Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
@simon33 right on I’ll do an update later today.
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 7
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber and 1 infantry moved from Bryansk to Tambov
1 bomber and 1 tactical_bomber moved from Bryansk to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Finland
3 artilleries and 14 mech_infantrys moved from Belarus to Archangel
1 armour moved from Bryansk to Archangel
Germans take Smolensk from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to Finland
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Caucasus
5 armour and 5 mech_infantrys moved from Bryansk to Volgograd
Combat - Germans
Battle in Karelia
Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Karelia
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Finland
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 Russian_infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 Russian_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 Russian_infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 Russian_infantry
Battle in Volgograd
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 2 Russian_mech_infantrys and 1 factory_minor
Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 1/10 hits, 3.33 expected hits
Russians roll dice for 2 Russian_mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 Russian_mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 5 armour and 4 mech_infantrys in Volgograd, round 3 : 3/9 hits, 3.17 expected hits
Russians roll dice for 1 Russian_mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 Russian_mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 Russian_mech_infantrys
Battle in Archangel
Germans attack with 1 armour, 3 artilleries and 14 mech_infantrys
Russians defend with 1 Russian_infantry
Germans roll dice for 1 armour, 3 artilleries and 14 mech_infantrys in Archangel, round 2 : 5/18 hits, 4.33 expected hits
Russians roll dice for 1 Russian_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 Russian_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 3 artilleries and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 Russian_infantry
Battle in Caucasus
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
4 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Tambov to Ukraine
3 aaGuns, 2 armour, 7 artilleries and 29 infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Belarus to Archangel
1 bomber and 1 tactical_bomber moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
9 mech_infantrys moved from Poland to Novgorod
1 infantry moved from France to Western Germany
1 artillery moved from Southern France to France
1 artillery and 1 infantry moved from Western Germany to Germany
8 mech_infantrys moved from Western Germany to Poland
1 tactical_bomber moved from Southern Italy to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 fighter and 1 infantry placed in Western Germany
Germans undo move 3.
1 infantry and 1 mech_infantry placed in Germany
1 fighter and 3 mech_infantrys placed in Western Germany
Germans undo move 4.
1 fighter and 3 mech_infantrys placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,1
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia 3: Germans met a national objective for an additional 6 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus 3: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -3.00
Americans : 0.67
Russians : -0.67
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 30 PUs;
Russians buy 1 Russian_artillery and 8 Russian_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 Russian_armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 Russian_armour moved from Bryansk to Russia
1 Russian_armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 Russian_armour moved from Smolensk to Russia
1 Russian_infantry moved from Russia to Tambov
5 Russian_fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 5 Russian_fighters, 1 Russian_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 Russian_fighters, 1 Russian_infantry and 1 tactical_bomber in Tambov, round 2 : 2/7 hits, 3,17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 Russian_infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 5 Russian_fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 Russian_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 Russian_fighters and 1 tactical_bomber moved from Tambov to Russia
1 Russian_mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 submarine moved from 109 Sea Zone to 112 Sea Zone
Place Units - Russians
1 Russian_artillery and 8 Russian_infantrys placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -1,17
please hold on for a few more hours. I want to look at some nc moves. I will text when good to go
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 30 PUs;
Russians buy 1 Russian_artillery and 8 Russian_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 Russian_armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 Russian_armour moved from Bryansk to Russia
1 Russian_armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 Russian_armour moved from Smolensk to Russia
1 Russian_infantry moved from Russia to Tambov
5 Russian_fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 5 Russian_fighters, 1 Russian_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 Russian_fighters, 1 Russian_infantry and 1 tactical_bomber in Tambov, round 2 : 2/7 hits, 3,17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 Russian_infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 5 Russian_fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 Russian_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 Russian_fighters and 1 tactical_bomber moved from Tambov to Russia
1 Russian_mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 submarine moved from 109 Sea Zone to 112 Sea Zone
