@simon33 No Scramble
Oysteilo (Allies) vs Simon33 (Axis) taamvan mode
-
How do you think the mod is so far?
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 59 PUs; Germans buy 6 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 armour moved from Belarus to Ukraine Germans take Bryansk from Russians 1 mech_infantry moved from Belarus to Archangel 1 fighter moved from Ukraine to Archangel 1 artillery and 1 mech_infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk Combat - Germans Battle in Smolensk Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 Russian_infantrys Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 2 Russian_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 Russian_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 Russian_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 Russian_infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 Russian_infantrys Battle in Archangel Germans attack with 1 fighter and 1 mech_infantry Russians defend with 1 Russian_mech_infantry Germans roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Russian_mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Russian_mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 Russian_mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 Russian_mech_infantry Non Combat Move - Germans 1 fighter moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 armour, 2 artilleries and 8 mech_infantrys moved from Belarus to Novgorod 4 mech_infantrys moved from Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Ukraine 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Germany to Western Germany 1 armour and 4 mech_infantrys moved from Western Germany to Poland 1 aaGun and 2 artilleries moved from France to Western Germany 8 mech_infantrys moved from Rostov to Caucasus 5 mech_infantrys moved from Rostov to Caucasus 1 aaGun and 2 mech_infantrys moved from Rostov to Volgograd 3 mech_infantrys moved from Rostov to Caucasus Place Units - Germans 3 artilleries placed in Novgorod 3 artilleries placed in Ukraine 3 mech_infantrys placed in Volgograd 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia 3: Germans met a national objective for an additional 6 PUs; end with 56 PUs Objective Germans 3 Control Caucasus 3: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
-
@oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
How do you think the mod is so far?
I think it lacks some of the depth of BM but also it may be more balanced. It’s really surprising how much a little bit less income for Germany hampers the Axis.
Not getting rid of the bogus communism bonus in Africa is pretty irksome.
I’m not really sure if I’ve made any major mistakes until losing those planes in Leningrad. Lost a couple more Japanese transports than usual but I thought that was about all. Yet I’m feeling a long way behind here. I guess letting you get on Korea and Norway are both things to try to prevent.
I think the Axis are still advancing and sometimes they just reach that tipping point a bit later so I still want to keep going but I feel like I’m the underdog from here.
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - Russians Russians buy 1 Russian_armour, 2 Russian_artillerys, 3 Russian_infantrys and 2 Russian_mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 Russian_infantry moved from Russia to Smolensk 5 Russian_fighters and 1 tactical_bomber moved from Russia to Smolensk 1 Russian_armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 Russian_armour moved from Bryansk to Russia 1 Russian_armour moved from Russia to Tambov Russians take Tambov from Germans 1 Russian_armour moved from Tambov to Russia 1 Russian_armour moved from Russia to Samara Russians take Samara from Germans 1 Russian_armour moved from Samara to Russia 1 Russian_mech_infantry moved from Tobruk to Libya Russians take Libya from Italians Combat - Russians Battle in Smolensk Russians attack with 5 Russian_fighters, 1 Russian_infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 5 Russian_fighters, 1 Russian_infantry and 1 tactical_bomber in Smolensk, round 2 : 6/7 hits, 3,17 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 5 Russian_fighters, 1 Russian_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 5 Russian_fighters and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 1 Russian_armour, 2 Russian_artillerys, 3 Russian_infantrys and 2 Russian_mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 2,83
-
@simon33 said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
@oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
How do you think the mod is so far?
I think it lacks some of the depth of BM but also it may be more balanced. It’s really surprising how much a little bit less income for Germany hampers the Axis.
Not getting rid of the bogus communism bonus in Africa is pretty irksome.
I’m not really sure if I’ve made any major mistakes until losing those planes in Leningrad. Lost a couple more Japanese transports than usual but I thought that was about all. Yet I’m feeling a long way behind here. I guess letting you get on Korea and Norway are both things to try to prevent.
I think the Axis are still advancing and sometimes they just reach that tipping point a bit later so I still want to keep going but I feel like I’m the underdog from here.
