@simon33 No Scramble
Oysteilo (Allies) vs Simon33 (Axis) taamvan mode
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 9 Purchase Units - Russians Russians buy 4 Russian_artillerys, 4 Russian_infantrys and 1 Russian_mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 Russian_armour moved from Russia to Tambov Russians take Tambov from Germans 1 Russian_armour moved from Tambov to Russia 1 Russian_armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 Russian_armour moved from Bryansk to Russia 2 Russian_infantrys moved from Russia to Smolensk 5 Russian_fighters and 1 tactical_bomber moved from Russia to Smolensk 1 Russian_mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 Russian_mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians Combat - Russians Battle in Smolensk Russians attack with 5 Russian_fighters, 2 Russian_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 Russian_fighters, 2 Russian_infantrys and 1 tactical_bomber in Smolensk, round 2 : 5/8 hits, 3,33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 5 Russian_fighters, 2 Russian_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Smolensk to Russia 5 Russian_fighters moved from Smolensk to Russia Place Units - Russians 4 Russian_artillerys, 4 Russian_infantrys and 1 Russian_mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 1,67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 Japanese_artillerys, 2 Japanese_fighters, 7 Japanese_infantrys and 2 Japanese_mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 Japanese_artillery moved from Korea to Manchuria 2 Japanese_bombers and 2 Japanese_fighters moved from Kiangsu to Manchuria 1 Japanese_artillery, 1 Japanese_bomber, 1 Japanese_fighter and 1 Japanese_infantry moved from Kiangsu to Shantung 1 Japanese_artillery, 1 Japanese_bomber and 1 Japanese_infantry moved from Kiangsu to Kiangsi 1 Japanese_armour and 1 Japanese_mech_infantry moved from Yunnan to Kiangsi Japanese take Hunan from Chinese 1 Japanese_infantry moved from Kwangsi to Kiangsi 12 Japanese_artillerys and 20 Japanese_infantrys moved from India to West India Japanese take West India from UK_Pacific 1 Japanese_fighter moved from 37 Sea Zone to 43 Sea Zone 1 Japanese_fighter moved from 37 Sea Zone to 42 Sea Zone 1 Japanese_armour and 1 Japanese_mech_infantry moved from Yunnan to Kiangsi Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 Japanese_fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 Japanese_fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 Japanese_fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 Japanese_fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 1 Japanese_artillery, 2 Japanese_bombers and 2 Japanese_fighters Chinese defend with 1 Chinese_infantry Japanese roll dice for 1 Japanese_artillery, 2 Japanese_bombers and 2 Japanese_fighters in Manchuria, round 2 : 2/5 hits, 2.67 expected hits Chinese roll dice for 1 Chinese_infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese and 1 Japanese_artillery owned by the Japanese lost in Manchuria Japanese win with 2 Japanese_bombers and 2 Japanese_fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 Japanese_artillery Casualties for Chinese: 1 Chinese_infantry Battle in Shantung Japanese attack with 1 Japanese_artillery, 1 Japanese_bomber, 1 Japanese_fighter and 1 Japanese_infantry Chinese defend with 1 Chinese_infantry Japanese roll dice for 1 Japanese_artillery, 1 Japanese_bomber, 1 Japanese_fighter and 1 Japanese_infantry in Shantung, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 Chinese_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 Japanese_artillery, 1 Japanese_bomber, 1 Japanese_fighter and 1 Japanese_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Chinese_infantry Battle in Kiangsi Japanese attack with 2 Japanese_armours, 1 Japanese_artillery, 1 Japanese_bomber, 2 Japanese_infantrys and 2 Japanese_mech_infantrys Chinese defend with 1 Chinese_infantry Japanese roll dice for 2 Japanese_armours, 1 Japanese_artillery, 1 Japanese_bomber, 2 Japanese_infantrys and 2 Japanese_mech_infantrys in Kiangsi, round 2 : 2/8 hits, 2.83 expected hits Chinese roll dice for 1 Chinese_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 Japanese_armours, 1 Japanese_artillery, 