@Daaras I’m not quite sure I have heard both on this forum.
Oysteilo (Allies) vs Simon33 (Axis) taamvan mode
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 Chinese_infantrys; Remaining resources: 0 PUs; Combat Move - Chinese 1 Chinese_infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 Chinese_infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 14 Chinese_infantrys and 1 flying_tiger moved from Hopei to Kweichow 1 Chinese_infantry moved from Hopei to Kweichow Place Units - Chinese 3 Chinese_infantrys placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 5 Purchase Units - British British buy 1 artillery, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 bomber moved from Iraq to Cyprus 2 fighters moved from 98 Sea Zone to Cyprus Combat - British Battle in Cyprus British attack with 1 bomber, 2 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Cyprus, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus British win, taking Cyprus from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 2 fighters moved from Cyprus to 98 Sea Zone 2 fighters moved from Persia to Russia 1 fighter moved from Persia to Russia 2 infantry moved from Northwest Persia to Caucasus 6 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 tactical_bombers moved from Persia to Iraq 1 armour moved from Trans-Jordan to Northwest Persia 1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 2 artilleries, 15 infantry and 6 mech_infantrys moved from West India to Eastern Persia 4 mech_infantrys moved from Eastern Persia to Persia 2 mech_infantrys moved from Eastern Persia to Persia 1 battleship and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 1 mech_infantry moved from 112 Sea Zone to Norway 2 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 aaGun, 1 armour, 1 artillery and 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 bomber moved from Cyprus to Iraq Place Units - British 2 submarines placed in 98 Sea Zone 3 infantry placed in Persia 1 artillery placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,00 Italians : 0,33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 5 Purchase Units - British British buy 1 artillery, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 bomber moved from Iraq to Cyprus 2 fighters moved from 98 Sea Zone to Cyprus Combat - British Battle in Cyprus British attack with 1 bomber, 2 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Cyprus, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus British win, taking Cyprus from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 2 fighters moved from Cyprus to 98 Sea Zone 2 fighters moved from Persia to Russia 1 fighter moved from Persia to Russia 2 infantry moved from Northwest Persia to Caucasus 6 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 tactical_bombers moved from Persia to Iraq 1 armour moved from Trans-Jordan to Northwest Persia 1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 2 artilleries, 15 infantry and 6 mech_infantrys moved from West India to Eastern Persia 4 mech_infantrys moved from Eastern Persia to Persia 2 mech_infantrys moved from Eastern Persia to Persia 1 battleship and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 1 mech_infantry moved from 112 Sea Zone to Norway 2 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 aaGun, 1 armour, 1 artillery and 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 bomber moved from Cyprus to Iraq Place Units - British 2 submarines placed in 98 Sea Zone 3 infantry placed in Persia 1 artillery placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 71 Sea Zone: 1 transport EDIT: Adding units owned by British to 83 Sea Zone: 1 transport EDIT: Removing units owned by British from 72 Sea Zone: 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0,00 Italians : 0,33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 5 Purchase Units - British British buy 1 artillery, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 bomber moved from Iraq to Cyprus 2 fighters moved from 98 Sea Zone to Cyprus Combat - British Battle in Cyprus British attack with 1 bomber, 2 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Cyprus, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus British win, taking Cyprus from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 2 fighters moved from Cyprus to 98 Sea Zone 2 fighters moved from Persia to Russia 1 fighter moved from Persia to Russia 2 infantry moved from Northwest Persia to Caucasus 6 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 tactical_bombers moved from Persia to Iraq 1 armour moved from Trans-Jordan to Northwest Persia 1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 2 artilleries, 15 infantry and 6 mech_infantrys moved from West India to Eastern Persia 4 mech_infantrys moved from Eastern Persia to Persia 2 mech_infantrys moved from Eastern Persia to Persia 1 battleship and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 1 mech_infantry moved from 112 Sea Zone to Norway 2 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 aaGun, 1 armour, 1 artillery and 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 bomber moved from Cyprus to Iraq Place Units - British 2 submarines placed in 98 Sea Zone 3 infantry placed in Persia 1 artillery placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 71 Sea Zone: 1 transport EDIT: Adding units owned by British to 83 Sea Zone: 1 transport EDIT: Removing units owned by British from 72 Sea Zone: 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Norway: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0,00 Italians : 0,33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to Rostov 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Novgorod to Bryansk Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 2 Russian_infantrys Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 Russian_infantrys