@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 2 aaGuns, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 armour moved from Eastern Poland to Ukraine
        1 mech_infantry moved from Romania to Ukraine
        2 marines moved from Egypt to 98 Sea Zone
        1 transport moved from 98 Sea Zone to 96 Sea Zone
        1 infantry moved from Malta to 96 Sea Zone
        1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
        1 artillery moved from Tunisia to 94 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
        1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
        1 battleship, 2 cruisers and 2 marines moved from 98 Sea Zone to 92 Sea Zone
        2 marines moved from 92 Sea Zone to Gibraltar
        2 fighters moved from Egypt to 92 Sea Zone
        1 bomber moved from Egypt to Gibraltar
        1 destroyer and 1 submarine moved from 98 Sea Zone to 76 Sea Zone
Scramble 3 UK fighters in Gibraltar? Italy attacking sz with BB, 2 cruisers, 2 fighters & 1 TT. Attacking Gibraltar with 2 marines, infantry, artillery & bomber & bombardment.
@FMErwinRommel please put on hold, reconsidering my move. Need to confirm rules.
Okay, continue as posted.  Scramble?
I was checking rules and battle calc from those rules.
@FMErwinRommel 1 fighter to scramble please, that should stop the bombards and put the odds slightly in my favour…wasn’t expecting that tbh!
I can’t believe the lopsided loss in the critical battle and no losses in the other battles. I went 1-6 and you rolled 4-4. Average dice would have given each of us 2 hits, leaving me with 4 units power of 8 vs your 2 units power of 8. Odds were in my favor, not yours.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 2 aaGuns, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 armour moved from Eastern Poland to Ukraine
        1 mech_infantry moved from Romania to Ukraine
        2 marines moved from Egypt to 98 Sea Zone
        1 transport moved from 98 Sea Zone to 96 Sea Zone
        1 infantry moved from Malta to 96 Sea Zone
        1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
        1 artillery moved from Tunisia to 94 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
        1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
        1 battleship, 2 cruisers and 2 marines moved from 98 Sea Zone to 92 Sea Zone
        2 marines moved from 92 Sea Zone to Gibraltar
        2 fighters moved from Egypt to 92 Sea Zone
        1 bomber moved from Egypt to Gibraltar
        1 destroyer and 1 submarine moved from 98 Sea Zone to 76 Sea Zone
    Combat - Italians
        British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
        British scrambles to create a battle in territory 92 Sea Zone
        Battle in 92 Sea Zone
            Germans loiter and taunt; Italians attack with 1 battleship, 2 cruisers, 2 fighters and 1 transport
            British defend with 1 fighter
                Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                British roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
            Units damaged: 1 battleship owned by the Italians
                1 fighter owned by the British lost in 92 Sea Zone
            Italians win with 1 battleship, 2 cruisers, 2 fighters and 1 transport remaining. Battle score for attacker is 10
            Casualties for British: 1 fighter
        Battle in Gibraltar
            Italians attack with 1 artillery, 1 bomber, 1 infantry and 2 marines
            British defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
                Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 marines in Gibraltar, round 2 : 1/5 hits, 2.00 expected hits
                British roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 4/4 hits, 2.00 expected hits
                2 marines owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
            British win with 1 artillery and 2 fighters remaining. Battle score for attacker is -14
            Casualties for Italians: 1 artillery, 1 infantry and 2 marines
            Casualties for British: 1 infantry
            1 bomber owned by the Italians retreated
        Battle in 76 Sea Zone
            Italians attack with 1 destroyer and 1 submarine
            British defend with 1 destroyer
                Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 76 Sea Zone
            Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in Ukraine
            Italians attack with 1 armour and 1 mech_infantry
            Russians defend with 1 factory_minor and 1 infantry
                Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Ukraine
            Italians win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Italians
        1 infantry moved from Trans-Jordan to Egypt
        1 infantry moved from Syria to Trans-Jordan
        1 infantry moved from Crete to 99 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
        1 infantry moved from 98 Sea Zone to Egypt
        1 mech_infantry moved from Romania to Eastern Poland
        1 armour moved from Greece to Romania
        1 artillery moved from Greece to Albania
        1 marine moved from Northern Italy to Southern Italy
