Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 factory_minor and 5 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 submarines moved from 91 Sea Zone to 112 Sea Zone
British take 104 Sea Zone from Germans
2 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 bomber moved from Gibraltar to 112 Sea Zone
4 fighters moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 submarines and 3 transports moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Norway
Non Combat Move - Americans
1 bomber moved from 112 Sea Zone to United Kingdom
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 fighter placed in Eastern United States
1 bomber and 4 fighters placed in Western United States
1 factory_minor placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Americans collect 58 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 Chinese_infantrys; Remaining resources: 0 PUs;
Combat Move - Chinese
1 Chinese_infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 Chinese_infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
14 Chinese_infantrys and 1 flying_tiger moved from Hopei to Kweichow
1 Chinese_infantry moved from Hopei to Kweichow
Place Units - Chinese
3 Chinese_infantrys placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Iraq to Cyprus
2 fighters moved from 98 Sea Zone to Cyprus
Combat - British
Battle in Cyprus
British attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 bomber, 2 fighters and 2 infantry in Cyprus, round 2 : 2/5 hits, 2,00 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
British win, taking Cyprus from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters moved from Cyprus to 98 Sea Zone
2 fighters moved from Persia to Russia
1 fighter moved from Persia to Russia
2 infantry moved from Northwest Persia to Caucasus
6 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 tactical_bombers moved from Persia to Iraq
1 armour moved from Trans-Jordan to Northwest Persia
1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 aaGuns, 2 artilleries, 15 infantry and 6 mech_infantrys moved from West India to Eastern Persia
4 mech_infantrys moved from Eastern Persia to Persia
2 mech_infantrys moved from Eastern Persia to Persia
1 battleship and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 mech_infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 bomber moved from Cyprus to Iraq
Place Units - British
2 submarines placed in 98 Sea Zone
3 infantry placed in Persia
1 artillery placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,00
Italians : 0,33
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Iraq to Cyprus
2 fighters moved from 98 Sea Zone to Cyprus
Combat - British
Battle in Cyprus
British attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 bomber, 2 fighters and 2 infantry in Cyprus, round 2 : 2/5 hits, 2,00 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
British win, taking Cyprus from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters moved from Cyprus to 98 Sea Zone
2 fighters moved from Persia to Russia
1 fighter moved from Persia to Russia
2 infantry moved from Northwest Persia to Caucasus
6 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 tactical_bombers moved from Persia to Iraq
1 armour moved from Trans-Jordan to Northwest Persia
1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 aaGuns, 2 artilleries, 15 infantry and 6 mech_infantrys moved from West India to Eastern Persia
4 mech_infantrys moved from Eastern Persia to Persia
2 mech_infantrys moved from Eastern Persia to Persia
1 battleship and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 mech_infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 bomber moved from Cyprus to Iraq
Place Units - British
2 submarines placed in 98 Sea Zone
3 infantry placed in Persia
1 artillery placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to 83 Sea Zone: 1 transport
EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0,00
Italians : 0,33
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Iraq to Cyprus
2 fighters moved from 98 Sea Zone to Cyprus
Combat - British
Battle in Cyprus
British attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 bomber, 2 fighters and 2 infantry in Cyprus, round 2 : 2/5 hits, 2,00 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
British win, taking Cyprus from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters moved from Cyprus to 98 Sea Zone
2 fighters moved from Persia to Russia
1 fighter moved from Persia to Russia
2 infantry moved from Northwest Persia to Caucasus
6 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 tactical_bombers moved from Persia to Iraq
1 armour moved from Trans-Jordan to Northwest Persia
1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 aaGuns, 2 artilleries, 15 infantry and 6 mech_infantrys moved from West India to Eastern Persia
4 mech_infantrys moved from Eastern Persia to Persia
2 mech_infantrys moved from Eastern Persia to Persia
1 battleship and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 mech_infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 bomber moved from Cyprus to Iraq
Place Units - British
2 submarines placed in 98 Sea Zone
3 infantry placed in Persia
1 artillery placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to 83 Sea Zone: 1 transport
EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Norway: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0,00
Italians : 0,33