in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 Russian_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 Russian_infantrys Battle in Rostov Italians attack with 2 fighters British defend with 1 infantry Italians roll dice for 2 fighters in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Italians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Rostov to Ukraine 1 bomber moved from Bryansk to Southern Italy 1 fighter moved from 99 Sea Zone to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 2 artilleries and 4 infantry moved from Tunisia to Libya 1 mech_infantry moved from Northern Italy to Romania 3 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.67 Russians : 0.00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Caroline Islands to Korea Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 5 Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Alexandria 2 infantry moved from 112 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Changing ownership of Southern France from Germans to French EDIT: Adding units owned by French to Southern France: 1 infantry EDIT: Removing units owned by French from Normandy Bordeaux: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6 Purchase Units - Germans Germans buy 4 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Germans take Rostov from Russians 1 fighter and 1 tactical_bomber moved from Bessarabia to Caucasus 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 2 bombers moved from Belarus to Volgograd 1 artillery and 1 infantry moved from France to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 fighter, 1 infantry and 1 tactical_bomber moved from Belarus to Smolensk Combat - Germans Battle in Caucasus Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Germans: 1 fighter and 1 mech_infantry Casualties for British: 2 infantry Battle in Volgograd Germans attack with 1 armour, 2 bombers and 1 mech_infantry Russians defend with 2 Russian_infantrys and 1 factory_minor Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Volgograd, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 2 Russian_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 Russian_infantrys owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 Russian_infantrys Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 Russian_infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 Russian_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 Russian_infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Southern France Germans attack with 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France Germans win, taking Southern France from French with 1 artillery remaining. Battle score for attacker is -4 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Holland Belgium to Western Germany 9 mech_infantrys moved from Western Germany to Poland 2 fighters and 1 tactical_bomber moved from Belarus to Western Germany 3 aaGuns, 6 armour, 7 artilleries, 30 infantry and 4 mech_infantrys moved from Belarus to Bryansk 2 mech_infantrys moved from Bessarabia to Bryansk 3 artilleries moved from Novgorod to Belarus 9 mech_infantrys moved from Poland to Belarus 2 mech_infantrys moved from Eastern Poland to Belarus 5 mech_infantrys moved from Ukraine to Belarus 4 armour moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 2 mech_infantrys moved from Ukraine to Bryansk 2 bombers moved from Volgograd to Bryansk 1 tactical_bomber moved from Caucasus to Bryansk 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 1 artillery and 1 infantry placed in Western Germany 3 artilleries placed in Novgorod Germans undo move 2. 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 7 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia 3: Germans met a national objective for an additional 6 PUs; end with 58 PUs Objective Germans 3 Control Caucasus 3: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -0.33 French : 1.00 Russians : 1.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 27 PUs; Russians buy 7 Russian_infantrys and 1 Russian_mech_infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 Russian_infantry moved from Vologda to Archangel Russians take Archangel from Germans 5 Russian_fighters and 1 tactical_bomber moved from Russia to Volgograd 2 Russian_mech_infantrys moved from Vologda to Volgograd Combat - Russians Battle in Volgograd Russians attack with 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 Russian_infantry moved from Russia to Tambov 5 Russian_fighters and 1 tactical_bomber moved from Volgograd to Russia 2 Russian_aaGuns, 3 Russian_armours, 8 Russian_infantrys and 5 Russian_mech_infantrys moved from Vologda to Russia 1 submarine moved from 112 Sea Zone to 110 Sea Zone Place Units - Russians 7 Russian_infantrys and 1 Russian_mech_infantry placed in Russia Turning on Edit Mode EDIT: Changing ownership of Italian Somaliland from Italians to Russians EDIT: Adding units owned by Russians to Italian Somaliland: 1 Russian_mech_infantry EDIT: Removing units owned by Russians from Ethiopia: 1 Russian_mech_infantry EDIT: Turning off Edit Mode Russians undo move 1. 7 Russian_infantrys and 1 Russian_mech_infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0,83 Russians : -0,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 27 PUs; Russians buy 7 Russian_infantrys and 1 Russian_mech_infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 Russian_infantry moved from Vologda to Archangel Russians take Archangel from Germans 5 Russian_fighters and 1 tactical_bomber moved from Russia to Volgograd 2 Russian_mech_infantrys moved from Vologda to Volgograd Combat - Russians Battle in Volgograd Russians attack with 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 Russian_infantry moved from Russia to Tambov 5 Russian_fighters and 1 tactical_bomber moved from Volgograd to Russia 2 Russian_aaGuns, 3 Russian_armours, 8 Russian_infantrys and 5 Russian_mech_infantrys moved from Vologda to Russia 1 submarine moved from 112 Sea Zone to 110 Sea Zone Place Units - Russians 7 Russian_infantrys and 1 Russian_mech_infantry placed in Russia Turning on Edit Mode EDIT: Changing ownership of Italian Somaliland from Italians to Russians EDIT: Adding units owned by Russians to Italian Somaliland: 1 Russian_mech_infantry EDIT: Removing units owned by Russians from Ethiopia: 1 Russian_mech_infantry EDIT: Turning off Edit Mode Russians undo move 1. 