@simon33 Quite the dastardly plan from zee Germans
19L BM3 ll Dawgoneit (Allies) vs max334
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 13 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 13 infantry in Suiyuyan, round 2 : 3/1 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 25 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States 1 artillery moved from Eastern United States to Central United States Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Eastern United States 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 13 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 13 infantry in Suiyuyan, round 2 : 3/1 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Yunnan 3 infantry moved from Malaya to Shan State 1 armour and 1 mech_infantry moved from India to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from Ethiopia to British Somaliland 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to British Somaliland 1 infantry moved from Suriname to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco Combat - British Battle in Morocco Battle in Shan State British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Shan State, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Morocco from Neutral_Axis, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/1 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Yunnan 1 armour owned by the British retreated to Burma Japanese win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Japanese: 2 infantry Battle in British Somaliland British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in British Somaliland, round 2 : 1/1 hits, 1.33 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 artilleries and 1 infantry moved from Ethiopia to 76 Sea Zone 2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone 2 artilleries and 1 infantry moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 tactical_bomber moved from British Somaliland to 98 Sea Zone 1 fighter moved from British Somaliland to 98 Sea Zone 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Rhodesia to Belgian Congo 1 cruiser moved from 82 Sea Zone to 71 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to French Equatorial Africa 2 fighters moved from United Kingdom to Suriname 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 aaGun moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from Yunnan to Burma 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British 1 airfield placed in Egypt 2 mech_infantrys placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : -0.67 Italians : 0.67 Americans : 0.67 Chinese : 0.33 Japanese : 1.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 artillery moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 96 Sea Zone to 92 Sea Zone 2 cruisers moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 1 battleship moved from 96 Sea Zone to 92 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 92 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 submarine and 2 transports British defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 92 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone Italians win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in Gibraltar Battle in Morocco Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Morocco Italians win, taking Gibraltar from British, taking Morocco from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 artillery moved from Libya to Tobruk 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 artillery moved from Greece to 97 Sea Zone 1 artillery and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 armour moved from Greece to Romania 1 armour moved from Yugoslavia to Poland 2 aaGuns moved from Yugoslavia to Northern Italy 1 bomber moved from 91 Sea Zone to Southern France Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : 0.33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 45 Sea Zone 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 carrier, 1 destroyer and 1 transport ANZAC roll dice for 3 fighters in 45 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 2 fighters in 45 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC roll dice for 2 fighters in 45 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport Non Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from 45 Sea Zone to Northern Territory 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 2 infantry moved from Queensland to Northern Territory 1 fighter moved from Queensland to Northern Territory Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Japanese : -0.67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 45 Sea Zone 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 carrier, 1 destroyer and 1 transport ANZAC roll dice for 3 fighters in 45 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 2 fighters in 45 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC roll dice for 2 fighters in 45 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport Non Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from 45 Sea Zone to Northern Territory 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 2 infantry moved from Queensland to Northern Territory 1 fighter moved from Queensland to Northern Territory Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50 Japanese : -0.67
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@dawgoneit That carrier in SZ45 had a ftr and tac that i edited off by mistake. I forgot to put them back in. Can we re do ANZAC2
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 artillery moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 96 Sea Zone to 92 Sea Zone 2 cruisers moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 1 battleship moved from 96 Sea Zone to 92 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 92 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 submarine and 2 transports British defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 92 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone Italians win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in Gibraltar Battle in Morocco Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Morocco Italians win, taking Gibraltar from British, taking Morocco from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 artillery moved from Libya to Tobruk 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 artillery moved from Greece to 97 Sea Zone 1 artillery and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 armour moved from Greece to Romania 1 armour moved from Yugoslavia to Poland 2 aaGuns moved from Yugoslavia to Northern Italy 1 bomber moved from 91 Sea Zone to Southern France Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33 British : 0.33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 fighter and 1 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 fighter and 1 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@max334 I pushed the rewind warp button:dizzy_face: . we’re all good now.:slightly_smiling_face:
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@dawgoneit
sorry man, I’m old and always screwen up -
@max334 I’m 55 how old are you?
