Oysteilo (Allies) vs Simon33 (Axis) taamvan mode


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 Russian_artillerys and 8 Russian_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 Russian_armours and 4 Russian_mech_infantrys moved from Russia to Urals
                  Russians take Urals from Germans
            1 Russian_infantry moved from Russia to Samara
                  Russians take Samara from Germans
            2 Russian_mech_infantrys moved from Russia to Vologda
            1 Russian_mech_infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 Russian_mech_infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 Russian_infantry moved from Bryansk to Belarus
                  Russians take Belarus from Italians
            1 Russian_infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 Russian_infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 Russian_infantry moved from Bryansk to Tambov
                  Russians take Tambov from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 Russian_aaGuns, 15 Russian_artillerys and 45 Russian_infantrys moved from Bryansk to Smolensk
            22 Russian_infantrys moved from Bryansk to Russia
            1 Russian_mech_infantry moved from Alexandria to Anglo Egyptian Sudan
    
        Place Units - Russians
            2 Russian_artillerys and 8 Russian_infantrys placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Smolensk: 5 Russian_artillerys
            EDIT: Adding units owned by Russians to Russia: 5 Russian_artillerys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 Japanese_artillerys, 8 Japanese_infantrys, 2 carriers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            2 Japanese_bombers moved from Shan State to 42 Sea Zone
            2 Japanese_fighters and 1 Japanese_infantry moved from Kiangsu to Kiangsi
            1 Japanese_infantry moved from French Indo China to Kwangsi
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from French Indo China to Anhwe
            1 Japanese_bomber and 1 Japanese_infantry moved from Kiangsu to Anhwe
            1 Japanese_bomber moved from Shan State to Kwangsi
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 2 Japanese_fighters and 1 Japanese_infantry
                Chinese defend with 1 Chinese_infantry
                    Japanese roll dice for 2 Japanese_fighters and 1 Japanese_infantry in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Chinese_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Japanese_infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 2 Japanese_fighters in Kiangsi, round 3 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Chinese_infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Chinese_infantry owned by the Chinese lost in Kiangsi
                Japanese win with 2 Japanese_fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 Japanese_infantry
                Casualties for Chinese: 1 Chinese_infantry
            Battle in Kwangsi
                Japanese attack with 1 Japanese_bomber and 1 Japanese_infantry
                Chinese defend with 1 Chinese_infantry
                    Japanese roll dice for 1 Japanese_bomber and 1 Japanese_infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Chinese_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Chinese_infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 Japanese_bomber and 1 Japanese_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Chinese_infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 Japanese_bombers and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 Japanese_bombers and 1 destroyer in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 2 Japanese_bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Anhwe
                Japanese attack with 1 Japanese_bomber, 1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber
                Chinese defend with 2 Chinese_infantrys
                    Japanese roll dice for 1 Japanese_bomber, 1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber in Anhwe, round 2 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 2 Chinese_infantrys in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 Chinese_infantrys owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 Japanese_bomber, 1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 Chinese_infantrys
    
        Non Combat Move - Japanese
            2 Japanese_fighters moved from Kiangsi to 6 Sea Zone
            1 Japanese_bomber, 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Anhwe to Kiangsu
            1 Japanese_bomber moved from Kwangsi to French Indo China
            1 Japanese_artillery and 1 Japanese_infantry moved from Shan State to French Indo China
            1 transport moved from 37 Sea Zone to 58 Sea Zone
            2 Japanese_bombers moved from 42 Sea Zone to French Indo China
            12 Japanese_artillerys and 23 Japanese_infantrys moved from Eastern Persia to West India
            1 Japanese_fighter moved from Philippines to Japan
            2 Japanese_fighters moved from Philippines to 6 Sea Zone
            8 Japanese_fighters, 4 Japanese_tactical_bombers, 2 battleships, 6 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 transport placed in 6 Sea Zone
            2 Japanese_artillerys and 1 Japanese_infantry placed in Korea
            3 Japanese_infantrys placed in Kiangsu
            3 Japanese_infantrys placed in French Indo China
            1 Japanese_infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : -0.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Finland to Western Germany
            2 fighters moved from 112 Sea Zone to Western Germany
            1 bomber moved from Finland to Western Germany
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 5 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany causes 0 damage total. 
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 Japanese_artillery
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 Japanese_artillery in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 Japanese_artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    1 Japanese_artillery owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 Japanese_artillery
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 carriers moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Wake Island to 33 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            8 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western Germany to 112 Sea Zone
            2 fighters moved from 112 Sea Zone to Norway
            1 aaGun, 2 armour, 5 artilleries, 2 fighters, 9 infantry and 3 mech_infantrys moved from Finland to Karelia
            3 mech_infantrys moved from Norway to Karelia
            1 artillery and 1 infantry moved from Norway to Finland
            1 transport moved from 123 Sea Zone to 106 Sea Zone
            4 fighters moved from Libya to Gibraltar
    
