@Imperious-Leader Ah thank you clears things up! I feel if the have no point in purchase they should cost less or something.
Axis & Allies balance problems …
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I like what I have in my game. Shore Bombardment. D12
Battleships - 4
Cruisers - 3
Destroyers - 2Part of the problem is the D6 dice in the game. Cost and AD values not correct. Some to strong some to weak.
Probably help a lot if G40 went to D12 but heaven forbid on that !!!
I don’t know why nobody does anything with Russia but just talk about it. -
You give Russia more things and allies don’t need to send figs to Moscow, now you can use all those figs elsewhere.
That’s a copout.By the way what is the transport rule in G40 ?
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My Transport rule suggestion. I do have most of this for my transports.
D6
A0
D@1 plane only.
C6
M2
ES @1
Any planes in a naval battle with defending transports.
Can take transport as a causality but loses the D@1 against a plane.No planes in a naval battle can’t take transports as a causality.
Lone Transports against Ships and planes. The attacker has to kill the transports .
Non of this cop out crap with lone transports all dead. WTF. They can escape.
This will prolong the battle at most 5 mins. This only happens 1-4 times in a game.
A transport gets a D@1 plane shot if killed if there is planes in battle.
No planes then the ship or ships have to kill the transport.
Now the transport only gets a escape roll if he survives the round of attack.
No escape roll for a sub FS.
2 Dest and 1 Sub attacking 3 lone transports.
Attacker rolls for 2 dest a 4 and a 5. both misses.
1 sub rolls FS shot of a 1. I killed transport. No escape.
Now the 2 transports roll for escape and get a 1 and 6.
1 transport escapes to another sz or stays in same sz and then next round of combat
the attackers only get to attack 1 transport.
Works great in my game. We ave 2-4 transports surviving per game. But it gives you more options to use transport
in naval battles.
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