@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
Got everything that I wanted except F.I.C. China is completely conquered, wiped off the map. Rus & India could take some of it back, but the fighter is permanently gone. How could you let the flying tigers down? I was afraid that the Indian army & air would join up with the Chinese in Yunnan and deny me the Burma Rd. I was pleasantly surprised that you retreated instead. Axis have narrowed the income gap.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 bombers moved from Hawaiian Islands to 33 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
1 bomber moved from Union of South Africa to French Equatorial Africa
2 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Siam to Malaya
1 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from India to Malaya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 bombers moved from Hawaiian Islands to 33 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/6 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 33 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 bombers moved from 33 Sea Zone to Queensland
1 fighter moved from 16 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 2 mech_infantrys moved from 54 Sea Zone to Queensland
3 infantry moved from 54 Sea Zone to Queensland
2 bombers moved from Eastern United States to Hawaiian Islands
1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 bombers placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour and 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
1 bomber moved from Union of South Africa to French Equatorial Africa
2 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Siam to Malaya
1 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from India to Malaya
Combat - British
Battle in French Madagascar
Battle in French Equatorial Africa
British attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Madagascar from Neutral_Axis, taking French Equatorial Africa from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 2 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
3 aaGuns, 1 artillery, 13 infantry and 6 mech_infantrys moved from India to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 infantry moved from French Indo China to Shan State
1 bomber moved from French Equatorial Africa to Union of South Africa
2 armour, 3 fighters and 2 mech_infantrys moved from Persia to Iraq
1 fighter moved from Tanganyika Territory to Iraq
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
Place Units - British
1 airfield placed in Gibraltar
1 armour, 1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.83
Italians : -0.33
Americans : -1.83
Neutral_Axis : -0.33
Japanese : 0.17
@FMErwinRommel Its looking a bit grim…but japanese strategic movement curtailed with the loss of 3 transports…US engaged now…and with germany distracted in the med, pressure is less on the russians. Just need to find a way to eject those italians!
I put more into Atlantic defense via subs than normal, but they are cheap and need them to take hits instead of expensive bombers. But keeping bombers against U.S. prevents critical task of bombing Moscow. I won’t get to Moscow before the large Siberian army does. I could make a bold move against U.S./U.K., but U.S. can rebuild and Russia might become too strong. Tough choices.
I waited longer than normal to build a second I.C. in China. That, combined with needing to garrison 11 more terr than in G40, is a strain on Japan. When I can afford it, I build tanks more than mech, in order to free up planes for the Pacific.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 aaGuns, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 marines moved from Egypt to 98 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship, 2 cruisers and 2 marines moved from 98 Sea Zone to 92 Sea Zone
2 marines moved from 92 Sea Zone to Gibraltar
2 fighters moved from Egypt to 92 Sea Zone
1 bomber moved from Egypt to Gibraltar
1 destroyer and 1 submarine moved from 98 Sea Zone to 76 Sea Zone
Scramble 3 UK fighters in Gibraltar? Italy attacking sz with BB, 2 cruisers, 2 fighters & 1 TT. Attacking Gibraltar with 2 marines, infantry, artillery & bomber & bombardment.
@FMErwinRommel please put on hold, reconsidering my move. Need to confirm rules.
Okay, continue as posted. Scramble?
I was checking rules and battle calc from those rules.
@FMErwinRommel 1 fighter to scramble please, that should stop the bombards and put the odds slightly in my favour…wasn’t expecting that tbh!
I can’t believe the lopsided loss in the critical battle and no losses in the other battles. I went 1-6 and you rolled 4-4. Average dice would have given each of us 2 hits, leaving me with 4 units power of 8 vs your 2 units power of 8. Odds were in my favor, not yours.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 aaGuns, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 marines moved from Egypt to 98 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship, 2 cruisers and 2 marines moved from 98 Sea Zone to 92 Sea Zone
2 marines moved from 92 Sea Zone to Gibraltar
2 fighters moved from Egypt to 92 Sea Zone
1 bomber moved from Egypt to Gibraltar
1 destroyer and 1 submarine moved from 98 Sea Zone to 76 Sea Zone
Combat - Italians
British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
British scrambles to create a battle in territory 92 Sea Zone
Battle in 92 Sea Zone
Germans loiter and taunt; Italians attack with 1 battleship, 2 cruisers, 2 fighters and 1 transport
British defend with 1 fighter
Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Italians
1 fighter owned by the British lost in 92 Sea Zone
Italians win with 1 battleship, 2 cruisers, 2 fighters and 1 transport remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber, 1 infantry and 2 marines
British defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 marines in Gibraltar, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 4/4 hits, 2.00 expected hits
2 marines owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
British win with 1 artillery and 2 fighters remaining. Battle score for attacker is -14
Casualties for Italians: 1 artillery, 1 infantry and 2 marines
Casualties for British: 1 infantry
1 bomber owned by the Italians retreated
Battle in 76 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 76 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Crete to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Greece to Romania
1 artillery moved from Greece to Albania
1 marine moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
2 fighters moved from 92 Sea Zone to Algeria
1 bomber moved from Gibraltar to Algeria
Place Units - Italians
2 aaGuns and 1 fighter placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 2.00
Russians : -0.33
This will make it harder and more costly for Germany to sink the allied fleet. The attack on Gib made Egypt weaker. UK will have a big force against Egypt on T5. It will be tough for Italy to hold on to it.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 cruiser
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Java, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 marine remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 cruiser
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Java, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 marine remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.17
@FMErwinRommel the rolls came back to your favour in Java…swings and roundabouts it seems!
Good thing, as it cost me a cruiser (which didn’t take anything down with it) and the marine is expensive. But I’ll get 9 cash without risking another tt for one more turn.