Place Units - Russians
1 Russian_artillery and 8 Russian_infantrys placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 2 Russian_aaGuns, 3 Russian_armours, 4 Russian_artillerys, 1 Russian_fighter, 17 Russian_infantrys and 6 Russian_mech_infantrys
EDIT: Removing units owned by Russians from Russia: 2 Russian_aaGuns, 3 Russian_armours, 4 Russian_artillerys, 1 Russian_fighter, 17 Russian_infantrys and 6 Russian_mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Russians : -1,17
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 30 PUs;
Russians buy 1 Russian_artillery and 8 Russian_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 Russian_armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 Russian_armour moved from Bryansk to Russia
1 Russian_armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 Russian_armour moved from Smolensk to Russia
1 Russian_infantry moved from Russia to Tambov
5 Russian_fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 5 Russian_fighters, 1 Russian_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 Russian_fighters, 1 Russian_infantry and 1 tactical_bomber in Tambov, round 2 : 2/7 hits, 3,17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 Russian_infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 5 Russian_fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 Russian_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 Russian_fighters and 1 tactical_bomber moved from Tambov to Russia
1 Russian_mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 submarine moved from 109 Sea Zone to 112 Sea Zone
Place Units - Russians
1 Russian_artillery and 8 Russian_infantrys placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 2 Russian_aaGuns, 3 Russian_armours, 4 Russian_artillerys, 1 Russian_fighter, 17 Russian_infantrys and 6 Russian_mech_infantrys
EDIT: Removing units owned by Russians from Russia: 2 Russian_aaGuns, 3 Russian_armours, 4 Russian_artillerys, 1 Russian_fighter, 17 Russian_infantrys and 6 Russian_mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Smolensk: 1 Russian_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 Russian_infantry
EDIT: Removing units owned by Russians from Russia: 2 Russian_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Russians : -1,17
sorry for the mess. If you accept third file go with it. If not use original file (first one) Second one is not correct due to blitzing
with first one i mean file just before request to hold on for a few hours
Can I attack the sub in SZ6 and still move fleet out of SZ6 without it attacking anything?
@simon33 I am not sure about the rules. I think you have to move out the non attacking units as a combat move. If you stay AND attack you can not non combat out afterwards, right?
@oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
@simon33 I am not sure about the rules. I think you have to move out the non attacking units as a combat move. If you stay AND attack you can not non combat out afterwards, right?
Technically, I can only move out units if they are making a combat move. So if I attack, I need to leave all the warships in SZ6. Transports can assault USSR. Not sure about BBs because they can bombard but can you move to bombard no units?
you can also move out units to avoid combat. I am pretty sure if you attack the sub all your units have to stay in sz 6. Why not ask @Panther
@oysteilo As the “Sea Units Starting in Hostile Seazones-Rules” do apply only in case you share the seazone with enemy surface warships, those rules don’t apply in your scenario.
In seazone 6 Japanese units start with only an enemy submarine present in that seazone.
So you are not allowed to move out Japanese units just to avoid combat. But you are allowed to combat move Japanese units out of that seazone, provided you comply to the combat move rules.
You are allowed to go after the submarine with some units and move and keep out other units with valid combat moves at the same time. In any case no unit will be allowed to move during noncombat move phase, as they are either part of the sea battle in seazone 6 or have moved elsewhere during combat move to conduct combat there.
@Panther said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
@oysteilo As the “Sea Units Starting in Hostile Seazones-Rules” do apply only in case you share the seazone with enemy surface warships, those rules don’t apply in your scenario.
In seazone 6 Japanese units start with only an enemy submarine present in that seazone.
So you are not allowed to move out Japanese units just to avoid combat. But you are allowed to combat move Japanese units out of that seazone, provided you comply to the combat move rules.
You are allowed to go after the submarine with some units and move and keep out other units with valid combat moves at the same time. In any case no unit will be allowed to move during noncombat move phase, as they are either part of the sea battle in seazone 6 or have moved elsewhere during combat move to conduct combat there.
so if japan is NOT conducting combat elsewhere, no sea units can move during NC?
@oysteilo If Japan chooses to go after the submarine only, during the Conduct Combat Phase all units present in SZ 6 will be part of the sea battle and thus not allowed to move during NCM.
@Panther said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
@oysteilo If Japan chooses to go after the submarine only, during the Conduct Combat Phase all units present in SZ 6 will be part of the sea battle and thus not allowed to move during NCM.
My sub move was pretty good then, better than anticipated
@oysteilo Of course Japan can simply choose to ignore the submarine and move with everything during NCM.
That’s what I said. Just wanted to know if the technicalities of the rules would be enforced. Answer’s yes.
