Oysteilo (Allies) vs Simon33 (Axis) taamvan mode


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 Chinese_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 Chinese_infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 Chinese_infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            14 Chinese_infantrys and 1 flying_tiger moved from Hopei to Kweichow
            1 Chinese_infantry moved from Hopei to Kweichow
    
        Place Units - Chinese
            3 Chinese_infantrys placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 bomber moved from Iraq to Cyprus
            2 fighters moved from 98 Sea Zone to Cyprus
    
        Combat - British
            Battle in Cyprus
                British attack with 1 bomber, 2 fighters and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 bomber, 2 fighters and 2 infantry in Cyprus, round 2 : 2/5 hits, 2,00 expected hits
                    Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
                British win, taking Cyprus from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Cyprus to 98 Sea Zone
            2 fighters moved from Persia to Russia
            1 fighter moved from Persia to Russia
            2 infantry moved from Northwest Persia to Caucasus
            6 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            2 tactical_bombers moved from Persia to Iraq
            1 armour moved from Trans-Jordan to Northwest Persia
            1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            3 aaGuns, 2 artilleries, 15 infantry and 6 mech_infantrys moved from West India to Eastern Persia
            4 mech_infantrys moved from Eastern Persia to Persia
            2 mech_infantrys moved from Eastern Persia to Persia
            1 battleship and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 aaGun, 1 armour, 1 artillery and 1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 bomber moved from Cyprus to Iraq
    
        Place Units - British
            2 submarines placed in 98 Sea Zone
            3 infantry placed in Persia
            1 artillery placed in Iraq
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 0,00
    Italians : 0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 bomber moved from Iraq to Cyprus
            2 fighters moved from 98 Sea Zone to Cyprus
    
        Combat - British
            Battle in Cyprus
                British attack with 1 bomber, 2 fighters and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 bomber, 2 fighters and 2 infantry in Cyprus, round 2 : 2/5 hits, 2,00 expected hits
                    Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
                British win, taking Cyprus from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Cyprus to 98 Sea Zone
            2 fighters moved from Persia to Russia
            1 fighter moved from Persia to Russia
            2 infantry moved from Northwest Persia to Caucasus
            6 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            2 tactical_bombers moved from Persia to Iraq
            1 armour moved from Trans-Jordan to Northwest Persia
            1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            3 aaGuns, 2 artilleries, 15 infantry and 6 mech_infantrys moved from West India to Eastern Persia
            4 mech_infantrys moved from Eastern Persia to Persia
            2 mech_infantrys moved from Eastern Persia to Persia
            1 battleship and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 aaGun, 1 armour, 1 artillery and 1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 bomber moved from Cyprus to Iraq
    
        Place Units - British
            2 submarines placed in 98 Sea Zone
            3 infantry placed in Persia
            1 artillery placed in Iraq
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 83 Sea Zone: 1 transport
            EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0,00
    Italians : 0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 bomber moved from Iraq to Cyprus
            2 fighters moved from 98 Sea Zone to Cyprus
    
        Combat - British
            Battle in Cyprus
                British attack with 1 bomber, 2 fighters and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 bomber, 2 fighters and 2 infantry in Cyprus, round 2 : 2/5 hits, 2,00 expected hits
                    Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
                British win, taking Cyprus from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Cyprus to 98 Sea Zone
            2 fighters moved from Persia to Russia
            1 fighter moved from Persia to Russia
            2 infantry moved from Northwest Persia to Caucasus
            6 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            2 tactical_bombers moved from Persia to Iraq
            1 armour moved from Trans-Jordan to Northwest Persia
            1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            3 aaGuns, 2 artilleries, 15 infantry and 6 mech_infantrys moved from West India to Eastern Persia
            4 mech_infantrys moved from Eastern Persia to Persia
            2 mech_infantrys moved from Eastern Persia to Persia
            1 battleship and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 aaGun, 1 armour, 1 artillery and 1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 bomber moved from Cyprus to Iraq
    
