ksmckay (Allies) vs VonAlba (Axis) BM3 Game I

  • '19

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from Java to India
            2 fighters moved from Java to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns moved from New South Wales to South Australia
            1 artillery and 2 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            3 infantry moved from Algeria to Morocco
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: French round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from Java to India
            2 fighters moved from Java to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns moved from New South Wales to South Australia
            1 artillery and 2 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            3 infantry moved from Algeria to Morocco
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 artillery and 7 infantry
            EDIT: Adding units owned by Russians to Belarus: 1 artillery and 7 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @VonAlba I guess you missed the NCM change to Russia? The file you used for Japan was missing the move from Nov to Bel. Edited it back in. Let me know if that changes anything for Italy.

  • '17

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour moved from Southern France to 93 Sea Zone
            2 armour and 2 transports moved from 93 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
            1 carrier moved from 93 Sea Zone to 98 Sea Zone
            1 fighter moved from 93 Sea Zone to 98 Sea Zone
            1 fighter moved from Alexandria to Anglo Egyptian Sudan
            3 tactical_bombers moved from Alexandria to Anglo Egyptian Sudan
            2 bombers moved from Alexandria to Anglo Egyptian Sudan
            3 artilleries and 17 infantry moved from Germany to Poland
            2 armour moved from Greece to Romania
            1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            1 armour moved from France to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            2 armour moved from France to Germany
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            2 bombers moved from Western Germany to Anglo Egyptian Sudan
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Anglo Egyptian Sudan
                Germans attack with 4 bombers, 1 fighter and 3 tactical_bombers
                British defend with 1 armour, 1 artillery and 1 mech_infantry
                    Germans roll dice for 4 bombers, 1 fighter and 3 tactical_bombers in Anglo Egyptian Sudan, round 2 : 4/8 hits, 4,83 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the British, 2 tactical_bombers owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
                Germans win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Germans: 2 tactical_bombers
                Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - Germans
            4 bombers, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from 98 Sea Zone to Egypt
            2 armour moved from 98 Sea Zone to Egypt
            1 fighter moved from Egypt to 98 Sea Zone
            5 aaGuns moved from Germany to Poland
            2 infantry moved from 114 Sea Zone to Poland
            1 bomber moved from Normandy Bordeaux to Western Germany
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            3 infantry placed in France
            1 infantry placed in Western Germany
            2 infantry placed in Southern France
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    British : 0,50
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys moved from Novgorod to Karelia
            1 artillery and 2 infantry moved from Belarus to Novgorod
            1 armour and 1 mech_infantry moved from Ukraine to Belarus
            1 artillery and 6 infantry moved from Bryansk to Belarus
            1 artillery moved from Ukraine to Western Ukraine
            4 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Novgorod
            1 infantry placed in Ukraine
            3 infantry placed in Volgograd
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from 36 Sea Zone to Philippines
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from Siam to Shan State
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Chahar to Suiyuyan
            3 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery and 4 infantry moved from Anhwe to Kweichow
            1 artillery and 4 infantry moved from Manchuria to Jehol
            1 armour moved from Jehol to Kweichow
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            3 fighters moved from Hunan to Burma
            2 tactical_bombers moved from Hunan to Shan State
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            2 fighters moved from Kiangsi to Kwangtung
            1 bomber moved from Hunan to Kwangtung
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 36 Sea Zone to 41 Sea Zone
            3 infantry moved from 41 Sea Zone to Sumatra
            1 marine moved from 41 Sea Zone to Sumatra
            2 fighters moved from 41 Sea Zone to Sumatra
            2 tactical_bombers moved from Hunan to Shan State
            2 tactical_bombers moved from Hunan to Burma
            1 bomber moved from Hunan to Kwangtung
            1 mech_infantry moved from Kweichow to French Indo China
                  Japanese take French Indo China from French
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 tactical_bombers moved from Hunan to 6 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 36 Sea Zone to Japan
            1 fighter moved from 36 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in Borneo
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Kwangtung, round 2 : 5/6 hits, 3,00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 3 fighters and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Philippines, round 2 : 2/5 hits, 2,17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Sumatra
                Japanese attack with 2 fighters, 3 infantry and 1 marine
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Burma
                Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/6 hits, 3,00 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Shan State
                Japanese attack with 2 infantry and 4 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 infantry and 4 tactical_bombers in Shan State, round 2 : 2/6 hits, 2,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Sumatra to 41 Sea Zone
            2 fighters moved from Burma to 41 Sea Zone
            3 fighters moved from Philippines to 35 Sea Zone
            1 fighter moved from Kwangtung to 35 Sea Zone
            4 tactical_bombers moved from Shan State to Yunnan
            1 fighter moved from Burma to Yunnan
            2 tactical_bombers moved from Burma to Yunnan
            1 fighter moved from Kwangtung to Yunnan
            2 bombers moved from Kwangtung to Yunnan
            1 aaGun moved from Jehol to Anhwe
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    UK_Pacific : -1,00
    Japanese : 2,17
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Eastern United States to 106 Sea Zone
            1 fighter moved from 102 Sea Zone to 106 Sea Zone
            1 fighter moved from 102 Sea Zone to 106 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 106 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 106 Sea Zone to 91 Sea Zone
            1 bomber moved from 106 Sea Zone to United Kingdom
            1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 marine moved from 91 Sea Zone to Morocco
            1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
            1 fighter moved from Wake Island to 33 Sea Zone
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            1 fighter and 1 tactical_bomber placed in Western United States
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 1.33
    Japanese : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Tsinghai to Shensi
            3 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                1 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    Japanese : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Eastern United States to 106 Sea Zone
            1 fighter moved from 102 Sea Zone to 106 Sea Zone
            1 fighter moved from 102 Sea Zone to 106 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 106 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 106 Sea Zone to 91 Sea Zone
            1 bomber moved from 106 Sea Zone to United Kingdom
            1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 marine moved from 91 Sea Zone to Morocco
            1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
            1 fighter moved from Wake Island to 33 Sea Zone
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            1 fighter and 1 tactical_bomber placed in Western United States
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Tsinghai to Shensi
            3 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                1 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to France
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 mech_infantry moved from Eire to United Kingdom
            2 infantry moved from Belgian Congo to Tanganyika Territory
            1 tactical_bomber moved from 80 Sea Zone to Tanganyika Territory
    
