Round 4:
Red…
I like what I have in my game. Shore Bombardment. D12
Battleships - 4
Cruisers - 3
Destroyers - 2
Part of the problem is the D6 dice in the game. Cost and AD values not correct. Some to strong some to weak.
Probably help a lot if G40 went to D12 but heaven forbid on that !!!
I don’t know why nobody does anything with Russia but just talk about it.
You give Russia more things and allies don’t need to send figs to Moscow, now you can use all those figs elsewhere.
That’s a copout.
By the way what is the transport rule in G40 ?
My Transport rule suggestion. I do have most of this for my transports.
D6
A0
D@1 plane only.
C6
M2
ES @1
Any planes in a naval battle with defending transports.
Can take transport as a causality but loses the D@1 against a plane.
No planes in a naval battle can’t take transports as a causality.
Lone Transports against Ships and planes. The attacker has to kill the transports .
Non of this cop out crap with lone transports all dead. WTF. They can escape.
This will prolong the battle at most 5 mins. This only happens 1-4 times in a game.
A transport gets a D@1 plane shot if killed if there is planes in battle.
No planes then the ship or ships have to kill the transport.
Now the transport only gets a escape roll if he survives the round of attack.
No escape roll for a sub FS.
2 Dest and 1 Sub attacking 3 lone transports.
Attacker rolls for 2 dest a 4 and a 5. both misses.
1 sub rolls FS shot of a 1. I killed transport. No escape.
Now the 2 transports roll for escape and get a 1 and 6.
1 transport escapes to another sz or stays in same sz and then next round of combat
the attackers only get to attack 1 transport.
Works great in my game. We ave 2-4 transports surviving per game. But it gives you more options to use transport
in naval battles.