        Place Units - British
            2 submarines placed in 98 Sea Zone
            3 infantry placed in Persia
            1 artillery placed in Iraq
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 83 Sea Zone: 1 transport
            EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to Norway: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0,00
    Italians : 0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            2 fighters moved from Southern Italy to Rostov
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Novgorod to Bryansk
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bryansk
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 2 Russian_infantrys
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 2 Russian_infantrys in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 Russian_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 Russian_infantrys
            Battle in Rostov
                Italians attack with 2 fighters
                British defend with 1 infantry
                    Italians roll dice for 2 fighters in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Rostov
                Italians win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Rostov to Ukraine
            1 bomber moved from Bryansk to Southern Italy
            1 fighter moved from 99 Sea Zone to Tobruk
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            2 artilleries and 4 infantry moved from Tunisia to Libya
            1 mech_infantry moved from Northern Italy to Romania
            3 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            3 fighters moved from Caroline Islands to Korea
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 5
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Alexandria
            2 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from United Kingdom to Norway
            1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Changing ownership of Southern France from Germans to French
            EDIT: Adding units owned by French to Southern France: 1 infantry
            EDIT: Removing units owned by French from Normandy Bordeaux: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Rostov from Russians
            1 fighter and 1 tactical_bomber moved from Bessarabia to Caucasus
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            2 bombers moved from Belarus to Volgograd
            1 artillery and 1 infantry moved from France to Southern France
            1 mech_infantry moved from Western Germany to Southern France
            1 fighter, 1 infantry and 1 tactical_bomber moved from Belarus to Smolensk
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Germans: 1 fighter and 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                Russians defend with 2 Russian_infantrys and 1 factory_minor
                    Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Volgograd, round 2 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 2 Russian_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 Russian_infantrys owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 Russian_infantrys
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 Russian_infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Russian_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                 retreated to Smolensk
                Russians win with 1 Russian_infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
                    French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                    Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                Germans win, taking Southern France from French with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Holland Belgium to Western Germany
            9 mech_infantrys moved from Western Germany to Poland
            2 fighters and 1 tactical_bomber moved from Belarus to Western Germany
            3 aaGuns, 6 armour, 7 artilleries, 30 infantry and 4 mech_infantrys moved from Belarus to Bryansk
            2 mech_infantrys moved from Bessarabia to Bryansk
            3 artilleries moved from Novgorod to Belarus
            9 mech_infantrys moved from Poland to Belarus
            2 mech_infantrys moved from Eastern Poland to Belarus
            5 mech_infantrys moved from Ukraine to Belarus
            4 armour moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            2 mech_infantrys moved from Ukraine to Bryansk
            2 bombers moved from Volgograd to Bryansk
            1 tactical_bomber moved from Caucasus to Bryansk
            1 tactical_bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Western Germany
            3 artilleries placed in Novgorod
            Germans undo move 2.
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia 3: Germans met a national objective for an additional 6 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus 3: Germans met a national objective for an additional 3 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    French : 1.00
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 27 PUs; 
            Russians buy 7 Russian_infantrys and 1 Russian_mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 Russian_infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            5 Russian_fighters and 1 tactical_bomber moved from Russia to Volgograd
            2 Russian_mech_infantrys moved from Vologda to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 Russian_infantry moved from Russia to Tambov
            5 Russian_fighters and 1 tactical_bomber moved from Volgograd to Russia
            2 Russian_aaGuns, 3 Russian_armours, 8 Russian_infantrys and 5 Russian_mech_infantrys moved from Vologda to Russia
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            7 Russian_infantrys and 1 Russian_mech_infantry placed in Russia
            Turning on Edit Mode
            EDIT: Changing ownership of Italian Somaliland from Italians to Russians
            EDIT: Adding units owned by Russians to Italian Somaliland: 1 Russian_mech_infantry
            EDIT: Removing units owned by Russians from Ethiopia: 1 Russian_mech_infantry
            EDIT: Turning off Edit Mode
            Russians undo move 1.
            7 Russian_infantrys and 1 Russian_mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 25 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 27 PUs; 
            Russians buy 7 Russian_infantrys and 1 Russian_mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 Russian_infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            5 Russian_fighters and 1 tactical_bomber moved from Russia to Volgograd
            2 Russian_mech_infantrys moved from Vologda to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 Russian_infantry moved from Russia to Tambov
            5 Russian_fighters and 1 tactical_bomber moved from Volgograd to Russia
            2 Russian_aaGuns, 3 Russian_armours, 8 Russian_infantrys and 5 Russian_mech_infantrys moved from Vologda to Russia
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            7 Russian_infantrys and 1 Russian_mech_infantry placed in Russia
            Turning on Edit Mode
            EDIT: Changing ownership of Italian Somaliland from Italians to Russians
            EDIT: Adding units owned by Russians to Italian Somaliland: 1 Russian_mech_infantry
            EDIT: Removing units owned by Russians from Ethiopia: 1 Russian_mech_infantry
            EDIT: Turning off Edit Mode
            Russians undo move 1.
            7 Russian_infantrys and 1 Russian_mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 25 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Smolensk: 1 Russian_infantry
            EDIT: Adding units owned by Russians to Russia: 1 Russian_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Russians : -0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 5 Japanese_artillerys, 5 Japanese_infantrys and 2 carriers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 Japanese_armour, 2 Japanese_artillerys, 7 Japanese_infantrys and 1 Japanese_mech_infantry moved from Jehol to Manchuria
            1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe
            1 Japanese_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            2 Japanese_bombers moved from Japan to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry in Manchuria, round 2 : 3/13 hits, 4.17 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers
                Chinese defend with 1 Chinese_infantry
                    Japanese roll dice for 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers in Anhwe, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 Chinese_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 Chinese_infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Chinese_infantry
    