        Combat - British
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
                British attack with 3 fighters and 2 infantry
                Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Tanganyika Territory
                British attack with 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 2 infantry and 1 tactical_bomber in Tanganyika Territory, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Tanganyika Territory to Rhodesia
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            2 infantry moved from India to 39 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 fighter and 1 tactical_bomber moved from Persia to Iraq
            2 fighters moved from Persia to 80 Sea Zone
            3 fighters moved from Normandy Bordeaux to United Kingdom
            1 bomber moved from France to United Kingdom
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            2 mech_infantrys placed in Union of South Africa
            3 infantry and 1 marine placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Quebec: 1 armour, 1 artillery and 2 infantry
            EDIT: Adding units owned by British to Eastern United States: 1 armour, 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,1,4
            British collect 33 PUs (1 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : 0.33
    Italians : -0.33
    AA fire in France : : -0.17
    Americans : 1.33
    Chinese : -1.33
    Japanese : 0.67
    

    Savegame

  • '17

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 infantry moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 infantry moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Poland to Baltic States
                  Italians take Baltic States from Russians
            1 armour moved from Baltic States to Eastern Poland
            1 armour moved from Poland to Eastern Poland
            2 infantry moved from Romania to Eastern Poland
            4 infantry and 2 marines moved from Southern Italy to 97 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 4 infantry, 2 marines and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            4 infantry and 2 marines moved from 98 Sea Zone to Trans-Jordan
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Alexandria to Egypt
            1 infantry moved from Alexandria to Egypt
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 armour, 2 artilleries, 7 infantry, 2 marines and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries, 7 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
            3 mech_infantrys placed in Egypt
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            1 fighter moved from New South Wales to 33 Sea Zone
            1 transport moved from 46 Sea Zone to 63 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 2 armour, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            2 armour moved from Romania to Northern Italy
            2 armour moved from Germany to Western Germany
            10 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries and 5 infantry moved from Romania to Eastern Poland
            1 infantry moved from Poland to Baltic States
            3 artilleries and 18 infantry moved from Poland to Eastern Poland
            2 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Normandy Bordeaux
            6 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Iraq
            2 armour, 4 bombers and 1 tactical_bomber moved from Egypt to Iraq
            2 fighters moved from 98 Sea Zone to Iraq
            2 transports moved from 98 Sea Zone to 99 Sea Zone
            1 armour and 3 infantry moved from Greece to 99 Sea Zone
            3 infantry moved from 99 Sea Zone to Syria
            1 armour moved from 99 Sea Zone to Syria
            1 carrier moved from 98 Sea Zone to 99 Sea Zone
            9 infantry moved from Finland to Norway
    