1 Japanese_bomber, 2 Japanese_infantrys and 2 Japanese_mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Chinese_infantry Non Combat Move - Japanese 1 Japanese_bomber moved from Kiangsi to Kiangsu 1 Japanese_bomber and 1 Japanese_fighter moved from Shantung to Kiangsu 1 Japanese_aaGun, 2 Japanese_artillerys and 2 Japanese_infantrys moved from Yunnan to French Indo China 1 Japanese_fighter moved from 43 Sea Zone to 35 Sea Zone 2 Japanese_tactical_bombers, 2 carriers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 Japanese_fighter moved from 42 Sea Zone to 35 Sea Zone 3 Japanese_artillerys and 3 Japanese_infantrys moved from Japan to 6 Sea Zone 2 Japanese_bombers and 2 Japanese_fighters moved from Manchuria to Kiangsu 3 Japanese_artillerys, 4 Japanese_fighters, 3 Japanese_infantrys, 3 Japanese_tactical_bombers, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 transports moved from 6 Sea Zone to 35 Sea Zone 3 Japanese_artillerys and 3 Japanese_infantrys moved from 35 Sea Zone to Philippines 2 Japanese_fighters moved from Japan to Philippines Place Units - Japanese 1 Japanese_artillery and 2 Japanese_infantrys placed in Korea 1 Japanese_artillery, 1 Japanese_infantry and 1 Japanese_mech_infantry placed in Kiangsu 1 Japanese_artillery, 1 Japanese_infantry and 1 Japanese_mech_infantry placed in French Indo China 3 Japanese_infantrys placed in India 2 Japanese_fighters placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -1.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 1 harbour, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Norway to Finland 1 bomber moved from Norway to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Battle in Finland Americans attack with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Finland, round 2 : 2/12 hits, 3,33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Germany to Norway 2 fighters moved from Gibraltar to Tobruk 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from 112 Sea Zone to Norway 1 aaGun moved from Norway to Finland 2 fighters moved from Shensi to Persia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 30 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine and 1 transport EDIT: Removing units owned by Americans from Johnston Island: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to Caroline Islands: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 submarine and 1 transport EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 submarine and 1 transport EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery, 2 fighters and 1 infantry EDIT: Removing units owned by Americans from Western United States: 1 artillery, 2 fighters and 1 infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Norway 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 fighters placed in Eastern United States 1 harbour placed in Norway Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : -1,33 AA fire in Germany : : -0,17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 Chinese_infantrys; Remaining resources: 1 PUs; Combat Move - Chinese 1 Chinese_infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 Chinese_infantry moved from Kweichow to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese 6 Chinese_infantrys moved from Shensi to Kweichow Place Units - Chinese 1 Chinese_infantry placed in Anhwe Chinese undo move 1. 6 Chinese_infantrys placed in Kweichow Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: Global 40 House Rules, version: 2.63
Game History
Round: 9 Purchase Units - British British buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber and 3 fighters moved from Russia to Novgorod 5 fighters moved from Norway to Novgorod 4 infantry moved from Norway to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 4 infantry moved from 127 Sea Zone to Novgorod 1 battleship, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 2 tactical_bombers moved from Northwest Persia to Caucasus Combat - British
Combat Hit Differential Summary :
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scramble? I assume max defense so bomber goes first, or do you want other selection?
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No scramble. Didn’t see the planes coming from Moscow! Ouch.
