Oysteilo (Allies) vs Simon33 (Axis) taamvan mode

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 5 Japanese_artillerys, 5 Japanese_infantrys and 2 carriers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 Japanese_armour, 2 Japanese_artillerys, 7 Japanese_infantrys and 1 Japanese_mech_infantry moved from Jehol to Manchuria
            1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe
            1 Japanese_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            2 Japanese_bombers moved from Japan to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry in Manchuria, round 2 : 3/13 hits, 4.17 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers
                Chinese defend with 1 Chinese_infantry
                    Japanese roll dice for 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers in Anhwe, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 Chinese_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 Chinese_infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Chinese_infantry
    
        Non Combat Move - Japanese
            2 Japanese_tactical_bombers moved from Anhwe to Kiangsu
            2 Japanese_fighters moved from Anhwe to 6 Sea Zone
            2 Japanese_bombers moved from Manchuria to Japan
            2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Japan to 6 Sea Zone
            2 Japanese_bombers moved from French Indo China to Kiangsu
            1 Japanese_armour moved from Burma to India
            1 Japanese_aaGun, 1 Japanese_armour, 5 Japanese_artillerys, 14 Japanese_infantrys and 2 Japanese_mech_infantrys moved from Burma to Yunnan
            3 Japanese_artillerys and 3 Japanese_infantrys moved from French Indo China to Yunnan
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 Japanese_artillery and 2 Japanese_infantrys placed in India
            2 Japanese_artillerys and 1 Japanese_infantry placed in French Indo China
            1 Japanese_artillery and 2 Japanese_infantrys placed in Kiangsu
            1 Japanese_artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 Japanese_artillerys and 3 Japanese_infantrys
            EDIT: Removing units owned by Japanese from Japan: 3 Japanese_artillerys and 3 Japanese_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 5 Japanese_artillerys, 5 Japanese_infantrys and 2 carriers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 Japanese_armour, 2 Japanese_artillerys, 7 Japanese_infantrys and 1 Japanese_mech_infantry moved from Jehol to Manchuria
            1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe
            1 Japanese_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            2 Japanese_bombers moved from Japan to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry in Manchuria, round 2 : 3/13 hits, 4.17 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers
                Chinese defend with 1 Chinese_infantry
                    Japanese roll dice for 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers in Anhwe, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 Chinese_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 Chinese_infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Chinese_infantry
    
        Non Combat Move - Japanese
            2 Japanese_tactical_bombers moved from Anhwe to Kiangsu
            2 Japanese_fighters moved from Anhwe to 6 Sea Zone
            2 Japanese_bombers moved from Manchuria to Japan
            2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Japan to 6 Sea Zone
            2 Japanese_bombers moved from French Indo China to Kiangsu
            1 Japanese_armour moved from Burma to India
            1 Japanese_aaGun, 1 Japanese_armour, 5 Japanese_artillerys, 14 Japanese_infantrys and 2 Japanese_mech_infantrys moved from Burma to Yunnan
            3 Japanese_artillerys and 3 Japanese_infantrys moved from French Indo China to Yunnan
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 Japanese_artillery and 2 Japanese_infantrys placed in India
            2 Japanese_artillerys and 1 Japanese_infantry placed in French Indo China
            1 Japanese_artillery and 2 Japanese_infantrys placed in Kiangsu
            1 Japanese_artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 Japanese_artillerys and 3 Japanese_infantrys
            EDIT: Removing units owned by Japanese from Japan: 3 Japanese_artillerys and 3 Japanese_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 2 Japanese_tactical_bombers
            EDIT: Adding units owned by Japanese to Japan: 2 Japanese_tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 airfield, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Germany
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Germany causes 5 damage total. 
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 Japanese_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 Japanese_infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 Japanese_infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans and 1 Japanese_infantry owned by the Japanese lost in Celebes
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 Japanese_infantry
    
        Non Combat Move - Americans
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 bomber moved from Germany to Norway
            2 fighters moved from 112 Sea Zone to Norway
            3 fighters moved from 25 Sea Zone to Korea
            4 fighters moved from Western United States to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 submarines and 3 transports moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            3 transports moved from 112 Sea Zone to 109 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 112 Sea Zone to 109 Sea Zone
            2 transports moved from 26 Sea Zone to 12 Sea Zone
            1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
            1 tactical_bomber moved from 62 Sea Zone to Queensland
            1 bomber moved from Western United States to Korea
    