        Combat - Germans
            Battle in Syria
            Battle in Normandy Bordeaux
                Germans attack with 5 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 5 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 5 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Syria from French, taking Normandy Bordeaux from British with 5 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Germans attack with 6 infantry
                British defend with 2 infantry
                    Germans roll dice for 6 infantry in Holland Belgium, round 2 : 1/6 hits, 1,00 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 4 infantry in Holland Belgium, round 3 : 0/4 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 4 infantry in Holland Belgium, round 4 : 1/4 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for British: 2 infantry
            Battle in Iraq
                Germans attack with 2 armour, 5 bombers, 2 fighters and 1 tactical_bomber
                British defend with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                    Germans roll dice for 2 armour, 5 bombers, 2 fighters and 1 tactical_bomber in Iraq, round 2 : 5/10 hits, 6,00 expected hits
                    British roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Iraq, round 2 : 5/9 hits, 3,50 expected hits
                    2 fighters owned by the Germans, 2 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 5 infantry owned by the British lost in Iraq
                 retreated to Iraq
                British win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -28
                Casualties for Germans: 2 armour, 2 fighters and 1 tactical_bomber
                Casualties for British: 5 infantry
    
        Non Combat Move - Germans
            5 bombers moved from Iraq to Egypt
            1 aaGun moved from Poland to Germany
            4 aaGuns moved from Poland to Eastern Poland
            1 aaGun moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            7 infantry and 2 mech_infantrys placed in Germany
            2 armour and 5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    British : 1,50
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 fighter and 1 tactical_bomber moved from Novgorod to 114 Sea Zone
            1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 fighter moved from Karelia to Baltic States
            1 artillery and 1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in 114 Sea Zone
                Russians attack with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 battleship, 1 cruiser and 1 transport
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Russians roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    1 submarine owned by the Russians, 1 cruiser owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                    Russians roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 114 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Russians, 1 battleship owned by the Germans and 1 transport owned by the Germans lost in 114 Sea Zone
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 1 cruiser, 1 fighter and 1 submarine
                Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
            Battle in Baltic States
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Karelia to Finland
            2 armour and 1 mech_infantry moved from Novgorod to Karelia
            1 fighter moved from Baltic States to Novgorod
            1 tactical_bomber moved from 114 Sea Zone to Novgorod
            2 infantry moved from Belarus to Novgorod
            1 artillery and 1 infantry moved from Belarus to Archangel
            2 aaGuns, 1 armour, 1 artillery, 17 infantry and 1 mech_infantry moved from Belarus to Bryansk
            2 aaGuns, 5 artilleries and 10 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            3 infantry moved from Volgograd to Caucasus
            3 infantry moved from Russia to Bryansk
            2 aaGuns and 16 infantry moved from Amur to Manchuria
    
        Place Units - Russians
            1 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Volgograd
            2 armour and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,2,1,5,5,1,4,6,3
            Russians collect 38 PUs (3 lost to blockades); end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Italians : -0.33
    Russians : 0.67
    

    Savegame

  • '19

    @VonAlba Super aggressive in the middle east! No clue what is going to happen in that region. Didn’t think there was any chance you would attack Iraq.