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@dawgoneit
50. First few games in 1989 then like nothing for about 25 years -
so are you really 55 or is that just something you say for kicks
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@max334 yup 55, 7/19/63
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your turn
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@dawgoneit I always take a Local turn, then do something else before coming back to game to enter my real turn. I’ve screwed up to many times… lol
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 carrier and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Romania to Bessarabia 3 infantry moved from Romania to Bessarabia 4 infantry moved from Baltic States to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 tactical_bomber moved from Romania to Belarus 2 infantry moved from Baltic States to Belarus 4 infantry moved from Baltic States to Novgorod 2 armour moved from Baltic States to Novgorod 2 artilleries moved from Baltic States to Novgorod 1 tactical_bomber moved from Poland to Finland 2 infantry moved from Norway to Finland 1 bomber moved from Norway to Finland 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery moved from 127 Sea Zone to Finland 1 infantry moved from 127 Sea Zone to Finland 3 fighters and 1 tactical_bomber moved from Western Germany to Finland 1 bomber moved from Holland Belgium to Finland 1 submarine moved from 113 Sea Zone to 105 Sea Zone 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 3 armour moved from Germany to Baltic States 3 mech_infantrys moved from Germany to Baltic States 2 armour moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Finland Germans attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery and 6 infantry Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Finland, round 2 : 5/1 hits, 5.17 expected hits Russians roll dice for 1 artillery and 6 infantry in Finland, round 2 : 2/1 hits, 2.33 expected hits 5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Finland, round 3 : 5/1 hits, 4.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Finland, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 6 infantry Battle in Novgorod Germans attack with 2 armour, 2 artilleries and 4 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Novgorod, round 2 : 3/1 hits, 2.67 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 artillery and 3 infantry Russians defend with 1 armour and 1 artillery Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour and 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.83 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 artillery Battle in Eastern Poland Germans attack with 3 armour, 4 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 3 armour, 4 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 2/1 hits, 2.50 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 105 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 infantry moved from Baltic States to Poland 1 infantry moved from Baltic States to Poland 2 infantry moved from Romania to Slovakia Hungary 2 aaGuns moved from Baltic States to Novgorod 2 aaGuns moved from Poland to Eastern Poland 1 aaGun moved from Baltic States to Eastern Poland 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 127 Sea Zone to 125 Sea Zone 1 bomber moved from Finland to Western Germany 1 bomber moved from Finland to Norway 2 fighters moved from Finland to 112 Sea Zone 1 tactical_bomber moved from Finland to Baltic States 1 tactical_bomber moved from Finland to Norway 1 fighter moved from Finland to Baltic States 1 tactical_bomber moved from Belarus to Baltic States 1 artillery moved from Germany to Western Germany 2 artilleries moved from Holland Belgium to France 1 aaGun moved from Holland Belgium to Western Germany 3 artilleries moved from Germany to Poland 3 artilleries moved from Germany to Slovakia Hungary 2 infantry moved from Western Germany to Denmark 1 armour moved from Northern Italy to Southern Italy 1 infantry moved from Baltic States to Novgorod Place Units - Germans 1 carrier placed in 112 Sea Zone 1 armour, 1 artillery and 6 infantry placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : 0.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 17 infantry moved from Amur to Manchuria 3 infantry moved from Ukraine to Bessarabia 3 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Bessarabia 1 fighter moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 mech_infantry moved from Bryansk to Archangel Combat - Russians Battle in Belarus Russians attack with 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Bessarabia Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/1 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Manchuria Russians attack with 17 infantry Japanese defend with 3 infantry Russians roll dice for 17 infantry in Manchuria, round 2 : 3/1 hits, 2.83 expected hits Japanese roll dice for 3 infantry in Manchuria, round 2 : 1/0 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Japanese: 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria 2 fighters moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk 6 infantry moved from Russia to Bryansk Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Ukraine 1 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,4,1,6 Russians collect 33 PUs (3 lost to blockades); end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.50 Japanese : 0.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 artillery moved from Yunnan to Shan State 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 transport moved from 45 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from Siam to Shan State 2 bombers moved from Siam to Burma 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from Anhwe to Burma 1 carrier moved from 42 Sea Zone to 38 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Malaya Combat - Japanese Battle in Borneo Battle in Sumatra Battle in Celebes Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 fighter and 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 55 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 aaGun, 1 armour, 1 fighter and 2 infantry AA fire in Burma : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 4/1 hits, 4.33 expected hits UK_Pacific roll dice for 1 aaGun, 1 armour, 1 fighter and 2 infantry in Burma, round 2 : 2/1 hits, 1.83 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Burma Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Burma, round 3 : 3/1 hits, 3.67 expected hits UK_Pacific roll dice for 1 fighter in Burma, round 3 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Casualties for British: 1 aaGun, 1 armour, 1 fighter and 2 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 1/1 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery and 2 fighters in Shan State, round 3 : 1/1 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Jehol 1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Jehol 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 carrier moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 55 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone 1 tactical_bomber moved from Burma to Yunnan 1 bomber moved from Burma to Kwangsi 1 bomber moved from Burma to Kweichow 1 artillery moved from Kwangtung to Kwangsi 1 fighter moved from Shan State to Anhwe 3 infantry moved from Anhwe to Jehol 1 mech_infantry moved from Shantung to Kweichow 1 armour moved from Jehol to Kweichow 1 infantry moved from Hunan to Yunnan 1 artillery and 2 infantry moved from Chahar to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol 1 tactical_bomber moved from Malaya to Yunnan Place Units - Japanese 3 mech_infantrys placed in Shantung 2 artilleries and 2 infantry placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Burma : : 0.50 Americans : -0.33 ANZAC : -0.67 UK_Pacific : 2.17 Japanese : -3.17