@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 armour and 1 infantry moved from Queensland to 54 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
        1 armour and 1 infantry moved from 44 Sea Zone to Celebes
        1 fighter moved from Queensland to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 armour and 1 infantry moved from Queensland to 54 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
        1 armour and 1 infantry moved from 44 Sea Zone to Celebes
        1 fighter moved from Queensland to 44 Sea Zone
    Combat - ANZAC
        Battle in 44 Sea Zone
            ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Japanese lost in 44 Sea Zone
            ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
        Battle in Celebes
            ANZAC attack with 1 armour and 1 infantry
            Japanese defend with 1 artillery
                ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Celebes
            ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - ANZAC
        1 fighter moved from 44 Sea Zone to 35 Sea Zone
        1 destroyer moved from 54 Sea Zone to 35 Sea Zone
        1 fighter moved from Persia to Russia
    Place Units - ANZAC
        1 destroyer and 2 transports placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 17 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 armour and 1 infantry moved from Queensland to 54 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
        1 armour and 1 infantry moved from 44 Sea Zone to Celebes
        1 fighter moved from Queensland to 44 Sea Zone
    Combat - ANZAC
        Battle in 44 Sea Zone
            ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Japanese lost in 44 Sea Zone
            ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
        Battle in Celebes
            ANZAC attack with 1 armour and 1 infantry
            Japanese defend with 1 artillery
                ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Celebes
            ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - ANZAC
        1 fighter moved from 44 Sea Zone to 35 Sea Zone
        1 destroyer moved from 54 Sea Zone to 35 Sea Zone
        1 fighter moved from Persia to Russia
    Place Units - ANZAC
        1 destroyer and 2 transports placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 17 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.50
@wizmark It’s just how the kami action is activated, by the allies attacking in a kami zone. The programmers didn’t make provision for your situation. Even though they probably would agree that the kami option shouldn’t occur, they can’t program every unusual situation into every event.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 4 armour, 1 bomber and 5 fighters; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 submarine moved from 112 Sea Zone to 124 Sea Zone
        1 submarine moved from 93 Sea Zone to 91 Sea Zone
        2 bombers and 2 fighters moved from Novgorod to Russia
        1 bomber moved from Egypt to Iraq
        1 bomber moved from Egypt to Persia
        1 bomber moved from Egypt to Tambov
        3 bombers moved from Egypt to Russia
        1 artillery and 1 infantry moved from Bryansk to Tambov
        1 infantry moved from Belarus to Smolensk
Strat bombing Russia with 5 bombers & 2 fighter escorts. Intercept with 1 Russ, 3 UK & 1 ANZ fighters? If so, need OOL.
@FMErwinRommel no intercept thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 4 armour, 1 bomber and 5 fighters; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 submarine moved from 112 Sea Zone to 124 Sea Zone
        1 submarine moved from 93 Sea Zone to 91 Sea Zone
        2 bombers and 2 fighters moved from Novgorod to Russia
        1 bomber moved from Egypt to Iraq
        1 bomber moved from Egypt to Persia
        1 bomber moved from Egypt to Tambov
        3 bombers moved from Egypt to Russia
        1 artillery and 1 infantry moved from Bryansk to Tambov
        1 infantry moved from Belarus to Smolensk
    Combat - Germans
        Air Battle in Russia
            Germans attacks with 7 units heading to Russia
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Persia
                AA fire in Persia : 0/1 hits, 0.17 expected hits
            Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
            Bombing raid in Persia causes 3 damage total. 
        Strategic bombing raid in Iraq
                AA fire in Iraq : 0/1 hits, 0.17 expected hits
            Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
            Bombing raid in Iraq causes 5 damage total. 
