Oysteilo (Allies) vs Simon33 (Axis) taamvan mode

  • '19 '17 '16

    @oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:

    @simon33 you actually went for Korea? I didnt think you would do that. Sure, we can leave the troops in place.

    Yeah, I figured I could weaken it this turn and then take it down next.


  • @simon33

    1. couple of things. I have 3 AA but only 7 rolls? why you have like 10+ planes
    2. I might want to loose anzac planes first
    3. Do you want to deploy a blocker?

  • @oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:

    @simon33

    1. couple of things. I have 3 AA but only 7 rolls? why you have like 10+ planes

    Unfortunately you edited a “aaGunC4” in rd 4 which only has 2 AA shots per plane. The images are the same as I’m not good at graphics. Probably should make the barrels a little different or something.

    Sadly, that could’ve had a significant impact on the battle. I guess you could roll 2 dice on the dice thing, it’s on game then roll dice second from bottom and if no hits no harm, but …if they hit…

    Transports, strats and Tacs have same image units as well so you got to be careful when editing. Sorry man, but it is experimental : )

    Idk if this mongolia thing not working right is on my end or not. i thought triplea did it right so maybe anyway, hope it doesn’t bum ya out too much. : )

  • '19 '17 '16

    @barnee said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:

    Idk if this mongolia thing not working right is on my end or not. i thought triplea did it right so maybe anyway, hope it doesn’t bum ya out too much. : )

    I suspect it’s an engine problem.


  • @simon33 right on

    sorry about the confusion with the AAguns. Guess I shoulda said something when I posted it originally : )

  • 2024 '23 '22 '21 '20 '19 '18

    @barnee hmm…can’t edit oh well

    i’ll add a notification to game start


  • @barnee said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:

    @simon33 right on

    sorry about the confusion with the AAguns. Guess I shoulda said something when I posted it originally : )

    i scored two hits and cant expect more than that with 9 dice either. Its fine and my bad in the first place


  • @simon33 Do you want to place a blocker?