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 Japanese_artillerys, 4 Japanese_fighters and 4 Japanese_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 Japanese_fighter moved from 42 Sea Zone to 44 Sea Zone
2 Japanese_bombers moved from Kiangsu to Korea
2 Japanese_bombers, 3 Japanese_fighters and 3 Japanese_tactical_bombers moved from Japan to 6 Sea Zone
3 Japanese_artillerys and 3 Japanese_infantrys moved from 6 Sea Zone to Korea
2 Japanese_bombers, 8 Japanese_fighters and 6 Japanese_tactical_bombers moved from 6 Sea Zone to Korea
1 Japanese_armour, 2 Japanese_artillerys, 7 Japanese_infantrys and 1 Japanese_mech_infantry moved from Manchuria to Korea
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 Japanese_fighter
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 Japanese_fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 Japanese_armour, 5 Japanese_artillerys, 4 Japanese_bombers, 8 Japanese_fighters, 10 Japanese_infantrys, 1 Japanese_mech_infantry and 6 Japanese_tactical_bombers
Americans defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 8 fighters, 3 infantry and 2 mech_infantrys; ANZAC defend with 3 fighters; Russians defend with 2 Russian_aaGunC4s and 12 Russian_infantrys
AA fire in Korea : 2/7 hits, 1.17 expected hits
2 Japanese_fighters owned by the Japanese lost in Korea
Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 Japanese_armour, 5 Japanese_artillerys, 4 Japanese_bombers, 6 Japanese_fighters, 10 Japanese_infantrys, 1 Japanese_mech_infantry and 6 Japanese_tactical_bombers in Korea, round 2 : 16/33 hits, 14.50 expected hits
Americans roll dice for 2 Russian_aaGunC4s, 12 Russian_infantrys, 1 aaGun, 1 artillery, 1 bomber, 11 fighters, 3 infantry and 2 mech_infantrys in Korea, round 2 : 14/32 hits, 13.83 expected hits
2 Russian_aaGunC4s owned by the Russians, 12 Russian_infantrys owned by the Russians, 1 aaGun owned by the Americans, 4 Japanese_artillerys owned by the Japanese, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 10 Japanese_infantrys owned by the Japanese lost in Korea
Japanese roll dice for 1 Japanese_armour, 1 Japanese_artillery, 4 Japanese_bombers, 6 Japanese_fighters, 1 Japanese_mech_infantry and 6 Japanese_tactical_bombers in Korea, round 3 : 8/19 hits, 10.83 expected hits
Americans roll dice for 1 artillery, 11 fighters, 2 infantry and 2 mech_infantrys in Korea, round 3 : 9/16 hits, 9.00 expected hits
3 Japanese_fighters owned by the Japanese, 1 Japanese_armour owned by the Japanese, 1 Japanese_artillery owned by the Japanese, 3 fighters owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 3 Japanese_tactical_bombers owned by the Japanese, 2 mech_infantrys owned by the Americans and 1 Japanese_mech_infantry owned by the Japanese lost in Korea
Americans win with 8 fighters remaining. Battle score for attacker is -31
Casualties for Japanese: 1 Japanese_armour, 5 Japanese_artillerys, 5 Japanese_fighters, 10 Japanese_infantrys, 1 Japanese_mech_infantry and 3 Japanese_tactical_bombers
Casualties for Americans: 1 aaGun, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 mech_infantrys
Casualties for Russians: 2 Russian_aaGunC4s and 12 Russian_infantrys
3 Japanese_fighters owned by the Japanese, 4 Japanese_bombers owned by the Japanese and 3 Japanese_tactical_bombers owned by the Japanese retreated
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 Russian_infantrys placed in Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 Russian_infantry placed in Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 Russian_infantrys placed in Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 Russian_infantry placed in Dzavhan
4 Japanese_bombers, 3 Japanese_fighters and 3 Japanese_tactical_bombers moved from Korea to Japan
1 Japanese_armour, 2 Japanese_artillerys and 2 Japanese_infantrys moved from India to Burma
1 Japanese_armour, 8 Japanese_artillerys, 17 Japanese_infantrys and 2 Japanese_mech_infantrys moved from Yunnan to Burma
2 Japanese_artillerys and 1 Japanese_infantry moved from French Indo China to Yunnan
2 Japanese_artillerys and 2 Japanese_infantrys moved from Kiangsu to Shantung
1 Japanese_fighter moved from 44 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 Japanese_artillery and 2 Japanese_infantrys placed in Kiangsu
2 Japanese_artillerys and 1 Japanese_infantry placed in French Indo China
1 Japanese_artillery, 4 Japanese_fighters and 1 Japanese_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 0.83
Americans : 0.17
Japanese : -2.17