        Strategic bombing raid in Russia
                AA fire in Russia : 0/4 hits, 0.67 expected hits
                AA fire in Russia : 0/1 hits, 0.17 expected hits
            Bombing raid in Russia rolls: 5,4,5,4 and causes: 15 damage to unit: factory_major
            Bombing raid in Russia rolls: 8 and causes: 6 damage to unit: airfield
            Bombing raid in Russia causes 21 damage total.  Damaged units is as follows: factory_major = 15, airfield = 6
        Battle in 124 Sea Zone
            Germans attack with 1 submarine
            Americans defend with 1 destroyer
                Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 124 Sea Zone
            Germans win with 1 submarine remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in 91 Sea Zone
            Germans attack with 1 submarine
            Americans defend with 1 destroyer
                Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
            Americans win with no units remaining. Battle score for attacker is 2
            Casualties for Germans: 1 submarine
            Casualties for Americans: 1 destroyer
        Battle in Tambov
            Germans attack with 1 artillery, 1 bomber and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
            Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Cleaning up after air battles
    Non Combat Move - Germans
        1 bomber moved from Persia to Bryansk
        1 bomber moved from Iraq to Bryansk
        2 fighters moved from Russia to Bryansk
        1 aaGun and 4 artilleries moved from Belarus to Bryansk
        1 submarine moved from 93 Sea Zone to 87 Sea Zone
        2 fighters moved from Malta to Egypt
        1 fighter moved from Malta to Greece
        1 artillery moved from Bulgaria to Greece
        2 mech_infantrys moved from Yugoslavia to Greece
        3 artilleries and 4 infantry moved from Northern Italy to France
        2 infantry moved from Northern Italy to Western Germany
        1 fighter moved from Malta to Northern Italy
        1 fighter moved from Western Germany to Northern Italy
        1 fighter moved from Western Germany to France
        1 fighter moved from Western Germany to Egypt
        2 bombers moved from Russia to Novgorod
        3 bombers moved from Russia to Bryansk
        1 bomber moved from Tambov to Bryansk
    Place Units - Germans
        2 armour and 1 fighter placed in Novgorod
        2 armour and 1 fighter placed in Volgograd
        1 bomber and 3 fighters placed in Western Germany
    Turn Complete - Germans
        Germans collect 58 PUs; end with 58 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83
Germans : 1.67
AA fire in Persia : : -0.17
Americans : 0.00
AA fire in Iraq : : -0.17
Russians : 0.67
Successful bombings everywhere. Russ has max damage. Yes, Germany has far too many bombers, and now enough fighters to intercept your bombers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Russians
        Russians buy nothing; Remaining resources: 15 PUs; 
    Combat Move - Russians
        1 armour moved from Russia to Samara
              Russians take Samara from Italians
        1 armour moved from Samara to Russia
    Combat - Russians
    Non Combat Move - Russians
    Turn Complete - Russians
        Russians collect 9 PUs; end with 24 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Japanese
        Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 armour and 1 mech_infantry moved from Yenisey to Kansu
              Japanese take Timguska from Russians
              Japanese take Kansu from Chinese
        3 carriers, 5 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
        1 bomber and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
Need OOL in Phil Sea. ANZ didn’t fully support U.S. fleet. I have 100% odds of win.
@FMErwinRommel sub, Carrier x 3, bb, dd, carrier x 3, anzac dd, dd, tac, anzac fighter, US fighters, BB
@FMErwinRommel Going to be messy!
Forgot to have fighter in Japan sink U.S. sub off Iwo Jima. Will edit that sinking.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Japanese
        Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 armour and 1 mech_infantry moved from Yenisey to Kansu
              Japanese take Timguska from Russians
              Japanese take Kansu from Chinese
        3 carriers, 5 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
        1 bomber and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
    Combat - Japanese
        Battle in 35 Sea Zone
            Japanese attack with 1 bomber, 3 carriers, 5 destroyers, 5 fighters, 6 submarines and 4 tactical_bombers
            Americans defend with 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 destroyer and 1 fighter
                Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Japanese roll dice for 1 bomber, 3 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 5/15 hits, 7.50 expected hits
            Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 1 battleship, 3 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits
                1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 4 submarines owned by the Japanese lost in 35 Sea Zone
                Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 bomber, 2 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 9/15 hits, 7.50 expected hits
                Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 5/12 hits, 6.17 expected hits
                2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 35 Sea Zone
                Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                1 battleship owned by the Americans lost in 35 Sea Zone
                Japanese roll dice for 1 bomber, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 4/11 hits, 5.50 expected hits
                2 transports owned by the Americans lost in 35 Sea Zone
            Japanese win with 1 bomber, 2 carriers, 3 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 89
            Casualties for Japanese: 1 carrier, 2 destroyers, 5 submarines and 2 tactical_bombers
            Casualties for Americans: 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
            Casualties for ANZAC: 1 destroyer and 1 fighter
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport
        EDIT: Turning off Edit Mode
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
        1 tactical_bomber moved from 35 Sea Zone to Kwangsi
        1 bomber moved from 35 Sea Zone to Kwangsi
        2 artilleries moved from Kwangtung to Kwangsi
        1 armour moved from Kiangsu to Hopei
        2 armour moved from Kiangsu to Kwangsi
        3 infantry moved from Shantung to Anhwe
        2 infantry moved from Siberia to Amur
        1 infantry moved from Anhwe to Hunan
