@crockett36 Thanks! :)
Adam514 (Allies) vs Simon33 (Axis) BM3 Game II
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Baltic States Italians take Eastern Poland from Russians Italians take Baltic States from Russians 1 armour and 1 mech_infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia 1 marine moved from Northern Italy to 97 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 1 marine, 1 submarine and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/8 hits, 2.33 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Crete from Neutral_Allies, taking Tunisia from Americans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Southern Italy to Northern Italy 1 aaGun, 1 artillery and 5 infantry moved from Northern Italy to France Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5 Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : -0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Queensland to Caroline Islands 1 aaGun and 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Vyborg 1 artillery moved from 115 Sea Zone to Vyborg 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from Western Germany to 115 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scramble to SZ115?
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No scramble.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Vyborg 1 artillery moved from 115 Sea Zone to Vyborg 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from Western Germany to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Russians, 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser and 1 submarine Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in Vyborg Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from 115 Sea Zone to Western Germany 3 mech_infantrys moved from Germany to Baltic States 1 aaGun moved from Poland to Eastern Poland 2 aaGuns, 3 armour, 17 artilleries and 19 infantry moved from Poland to Baltic States 5 infantry moved from Romania to Bessarabia 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Norway 1 bomber moved from Normandy Bordeaux to Western Germany 1 armour moved from Normandy Bordeaux to Northern Italy 1 aaGun, 1 artillery and 5 infantry moved from Normandy Bordeaux to France 1 tactical_bomber moved from Southern Italy to Baltic States 2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany 3 infantry moved from Western Germany to Germany 1 armour moved from Northern Italy to Romania 3 armour moved from Northern Italy to Germany Place Units - Germans 5 infantry placed in Germany 9 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : 1.33 Russians : 0.00
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Is the impact in Europe the reason you gave up the J1 DOW? Or at least on games I’ve seen.
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I’ve done about 33% J1DOW. Everything is viable which is the point. I win faster with J1DOW.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Belarus to Eastern Poland 2 fighters and 1 tactical_bomber moved from Novgorod to Vyborg 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Karelia to Vyborg 1 infantry moved from Novgorod to Vyborg Combat - Russians Battle in Eastern Poland Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Vyborg Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 5/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Vyborg to Belarus 1 infantry moved from Ukraine to Western Ukraine 4 artilleries and 4 infantry moved from Bryansk to Belarus 3 artilleries and 2 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Ukraine to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Amur to Manchuria 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 armour and 1 mech_infantry moved from Novgorod to Belarus 1 aaGun moved from Bryansk to Ukraine Place Units - Russians 3 infantry placed in Ukraine 1 infantry placed in Novgorod 3 armour, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 3.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 bombers, 5 infantry, 1 marine and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone 3 artilleries and 10 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from Malaya to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Shan State 1 artillery, 2 fighters and 1 infantry moved from 39 Sea Zone to India 1 bomber moved from French Indo China to India 1 battleship moved from 39 Sea Zone to 37 Sea Zone 2 transports moved from 39 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Celebes Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in India, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 bomber moved from India to French Indo China 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 4 fighters moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 2 tactical_bombers moved from Kiangsu to 35 Sea Zone 3 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Anhwe to Chahar 1 aaGun, 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from India to 39 Sea Zone 1 fighter moved from India to French Indo China 1 tactical_bomber moved from French Indo China to 39 Sea Zone Place Units - Japanese 1 artillery, 1 infantry and 1 marine placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries, 2 bombers and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33 Japanese : -0.00
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US on Korea has effectively been traded for a J3 Calcutta crush. I’m not sure which side that favours.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 bombers, 5 infantry, 1 marine and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone 3 artilleries and 10 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from Malaya to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Shan State 1 artillery, 2 fighters and 1 infantry moved from 39 Sea Zone to India 1 bomber moved from French Indo China to India 1 battleship moved from 39 Sea Zone to 37 Sea Zone 2 transports moved from 39 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Celebes Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in India, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 bomber moved from India to French Indo China 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 4 fighters moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 2 tactical_bombers moved from Kiangsu to 35 Sea Zone 3 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Anhwe to Chahar 1 aaGun, 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from India to 39 Sea Zone 1 fighter moved from India to French Indo China 1 tactical_bomber moved from French Indo China to 39 Sea Zone Place Units - Japanese 1 artillery, 1 infantry and 1 marine placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries, 2 bombers and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific : 0.33 Japanese : -0.00
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Forgot to leave a sub in SZ5.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands Combat - Americans Air Battle in Western Germany
Combat Hit Differential Summary :
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Intercept in Western Germany?
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No intercept.
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Woops forgot to step in Korea, I assume it’s okay to edit?
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yeah, ok.
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I could have put down a blocker to stop you stepping on Manchuria. Wonder if I just forgot or didn’t think of it? Could also have moved the inf back.
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Yeah blocker or 2 inf.