@simon33 No Scramble
Oysteilo (Allies) vs Simon33 (Axis) taamvan mode
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 11 Combat Move - French Non Combat Move - French 1 cruiser and 2 destroyers moved from 125 Sea Zone to 112 Sea Zone 2 infantry moved from Persia to Iraq 1 fighter moved from Persia to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 12 Purchase Units - Germans Germans buy 4 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Volgograd to Rostov Germans take Tambov from Russians 1 armour moved from Novosibirsk to Volgograd Germans take Samara from Russians 1 armour moved from Novosibirsk to Yenisey Germans take Timguska from Russians Germans take Yenisey from Russians 1 armour moved from Novosibirsk to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians Combat - Germans Non Combat Move - Germans 5 armour and 11 mech_infantrys moved from Novosibirsk to Volgograd 2 aaGuns, 1 armour, 11 artilleries, 16 infantry and 4 mech_infantrys moved from Volgograd to Rostov 1 aaGun, 2 armour, 17 artilleries, 11 infantry and 22 mech_infantrys moved from Ukraine to Rostov 4 mech_infantrys moved from Bessarabia to Rostov 2 fighters and 2 tactical_bombers moved from Novgorod to Rostov 1 mech_infantry moved from Turkmenistan to Volgograd 2 fighters and 1 tactical_bomber moved from Western Germany to Rostov 3 mech_infantrys moved from Western Germany to Germany 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Volgograd 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,2,5,6,2,5 Germans collect 49 PUs (4 lost to blockades); end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia 3: Germans met a national objective for an additional 6 PUs; end with 55 PUs Objective Germans 3 Control Caucasus 3: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 12 Purchase Units - Russians Russians buy 2 Russian_artillerys and 8 Russian_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 Russian_armours and 4 Russian_mech_infantrys moved from Russia to Urals Russians take Urals from Germans 1 Russian_infantry moved from Russia to Samara Russians take Samara from Germans 2 Russian_mech_infantrys moved from Russia to Vologda 1 Russian_mech_infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 Russian_mech_infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 Russian_infantry moved from Bryansk to Belarus Russians take Belarus from Italians 1 Russian_infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 Russian_infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 Russian_infantry moved from Bryansk to Tambov Russians take Tambov from Germans Combat - Russians Non Combat Move - Russians 2 Russian_aaGuns, 15 Russian_artillerys and 45 Russian_infantrys moved from Bryansk to Smolensk 22 Russian_infantrys moved from Bryansk to Russia 1 Russian_mech_infantry moved from Alexandria to Anglo Egyptian Sudan Place Units - Russians 2 Russian_artillerys and 8 Russian_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 5 Russian_artillerys EDIT: Adding units owned by Russians to Russia: 5 Russian_artillerys EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 Japanese_artillerys, 8 Japanese_infantrys, 2 carriers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 2 Japanese_bombers moved from Shan State to 42 Sea Zone 2 Japanese_fighters and 1 Japanese_infantry moved from Kiangsu to Kiangsi 1 Japanese_infantry moved from French Indo China to Kwangsi 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from French Indo China to Anhwe 1 Japanese_bomber and 1 Japanese_infantry moved from Kiangsu to Anhwe 1 Japanese_bomber moved from Shan State to Kwangsi Combat - Japanese Battle in Kiangsi Japanese attack with 2 Japanese_fighters and 1 Japanese_infantry Chinese defend with 1 Chinese_infantry Japanese roll dice for 2 Japanese_fighters and 1 Japanese_infantry in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 Chinese_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Japanese_infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 2 Japanese_fighters in Kiangsi, round 3 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 Chinese_infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese lost in Kiangsi Japanese win with 2 Japanese_fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 Japanese_infantry Casualties for Chinese: 1 Chinese_infantry Battle in Kwangsi Japanese attack with 1 Japanese_bomber and 1 Japanese_infantry Chinese defend with 1 Chinese_infantry Japanese roll dice for 1 Japanese_bomber and 1 Japanese_infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Chinese_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 Japanese_bomber and 1 Japanese_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Chinese_infantry Battle in 42 Sea Zone Japanese attack with 2 Japanese_bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 Japanese_bombers and 1 destroyer in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 Japanese_bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Anhwe Japanese attack with 1 Japanese_bomber, 1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber Chinese defend with 2 Chinese_infantrys Japanese roll dice for 1 Japanese_bomber, 1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber in Anhwe, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 2 Chinese_infantrys in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 Chinese_infantrys owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 Japanese_bomber, 1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 Chinese_infantrys Non Combat Move - Japanese 2 Japanese_fighters moved from Kiangsi to 6 Sea Zone 1 Japanese_bomber, 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Anhwe to Kiangsu 1 Japanese_bomber moved from Kwangsi to French Indo China 1 Japanese_artillery and 1 Japanese_infantry moved from Shan State to French Indo China 1 transport moved from 37 Sea Zone to 58 Sea Zone 2 Japanese_bombers moved from 42 Sea Zone to French Indo China 12 Japanese_artillerys and 23 Japanese_infantrys moved from Eastern Persia to West India 1 Japanese_fighter moved from Philippines to Japan 2 Japanese_fighters moved from Philippines to 6 Sea Zone 8 Japanese_fighters, 4 Japanese_tactical_bombers, 2 battleships, 6 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 2 carriers and 1 transport placed in 6 Sea Zone 2 Japanese_artillerys and 1 Japanese_infantry placed in Korea 3 Japanese_infantrys placed in Kiangsu 3 Japanese_infantrys placed in French Indo China 1 Japanese_infantry placed in India Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : -0.67 Japanese : -0.67