        Non Combat Move - Japanese
            2 Japanese_tactical_bombers moved from Anhwe to Kiangsu
            2 Japanese_fighters moved from Anhwe to 6 Sea Zone
            2 Japanese_bombers moved from Manchuria to Japan
            2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Japan to 6 Sea Zone
            2 Japanese_bombers moved from French Indo China to Kiangsu
            1 Japanese_armour moved from Burma to India
            1 Japanese_aaGun, 1 Japanese_armour, 5 Japanese_artillerys, 14 Japanese_infantrys and 2 Japanese_mech_infantrys moved from Burma to Yunnan
            3 Japanese_artillerys and 3 Japanese_infantrys moved from French Indo China to Yunnan
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 Japanese_artillery and 2 Japanese_infantrys placed in India
            2 Japanese_artillerys and 1 Japanese_infantry placed in French Indo China
            1 Japanese_artillery and 2 Japanese_infantrys placed in Kiangsu
            1 Japanese_artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 5 Japanese_artillerys, 5 Japanese_infantrys and 2 carriers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 Japanese_armour, 2 Japanese_artillerys, 7 Japanese_infantrys and 1 Japanese_mech_infantry moved from Jehol to Manchuria
            1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe
            1 Japanese_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            2 Japanese_bombers moved from Japan to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry in Manchuria, round 2 : 3/13 hits, 4.17 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers
                Chinese defend with 1 Chinese_infantry
                    Japanese roll dice for 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers in Anhwe, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 Chinese_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 Chinese_infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Chinese_infantry
    
        Non Combat Move - Japanese
            2 Japanese_tactical_bombers moved from Anhwe to Kiangsu
            2 Japanese_fighters moved from Anhwe to 6 Sea Zone
            2 Japanese_bombers moved from Manchuria to Japan
            2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Japan to 6 Sea Zone
            2 Japanese_bombers moved from French Indo China to Kiangsu
            1 Japanese_armour moved from Burma to India
            1 Japanese_aaGun, 1 Japanese_armour, 5 Japanese_artillerys, 14 Japanese_infantrys and 2 Japanese_mech_infantrys moved from Burma to Yunnan
            3 Japanese_artillerys and 3 Japanese_infantrys moved from French Indo China to Yunnan
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 Japanese_artillery and 2 Japanese_infantrys placed in India
            2 Japanese_artillerys and 1 Japanese_infantry placed in French Indo China
            1 Japanese_artillery and 2 Japanese_infantrys placed in Kiangsu
            1 Japanese_artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 Japanese_artillerys and 3 Japanese_infantrys
            EDIT: Removing units owned by Japanese from Japan: 3 Japanese_artillerys and 3 Japanese_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 5 Japanese_artillerys, 5 Japanese_infantrys and 2 carriers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 Japanese_armour, 2 Japanese_artillerys, 7 Japanese_infantrys and 1 Japanese_mech_infantry moved from Jehol to Manchuria
            1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe
            1 Japanese_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            2 Japanese_bombers moved from Japan to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry in Manchuria, round 2 : 3/13 hits, 4.17 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers
                Chinese defend with 1 Chinese_infantry
                    Japanese roll dice for 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers in Anhwe, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 Chinese_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 Chinese_infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Chinese_infantry
    