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to Rostov
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Novgorod to Bryansk
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 Russian_infantrys
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 2 Russian_infantrys in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 Russian_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 Russian_infantrys
Battle in Rostov
Italians attack with 2 fighters
British defend with 1 infantry
Italians roll dice for 2 fighters in Rostov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 bomber moved from Bryansk to Southern Italy
1 fighter moved from 99 Sea Zone to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 artilleries and 4 infantry moved from Tunisia to Libya
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.67
Russians : 0.00
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Korea
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Changing ownership of Southern France from Germans to French
EDIT: Adding units owned by French to Southern France: 1 infantry
EDIT: Removing units owned by French from Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6
Purchase Units - Germans
Germans buy 4 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Germans take Rostov from Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 bombers moved from Belarus to Volgograd
1 artillery and 1 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 fighter, 1 infantry and 1 tactical_bomber moved from Belarus to Smolensk
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 2 Russian_infantrys and 1 factory_minor
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Volgograd, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 2 Russian_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 Russian_infantrys owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 Russian_infantrys
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 Russian_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 Russian_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 Russian_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from French with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Holland Belgium to Western Germany
9 mech_infantrys moved from Western Germany to Poland
2 fighters and 1 tactical_bomber moved from Belarus to Western Germany
3 aaGuns, 6 armour, 7 artilleries, 30 infantry and 4 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Bessarabia to Bryansk
3 artilleries moved from Novgorod to Belarus
9 mech_infantrys moved from Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
5 mech_infantrys moved from Ukraine to Belarus
4 armour moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
2 bombers moved from Volgograd to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
1 artillery and 1 infantry placed in Western Germany
3 artilleries placed in Novgorod
Germans undo move 2.
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia 3: Germans met a national objective for an additional 6 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus 3: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -0.33
French : 1.00
Russians : 1.33
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 27 PUs;
Russians buy 7 Russian_infantrys and 1 Russian_mech_infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 Russian_infantry moved from Vologda to Archangel
Russians take Archangel from Germans
5 Russian_fighters and 1 tactical_bomber moved from Russia to Volgograd
2 Russian_mech_infantrys moved from Vologda to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 Russian_infantry moved from Russia to Tambov
5 Russian_fighters and 1 tactical_bomber moved from Volgograd to Russia
2 Russian_aaGuns, 3 Russian_armours, 8 Russian_infantrys and 5 Russian_mech_infantrys moved from Vologda to Russia
1 submarine moved from 112 Sea Zone to 110 Sea Zone
Place Units - Russians
7 Russian_infantrys and 1 Russian_mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Adding units owned by Russians to Italian Somaliland: 1 Russian_mech_infantry
EDIT: Removing units owned by Russians from Ethiopia: 1 Russian_mech_infantry
EDIT: Turning off Edit Mode
Russians undo move 1.
7 Russian_infantrys and 1 Russian_mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0,83
Russians : -0,33
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 27 PUs;
Russians buy 7 Russian_infantrys and 1 Russian_mech_infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 Russian_infantry moved from Vologda to Archangel
Russians take Archangel from Germans
5 Russian_fighters and 1 tactical_bomber moved from Russia to Volgograd
2 Russian_mech_infantrys moved from Vologda to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 5 Russian_fighters, 2 Russian_mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 Russian_infantry moved from Russia to Tambov
5 Russian_fighters and 1 tactical_bomber moved from Volgograd to Russia
2 Russian_aaGuns, 3 Russian_armours, 8 Russian_infantrys and 5 Russian_mech_infantrys moved from Vologda to Russia
1 submarine moved from 112 Sea Zone to 110 Sea Zone
Place Units - Russians
7 Russian_infantrys and 1 Russian_mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Adding units owned by Russians to Italian Somaliland: 1 Russian_mech_infantry
EDIT: Removing units owned by Russians from Ethiopia: 1 Russian_mech_infantry
EDIT: Turning off Edit Mode
Russians undo move 1.