        Place Units - Americans
            2 artilleries and 1 infantry placed in Finland
            1 armour and 2 mech_infantrys placed in Norway
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    AA fire in Western Germany : : 0,83
    Americans : -0,33
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 Chinese_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 Chinese_infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
            1 Chinese_infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 Chinese_infantry moved from Hopei to Anhwe
            1 Chinese_infantry moved from Kweichow to Anhwe
            1 flying_tiger moved from Hunan to Anhwe
            27 Chinese_infantrys moved from Hunan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 27 Chinese_infantrys
                Japanese defend with 1 Japanese_infantry
                    Chinese roll dice for 27 Chinese_infantrys in Kwangsi, round 2 : 2/27 hits, 4,50 expected hits
                    Japanese roll dice for 1 Japanese_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 Japanese_infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 27 Chinese_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 Japanese_infantry
            Battle in Anhwe
                Chinese attack with 2 Chinese_infantrys and 1 flying_tiger
                Japanese defend with 1 Japanese_infantry
                    Chinese roll dice for 2 Chinese_infantrys and 1 flying_tiger in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 Japanese_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 Chinese_infantry owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 Chinese_infantry and 1 flying_tiger remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Chinese_infantry
                Casualties for Japanese: 1 Japanese_infantry
    
        Non Combat Move - Chinese
            1 Chinese_infantry moved from Shensi to Kweichow
            1 flying_tiger moved from Anhwe to Kweichow
    
        Place Units - Chinese
            1 Chinese_infantry placed in Kiangsi
            4 Chinese_infantrys placed in Kweichow
            Chinese undo move 2.
            Chinese undo move 1.
            1 Chinese_infantry placed in Kiangsi
            4 Chinese_infantrys placed in Shensi
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Kweichow: 1 Chinese_infantry and 1 flying_tiger
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Shensi: 1 Chinese_infantry
            EDIT: Adding units owned by Chinese to Shensi: 2 Chinese_infantrys and 1 flying_tiger
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 1 armour, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Iraq to Caucasus
            1 infantry moved from Libya to Tunisia
                  British take Tunisia from Italians
    
        Combat - British
            Battle in Caucasus
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            1 infantry moved from Iraq to Northwest Persia
            4 aaGuns, 2 armour, 11 artilleries, 41 infantry and 7 mech_infantrys moved from Persia to Northwest Persia
            3 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from Alexandria to Tobruk
            1 infantry moved from Trans-Jordan to Iraq
            2 fighters and 1 tactical_bomber moved from Libya to Gibraltar
            2 aaGuns, 1 artillery, 2 fighters and 2 infantry moved from Finland to Karelia
            3 infantry moved from Norway to Finland
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Norway
            3 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Norway to Finland
            1 bomber moved from Caucasus to Egypt
    
        Place Units - British
            1 submarine placed in 71 Sea Zone
            3 mech_infantrys placed in Egypt
            3 infantry placed in Persia
            1 armour and 1 mech_infantry placed in Iraq
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 0,00
    Italians : -0,33
    

    Savegame

  • '19 '17 '16

    I think that might be the game. Looks like I won’t be able to save Leningrad. I’ll have a bit more of a think about it though. I think I conceded Norway way too easily here.


  • take your time.


  • @oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:

    take your time.

    but interestlingly, germany lead in number of units and japan is 2nd, so you have some resources, although i think china, dei and novgorod are areas the axis should not need to contest, that is, not all 3

  • '19 '17 '16

    Ok, I’ve posted the result. Do you want to go again? I’m still not sure about these changes. I think I should have had you if I’d have kept the Bismark alive, which I did.


  • Sure, can go again. I will be somewhat slow over the next days

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