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 4 Japanese_artillerys, 4 Japanese_fighters and 4 Japanese_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 Japanese_fighter moved from 42 Sea Zone to 44 Sea Zone
            2 Japanese_bombers moved from Kiangsu to Korea
            2 Japanese_bombers, 3 Japanese_fighters and 3 Japanese_tactical_bombers moved from Japan to 6 Sea Zone
            3 Japanese_artillerys and 3 Japanese_infantrys moved from 6 Sea Zone to Korea
            2 Japanese_bombers, 8 Japanese_fighters and 6 Japanese_tactical_bombers moved from 6 Sea Zone to Korea
            1 Japanese_armour, 2 Japanese_artillerys, 7 Japanese_infantrys and 1 Japanese_mech_infantry moved from Manchuria to Korea
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 Japanese_fighter
                Americans defend with 1 transport; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 Japanese_fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in Korea
                Japanese attack with 1 Japanese_armour, 5 Japanese_artillerys, 4 Japanese_bombers, 8 Japanese_fighters, 10 Japanese_infantrys, 1 Japanese_mech_infantry and 6 Japanese_tactical_bombers
                Americans defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 8 fighters, 3 infantry and 2 mech_infantrys; ANZAC defend with 3 fighters; Russians defend with 2 Russian_aaGunC4s and 12 Russian_infantrys
                    AA fire in Korea : 2/7 hits, 1.17 expected hits
                    2 Japanese_fighters owned by the Japanese lost in Korea
                    Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 Japanese_armour, 5 Japanese_artillerys, 4 Japanese_bombers, 6 Japanese_fighters, 10 Japanese_infantrys, 1 Japanese_mech_infantry and 6 Japanese_tactical_bombers in Korea, round 2 : 16/33 hits, 14.50 expected hits
                    Americans roll dice for 2 Russian_aaGunC4s, 12 Russian_infantrys, 1 aaGun, 1 artillery, 1 bomber, 11 fighters, 3 infantry and 2 mech_infantrys in Korea, round 2 : 14/32 hits, 13.83 expected hits
                    2 Russian_aaGunC4s owned by the Russians, 12 Russian_infantrys owned by the Russians, 1 aaGun owned by the Americans, 4 Japanese_artillerys owned by the Japanese, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 10 Japanese_infantrys owned by the Japanese lost in Korea
                    Japanese roll dice for 1 Japanese_armour, 1 Japanese_artillery, 4 Japanese_bombers, 6 Japanese_fighters, 1 Japanese_mech_infantry and 6 Japanese_tactical_bombers in Korea, round 3 : 8/19 hits, 10.83 expected hits
                    Americans roll dice for 1 artillery, 11 fighters, 2 infantry and 2 mech_infantrys in Korea, round 3 : 9/16 hits, 9.00 expected hits
                    3 Japanese_fighters owned by the Japanese, 1 Japanese_armour owned by the Japanese, 1 Japanese_artillery owned by the Japanese, 3 fighters owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 3 Japanese_tactical_bombers owned by the Japanese, 2 mech_infantrys owned by the Americans and 1 Japanese_mech_infantry owned by the Japanese lost in Korea
                Americans win with 8 fighters remaining. Battle score for attacker is -31
                Casualties for Japanese: 1 Japanese_armour, 5 Japanese_artillerys, 5 Japanese_fighters, 10 Japanese_infantrys, 1 Japanese_mech_infantry and 3 Japanese_tactical_bombers
                Casualties for Americans: 1 aaGun, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 mech_infantrys
                Casualties for Russians: 2 Russian_aaGunC4s and 12 Russian_infantrys
                3 Japanese_fighters owned by the Japanese, 4 Japanese_bombers owned by the Japanese and 3 Japanese_tactical_bombers owned by the Japanese retreated
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 Russian_infantrys placed in Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 Russian_infantry placed in Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 Russian_infantrys placed in Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 Russian_infantry placed in Dzavhan
            4 Japanese_bombers, 3 Japanese_fighters and 3 Japanese_tactical_bombers moved from Korea to Japan
            1 Japanese_armour, 2 Japanese_artillerys and 2 Japanese_infantrys moved from India to Burma
            1 Japanese_armour, 8 Japanese_artillerys, 17 Japanese_infantrys and 2 Japanese_mech_infantrys moved from Yunnan to Burma
            2 Japanese_artillerys and 1 Japanese_infantry moved from French Indo China to Yunnan
            2 Japanese_artillerys and 2 Japanese_infantrys moved from Kiangsu to Shantung
            1 Japanese_fighter moved from 44 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 Japanese_artillery and 2 Japanese_infantrys placed in Kiangsu
            2 Japanese_artillerys and 1 Japanese_infantry placed in French Indo China
            1 Japanese_artillery, 4 Japanese_fighters and 1 Japanese_infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 4 Japanese_fighters and 3 Japanese_tactical_bombers
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 Japanese_tactical_bomber10s and 4 fighters
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 Japanese_tactical_bomber10s and 4 fighters
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 Japanese_fighters and 3 Japanese_tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Korea : : 0.83
    Americans : 0.17
    Japanese : -2.17
    

    Savegame

  • '19 '17 '16

    @oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:

    @simon33

    1. couple of things. I have 3 AA but only 7 rolls? why you have like 10+ planes
    2. I might want to loose anzac planes first
    3. Do you want to deploy a blocker?
    1. I guess use Game|Roll Dice. If you get some hits, I’m not sure what to do. Or we can edit and I can re-roll the whole turn. Let me know which way you want to go, or if you have a different idea.
    2. Feel free to edit.
    3. Thanks for checking. Not sure what I was thinking there. I’ve updated the NCM/place.

  • @simon33 said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:

    @oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:

    @simon33

    1. couple of things. I have 3 AA but only 7 rolls? why you have like 10+ planes
    2. I might want to loose anzac planes first
    3. Do you want to deploy a blocker?
    1. I guess use Game|Roll Dice. If you get some hits, I’m not sure what to do. Or we can edit and I can re-roll the whole turn. Let me know which way you want to go, or if you have a different idea.
    2. Feel free to edit.
    3. Thanks for checking. Not sure what I was thinking there. I’ve updated the NCM/place.