7 Russian_infantrys and 1 Russian_mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 Russian_infantry
EDIT: Adding units owned by Russians to Russia: 1 Russian_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,83
Russians : -0,33
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 Japanese_artillerys, 5 Japanese_infantrys and 2 carriers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 Japanese_armour, 2 Japanese_artillerys, 7 Japanese_infantrys and 1 Japanese_mech_infantry moved from Jehol to Manchuria
1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe
1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe
1 Japanese_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 Japanese_bombers moved from Japan to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry in Manchuria, round 2 : 3/13 hits, 4.17 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers
Chinese defend with 1 Chinese_infantry
Japanese roll dice for 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers in Anhwe, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 Chinese_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 Chinese_infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Chinese_infantry
Non Combat Move - Japanese
2 Japanese_tactical_bombers moved from Anhwe to Kiangsu
2 Japanese_fighters moved from Anhwe to 6 Sea Zone
2 Japanese_bombers moved from Manchuria to Japan
2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Japan to 6 Sea Zone
2 Japanese_bombers moved from French Indo China to Kiangsu
1 Japanese_armour moved from Burma to India
1 Japanese_aaGun, 1 Japanese_armour, 5 Japanese_artillerys, 14 Japanese_infantrys and 2 Japanese_mech_infantrys moved from Burma to Yunnan
3 Japanese_artillerys and 3 Japanese_infantrys moved from French Indo China to Yunnan
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 Japanese_artillery and 2 Japanese_infantrys placed in India
2 Japanese_artillerys and 1 Japanese_infantry placed in French Indo China
1 Japanese_artillery and 2 Japanese_infantrys placed in Kiangsu
1 Japanese_artillery placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.67
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 Japanese_artillerys, 5 Japanese_infantrys and 2 carriers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 Japanese_armour, 2 Japanese_artillerys, 7 Japanese_infantrys and 1 Japanese_mech_infantry moved from Jehol to Manchuria
1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe
1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe
1 Japanese_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 Japanese_bombers moved from Japan to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry in Manchuria, round 2 : 3/13 hits, 4.17 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers
Chinese defend with 1 Chinese_infantry
Japanese roll dice for 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers in Anhwe, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 Chinese_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 Chinese_infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Chinese_infantry
Non Combat Move - Japanese
2 Japanese_tactical_bombers moved from Anhwe to Kiangsu
2 Japanese_fighters moved from Anhwe to 6 Sea Zone
2 Japanese_bombers moved from Manchuria to Japan
2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Japan to 6 Sea Zone
2 Japanese_bombers moved from French Indo China to Kiangsu
1 Japanese_armour moved from Burma to India
1 Japanese_aaGun, 1 Japanese_armour, 5 Japanese_artillerys, 14 Japanese_infantrys and 2 Japanese_mech_infantrys moved from Burma to Yunnan
3 Japanese_artillerys and 3 Japanese_infantrys moved from French Indo China to Yunnan
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 Japanese_artillery and 2 Japanese_infantrys placed in India
2 Japanese_artillerys and 1 Japanese_infantry placed in French Indo China
1 Japanese_artillery and 2 Japanese_infantrys placed in Kiangsu
1 Japanese_artillery placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 Japanese_artillerys and 3 Japanese_infantrys
EDIT: Removing units owned by Japanese from Japan: 3 Japanese_artillerys and 3 Japanese_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.67
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 Japanese_artillerys, 5 Japanese_infantrys and 2 carriers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 Japanese_armour, 2 Japanese_artillerys, 7 Japanese_infantrys and 1 Japanese_mech_infantry moved from Jehol to Manchuria
1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe
1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Kiangsu to Anhwe
1 Japanese_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 Japanese_bombers moved from Japan to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry in Manchuria, round 2 : 3/13 hits, 4.17 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_bombers, 7 Japanese_infantrys and 1 Japanese_mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers
Chinese defend with 1 Chinese_infantry