        Non Combat Move - Japanese
            2 Japanese_tactical_bombers moved from Anhwe to Kiangsu
            2 Japanese_fighters moved from Anhwe to 6 Sea Zone
            2 Japanese_bombers moved from Manchuria to Japan
            2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Japan to 6 Sea Zone
            2 Japanese_bombers moved from French Indo China to Kiangsu
            1 Japanese_armour moved from Burma to India
            1 Japanese_aaGun, 1 Japanese_armour, 5 Japanese_artillerys, 14 Japanese_infantrys and 2 Japanese_mech_infantrys moved from Burma to Yunnan
            3 Japanese_artillerys and 3 Japanese_infantrys moved from French Indo China to Yunnan
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 Japanese_artillery and 2 Japanese_infantrys placed in India
            2 Japanese_artillerys and 1 Japanese_infantry placed in French Indo China
            1 Japanese_artillery and 2 Japanese_infantrys placed in Kiangsu
            1 Japanese_artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 Japanese_artillerys and 3 Japanese_infantrys
            EDIT: Removing units owned by Japanese from Japan: 3 Japanese_artillerys and 3 Japanese_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 2 Japanese_tactical_bombers
            EDIT: Adding units owned by Japanese to Japan: 2 Japanese_tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 airfield, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Germany
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Germany causes 5 damage total. 
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 Japanese_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 Japanese_infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 Japanese_infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans and 1 Japanese_infantry owned by the Japanese lost in Celebes
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 Japanese_infantry
    
        Non Combat Move - Americans
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 bomber moved from Germany to Norway
            2 fighters moved from 112 Sea Zone to Norway
            3 fighters moved from 25 Sea Zone to Korea
            4 fighters moved from Western United States to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 submarines and 3 transports moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            3 transports moved from 112 Sea Zone to 109 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 112 Sea Zone to 109 Sea Zone
            2 transports moved from 26 Sea Zone to 12 Sea Zone
            1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
            1 tactical_bomber moved from 62 Sea Zone to Queensland
            1 bomber moved from Western United States to Korea
    
        Place Units - Americans
            1 aaGun, 1 fighter and 1 infantry placed in Korea
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 airfield and 1 factory_minor placed in Norway
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,2,3,1,1,1,6,1,6,2,6,2,6,4,1,2,4,5,2,2,1,3,3,4
            Americans collect 57 PUs (3 lost to blockades); end with 58 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Japanese : 1,33
    AA fire in Germany : : -0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 Chinese_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 Chinese_infantry moved from Kweichow to Szechwan
                  Chinese take Szechwan from Japanese
            1 Chinese_infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 Chinese_infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            2 Chinese_infantrys moved from Hopei to Anhwe
            1 flying_tiger moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 2 Chinese_infantrys and 1 flying_tiger
                Japanese defend with 1 Japanese_infantry
                    Chinese roll dice for 2 Chinese_infantrys and 1 flying_tiger in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 Japanese_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 Chinese_infantry owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 Chinese_infantry and 1 flying_tiger remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Chinese_infantry
                Casualties for Japanese: 1 Japanese_infantry
    
        Non Combat Move - Chinese
            1 flying_tiger moved from Anhwe to Hopei
            16 Chinese_infantrys moved from Kweichow to Hopei
    
        Place Units - Chinese
            1 Chinese_infantry placed in Kweichow
            1 Chinese_infantry placed in Shensi
            1 Chinese_infantry placed in Tsinghai
            1 Chinese_infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : 0,67
    

    Savegame


  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Norway to Karelia
                  Russians take Karelia from Germans
            3 infantry moved from Northwest Persia to Caucasus
            1 destroyer and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Iraq to 97 Sea Zone
            1 tactical_bomber moved from Iraq to Caucasus
    

    Savegame


  • scramble?

    A couple of other things:

    1. I want to do some nc edits with usa. Gibraltar plane lands on carrier in 109. I want to place the two american fighters on the east coast instead

    2. May I move my russian sub to 109?

    3. Auto rolling in celeb is poor. The two fives never show up on the screen. I am just informed about the japanese hit. I have no idea if I hit or not

  • '19 '17 '16

    1 & 2, np.

    1. You don’t want to go back to needing to press the space bar after each dice (or die) roll, do you? You had to confirm the casualty of the inf so I’m confused as to why or how you feel there’s a problem.

  • @simon33 said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:

    1 & 2, np.

    1. You don’t want to go back to needing to press the space bar after each dice (or die) roll, do you? You had to confirm the casualty of the inf so I’m confused as to why or how you feel there’s a problem.
    1. Thats the thing. I cant recall confirming the lost inf. Maybe I just missed it somehow

    scramble?

  • '19 '17 '16

    Didn’t I say?

    No scramble.

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