@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 Russian_artillerys and 8 Russian_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 Russian_armours and 4 Russian_mech_infantrys moved from Russia to Urals
Russians take Urals from Germans
1 Russian_infantry moved from Russia to Samara
Russians take Samara from Germans
2 Russian_mech_infantrys moved from Russia to Vologda
1 Russian_mech_infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 Russian_mech_infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 Russian_infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 Russian_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 Russian_infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 Russian_infantry moved from Bryansk to Tambov
Russians take Tambov from Germans
Combat - Russians
Non Combat Move - Russians
2 Russian_aaGuns, 15 Russian_artillerys and 45 Russian_infantrys moved from Bryansk to Smolensk
22 Russian_infantrys moved from Bryansk to Russia
1 Russian_mech_infantry moved from Alexandria to Anglo Egyptian Sudan
Place Units - Russians
2 Russian_artillerys and 8 Russian_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 5 Russian_artillerys
EDIT: Adding units owned by Russians to Russia: 5 Russian_artillerys
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 Japanese_artillerys, 8 Japanese_infantrys, 2 carriers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 Japanese_bombers moved from Shan State to 42 Sea Zone
2 Japanese_fighters and 1 Japanese_infantry moved from Kiangsu to Kiangsi
1 Japanese_infantry moved from French Indo China to Kwangsi
1 Japanese_fighter and 1 Japanese_tactical_bomber moved from French Indo China to Anhwe
1 Japanese_bomber and 1 Japanese_infantry moved from Kiangsu to Anhwe
1 Japanese_bomber moved from Shan State to Kwangsi
Combat - Japanese
Battle in Kiangsi
Japanese attack with 2 Japanese_fighters and 1 Japanese_infantry
Chinese defend with 1 Chinese_infantry
Japanese roll dice for 2 Japanese_fighters and 1 Japanese_infantry in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 Chinese_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Japanese_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 Japanese_fighters in Kiangsi, round 3 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 Chinese_infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Chinese_infantry owned by the Chinese lost in Kiangsi
Japanese win with 2 Japanese_fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 Japanese_infantry
Casualties for Chinese: 1 Chinese_infantry
Battle in Kwangsi
Japanese attack with 1 Japanese_bomber and 1 Japanese_infantry
Chinese defend with 1 Chinese_infantry
Japanese roll dice for 1 Japanese_bomber and 1 Japanese_infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 Chinese_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Chinese_infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 Japanese_bomber and 1 Japanese_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Chinese_infantry
Battle in 42 Sea Zone
Japanese attack with 2 Japanese_bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 Japanese_bombers and 1 destroyer in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 Japanese_bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 1 Japanese_bomber, 1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber
Chinese defend with 2 Chinese_infantrys
Japanese roll dice for 1 Japanese_bomber, 1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber in Anhwe, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 2 Chinese_infantrys in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
2 Chinese_infantrys owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 Japanese_bomber, 1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 Chinese_infantrys
Non Combat Move - Japanese
2 Japanese_fighters moved from Kiangsi to 6 Sea Zone
1 Japanese_bomber, 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Anhwe to Kiangsu
1 Japanese_bomber moved from Kwangsi to French Indo China
1 Japanese_artillery and 1 Japanese_infantry moved from Shan State to French Indo China
1 transport moved from 37 Sea Zone to 58 Sea Zone
2 Japanese_bombers moved from 42 Sea Zone to French Indo China
12 Japanese_artillerys and 23 Japanese_infantrys moved from Eastern Persia to West India
1 Japanese_fighter moved from Philippines to Japan
2 Japanese_fighters moved from Philippines to 6 Sea Zone
8 Japanese_fighters, 4 Japanese_tactical_bombers, 2 battleships, 6 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
2 Japanese_artillerys and 1 Japanese_infantry placed in Korea
3 Japanese_infantrys placed in Kiangsu
3 Japanese_infantrys placed in French Indo China
1 Japanese_infantry placed in India
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.67
Japanese : -0.67
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Finland to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from Finland to Western Germany