    I suggest we keep going the way it is


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 bomber moved from Norway to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Korea: 3 fighters
            EDIT: Adding units owned by Americans to Korea: 3 fighters
            EDIT: Turning off Edit Mode
            3 fighters moved from Korea to Anhwe
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier and 1 fighter moved from 62 Sea Zone to 33 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from 62 Sea Zone to 33 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 12 Sea Zone to 10 Sea Zone
            2 transports moved from 109 Sea Zone to 91 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 109 Sea Zone to 112 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Norway to 112 Sea Zone
            5 fighters moved from Korea to 33 Sea Zone
            3 fighters moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from Queensland to Caroline Islands
    
        Place Units - Americans
            1 artillery, 1 infantry and 1 mech_infantry placed in Norway
            1 destroyer placed in 6 Sea Zone
            2 infantry placed in Korea
            2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
            1 bomber placed in Eastern United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,4,2,1,4,1,5,4,4,6,1,5,1,1,3,3,3,1,4,3,6,6
            Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    AA fire in Germany : : 0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 Chinese_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 Chinese_infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 Chinese_infantry moved from Szechwan to Sikang
            1 Chinese_infantry moved from Shensi to Sikang
            1 Chinese_infantry moved from Tsinghai to Sikang
            1 Chinese_infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 Chinese_infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 Chinese_infantrys
                Japanese defend with 1 Japanese_infantry
                    Chinese roll dice for 3 Chinese_infantrys in Sikang, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 Japanese_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 Chinese_infantrys in Sikang, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 Japanese_infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 Chinese_infantrys in Sikang, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 Japanese_infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 Chinese_infantrys in Sikang, round 5 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 Japanese_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
                    1 Japanese_infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 3 Chinese_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 Japanese_infantry
    
        Non Combat Move - Chinese
            1 Chinese_infantry moved from Kweichow to Anhwe
            18 Chinese_infantrys and 1 flying_tiger moved from Hopei to Anhwe
    
        Place Units - Chinese
            3 Chinese_infantrys placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : -1,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 bomber moved from Iraq to Volgograd
            2 infantry moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
            2 fighters moved from Russia to Caucasus
            2 fighters moved from Syria to Caucasus
            1 tactical_bomber moved from Syria to Caucasus
            1 armour moved from Norway to Vyborg
                  Russians take Vyborg from Germans
            1 infantry moved from Algeria to Tunisia
                  British take Tunisia from Italians
    
        Combat - British
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Volgograd causes 3 damage total. 
            Battle in Caucasus
                British attack with 5 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    British roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 5/9 hits, 4,17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            2 infantry moved from Iraq to Northwest Persia
            1 armour and 2 mech_infantrys moved from Syria to Northwest Persia
            1 artillery and 2 infantry moved from Egypt to Alexandria
            2 transports moved from 125 Sea Zone to 111 Sea Zone
            2 aaGuns and 2 infantry moved from Scotland to 111 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
            1 aaGun and 2 infantry moved from 112 Sea Zone to Norway
            1 aaGun moved from 112 Sea Zone to Norway
            1 aaGun, 1 artillery and 4 infantry moved from Norway to Finland
            1 battleship and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 bomber moved from Volgograd to Iraq
            1 fighter moved from United Kingdom to Norway
            1 fighter moved from Norway to Russia
            5 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
            1 tactical_bomber moved from Northwest Persia to Iraq
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Persia
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Russia: 1 fighter
            EDIT: Adding units owned by British to Norway: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,83
    AA fire in Volgograd : : -0,17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 artilleries and 4 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 fighter and 1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                British defend with 2 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 3/8 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
                Italians win, taking Tunisia from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Romania to Ukraine
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Western Germany
            1 fighter moved from Caucasus to Ukraine
            1 bomber moved from Caucasus to Ukraine
            4 infantry moved from Western Germany to Germany
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5
            Italians collect 13 PUs (3 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 7
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 infantry moved from Normandy Bordeaux to Southern France
                  French take Southern France from Germans
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 cruiser and 2 destroyers moved from 125 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to Finland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • I dont know if I handled the anzac sub in sz 6 correctly. It cant submerge and it has no battles elsewhere.

    If it is forced to fight, just remove it.