I suppose I’ll go with Max D.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 9 Purchase Units - British British buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber and 3 fighters moved from Russia to Novgorod 5 fighters moved from Norway to Novgorod 4 infantry moved from Norway to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 4 infantry moved from 127 Sea Zone to Novgorod 1 battleship, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 2 tactical_bombers moved from Northwest Persia to Caucasus Combat - British Battle in Novgorod British attack with 1 bomber, 8 fighters and 4 infantry Germans defend with 1 airfield, 5 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers British roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 bomber, 8 fighters and 4 infantry in Novgorod, round 2 : 3/13 hits, 5,33 expected hits Germans roll dice for 5 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Novgorod, round 2 : 2/10 hits, 3,67 expected hits 2 artilleries owned by the Germans, 2 bombers owned by the Germans and 2 infantry owned by the British lost in Novgorod British roll dice for 1 bomber, 8 fighters and 2 infantry in Novgorod, round 3 : 5/11 hits, 5,00 expected hits Germans roll dice for 3 artilleries, 1 fighter and 2 tactical_bombers in Novgorod, round 3 : 4/6 hits, 2,67 expected hits 3 artilleries owned by the Germans, 2 tactical_bombers owned by the Germans, 2 fighters owned by the British and 2 infantry owned by the British lost in Novgorod British roll dice for 1 bomber and 6 fighters in Novgorod, round 4 : 4/7 hits, 3,67 expected hits Germans roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Novgorod British win with 1 bomber and 5 fighters remaining. Battle score for attacker is 34 Casualties for British: 3 fighters and 4 infantry Casualties for Germans: 5 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers Battle in Caucasus British attack with 2 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry British roll dice for 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 tactical_bombers moved from Caucasus to Trans-Jordan 2 fighters moved from 98 Sea Zone to Tobruk 1 artillery and 4 infantry moved from Alexandria to Tobruk 2 mech_infantrys moved from Egypt to Tobruk 5 fighters moved from Novgorod to Finland 1 bomber moved from Novgorod to Finland 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from Trans-Jordan to Iraq 1 mech_infantry moved from Northwest Persia to Trans-Jordan 3 aaGuns, 2 artilleries, 15 infantry and 5 mech_infantrys moved from Eastern Persia to Persia 1 aaGun, 1 armour, 5 artilleries and 12 infantry moved from Northwest Persia to Persia 2 infantry moved from Iraq to Persia 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 transport moved from 83 Sea Zone to 91 Sea Zone Place Units - British 1 armour and 1 mech_infantry placed in Egypt 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 3 infantry placed in United Kingdom British undo move 4. 1 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67 British : -2,50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 9 Purchase Units - Italians Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 mech_infantry moved from Rostov to Caucasus 1 fighter and 1 mech_infantry moved from Ukraine to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 artillery, 1 fighter and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Ukraine 1 mech_infantry moved from Yugoslavia to Bessarabia 1 infantry moved from Denmark to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia Place Units - Italians 2 infantry placed in Southern Italy 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.67 Russians : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun and 5 infantry moved from Queensland to New South Wales 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 transportC8 moved from 52 Sea Zone to 62 Sea Zone 2 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 25 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 9 Combat Move - French Non Combat Move - French 1 fighter moved from Russia to Iraq Turn Complete - French
Combat Hit Differential Summary :
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How do you think the mod is so far?
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 59 PUs; Germans buy 6 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 armour moved from Belarus to Ukraine Germans take Bryansk from Russians 1 mech_infantry moved from Belarus to Archangel 1 fighter moved from Ukraine to Archangel 1 artillery and 1 mech_infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk Combat - Germans Battle in Smolensk Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 Russian_infantrys Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 2 Russian_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 Russian_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 Russian_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 Russian_infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 Russian_infantrys Battle in Archangel Germans attack with 1 fighter and 1 mech_infantry Russians defend with 1 Russian_mech_infantry Germans roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Russian_mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Russian_mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 Russian_mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 Russian_mech_infantry Non Combat Move - Germans 1 fighter moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 armour, 2 artilleries and 8 mech_infantrys moved from Belarus to Novgorod 4 mech_infantrys moved from Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Ukraine 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Germany to Western Germany 1 armour and 4 mech_infantrys moved from Western Germany to Poland 1 aaGun and 2 artilleries moved from France to Western Germany 8 mech_infantrys moved from Rostov to Caucasus 5 mech_infantrys moved from Rostov to Caucasus 1 aaGun and 2 mech_infantrys moved from Rostov to Volgograd 3 mech_infantrys moved from Rostov to Caucasus Place Units - Germans 3 artilleries placed in Novgorod 3 artilleries placed in Ukraine 3 mech_infantrys placed in Volgograd 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia 3: Germans met a national objective for an additional 6 PUs; end with 56 PUs Objective Germans 3 Control Caucasus 3: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
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@oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
How do you think the mod is so far?