        Place Units - Americans
            1 aaGun, 1 fighter and 1 infantry placed in Korea
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 airfield and 1 factory_minor placed in Norway
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,2,3,1,1,1,6,1,6,2,6,2,6,4,1,2,4,5,2,2,1,3,3,4
            Americans collect 57 PUs (3 lost to blockades); end with 58 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Japanese : 1,33
    AA fire in Germany : : -0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 Chinese_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 Chinese_infantry moved from Kweichow to Szechwan
                  Chinese take Szechwan from Japanese
            1 Chinese_infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 Chinese_infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            2 Chinese_infantrys moved from Hopei to Anhwe
            1 flying_tiger moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 2 Chinese_infantrys and 1 flying_tiger
                Japanese defend with 1 Japanese_infantry
                    Chinese roll dice for 2 Chinese_infantrys and 1 flying_tiger in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 Japanese_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 Chinese_infantry owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 Chinese_infantry and 1 flying_tiger remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Chinese_infantry
                Casualties for Japanese: 1 Japanese_infantry
    
        Non Combat Move - Chinese
            1 flying_tiger moved from Anhwe to Hopei
            16 Chinese_infantrys moved from Kweichow to Hopei
    
        Place Units - Chinese
            1 Chinese_infantry placed in Kweichow
            1 Chinese_infantry placed in Shensi
            1 Chinese_infantry placed in Tsinghai
            1 Chinese_infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : 0,67
    

    Savegame


  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Norway to Karelia
                  Russians take Karelia from Germans
            3 infantry moved from Northwest Persia to Caucasus
            1 destroyer and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Iraq to 97 Sea Zone
            1 tactical_bomber moved from Iraq to Caucasus
    

    Savegame


  • scramble?

    A couple of other things:

    1. I want to do some nc edits with usa. Gibraltar plane lands on carrier in 109. I want to place the two american fighters on the east coast instead

    2. May I move my russian sub to 109?

    3. Auto rolling in celeb is poor. The two fives never show up on the screen. I am just informed about the japanese hit. I have no idea if I hit or not

  • '19 '17 '16

    1 & 2, np.

    1. You donโ€™t want to go back to needing to press the space bar after each dice (or die) roll, do you? You had to confirm the casualty of the inf so Iโ€™m confused as to why or how you feel thereโ€™s a problem.

  • @simon33 said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:

    1 & 2, np.

    1. You donโ€™t want to go back to needing to press the space bar after each dice (or die) roll, do you? You had to confirm the casualty of the inf so Iโ€™m confused as to why or how you feel thereโ€™s a problem.
    1. Thats the thing. I cant recall confirming the lost inf. Maybe I just missed it somehow

    scramble?

  • '19 '17 '16

    Didnโ€™t I say?

    No scramble.


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Norway to Karelia
                  Russians take Karelia from Germans
            3 infantry moved from Northwest Persia to Caucasus
            1 destroyer and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Iraq to 97 Sea Zone
            1 tactical_bomber moved from Iraq to Caucasus
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines
                Italians defend with 1 cruiser and 1 destroyer
                    British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 bomber, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Italians with 1 bomber, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 20
                Casualties for Italians: 1 cruiser and 1 destroyer
            Battle in Caucasus
                British attack with 3 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    British roll dice for 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British lost in Caucasus
                    British roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            3 aaGuns, 2 artilleries and 15 infantry moved from Eastern Persia to West India
            5 mech_infantrys moved from Persia to West India
            1 carrier and 2 cruisers moved from 98 Sea Zone to 94 Sea Zone
            1 bomber moved from 97 Sea Zone to Iraq
            1 carrier and 2 cruisers moved from 94 Sea Zone to 92 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 armour and 1 mech_infantry moved from Northwest Persia to Syria
            1 mech_infantry moved from Persia to Syria
            2 fighters moved from 97 Sea Zone to Syria
            1 aaGun, 2 artilleries, 1 infantry and 1 tactical_bomber moved from Iraq to Northwest Persia
            1 tactical_bomber moved from Northwest Persia to Iraq
            3 infantry moved from Persia to Northwest Persia
            1 tactical_bomber moved from Caucasus to Iraq
            2 transports moved from 112 Sea Zone to 111 Sea Zone
            1 armour and 1 artillery moved from Scotland to 111 Sea Zone
            2 infantry moved from Scotland to 111 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 111 Sea Zone to 125 Sea Zone
            1 battleship and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            1 armour and 1 artillery moved from 125 Sea Zone to Norway
            1 fighter moved from Norway to Russia
            1 fighter moved from United Kingdom to Norway
    