7 Russian_infantrys and 1 Russian_mech_infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 Russian_infantry EDIT: Adding units owned by Russians to Russia: 1 Russian_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,83 Russians : -0,33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6 Purchase Units - Japanese Japanese buy 5 Japanese_artillerys, 5 Japanese_infantrys and 2 carriers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 Japanese_armour, 2 Japanese_artillerys, 7 Japanese_infantrys and 1 Japanese_mech_infantry moved from Jehol to Manchuria 1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe 1 Japanese_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 Japanese_bombers moved from Japan to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry Americans defend with 1 infantry Japanese roll dice for 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry in Manchuria, round 2 : 3/13 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Anhwe Japanese attack with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers Chinese defend with 1 Chinese_infantry Japanese roll dice for 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers in Anhwe, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 Chinese_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Chinese_infantry Non Combat Move - Japanese 2 Japanese_tactical_bombers moved from Anhwe to Kiangsu 2 Japanese_fighters moved from Anhwe to 6 Sea Zone 2 Japanese_bombers moved from Manchuria to Japan 2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Japan to 6 Sea Zone 2 Japanese_bombers moved from French Indo China to Kiangsu 1 Japanese_armour moved from Burma to India 1 Japanese_aaGun, 1 Japanese_armour, 5 Japanese_artillerys, 14 Japanese_infantrys and 2 Japanese_mech_infantrys moved from Burma to Yunnan 3 Japanese_artillerys and 3 Japanese_infantrys moved from French Indo China to Yunnan Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 Japanese_artillery and 2 Japanese_infantrys placed in India 2 Japanese_artillerys and 1 Japanese_infantry placed in French Indo China 1 Japanese_artillery and 2 Japanese_infantrys placed in Kiangsu 1 Japanese_artillery placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6 Purchase Units - Japanese Japanese buy 5 Japanese_artillerys, 5 Japanese_infantrys and 2 carriers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 Japanese_armour, 2 Japanese_artillerys, 7 Japanese_infantrys and 1 Japanese_mech_infantry moved from Jehol to Manchuria 1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe 1 Japanese_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 Japanese_bombers moved from Japan to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry Americans defend with 1 infantry Japanese roll dice for 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry in Manchuria, round 2 : 3/13 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Anhwe Japanese attack with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers Chinese defend with 1 Chinese_infantry Japanese roll dice for 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers in Anhwe, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 Chinese_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Chinese_infantry Non Combat Move - Japanese 2 Japanese_tactical_bombers moved from Anhwe to Kiangsu 2 Japanese_fighters moved from Anhwe to 6 Sea Zone 2 Japanese_bombers moved from Manchuria to Japan 2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Japan to 6 Sea Zone 2 Japanese_bombers moved from French Indo China to Kiangsu 1 Japanese_armour moved from Burma to India 1 Japanese_aaGun, 1 Japanese_armour, 5 Japanese_artillerys, 14 Japanese_infantrys and 2 Japanese_mech_infantrys moved from Burma to Yunnan 3 Japanese_artillerys and 3 Japanese_infantrys moved from French Indo China to Yunnan Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 Japanese_artillery and 2 Japanese_infantrys placed in India 2 Japanese_artillerys and 1 Japanese_infantry placed in French Indo China 1 Japanese_artillery and 2 Japanese_infantrys placed in Kiangsu 1 Japanese_artillery placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 Japanese_artillerys and 3 Japanese_infantrys EDIT: Removing units owned by Japanese from Japan: 3 Japanese_artillerys and 3 Japanese_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6 Purchase Units - Japanese Japanese buy 5 Japanese_artillerys, 5 Japanese_infantrys and 2 carriers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 Japanese_armour, 2 Japanese_artillerys, 7 Japanese_infantrys and 1 Japanese_mech_infantry moved from Jehol to Manchuria 1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe 1 Japanese_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 Japanese_bombers moved from Japan to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry Americans defend with 1 infantry Japanese roll dice for 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry in Manchuria, round 2 : 3/13 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Anhwe Japanese attack with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers Chinese defend with 1 Chinese_infantry Japanese roll dice for 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers in Anhwe, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 Chinese_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Chinese_infantry Non Combat Move - Japanese 2 Japanese_tactical_bombers moved