I mostly agree. I dont think you have done any big errors besides the novgorod last round. Maybe you shouldnt allow korea. It kind of slows you down quite a bit
I also think Norway becomes a much more obvious target than in “normal” versions
As for the africa money, I really dont understand why everyone hates this. It is a lot of fun and requires deep coordination between the allies for it to work out. For sure much better than the lend lease in my opinion
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 Japanese_artillerys, 1 Japanese_fighter and 8 Japanese_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 Japanese_infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 1 Japanese_infantry moved from Shantung to Jehol Japanese take Jehol from Chinese 3 Japanese_fighters moved from Kiangsu to Hunan 1 Japanese_infantry moved from Kiangsi to Hunan 1 Japanese_infantry moved from French Indo China to Yunnan 4 Japanese_bombers moved from Kiangsu to Yunnan 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from French Indo China to 36 Sea Zone 1 Japanese_artillery, 1 Japanese_infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from 43 Sea Zone to Borneo 3 Japanese_fighters and 3 Japanese_tactical_bombers moved from 35 Sea Zone to Borneo 1 Japanese_fighter moved from Philippines to 35 Sea Zone 4 Japanese_fighters and 2 Japanese_tactical_bombers moved from 35 Sea Zone to Celebes 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from French Indo China to 36 Sea Zone 1 Japanese_artillery, 1 Japanese_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from 44 Sea Zone to Celebes 2 Japanese_armours and 2 Japanese_mech_infantrys moved from Kiangsi to Chahar Japanese take Anhwe from Chinese Japanese take Chahar from Chinese Combat - Japanese Battle in Celebes Japanese attack with 1 Japanese_artillery, 4 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 Japanese_artillery, 4 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers in Celebes, round 2 : 5/8 hits, 4.00 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 Japanese_artillery, 4 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 1 Japanese_artillery, 3 Japanese_fighters, 1 Japanese_infantry and 3 Japanese_tactical_bombers Americans defend with 2 infantry Japanese roll dice for 1 Japanese_artillery, 3 Japanese_fighters, 1 Japanese_infantry and 3 Japanese_tactical_bombers in Borneo, round 2 : 5/8 hits, 4.17 expected hits Americans roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 Japanese_infantry owned by the Japanese lost in Borneo Japanese win, taking Borneo from Americans with 1 Japanese_artillery, 3 Japanese_fighters and 3 Japanese_tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 Japanese_infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 4 Japanese_bombers and 1 Japanese_infantry Chinese defend with 1 Chinese_infantry Japanese roll dice for 4 Japanese_bombers and 1 Japanese_infantry in Yunnan, round 2 : 4/5 hits, 2.83 expected hits Chinese roll dice for 1 Chinese_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 Japanese_bombers and 1 Japanese_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Chinese_infantry Battle in Hunan Japanese attack with 3 Japanese_fighters and 1 Japanese_infantry Chinese defend with 1 Chinese_infantry Japanese roll dice for 3 Japanese_fighters and 1 Japanese_infantry in Hunan, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 Chinese_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Hunan Japanese win with 3 Japanese_fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 Japanese_infantry Casualties for Chinese: 1 Chinese_infantry Non Combat Move - Japanese 1 Japanese_artillery and 1 Japanese_infantry moved from Kiangsi to Kiangsu 1 Japanese_artillery moved from Shantung to Kiangsu 1 Japanese_aaGun, 1 Japanese_artillery and 1 Japanese_infantry moved from French Indo China to Shan State 4 Japanese_bombers moved from Yunnan to Shan State 3 Japanese_fighters and 3 Japanese_tactical_bombers moved from Borneo to 35 Sea Zone 4 Japanese_fighters and 2 Japanese_tactical_bombers moved from Celebes to 35 Sea Zone 2 Japanese_fighters moved from Japan to Philippines 3 Japanese_fighters moved from Hunan to Kiangsu 3 Japanese_infantrys moved from India to West India Place Units - Japanese 1 Japanese_artillery and 2 Japanese_infantrys placed in Korea 1 Japanese_artillery and 2 Japanese_infantrys placed in Kiangsu 1 Japanese_artillery and 2 Japanese_infantrys placed in French Indo China 1 Japanese_artillery and 2 Japanese_infantrys placed in India 1 Japanese_fighter placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : 0.33 Chinese : 0.33 Japanese : 3.33
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:20:09
Savegame -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 carriers, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Finland to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Finland 1 infantry moved from Finland to Karelia Russians take Karelia from Germans Combat - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Gibraltar to Norway 2 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Tobruk to Libya 2 submarines moved from 112 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from Persia to Russia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 artillery and 2 infantry EDIT: Adding units owned by Americans to Finland: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Norway 1 factory_minor placed in Finland 2 carriers placed in 10 Sea Zone 1 fighter placed in Western United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 Chinese_infantrys; Remaining resources: 2 PUs; Combat Move - Chinese 1 Chinese_infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 2 