        1 artillery and 1 infantry moved from Northern Italy to Southern Italy
        2 fighters moved from 92 Sea Zone to Algeria
        1 bomber moved from Gibraltar to Algeria
    Place Units - Italians
        2 aaGuns and 1 fighter placed in Egypt
        1 fighter and 2 infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 21 PUs; end with 22 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 2.00
Russians : -0.33
This will make it harder and more costly for Germany to sink the allied fleet. The attack on Gib made Egypt weaker. UK will have a big force against Egypt on T5. It will be tough for Italy to hold on to it.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery moved from New South Wales to 62 Sea Zone
        1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        2 fighters moved from Queensland to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery moved from New South Wales to 62 Sea Zone
        1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        2 fighters moved from Queensland to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    Combat - ANZAC
        Battle in 42 Sea Zone
            ANZAC attack with 1 destroyer, 2 fighters and 1 transport
            Japanese defend with 1 cruiser
                ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the Japanese lost in 42 Sea Zone
            ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12
            Casualties for Japanese: 1 cruiser
        Battle in Java
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 marine
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Java
                ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 marine in Java, round 5 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the ANZAC lost in Java
            Japanese win with 1 marine remaining. Battle score for attacker is -7
            Casualties for ANZAC: 1 artillery and 1 infantry
    Non Combat Move - ANZAC
        2 fighters moved from 42 Sea Zone to Northern Territory
        1 aaGun moved from Queensland to Northern Territory
        1 artillery and 1 infantry moved from Queensland to Northern Territory
        1 artillery and 1 infantry moved from Queensland to Northern Territory
    Place Units - ANZAC
        1 fighter placed in Queensland
        1 submarine and 1 transport placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery moved from New South Wales to 62 Sea Zone
        1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        2 fighters moved from Queensland to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    Combat - ANZAC
        Battle in 42 Sea Zone
            ANZAC attack with 1 destroyer, 2 fighters and 1 transport
            Japanese defend with 1 cruiser
                ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the Japanese lost in 42 Sea Zone
            ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12
            Casualties for Japanese: 1 cruiser
        Battle in Java
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 marine
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Java
                ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 marine in Java, round 5 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the ANZAC lost in Java
            Japanese win with 1 marine remaining. Battle score for attacker is -7
            Casualties for ANZAC: 1 artillery and 1 infantry
    Non Combat Move - ANZAC
        2 fighters moved from 42 Sea Zone to Northern Territory
        1 aaGun moved from Queensland to Northern Territory
        1 artillery and 1 infantry moved from Queensland to Northern Territory
        1 artillery and 1 infantry moved from Queensland to Northern Territory
    Place Units - ANZAC
        1 fighter placed in Queensland
        1 submarine and 1 transport placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.17
@FMErwinRommel the rolls came back to your favour in Java…swings and roundabouts it seems!
Good thing, as it cost me a cruiser (which didn’t take anything down with it) and the marine is expensive. But I’ll get 9 cash without risking another tt for one more turn.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        5 bombers moved from Western Germany to 91 Sea Zone
        3 fighters moved from Algeria to 91 Sea Zone
        1 submarine moved from 95 Sea Zone to 91 Sea Zone
        3 submarines moved from 92 Sea Zone to 91 Sea Zone
        1 submarine moved from 110 Sea Zone to 91 Sea Zone
        1 infantry and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
        1 artillery and 1 infantry moved from Belarus to Bryansk
        1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
        1 fighter moved from Eastern Poland to Western Ukraine
        1 tactical_bomber moved from Eastern Poland to Western Ukraine
Scramble up to 3 fighters in Gibraltar?
Attacking allied fleet in sz91 with 5 bombers, 3 fighters & 5 subs. Need OOL by country. I can roll first if you want.
@FMErwinRommel bb 1st hit, 2x cv hit, us dd, uk dd, us cruiser, uk cruiser, bb 2nd hit, us fighters, uk fighters. any surving fighters to land in gibraltar.