I think it lacks some of the depth of BM but also it may be more balanced. It’s really surprising how much a little bit less income for Germany hampers the Axis.
Not getting rid of the bogus communism bonus in Africa is pretty irksome.
I’m not really sure if I’ve made any major mistakes until losing those planes in Leningrad. Lost a couple more Japanese transports than usual but I thought that was about all. Yet I’m feeling a long way behind here. I guess letting you get on Korea and Norway are both things to try to prevent.
I think the Axis are still advancing and sometimes they just reach that tipping point a bit later so I still want to keep going but I feel like I’m the underdog from here.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - Russians Russians buy 1 Russian_armour, 2 Russian_artillerys, 3 Russian_infantrys and 2 Russian_mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 Russian_infantry moved from Russia to Smolensk 5 Russian_fighters and 1 tactical_bomber moved from Russia to Smolensk 1 Russian_armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 Russian_armour moved from Bryansk to Russia 1 Russian_armour moved from Russia to Tambov Russians take Tambov from Germans 1 Russian_armour moved from Tambov to Russia 1 Russian_armour moved from Russia to Samara Russians take Samara from Germans 1 Russian_armour moved from Samara to Russia 1 Russian_mech_infantry moved from Tobruk to Libya Russians take Libya from Italians Combat - Russians Battle in Smolensk Russians attack with 5 Russian_fighters, 1 Russian_infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 5 Russian_fighters, 1 Russian_infantry and 1 tactical_bomber in Smolensk, round 2 : 6/7 hits, 3,17 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 5 Russian_fighters, 1 Russian_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 5 Russian_fighters and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 1 Russian_armour, 2 Russian_artillerys, 3 Russian_infantrys and 2 Russian_mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 2,83
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@simon33 said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
@oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
How do you think the mod is so far?
I think it lacks some of the depth of BM but also it may be more balanced. It’s really surprising how much a little bit less income for Germany hampers the Axis.
Not getting rid of the bogus communism bonus in Africa is pretty irksome.
I’m not really sure if I’ve made any major mistakes until losing those planes in Leningrad. Lost a couple more Japanese transports than usual but I thought that was about all. Yet I’m feeling a long way behind here. I guess letting you get on Korea and Norway are both things to try to prevent.
I think the Axis are still advancing and sometimes they just reach that tipping point a bit later so I still want to keep going but I feel like I’m the underdog from here.
I mostly agree. I dont think you have done any big errors besides the novgorod last round. Maybe you shouldnt allow korea. It kind of slows you down quite a bit
I also think Norway becomes a much more obvious target than in “normal” versions
As for the africa money, I really dont understand why everyone hates this. It is a lot of fun and requires deep coordination between the allies for it to work out. For sure much better than the lend lease in my opinion
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 Japanese_artillerys, 1 Japanese_fighter and 8 Japanese_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 Japanese_infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 1 Japanese_infantry moved from Shantung to Jehol Japanese take Jehol from Chinese 3 Japanese_fighters moved from Kiangsu to Hunan 1 Japanese_infantry moved from Kiangsi to Hunan 1 Japanese_infantry moved from French Indo China to Yunnan 4 Japanese_bombers moved from Kiangsu to Yunnan 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from French Indo China to 36 Sea Zone 1 Japanese_artillery, 1 Japanese_infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from 43 Sea Zone to Borneo 3 Japanese_fighters and 3 Japanese_tactical_bombers moved from 35 Sea Zone to Borneo 1 Japanese_fighter moved from Philippines to 35 Sea Zone 4 Japanese_fighters and 2 Japanese_tactical_bombers moved from 35 Sea Zone to Celebes 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from French Indo China to 36 Sea Zone 1 Japanese_artillery, 1 Japanese_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from 44 Sea Zone to Celebes 2 Japanese_armours and 2 Japanese_mech_infantrys moved from Kiangsi to Chahar Japanese take Anhwe from Chinese Japanese take Chahar from Chinese Combat - Japanese Battle in Celebes Japanese attack with 1 Japanese_artillery, 4 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 