Chinese_infantrys and 1 flying_tiger moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 Chinese_infantrys and 1 flying_tiger Japanese defend with 1 Japanese_infantry Chinese roll dice for 2 Chinese_infantrys and 1 flying_tiger in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 Japanese_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 Japanese_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 Chinese_infantrys and 1 flying_tiger remaining. Battle score for attacker is 3 Casualties for Japanese: 1 Japanese_infantry Non Combat Move - Chinese 1 flying_tiger moved from Yunnan to Hunan 15 Chinese_infantrys moved from Kweichow to Hunan 14 Chinese_infantrys moved from Kweichow to Hunan Place Units - Chinese 1 Chinese_infantry placed in Suiyuyan 1 Chinese_infantry placed in Hopei 3 Chinese_infantrys placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Kweichow: 1 fighter EDIT: Adding units owned by Americans to Shensi: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : -0,33
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - British British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 127 Sea Zone to 125 Sea Zone 1 bomber and 5 fighters moved from Finland to Russia 1 aaGun, 1 artillery and 1 infantry moved from Norway to Finland 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys moved from Tobruk to Libya 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Trans-Jordan to Libya 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 tactical_bomber moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Iraq to Persia 1 armour and 5 mech_infantrys moved from Persia to Iraq 2 artilleries moved from Iraq to Persia 2 infantry moved from Iraq to Persia Place Units - British 3 infantry placed in Persia British undo move 1. 1 artillery and 2 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
-
hold on. some nc changes
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - British British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 127 Sea Zone to 125 Sea Zone 1 bomber and 5 fighters moved from Finland to Russia 1 aaGun, 1 artillery and 1 infantry moved from Norway to Finland 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys moved from Tobruk to Libya 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Trans-Jordan to Libya 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 tactical_bomber moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Iraq to Persia 1 armour and 5 mech_infantrys moved from Persia to Iraq 2 artilleries moved from Iraq to Persia 2 infantry moved from Iraq to Persia Place Units - British 3 infantry placed in Persia British undo move 1. 1 artillery and 2 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Northwest Persia: 10 artilleries and 36 infantry EDIT: Removing units owned by British from Persia: 10 artilleries and 26 infantry EDIT: Removing units owned by British from Persia: 10 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Northwest Persia: 1 armour and 6 mech_infantrys EDIT: Removing units owned by British from Iraq: 1 armour and 6 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 tactical_bomber EDIT: Adding units owned by British to Libya: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 3 fighters moved from Southern Italy to Tunisia 1 fighter moved from Western Germany to Tunisia 1 bomber moved from Western Germany to Southern Italy 3 infantry moved from Western Germany to Germany 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Bessarabia to Ukraine 1 artillery and 2 mech_infantrys moved from Caucasus to Volgograd 2 infantry moved from Northern Italy to Western Germany 1 fighter moved from Ukraine to Southern Italy Place Units - Italians 2 infantry placed in Northern Italy 1 fighter and 1 infantry placed in Southern Italy Italians undo move 2. 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transportC8 moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 aaGun and 4 infantry moved from New South Wales to Queensland 1 fighter moved from Caroline Islands to Queensland Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Iraq to Persia 1 fighter moved from Iraq to Persia Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Iraq to Persia 1 fighter moved from Iraq to Persia Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 112 Sea Zone: 1 cruiser and 2 destroyers EDIT: Adding units owned by French to 125 Sea Zone: 1 cruiser and 2 destroyers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 11 Purchase Units - Germans Germans buy 8 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 1 fighter and 1 mech_infantry moved from Novgorod to Karelia 1 armour moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Ukraine 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 armour moved from Volgograd to Novosibirsk Germans take Samara from Russians Germans take Novosibirsk from Russians 1 mech_infantry moved from Novgorod to Smolensk 1 tactical_bomber moved from Western Germany to Karelia 1 mech_infantry moved from Caucasus to Turkmenistan Germans take Turkmenistan from Russians Combat - Germans Battle in Smolensk Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 Russian_infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 Russian_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 Russian_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 Russian_infantry Battle in Karelia Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Karelia to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Poland to Novgorod 4 mech_infantrys moved from Poland to Bessarabia 3 armour and 4 mech_infantrys moved from Volgograd to Novosibirsk 3 armour and 6 mech_infantrys moved from Volgograd to Novosibirsk 1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk 8 artilleries moved from Rostov to Volgograd 4 mech_infantrys moved from Rostov to Ukraine 1 aaGun and 16 infantry moved from Rostov to Volgograd 15 mech_infantrys moved from Caucasus to Ukraine 2 artilleries and 6 infantry moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 3 mech_infantrys placed in Western Germany 2 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia 3: Germans met a national objective for an additional 6 PUs; end with 57 PUs Objective Germans 3 Control Caucasus 3: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.33
