@hengst This house rules forum is full of ideas. To avoid scripted games you need a varaiety ways to win or lose a game in a reasonable amount of time ,eg 8 to 12 rounds.BBR and 3G40 are rulesets that encourage you to win by achieving various victory objectives.(not just victory cities)
3G40 changes turn order,merges Anzac into UKPacific,and sticks pretty close to oob rules.BBR is more complex than oob and is real popular.Both are designed to play in 1 day and to be able to declare a winner.
The Allied Challenge: The ultimate in House Rules
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These are our standard rules. It makes for a very fun game.
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Starting tech, Germany: Rockets, Super Submarines, Jet Fighters
Japan: Super Subs -
I.C. restricted production for all I.C.'s
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Germany restricted to two tech investments per turn.
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Russian disrepair: Russian FIG’s and naval units may ont take part in the combat round on the first turn.
This format is awesome.
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Hmmm, have you considered giving Japan jet fighters instead of Germany, just to make it a little easier on Russia without unbalancing the teams?
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Hmmm, have you considered giving Japan jet fighters instead of Germany, just to make it a little easier on Russia without unbalancing the teams?
Well, one could also give the Russians Heavy Artillery technology, they attack on a 3!
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Hmmm, have you considered giving Japan jet fighters instead of Germany, just to make it a little easier on Russia without unbalancing the teams?
Japan somehow had about 100 Me-262 in underground facilities at mt. fuji? ready for action if we had invaded. I have read this in a few places… i am not sure that its mt. fuji however.
at the wars end i also read they “used” 2 of these in actions over Japan before the close of the war.