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Finland to Western Germany 2 fighters moved from 112 Sea Zone to Western Germany 1 bomber moved from Finland to Western Germany 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Air Battle in Western Germany Americans attacks with 5 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 Japanese_artillery Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 Japanese_artillery in Borneo, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 Japanese_artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 Japanese_artillery owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 Japanese_artillery Cleaning up after air battles Non Combat Move - Americans 2 carriers moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 8 submarines moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western Germany to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Norway 1 aaGun, 2 armour, 5 artilleries, 2 fighters, 9 infantry and 3 mech_infantrys moved from Finland to Karelia 3 mech_infantrys moved from Norway to Karelia 1 artillery and 1 infantry moved from Norway to Finland 1 transport moved from 123 Sea Zone to 106 Sea Zone 4 fighters moved from Libya to Gibraltar Place Units - Americans 2 artilleries and 1 infantry placed in Finland 1 armour and 2 mech_infantrys placed in Norway 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : 0,83 Americans : -0,33 Japanese : -0,67
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 Chinese_infantrys; Remaining resources: 0 PUs; Combat Move - Chinese 1 Chinese_infantry moved from Yunnan to Burma Chinese take Burma from Japanese 1 Chinese_infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 Chinese_infantry moved from Hopei to Anhwe 1 Chinese_infantry moved from Kweichow to Anhwe 1 flying_tiger moved from Hunan to Anhwe 27 Chinese_infantrys moved from Hunan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 27 Chinese_infantrys Japanese defend with 1 Japanese_infantry Chinese roll dice for 27 Chinese_infantrys in Kwangsi, round 2 : 2/27 hits, 4,50 expected hits Japanese roll dice for 1 Japanese_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 Japanese_infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 27 Chinese_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 Japanese_infantry Battle in Anhwe Chinese attack with 2 Chinese_infantrys and 1 flying_tiger Japanese defend with 1 Japanese_infantry Chinese roll dice for 2 Chinese_infantrys and 1 flying_tiger in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 Japanese_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 Chinese_infantry owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 Chinese_infantry and 1 flying_tiger remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Chinese_infantry Casualties for Japanese: 1 Japanese_infantry Non Combat Move - Chinese 1 Chinese_infantry moved from Shensi to Kweichow 1 flying_tiger moved from Anhwe to Kweichow Place Units - Chinese 1 Chinese_infantry placed in Kiangsi 4 Chinese_infantrys placed in Kweichow Chinese undo move 2. Chinese undo move 1. 1 Chinese_infantry placed in Kiangsi 4 Chinese_infantrys placed in Shensi Turning on Edit Mode EDIT: Removing units owned by Chinese from Kweichow: 1 Chinese_infantry and 1 flying_tiger EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 Chinese_infantry EDIT: Adding units owned by Chinese to Shensi: 2 Chinese_infantrys and 1 flying_tiger EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -2,33 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 12 Purchase Units - British British buy 1 armour, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Iraq to Caucasus 1 infantry moved from Libya to Tunisia British take Tunisia from Italians Combat - British Battle in Caucasus British attack with 1 bomber and 2 infantry Italians defend with 1 mech_infantry British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 infantry moved from Iraq to Northwest Persia 4 aaGuns, 2 armour, 11 artilleries, 41 infantry and 7 mech_infantrys moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 2 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Alexandria to Tobruk 1 infantry moved from Trans-Jordan to Iraq 2 fighters and 1 tactical_bomber moved from Libya to Gibraltar 2 aaGuns, 1 artillery, 2 fighters and 2 infantry moved from Finland to Karelia 3 infantry moved from Norway to Finland 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 3 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Norway to Finland 1 bomber moved from Caucasus to Egypt Place Units - British 1 submarine placed in 71 Sea Zone 3 mech_infantrys placed in Egypt 3 infantry placed in Persia 1 armour and 1 mech_infantry placed in Iraq Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,00 Italians : -0,33
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I think that might be the game. Looks like I won’t be able to save Leningrad. I’ll have a bit more of a think about it though. I think I conceded Norway way too easily here.
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take your time.
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@oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
take your time.
but interestlingly, germany lead in number of units and japan is 2nd, so you have some resources, although i think china, dei and novgorod are areas the axis should not need to contest, that is, not all 3
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Ok, I’ve posted the result. Do you want to go again? I’m still not sure about these changes. I think I should have had you if I’d have kept the Bismark alive, which I did.
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Sure, can go again. I will be somewhat slow over the next days