with J1DOW.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Belarus to Eastern Poland 2 fighters and 1 tactical_bomber moved from Novgorod to Vyborg 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Karelia to Vyborg 1 infantry moved from Novgorod to Vyborg Combat - Russians Battle in Eastern Poland Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Vyborg Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 5/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Vyborg to Belarus 1 infantry moved from Ukraine to Western Ukraine 4 artilleries and 4 infantry moved from Bryansk to Belarus 3 artilleries and 2 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Ukraine to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Amur to Manchuria 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 armour and 1 mech_infantry moved from Novgorod to Belarus 1 aaGun moved from Bryansk to Ukraine Place Units - Russians 3 infantry placed in Ukraine 1 infantry placed in Novgorod 3 armour, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 3.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 bombers, 5 infantry, 1 marine and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone 3 artilleries and 10 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from Malaya to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Shan State 1 artillery, 2 fighters and 1 infantry moved from 39 Sea Zone to India 1 bomber moved from French Indo China to India 1 battleship moved from 39 Sea Zone to 37 Sea Zone 2 transports moved from 39 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Celebes Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in India, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 bomber moved from India to French Indo China 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 4 fighters moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 2 tactical_bombers moved from Kiangsu to 35 Sea Zone 3 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Anhwe to Chahar 1 aaGun, 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from India to 39 Sea Zone 1 fighter moved from India to French Indo China 1 tactical_bomber moved from French Indo China to 39 Sea Zone Place Units - Japanese 1 artillery, 1 infantry and 1 marine placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries, 2 bombers and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33 Japanese : -0.00
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US on Korea has effectively been traded for a J3 Calcutta crush. I’m not sure which side that favours.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 bombers, 5 infantry, 1 marine and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone 3 artilleries and 10 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from Malaya to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Shan State 1 artillery, 2 fighters and 1 infantry moved from 39 Sea Zone to India 1 bomber moved from French Indo China to India 1 battleship moved from 39 Sea Zone to 37 Sea Zone 2 transports moved from 39 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Celebes Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in India, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 bomber moved from India to French Indo China 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 4 fighters moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 2 tactical_bombers moved from Kiangsu to 35 Sea Zone 3 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Anhwe to Chahar 1 aaGun, 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from India to 39 Sea Zone 1 fighter moved from India to French Indo China 1 tactical_bomber moved from French Indo China to 39 Sea Zone Place Units - Japanese 1 artillery, 1 infantry and 1 marine placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries, 2 bombers and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific : 0.33 Japanese : -0.00
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Forgot to leave a sub in SZ5.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands Combat - Americans Air Battle in Western Germany
Combat Hit Differential Summary :
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Intercept in Western Germany?
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No intercept.
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Woops forgot to step in Korea, I assume it’s okay to edit?
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yeah, ok.
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I could have put down a blocker to stop you stepping on Manchuria. Wonder if I just forgot or didn’t think of it? Could also have moved the inf back.
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Yeah blocker or 2 inf.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in Normandy Bordeaux Battle in Marshall Islands Cleaning up after air battles Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Korea from Japanese to Americans EDIT: Turning off Edit Mode 1 bomber moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to 110 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Algeria to Morocco 1 fighter moved from Midway to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to 33 Sea Zone 2 infantry moved from Manchuria to Korea 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Wake Island 1 bomber moved from Western United States to Caroline Islands Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 fighter placed in Eastern United States 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Wake Island: 1 fighter EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to Wake Island: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 13 infantry moved from Szechwan to Shensi 1 fighter and 5 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Suiyuyan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Adding units owned by Chinese to Manchuria: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 33 PUs; British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 124 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 124 Sea Zone 1 fighter, 2 infantry and 1 tactical_bomber moved from West India to India 1 mech_infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Trans-Jordan to Syria 1 fighter moved from Egypt to Syria Combat - British Battle in 124 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 124 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Syria British attack with 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Syria retreated to Syria Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in India British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Syria to Trans-Jordan 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Ethiopia to Egypt 1 marine moved from Tanganyika Territory to 72 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 72 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 fighter and 1 tactical_bomber moved from India to West India 1 mech_infantry moved from Eastern Persia to West India 2 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Algeria to Morocco 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 124 Sea Zone to 110 Sea Zone 1 infantry moved from Persia to Iraq 1 bomber moved from Gibraltar to United Kingdom Place Units - British 3 infantry placed in Persia 1 artillery, 1 fighter and 1 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,2,6,3,1,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -0.67 AA fire in Western Germany : : -0.17 Neutral_Axis : 0.67 Japanese : 0.67
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I’ve run the numbers and if I take Novgorod, you can actually take it back. Hmm, is this game over? I had something I didn’t expect when I got the J3 Calcutta crush. Paid a bit more for it than usual, but still a good win there. I think perhaps I should have moved into Yunnan even if it meant missing out on taking Java or Sumatra. I paused in Hunan for a turn to consolidate which will mean I may not be able to hold it until J6. Not that great after losing Korea to USA.
Perhaps I had the Western defense right when I put a bunch of Mechs in W Germany and artillery in France. I just haven’t had enough in some games I guess. One time someone retook France to crush the artillery.
Thanks for the game! There’s no reason to continue is there?
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 armour and 1 mech_infantry moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Romania to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 1 artillery and 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Malta Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry British defend with 1 aaGun and 1 infantry AA fire in Holland Belgium : 0/1 hits, 0.17 expected hits Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Holland Belgium Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 4 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 6 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Malta from British with 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 aaGun and 1 infantry Casualties for Italians: 2 infantry Battle in Eastern Poland Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Italians attack with 1 artillery and 2 infantry British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 6 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to France 1 aaGun and 4 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -2.00 British : 0.33 Americans : -0.67 Russians : 0.67 AA fire in Holland Belgium : : -0.17
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@simon33 You had enough troops to keep Manchuria/Korea especially since you weren’t pushing China. The price for J3 Calcutta is high, you’re letting the DEI go, China stays strong and US keeps getting +5 for Guam and is free to take Iwo and threaten Korea/Manchuria.
It’s up to you when you want to call it.
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Maybe let’s see if I can regroup. Not sure if I can but I want to try if you’re up for it. We can’t play again until you’ve got 10 games.
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Sure, I’ll move now.