        1 mech_infantry moved from Hunan to Hopei
    Place Units - Japanese
        1 carrier, 1 destroyer and 1 transport placed in 20 Sea Zone
        1 destroyer and 1 transport placed in 19 Sea Zone
        1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
        1 infantry placed in Shantung
    Turn Complete - Japanese
        Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : -1.83
Japanese : -1.50
First round was terrible, I rolled 6 hits instead of 9-1/2 and you rolled average. But on second round, I made up for it and hit everything except damaged BB; while you rolled 1 below average. Somehow, I overlooked taking 1 sub as a hit, but it worked out okay, since it sank your damaged BB without chance for counter-fire. TUV of 89 was slightly better than bat calc predicted. U.S. and ANZ can. I built a CV next to the battle SZ, so I could fly in 2 planes from Japan and land there. Japan lost income, but doesn’t need expensive build next turn; and is in position to slowly push back the Allies.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Americans
        Americans buy 1 battleship, 3 bombers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
        3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
        1 destroyer moved from 101 Sea Zone to 87 Sea Zone
        1 bomber moved from Gibraltar to 87 Sea Zone
        2 bombers moved from Gibraltar to 87 Sea Zone
        2 submarines moved from 45 Sea Zone to 35 Sea Zone
        1 submarine moved from 22 Sea Zone to 35 Sea Zone
        5 bombers moved from Queensland to 35 Sea Zone
        1 fighter moved from Queensland to 35 Sea Zone
        1 artillery moved from 110 Sea Zone to Holland Belgium
        1 infantry moved from 110 Sea Zone to Holland Belgium
        4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
        2 bombers moved from Russia to Kansu
        4 bombers moved from Trans-Jordan to Caucasus
@FMErwinRommel Am very sorry, but made a mess of the battle in the phillipines…basically forgot that you didn’t own the islands and that yr planes couldn’t land there, so damaged both yr carriers which lost yr planes after the battle. Have edited it to show losses of all destroyers and a fighter instead
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Americans
        Americans buy 1 battleship, 3 bombers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
        3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
        1 destroyer moved from 101 Sea Zone to 87 Sea Zone
        1 bomber moved from Gibraltar to 87 Sea Zone
        2 bombers moved from Gibraltar to 87 Sea Zone
        2 submarines moved from 45 Sea Zone to 35 Sea Zone
        1 submarine moved from 22 Sea Zone to 35 Sea Zone
        5 bombers moved from Queensland to 35 Sea Zone
        1 fighter moved from Queensland to 35 Sea Zone
        1 artillery moved from 110 Sea Zone to Holland Belgium
        1 infantry moved from 110 Sea Zone to Holland Belgium
        4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
        2 bombers moved from Russia to Kansu
        4 bombers moved from Trans-Jordan to Caucasus
    Combat - Americans
        Battle in Normandy Bordeaux
        Battle in Holland Belgium
        Battle in 87 Sea Zone
            Americans attack with 3 bombers and 1 destroyer
            Germans defend with 1 submarine
                Americans roll dice for 3 bombers and 1 destroyer in 87 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 87 Sea Zone
            Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in Kansu
            Americans attack with 2 bombers
            Japanese defend with 1 armour and 1 mech_infantry
                Americans roll dice for 2 bombers in Kansu, round 2 : 2/2 hits, 1.33 expected hits
                Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0.83 expected hits
                1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kansu
            Japanese win with no units remaining. Battle score for attacker is -14
            Casualties for Americans: 2 bombers
            Casualties for Japanese: 1 armour and 1 mech_infantry
        Battle in Caucasus
            Americans attack with 4 bombers
            Italians defend with 1 artillery
                Americans roll dice for 4 bombers in Caucasus, round 2 : 4/4 hits, 2.67 expected hits
                Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Italians lost in Caucasus
            Americans win with 4 bombers remaining. Battle score for attacker is 4
            Casualties for Italians: 1 artillery
        Battle in 35 Sea Zone
            Americans attack with 5 bombers, 1 fighter and 3 submarines
            Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 submarine
                Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                Americans roll dice for 5 bombers and 1 fighter in 35 Sea Zone, round 2 : 2/6 hits, 3.83 expected hits
            Units damaged: 2 carriers owned by the Japanese
                Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
                3 submarines owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 35 Sea Zone
            1 submarine owned by the Japanese Submerged
                Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 3 : 4/9 hits, 4.33 expected hits
                2 destroyers owned by the Japanese and 3 bombers owned by the Americans lost in 35 Sea Zone
            Japanese win with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -72
            Casualties for Americans: 5 bombers, 1 fighter and 3 submarines
            Casualties for Japanese: 2 destroyers
            4 fighters owned by the Japanese could not land and were killed
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0, carrier = 0
        EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 fighters
        EDIT: Turning off Edit Mode
        1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 103 Sea Zone to 91 Sea Zone
        2 carriers moved from 103 Sea Zone to 110 Sea Zone
        1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 108 Sea Zone to 110 Sea Zone
        6 fighters moved from Scotland to 110 Sea Zone
        4 bombers moved from Caucasus to Trans-Jordan
        3 bombers moved from 87 Sea Zone to Gibraltar
    Place Units - Americans
        3 bombers placed in Western United States
        1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
        1 destroyer placed in 101 Sea Zone
        Americans undo move 2.
        1 destroyer placed in 101 Sea Zone
        1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1,6,2,6,5,3,1
        Americans collect 66 PUs (2 lost to blockades); end with 66 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -0.17
Italians : -0.33
Americans : -1.17
Japanese : 2.33