from Anhwe to Kiangsu 2 Japanese_fighters moved from Anhwe to 6 Sea Zone 2 Japanese_bombers moved from Manchuria to Japan 2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Japan to 6 Sea Zone 2 Japanese_bombers moved from French Indo China to Kiangsu 1 Japanese_armour moved from Burma to India 1 Japanese_aaGun, 1 Japanese_armour, 5 Japanese_artillerys, 14 Japanese_infantrys and 2 Japanese_mech_infantrys moved from Burma to Yunnan 3 Japanese_artillerys and 3 Japanese_infantrys moved from French Indo China to Yunnan Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 Japanese_artillery and 2 Japanese_infantrys placed in India 2 Japanese_artillerys and 1 Japanese_infantry placed in French Indo China 1 Japanese_artillery and 2 Japanese_infantrys placed in Kiangsu 1 Japanese_artillery placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 Japanese_artillerys and 3 Japanese_infantrys EDIT: Removing units owned by Japanese from Japan: 3 Japanese_artillerys and 3 Japanese_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 2 Japanese_tactical_bombers EDIT: Adding units owned by Japanese to Japan: 2 Japanese_tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6 Purchase Units - Americans Americans buy 1 aaGun, 1 airfield, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Germany 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 Japanese_infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 Japanese_infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 Japanese_infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 Japanese_infantry owned by the Japanese lost in Celebes Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 Japanese_infantry Non Combat Move - Americans 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Germany to Norway 2 fighters moved from 112 Sea Zone to Norway 3 fighters moved from 25 Sea Zone to Korea 4 fighters moved from Western United States to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 submarines and 3 transports moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 3 transports moved from 112 Sea Zone to 109 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 112 Sea Zone to 109 Sea Zone 2 transports moved from 26 Sea Zone to 12 Sea Zone 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from 62 Sea Zone to Queensland 1 bomber moved from Western United States to Korea Place Units - Americans 1 aaGun, 1 fighter and 1 infantry placed in Korea 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 1 airfield and 1 factory_minor placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,2,3,1,1,1,6,1,6,2,6,2,6,4,1,2,4,5,2,2,1,3,3,4 Americans collect 57 PUs (3 lost to blockades); end with 58 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0,00 Japanese : 1,33 AA fire in Germany : : -0,17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 Chinese_infantrys; Remaining resources: 0 PUs; Combat Move - Chinese 1 Chinese_infantry moved from Kweichow to Szechwan Chinese take Szechwan from Japanese 1 Chinese_infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 Chinese_infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 Chinese_infantrys moved from Hopei to Anhwe 1 flying_tiger moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 2 Chinese_infantrys and 1 flying_tiger Japanese defend with 1 Japanese_infantry Chinese roll dice for 2 Chinese_infantrys and 1 flying_tiger in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 Japanese_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 Chinese_infantry owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 Chinese_infantry and 1 flying_tiger remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Chinese_infantry Casualties for Japanese: 1 Japanese_infantry Non Combat Move - Chinese 1 flying_tiger moved from Anhwe to Hopei 16 Chinese_infantrys moved from Kweichow to Hopei Place Units - Chinese 1 Chinese_infantry placed in Kweichow 1 Chinese_infantry placed in Shensi 1 Chinese_infantry placed in Tsinghai 1 Chinese_infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : 0,67
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TripleA Move Summary: British round 6
TripleA Move Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6 Purchase Units - British British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Norway to Karelia Russians take Karelia from Germans 3 infantry moved from Northwest Persia to Caucasus 1 destroyer and 2 submarines moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Iraq to 97 Sea Zone 1 tactical_bomber moved from Iraq to Caucasus
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scramble?
A couple of other things:
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I want to do some nc edits with usa. Gibraltar plane lands on carrier in 109. I want to place the two american fighters on the east coast instead
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May I move my russian sub to 109?
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Auto rolling in celeb is poor. The two fives never show up on the screen. I am just informed about the japanese hit. I have no idea if I hit or not
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1 & 2, np.
- You don’t want to go back to needing to press the space bar after each dice (or die) roll, do you? You had to confirm the casualty of the inf so I’m confused as to why or how you feel there’s a problem.
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@simon33 said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
1 & 2, np.
- You don’t want to go back to needing to press the space bar after each dice (or die) roll, do you? You had to confirm the casualty of the inf so I’m confused as to why or how you feel there’s a problem.
- Thats the thing. I cant recall confirming the lost inf. Maybe I just missed it somehow
scramble?
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Didn’t I say?
No scramble.