Well they would be counters for each nation in a cup that you draw randomly. say 1 inch wooden chits with a decal on it. Icons of say a tank or Battleship if the commander effects those. If you draw a chit and don’t own that piece, you just lost that advantage that turn. The next turn you draw another chit. The used chits stay out of the jar, so the design features will balance in total for both Axis and Allies…or not. Depends on the game played…
The Allied Challenge: The ultimate in House Rules
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These are our standard rules. It makes for a very fun game.
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Starting tech, Germany: Rockets, Super Submarines, Jet Fighters
Japan: Super Subs -
I.C. restricted production for all I.C.'s
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Germany restricted to two tech investments per turn.
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Russian disrepair: Russian FIG’s and naval units may ont take part in the combat round on the first turn.
This format is awesome.
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Hmmm, have you considered giving Japan jet fighters instead of Germany, just to make it a little easier on Russia without unbalancing the teams?
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Hmmm, have you considered giving Japan jet fighters instead of Germany, just to make it a little easier on Russia without unbalancing the teams?
Well, one could also give the Russians Heavy Artillery technology, they attack on a 3!
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Hmmm, have you considered giving Japan jet fighters instead of Germany, just to make it a little easier on Russia without unbalancing the teams?
Japan somehow had about 100 Me-262 in underground facilities at mt. fuji? ready for action if we had invaded. I have read this in a few places… i am not sure that its mt. fuji however.
at the wars end i also read they “used” 2 of these in actions over Japan before the close of the war.