Japanese_artillery, 4 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers in Celebes, round 2 : 5/8 hits, 4.00 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 Japanese_artillery, 4 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 1 Japanese_artillery, 3 Japanese_fighters, 1 Japanese_infantry and 3 Japanese_tactical_bombers Americans defend with 2 infantry Japanese roll dice for 1 Japanese_artillery, 3 Japanese_fighters, 1 Japanese_infantry and 3 Japanese_tactical_bombers in Borneo, round 2 : 5/8 hits, 4.17 expected hits Americans roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 Japanese_infantry owned by the Japanese lost in Borneo Japanese win, taking Borneo from Americans with 1 Japanese_artillery, 3 Japanese_fighters and 3 Japanese_tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 Japanese_infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 4 Japanese_bombers and 1 Japanese_infantry Chinese defend with 1 Chinese_infantry Japanese roll dice for 4 Japanese_bombers and 1 Japanese_infantry in Yunnan, round 2 : 4/5 hits, 2.83 expected hits Chinese roll dice for 1 Chinese_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 Japanese_bombers and 1 Japanese_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Chinese_infantry Battle in Hunan Japanese attack with 3 Japanese_fighters and 1 Japanese_infantry Chinese defend with 1 Chinese_infantry Japanese roll dice for 3 Japanese_fighters and 1 Japanese_infantry in Hunan, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 Chinese_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Hunan Japanese win with 3 Japanese_fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 Japanese_infantry Casualties for Chinese: 1 Chinese_infantry Non Combat Move - Japanese 1 Japanese_artillery and 1 Japanese_infantry moved from Kiangsi to Kiangsu 1 Japanese_artillery moved from Shantung to Kiangsu 1 Japanese_aaGun, 1 Japanese_artillery and 1 Japanese_infantry moved from French Indo China to Shan State 4 Japanese_bombers moved from Yunnan to Shan State 3 Japanese_fighters and 3 Japanese_tactical_bombers moved from Borneo to 35 Sea Zone 4 Japanese_fighters and 2 Japanese_tactical_bombers moved from Celebes to 35 Sea Zone 2 Japanese_fighters moved from Japan to Philippines 3 Japanese_fighters moved from Hunan to Kiangsu 3 Japanese_infantrys moved from India to West India Place Units - Japanese 1 Japanese_artillery and 2 Japanese_infantrys placed in Korea 1 Japanese_artillery and 2 Japanese_infantrys placed in Kiangsu 1 Japanese_artillery and 2 Japanese_infantrys placed in French Indo China 1 Japanese_artillery and 2 Japanese_infantrys placed in India 1 Japanese_fighter placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : 0.33 Chinese : 0.33 Japanese : 3.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:20:09
Savegame -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 carriers, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Finland to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Finland 1 infantry moved from Finland to Karelia Russians take Karelia from Germans Combat - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Gibraltar to Norway 2 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Tobruk to Libya 2 submarines moved from 112 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from Persia to Russia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 artillery and 2 infantry EDIT: Adding units owned by Americans to Finland: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Norway 1 factory_minor placed in Finland 2 carriers placed in 10 Sea Zone 1 fighter placed in Western United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 Chinese_infantrys; Remaining resources: 2 PUs; Combat Move - Chinese 1 Chinese_infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 2 Chinese_infantrys and 1 flying_tiger moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 Chinese_infantrys and 1 flying_tiger Japanese defend with 1 Japanese_infantry Chinese roll dice for 2 Chinese_infantrys and 1 flying_tiger in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 Japanese_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 Japanese_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 Chinese_infantrys and 1 flying_tiger remaining. Battle score for attacker is 3 Casualties for Japanese: 1 Japanese_infantry Non Combat Move - Chinese 1 flying_tiger moved from Yunnan to Hunan 15 Chinese_infantrys moved from Kweichow to Hunan 14 Chinese_infantrys moved from Kweichow to Hunan Place Units - Chinese 1 Chinese_infantry placed in Suiyuyan 1 Chinese_infantry placed in Hopei 3 Chinese_infantrys placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Kweichow: 1 fighter EDIT: Adding units owned by Americans to Shensi: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : -0,33