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 Japanese_artillery
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 Japanese_artillery in Borneo, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 Japanese_artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
1 Japanese_artillery owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 Japanese_artillery
Cleaning up after air battles
Non Combat Move - Americans
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
8 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western Germany to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Norway
1 aaGun, 2 armour, 5 artilleries, 2 fighters, 9 infantry and 3 mech_infantrys moved from Finland to Karelia
3 mech_infantrys moved from Norway to Karelia
1 artillery and 1 infantry moved from Norway to Finland
1 transport moved from 123 Sea Zone to 106 Sea Zone
4 fighters moved from Libya to Gibraltar
Place Units - Americans
2 artilleries and 1 infantry placed in Finland
1 armour and 2 mech_infantrys placed in Norway
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : 0,83
Americans : -0,33
Japanese : -0,67
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 Chinese_infantrys; Remaining resources: 0 PUs;
Combat Move - Chinese
1 Chinese_infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 Chinese_infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 Chinese_infantry moved from Hopei to Anhwe
1 Chinese_infantry moved from Kweichow to Anhwe
1 flying_tiger moved from Hunan to Anhwe
27 Chinese_infantrys moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 27 Chinese_infantrys
Japanese defend with 1 Japanese_infantry
Chinese roll dice for 27 Chinese_infantrys in Kwangsi, round 2 : 2/27 hits, 4,50 expected hits
Japanese roll dice for 1 Japanese_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 Japanese_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 27 Chinese_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 Japanese_infantry
Battle in Anhwe
Chinese attack with 2 Chinese_infantrys and 1 flying_tiger
Japanese defend with 1 Japanese_infantry
Chinese roll dice for 2 Chinese_infantrys and 1 flying_tiger in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 Japanese_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 Chinese_infantry owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 Chinese_infantry and 1 flying_tiger remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Chinese_infantry
Casualties for Japanese: 1 Japanese_infantry
Non Combat Move - Chinese
1 Chinese_infantry moved from Shensi to Kweichow
1 flying_tiger moved from Anhwe to Kweichow
Place Units - Chinese
1 Chinese_infantry placed in Kiangsi
4 Chinese_infantrys placed in Kweichow
Chinese undo move 2.
Chinese undo move 1.
1 Chinese_infantry placed in Kiangsi
4 Chinese_infantrys placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 1 Chinese_infantry and 1 flying_tiger
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 Chinese_infantry
EDIT: Adding units owned by Chinese to Shensi: 2 Chinese_infantrys and 1 flying_tiger
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -2,33
Japanese : 0,33
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to Caucasus
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
Combat - British
Battle in Caucasus
British attack with 1 bomber and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 infantry moved from Iraq to Northwest Persia
4 aaGuns, 2 armour, 11 artilleries, 41 infantry and 7 mech_infantrys moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Alexandria to Tobruk
1 infantry moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Libya to Gibraltar
2 aaGuns, 1 artillery, 2 fighters and 2 infantry moved from Finland to Karelia
3 infantry moved from Norway to Finland
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
3 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Norway to Finland
1 bomber moved from Caucasus to Egypt
Place Units - British
1 submarine placed in 71 Sea Zone
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
1 armour and 1 mech_infantry placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,00
Italians : -0,33
I think that might be the game. Looks like I won’t be able to save Leningrad. I’ll have a bit more of a think about it though. I think I conceded Norway way too easily here.
take your time.
@oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
take your time.
but interestlingly, germany lead in number of units and japan is 2nd, so you have some resources, although i think china, dei and novgorod are areas the axis should not need to contest, that is, not all 3
Ok, I’ve posted the result. Do you want to go again? I’m still not sure about these changes. I think I should have had you if I’d have kept the Bismark alive, which I did.
Sure, can go again. I will be somewhat slow over the next days