        Place Units - British
            1 fighter placed in Egypt
            British undo move 1.
            1 artillery and 2 infantry placed in Egypt
            1 fighter placed in Iraq
            2 infantry placed in Iraq
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 aaGun and 2 infantry
            EDIT: Adding units owned by British to Scotland: 1 aaGun and 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
            EDIT: Adding units owned by Americans to 109 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
            EDIT: Removing units owned by Americans from Western United States: 2 fighters
            EDIT: Removing units owned by British from Morocco: 1 infantry
            EDIT: Adding units owned by British to Algeria: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,00
    British : -0,50
    Italians : -0,83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Norway to Karelia
                  Russians take Karelia from Germans
            3 infantry moved from Northwest Persia to Caucasus
            1 destroyer and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Iraq to 97 Sea Zone
            1 tactical_bomber moved from Iraq to Caucasus
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines
                Italians defend with 1 cruiser and 1 destroyer
                    British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 bomber, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Italians with 1 bomber, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 20
                Casualties for Italians: 1 cruiser and 1 destroyer
            Battle in Caucasus
                British attack with 3 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    British roll dice for 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British lost in Caucasus
                    British roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            3 aaGuns, 2 artilleries and 15 infantry moved from Eastern Persia to West India
            5 mech_infantrys moved from Persia to West India
            1 carrier and 2 cruisers moved from 98 Sea Zone to 94 Sea Zone
            1 bomber moved from 97 Sea Zone to Iraq
            1 carrier and 2 cruisers moved from 94 Sea Zone to 92 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 armour and 1 mech_infantry moved from Northwest Persia to Syria
            1 mech_infantry moved from Persia to Syria
            2 fighters moved from 97 Sea Zone to Syria
            1 aaGun, 2 artilleries, 1 infantry and 1 tactical_bomber moved from Iraq to Northwest Persia
            1 tactical_bomber moved from Northwest Persia to Iraq
            3 infantry moved from Persia to Northwest Persia
            1 tactical_bomber moved from Caucasus to Iraq
            2 transports moved from 112 Sea Zone to 111 Sea Zone
            1 armour and 1 artillery moved from Scotland to 111 Sea Zone
            2 infantry moved from Scotland to 111 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 111 Sea Zone to 125 Sea Zone
            1 battleship and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            1 armour and 1 artillery moved from 125 Sea Zone to Norway
            1 fighter moved from Norway to Russia
            1 fighter moved from United Kingdom to Norway
    
        Place Units - British
            1 fighter placed in Egypt
            British undo move 1.
            1 artillery and 2 infantry placed in Egypt
            1 fighter placed in Iraq
            2 infantry placed in Iraq
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 aaGun and 2 infantry
            EDIT: Adding units owned by British to Scotland: 1 aaGun and 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
            EDIT: Adding units owned by Americans to 109 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
            EDIT: Removing units owned by Americans from Western United States: 2 fighters
            EDIT: Removing units owned by British from Morocco: 1 infantry
            EDIT: Adding units owned by British to Algeria: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 1 tactical_bomber
            EDIT: Adding units owned by British to Syria: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,00
    British : -0,50
    Italians : -0,83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Ukraine to 97 Sea Zone
            1 fighter moved from Tobruk to 97 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 bomber and 4 fighters
                British defend with 1 destroyer and 2 submarines
                    Italians roll dice for 1 bomber and 4 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British, 2 submarines owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
                Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 10
                Casualties for Italians: 1 fighter
                Casualties for British: 1 destroyer and 2 submarines
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Romania to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 mech_infantry moved from Northern Italy to Romania
            3 infantry moved from Western Germany to Germany
            3 infantry moved from Northern Italy to Western Germany
            2 infantry moved from France to Western Germany
            1 fighter moved from 97 Sea Zone to Ukraine
            1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,1
            Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 0.67
    

    Savegame


  • @simon33 out of curiosity, how come the subs were lost in the first place?

  • '19 '17 '16

    Not sure, must be some kind of bug in the map.


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser and 2 destroyers moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from Norway to Russia
            1 infantry moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • i didnt post after anzac, thought it would show up in the summary

  • '19 '17 '16

    @oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:

    i didnt post after anzac, thought it would show up in the summary

    Hmm, looks like this version doesnโ€™t have the combined posting. @barnee.


  • @oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:

    @simon33 out of curiosity, how come the subs were lost in the first place?

    Hi guys yea i forgot i have air attack sub restricted turned off in map options. So u need to turn that on. The latest dl I have it turned on by default.

    @simon33 Iโ€™m not familiar with the combined posting. is that something that needs to be set in the xml ?

  • '19 '17 '16

    @barnee said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:

    @oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:

    @simon33 out of curiosity, how come the subs were lost in the first place?

    Hi guys yea i forgot i have air attack sub restricted turned off in map options. So u need to turn that on. The latest dl I have it turned on by default.

    @simon33 Iโ€™m not familiar with the combined posting. is that something that needs to be set in the xml ?

    Yeah. You need this for UK_Pac end turn:
    <step name=โ€œUK_PacificEndTurnโ€ delegate=โ€œendTurnโ€ player=โ€œUK_Pacificโ€>
    <stepProperty name=โ€œturnSummaryPlayersโ€ value=โ€œAmericans:Chinese:British:UK_Pacificโ€/>
    </step>

    for France:
    <step name=โ€œfrenchEndTurnโ€ delegate=โ€œendTurnโ€ player=โ€œFrenchโ€>
    <stepProperty name=โ€œturnSummaryPlayersโ€ value=โ€œANZAC:Frenchโ€/>
    </step>


  • @simon33 right on Iโ€™ll do an update later today.

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