Japanese roll dice for 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers in Anhwe, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 Chinese_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 Chinese_infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Chinese_infantry
Non Combat Move - Japanese
2 Japanese_tactical_bombers moved from Anhwe to Kiangsu
2 Japanese_fighters moved from Anhwe to 6 Sea Zone
2 Japanese_bombers moved from Manchuria to Japan
2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 Japanese_fighters, 2 Japanese_tactical_bombers, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Japan to 6 Sea Zone
2 Japanese_bombers moved from French Indo China to Kiangsu
1 Japanese_armour moved from Burma to India
1 Japanese_aaGun, 1 Japanese_armour, 5 Japanese_artillerys, 14 Japanese_infantrys and 2 Japanese_mech_infantrys moved from Burma to Yunnan
3 Japanese_artillerys and 3 Japanese_infantrys moved from French Indo China to Yunnan
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 Japanese_artillery and 2 Japanese_infantrys placed in India
2 Japanese_artillerys and 1 Japanese_infantry placed in French Indo China
1 Japanese_artillery and 2 Japanese_infantrys placed in Kiangsu
1 Japanese_artillery placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 Japanese_artillerys and 3 Japanese_infantrys
EDIT: Removing units owned by Japanese from Japan: 3 Japanese_artillerys and 3 Japanese_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 2 Japanese_tactical_bombers
EDIT: Adding units owned by Japanese to Japan: 2 Japanese_tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.67
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 aaGun, 1 airfield, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 Japanese_infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 Japanese_infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 Japanese_infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 Japanese_infantry owned by the Japanese lost in Celebes
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 Japanese_infantry
Non Combat Move - Americans
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Germany to Norway
2 fighters moved from 112 Sea Zone to Norway
3 fighters moved from 25 Sea Zone to Korea
4 fighters moved from Western United States to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 submarines and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
3 transports moved from 112 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 112 Sea Zone to 109 Sea Zone
2 transports moved from 26 Sea Zone to 12 Sea Zone
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to Queensland
1 bomber moved from Western United States to Korea
Place Units - Americans
1 aaGun, 1 fighter and 1 infantry placed in Korea
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 airfield and 1 factory_minor placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,2,3,1,1,1,6,1,6,2,6,2,6,4,1,2,4,5,2,2,1,3,3,4
Americans collect 57 PUs (3 lost to blockades); end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0,00
Japanese : 1,33
AA fire in Germany : : -0,17
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 Chinese_infantrys; Remaining resources: 0 PUs;
Combat Move - Chinese
1 Chinese_infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 Chinese_infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 Chinese_infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 Chinese_infantrys moved from Hopei to Anhwe
1 flying_tiger moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 Chinese_infantrys and 1 flying_tiger
Japanese defend with 1 Japanese_infantry
Chinese roll dice for 2 Chinese_infantrys and 1 flying_tiger in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 Japanese_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 Chinese_infantry owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 Chinese_infantry and 1 flying_tiger remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Chinese_infantry
Casualties for Japanese: 1 Japanese_infantry
Non Combat Move - Chinese
1 flying_tiger moved from Anhwe to Hopei
16 Chinese_infantrys moved from Kweichow to Hopei
Place Units - Chinese
1 Chinese_infantry placed in Kweichow
1 Chinese_infantry placed in Shensi
1 Chinese_infantry placed in Tsinghai
1 Chinese_infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : 0,67
TripleA Move Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
3 infantry moved from Northwest Persia to Caucasus
1 destroyer and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Iraq to 97 Sea Zone
1 tactical_bomber moved from Iraq to Caucasus
scramble?
A couple of other things:
I want to do some nc edits with usa. Gibraltar plane lands on carrier in 109. I want to place the two american fighters on the east coast instead
May I move my russian sub to 109?
Auto rolling in celeb is poor. The two fives never show up on the screen. I am just informed about the japanese hit. I have no idea if I hit or not
1 & 2, np.
@simon33 said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
1 & 2, np.
- You don’t want to go back to needing to press the space bar after each dice (or die) roll, do you? You had to confirm the casualty of the inf so I’m confused as to why or how you feel there’s a problem.
scramble?