  • '19 '17 '16

    @oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:

    I dont know if I handled the anzac sub in sz 6 correctly. It cant submerge and it has no battles elsewhere.

    If it is forced to fight, just remove it.

    Nah, nah. Refer to the rule Panther quoted. It’s starting in a hostile sea zone so it’s allowed to move out on combat movement. The ANZAC sub didn’t make SZ6 hostile so that’s why I didn’t attack it.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: Global 40 House Rules, version: 2.63

    Game History

    Round: 8
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            2 artilleries and 2 mech_infantrys moved from Novgorod to Vyborg
            1 artillery and 1 mech_infantry moved from Novgorod to Vyborg
            1 bomber, 1 fighter and 2 tactical_bombers moved from Novgorod to Finland
            1 artillery and 1 infantry moved from Germany to 113 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            2 fighters and 2 tactical_bombers moved from Western Germany to Finland
            1 mech_infantry moved from Volgograd to Caucasus
            1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
            13 artilleries and 29 infantry moved from Ukraine to Bryansk
            1 bomber moved from Ukraine to Smolensk
            1 mech_infantry moved from Archangel to Smolensk
            3 artilleries moved from France to Southern France
            3 mech_infantrys moved from Western Germany to Southern France
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers
                British defend with 1 aaGun, 1 artillery and 4 infantry; French defend with 2 infantry
                    AA fire in Finland : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Finland, round 2 : 9/10 hits, 5.33 expected hits
                    Americans roll dice for 1 aaGun, 1 artillery and 6 infantry in Finland, round 2 : 3/7 hits, 2.33 expected hits
                    1 aaGun owned by the British, 1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British and 4 infantry owned by the British lost in Finland
                Germans win with 1 bomber, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
                Casualties for British: 1 aaGun, 1 artillery and 4 infantry
                Casualties for French: 2 infantry
            Battle in Bryansk
                Germans attack with 13 artilleries and 29 infantry
                Russians defend with 1 Russian_infantry
                    Germans roll dice for 13 artilleries and 29 infantry in Bryansk, round 2 : 5/42 hits, 11.33 expected hits
                    Russians roll dice for 1 Russian_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Russian_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 13 artilleries and 28 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 Russian_infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 Russian_infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Russian_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Russian_infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Russian_infantry
            Battle in Vyborg
                Germans attack with 3 artilleries and 3 mech_infantrys
                British defend with 1 armour
                    Germans roll dice for 3 artilleries and 3 mech_infantrys in Vyborg, round 2 : 0/6 hits, 2.00 expected hits
                    Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans lost in Vyborg
                    Germans roll dice for 3 artilleries and 2 mech_infantrys in Vyborg, round 3 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Vyborg, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the British lost in Vyborg
                Germans win, taking Vyborg from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Germans: 1 artillery and 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Caucasus
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
            Battle in Southern France
                Germans attack with 3 artilleries and 3 mech_infantrys
                French defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 artilleries and 3 mech_infantrys in Southern France, round 2 : 3/6 hits, 2.00 expected hits
                    French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                Germans win, taking Southern France from French with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from France to Southern France
            1 artillery moved from France to Southern France
            1 infantry moved from Western Germany to Germany
            8 mech_infantrys moved from Poland to Western Ukraine
            7 armour and 10 mech_infantrys moved from Volgograd to Bryansk
            1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
            6 mech_infantrys moved from Novgorod to Bryansk
            3 artilleries moved from Archangel to Belarus
            6 mech_infantrys moved from Archangel to Belarus
            1 armour and 9 mech_infantrys moved from Archangel to Bryansk
            1 bomber moved from Smolensk to Ukraine
            1 fighter and 2 tactical_bombers moved from Finland to Western Germany
            1 bomber, 1 fighter and 2 tactical_bombers moved from Finland to Novgorod
            2 destroyers moved from 113 Sea Zone to 115 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 armour, 2 infantry and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,3,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,3
            Germans collect 46 PUs (5 lost to blockades); end with 46 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia 3: Germans met a national objective for an additional 6 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    French : 0.67
    Americans : 0.67
    AA fire in Finland : : -0.50
    Russians : 2.00
    

    Savegame

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