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 38 PUs; Russians buy 2 Russian_infantrys and 8 Russian_mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 Russian_armour moved from Russia to Samara Russians take Samara from Germans 1 Russian_armour moved from Samara to Russia 1 Russian_armour moved from Russia to Tambov Russians take Tambov from Germans 1 Russian_armour moved from Tambov to Russia 1 Russian_infantry moved from Russia to Bryansk Russians take Bryansk from Germans Combat - Russians Non Combat Move - Russians 2 Russian_aaGuns, 15 Russian_artillerys and 71 Russian_infantrys moved from Russia to Bryansk Place Units - Russians 2 Russian_infantrys and 8 Russian_mech_infantrys placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Libya: 1 Russian_mech_infantry EDIT: Adding units owned by Russians to Alexandria: 1 Russian_mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
mot likely i am going to bomb novgorod with 1 amberican bomber and 4 american figters. Can I assume no intercept or do you want to be given the option
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 Japanese_armour, 3 Japanese_artillerys, 2 Japanese_fighters and 8 Japanese_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transportC8 EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from French Indo China to 36 Sea Zone 1 Japanese_artillery, 1 Japanese_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from 42 Sea Zone to Java 2 Japanese_bombers moved from Shan State to Java 1 Japanese_bomber moved from Shan State to Java 1 Japanese_infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 Japanese_bomber moved from Shan State to Anhwe 1 Japanese_fighter moved from Kiangsu to Yunnan 1 Japanese_artillery and 1 Japanese_infantry moved from French Indo China to Yunnan 1 Japanese_infantry moved from Jehol to Anhwe 2 Japanese_fighters moved from Kiangsu to Anhwe 7 Japanese_fighters, 5 Japanese_tactical_bombers and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Java Japanese attack with 1 Japanese_artillery, 3 Japanese_bombers and 1 Japanese_infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 Japanese_artillery, 3 Japanese_bombers and 1 Japanese_infantry in Java, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 Japanese_artillery, 3 Japanese_bombers and 1 Japanese_infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 Japanese_bomber, 2 Japanese_fighters and 1 Japanese_infantry Chinese defend with 1 Chinese_infantry Japanese roll dice for 1 Japanese_bomber, 2 Japanese_fighters and 1 Japanese_infantry in Anhwe, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 Chinese_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 Japanese_bomber, 2 Japanese_fighters and 1 Japanese_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Chinese_infantry Battle in 44 Sea Zone Japanese attack with 7 Japanese_fighters, 5 Japanese_tactical_bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 7 Japanese_fighters, 5 Japanese_tactical_bombers and 1 destroyer in 44 Sea Zone, round 2 : 9/13 hits, 7.17 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 7 Japanese_fighters, 5 Japanese_tactical_bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 1 Japanese_artillery, 1 Japanese_fighter and 1 Japanese_infantry Chinese defend with 2 Chinese_infantrys Japanese roll dice for 1 Japanese_artillery, 1 Japanese_fighter and 1 Japanese_infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 Chinese_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 Chinese_infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 Japanese_artillery, 1 Japanese_fighter and 1 Japanese_infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 Chinese_infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 Japanese_artillery and 1 Japanese_fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 2 Chinese_infantrys Casualties for Japanese: 1 Japanese_infantry Non Combat Move - Japanese 12 Japanese_artillerys and 22 Japanese_infantrys moved from West India to Eastern Persia 1 transport moved from 43 Sea Zone to 37 Sea Zone 7 Japanese_fighters and 5 Japanese_tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 Japanese_aaGun moved from Shan State to French Indo China 1 Japanese_fighter moved from Yunnan to French Indo China 1 Japanese_bomber and 2 Japanese_fighters moved from Anhwe to Kiangsu 1 Japanese_artillery and 2 Japanese_infantrys moved from India to West India 2 Japanese_armours and 2 Japanese_mech_infantrys moved from Chahar to Kiangsu 1 Japanese_fighter moved from Japan to 35 Sea Zone 1 Japanese_tactical_bomber moved from 35 Sea Zone to French Indo China 1 Japanese_infantry moved from Manchuria to Korea 3 Japanese_bombers moved from Java to Shan State Place Units - Japanese 1 Japanese_armour and 2 Japanese_infantrys placed in India 1 Japanese_artillery and 2 Japanese_infantrys placed in French Indo China 2 Japanese_artillerys and 1 Japanese_infantry placed in Kiangsu 2 Japanese_fighters and 3 Japanese_infantrys placed in Japan Japanese undo move 4. 3 Japanese_infantrys placed in Korea 2 Japanese_fighters placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Chinese : -0.33 Japanese : 2.00