Come on the Allies!!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        5 bombers moved from Western Germany to 91 Sea Zone
        3 fighters moved from Algeria to 91 Sea Zone
        1 submarine moved from 95 Sea Zone to 91 Sea Zone
        3 submarines moved from 92 Sea Zone to 91 Sea Zone
        1 submarine moved from 110 Sea Zone to 91 Sea Zone
        1 infantry and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
        1 artillery and 1 infantry moved from Belarus to Bryansk
        1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
        1 fighter moved from Eastern Poland to Western Ukraine
        1 tactical_bomber moved from Eastern Poland to Western Ukraine
    Combat - Germans
        Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
        Battle in 91 Sea Zone
            Germans attack with 5 bombers, 3 fighters and 5 submarines
            British defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
                Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
            Units damaged: 1 battleship owned by the Americans
                Germans roll dice for 5 bombers and 3 fighters in 91 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
                Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 4 transports in 91 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits
                1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 5 submarines owned by the Germans, 1 cruiser owned by the British, 2 fighters owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
                Germans roll dice for 5 bombers and 1 fighter in 91 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
                Americans roll dice for 1 battleship, 4 fighters and 4 transports in 91 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
                2 bombers owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the Americans, 1 fighter owned by the British and 1 battleship owned by the Americans lost in 91 Sea Zone
                Germans roll dice for 3 bombers in 91 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                Americans roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                1 bomber owned by the Germans, 1 transport owned by the Americans and 1 fighter owned by the British lost in 91 Sea Zone
                1 transport owned by the British and 2 transports owned by the Americans lost in 91 Sea Zone
            Germans win with 2 bombers remaining. Battle score for attacker is 48
            Casualties for Germans: 3 bombers, 3 fighters and 5 submarines
            Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
            Casualties for British: 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        Battle in Bryansk
            Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            Russians defend with 2 infantry
                Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.83 expected hits
                Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Bryansk
                Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits, 1.83 expected hits
                Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
            Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 2 infantry
            Casualties for Germans: 1 infantry
        Battle in Western Ukraine
            Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 3/4 hits, 1.83 expected hits
                Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Western Ukraine
            Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
        Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
        Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
        1 infantry moved from Northern Italy to Southern France
              Germans take Southern France from Neutral_Axis
        2 bombers moved from 91 Sea Zone to Southern France
        1 mech_infantry moved from 98 Sea Zone to Egypt
        1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
        3 artilleries and 8 infantry moved from Novgorod to Belarus
        1 aaGun moved from Belarus to Novgorod
        1 aaGun moved from Eastern Poland to Belarus
        1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
        1 artillery moved from Germany to Poland
        1 fighter and 2 tactical_bombers moved from Western Ukraine to Greece
        1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
        1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
        1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
        1 destroyer moved from 125 Sea Zone to 112 Sea Zone
    Place Units - Germans
        3 artilleries placed in Novgorod
        4 mech_infantrys placed in Germany
        2 fighters placed in Western Germany
        2 infantry placed in Germany
        1 submarine placed in 105 Sea Zone
        Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
        Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    Turn Complete - Germans
        Germans collect 52 PUs; end with 52 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : 1.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 infantry moved from Russia to Bryansk
        1 fighter and 1 tactical_bomber moved from Russia to Bryansk
        1 fighter and 1 tactical_bomber moved from Russia to Bryansk
    Combat - Russians
        Battle in Bryansk
            Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
            Germans defend with 1 artillery
                Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 4/6 hits, 2.67 expected hits
                Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Germans lost in Bryansk
            Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
            Casualties for Germans: 1 artillery
    Non Combat Move - Russians
        1 infantry moved from Tambov to Rostov
        2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
        2 infantry moved from Tambov to Rostov
        1 infantry moved from Smolensk to Russia
        2 tactical_bombers moved from Bryansk to Russia
        2 fighters moved from Bryansk to Russia
    Place Units - Russians
        2 armour, 2 artilleries and 6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 27 PUs; end with 27 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.33
I achieved my goal of destroying the Atlantic allied fleet, but the cost was so great, that it might be a pyrrhic victory, after 2 bad dice battles. P.U. +48 should have been around 100. If Italy had just rolled average and killed the UK fighters, and if Germany had just rolled average, battle calc had all 5 bombers and 2 fighters survive, rather than just 2 bombers and no fighters. That would have been a major event change. As it is, Germany can’t rebuild its bomber force & match Russian troop builds. Russia doesn’t need allied help.
@FMErwinRommel Yeah I’ll have over 100 russians in moscow in 2 turns… enough to start fighting back, especially as you have lost a lot of high hitting units. Should be interesting!