  • '17

    TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            4 fighters moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to Japan
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Japan to Korea
            1 tactical_bomber moved from Japan to Korea
            2 fighters moved from 6 Sea Zone to Japan
            1 infantry moved from Hopei to Shensi
            3 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Anhwe
            1 artillery and 3 infantry moved from Jehol to Chahar
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Szechwan
            1 armour, 4 artilleries and 7 infantry moved from Kweichow to Shensi
            2 infantry moved from Shan State to Malaya
            1 infantry moved from Burma to Shan State
            1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Yunnan to Kweichow
            3 infantry and 1 marine moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            2 fighters moved from 41 Sea Zone to Java
            1 fighter moved from 41 Sea Zone to Dutch New Guinea
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 2 submarines and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 41 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 35 Sea Zone to 45 Sea Zone
            1 battleship moved from 35 Sea Zone to 45 Sea Zone
            1 cruiser moved from 35 Sea Zone to 45 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            2 tactical_bombers moved from Yunnan to 45 Sea Zone
            2 bombers moved from Yunnan to India
            2 fighters moved from Yunnan to India
            2 tactical_bombers moved from Yunnan to Malaya
            1 tactical_bomber moved from Yunnan to 43 Sea Zone
            1 tactical_bomber moved from Yunnan to Malaya
            1 artillery moved from Kwangtung to Kwangsi
    

    Savegame

  • '17

    @ksmckay intercept from india?

  • '19

    @VonAlba No intercept

  • '17

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            4 fighters moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to Japan
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Japan to Korea
            1 tactical_bomber moved from Japan to Korea
            2 fighters moved from 6 Sea Zone to Japan
            1 infantry moved from Hopei to Shensi
            3 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Anhwe
            1 artillery and 3 infantry moved from Jehol to Chahar
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Szechwan
            1 armour, 4 artilleries and 7 infantry moved from Kweichow to Shensi
            2 infantry moved from Shan State to Malaya
            1 infantry moved from Burma to Shan State
            1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Yunnan to Kweichow
            3 infantry and 1 marine moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            2 fighters moved from 41 Sea Zone to Java
            1 fighter moved from 41 Sea Zone to Dutch New Guinea
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 2 submarines and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 41 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 35 Sea Zone to 45 Sea Zone
            1 battleship moved from 35 Sea Zone to 45 Sea Zone
            1 cruiser moved from 35 Sea Zone to 45 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            2 tactical_bombers moved from Yunnan to 45 Sea Zone
            2 bombers moved from Yunnan to India
            2 fighters moved from Yunnan to India
            2 tactical_bombers moved from Yunnan to Malaya
            1 tactical_bomber moved from Yunnan to 43 Sea Zone
            1 tactical_bomber moved from Yunnan to Malaya
            1 artillery moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 4 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in India causes 8 damage total. 
            Battle in Celebes
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 fighter, 2 infantry and 1 marine
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Dutch New Guinea, round 2 : 1/3 hits, 1,83 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Korea
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 1 armour, 4 artilleries and 8 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 4 artilleries and 8 infantry in Shensi, round 2 : 2/13 hits, 3,83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Malaya
                Japanese attack with 2 infantry and 3 tactical_bombers
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 infantry and 3 tactical_bombers in Malaya, round 2 : 3/5 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 fighter moved from Korea to 6 Sea Zone
            1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter moved from 43 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to Borneo
            3 tactical_bombers moved from Malaya to Yunnan
            1 bomber moved from India to Yunnan
            2 fighters moved from India to Yunnan
            2 fighters moved from Java to 45 Sea Zone
            1 fighter moved from Dutch New Guinea to 45 Sea Zone
            1 aaGun moved from Anhwe to Kweichow
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Chinese : 1,33
    UK_Pacific : 0,67
    AA fire in India : : 0,67
    Russians : -0,33
    Japanese : -0,17
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            2 fighters moved from 91 Sea Zone to Normandy Bordeaux
            1 marine moved from Morocco to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from 19 Sea Zone to Jehol
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Jehol
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 1 bomber, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 5 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.00 expected hits
                    Germans roll dice for 5 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Jehol from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 infantry
                Casualties for Germans: 5 infantry
            Battle in 35 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to British Guiana
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
            4 transports placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : 0.67
    Japanese : -0.33
    

    Savegame

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