Setting up.
19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Kansu Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : -0.33
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TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - British 1 mech_infantry moved from Persia to Caucasus Russians take Caucasus from Italians 1 mech_infantry moved from Yunnan to Sikang 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Shensi 1 fighter moved from Yunnan to Shensi
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 battleship, 3 bombers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 bomber moved from Gibraltar to 87 Sea Zone 2 bombers moved from Gibraltar to 87 Sea Zone 2 submarines moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 5 bombers moved from Queensland to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Russia to Kansu 4 bombers moved from Trans-Jordan to Caucasus Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 87 Sea Zone Americans attack with 3 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 3 bombers and 1 destroyer in 87 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 87 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kansu Americans attack with 2 bombers Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 2 bombers in Kansu, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kansu Japanese win with no units remaining. Battle score for attacker is -14 Casualties for Americans: 2 bombers Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Caucasus Americans attack with 4 bombers Italians defend with 1 artillery Americans roll dice for 4 bombers in Caucasus, round 2 : 4/4 hits, 2.67 expected hits Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Caucasus Americans win with 4 bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 35 Sea Zone Americans attack with 5 bombers, 1 fighter and 3 submarines Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 5 bombers and 1 fighter in 35 Sea Zone, round 2 : 2/6 hits, 3.83 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits 3 submarines owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 35 Sea Zone 1 submarine owned by the Japanese Submerged Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 3 : 4/9 hits, 4.33 expected hits 2 destroyers owned by the Japanese and 3 bombers owned by the Americans lost in 35 Sea Zone Japanese win with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -72 Casualties for Americans: 5 bombers, 1 fighter and 3 submarines Casualties for Japanese: 2 destroyers 4 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0, carrier = 0 EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 fighters EDIT: Turning off Edit Mode 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 103 Sea Zone to 91 Sea Zone 2 carriers moved from 103 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 108 Sea Zone to 110 Sea Zone 6 fighters moved from Scotland to 110 Sea Zone 4 bombers moved from Caucasus to Trans-Jordan 3 bombers moved from 87 Sea Zone to Gibraltar Place Units - Americans 3 bombers placed in Western United States 1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 2. 1 destroyer placed in 101 Sea Zone 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1,6,2,6,5,3,1 Americans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Kansu Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British repair damage of 3x factory_minor, 3x factory_minor; Remaining resources: 30 PUs; Turning on Edit Mode EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 0 EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 2 EDIT: Turning off Edit Mode British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Persia to Caucasus Russians take Caucasus from Italians 1 mech_infantry moved from Yunnan to Sikang 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Shensi 1 fighter moved from Yunnan to Shensi Combat - British Battle in Sikang British attack with 1 artillery and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Shensi British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Shensi to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 2 infantry moved from India to Burma 1 infantry moved from Persia to Iraq 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to 80 Sea Zone 1 fighter moved from Union of South Africa to 80 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 artillery and 2 infantry placed in Iraq 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,5,5,2,6,3,6,2,3 British collect 33 PUs (2 lost to blockades); end with 33 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17 Italians : -0.33 British : 1.67 Americans : -1.17 Chinese : -1.33 Japanese : 2.17
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 battleship, 3 bombers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 bomber moved from Gibraltar to 87 Sea Zone 2 bombers moved from Gibraltar to 87 Sea Zone 2 submarines moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 5 bombers moved from Queensland to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Russia to Kansu 4 bombers moved from Trans-Jordan to Caucasus Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 87 Sea Zone Americans attack with 3 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 3 bombers and 1 destroyer in 87 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 87 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kansu Americans attack with 2 bombers Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 2 bombers in Kansu, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kansu Japanese win with no units remaining. Battle score for attacker is -14 Casualties for Americans: 2 bombers Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Caucasus Americans attack with 4 bombers Italians defend with 1 artillery Americans roll dice for 4 bombers in Caucasus, round 2 : 4/4 hits, 2.67 expected hits Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Caucasus Americans win with 4 bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 35 Sea Zone Americans attack with 5 bombers, 1 fighter and 3 submarines Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 5 bombers and 1 fighter in 35 Sea Zone, round 2 : 2/6 hits, 3.83 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits 3 submarines owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 35 Sea Zone 1 submarine owned by the Japanese Submerged Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 3 : 4/9 hits, 4.33 expected hits 2 destroyers owned by the Japanese and 3 bombers owned by the Americans lost in 35 Sea Zone Japanese win with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -72 Casualties for Americans: 5 bombers, 1 fighter and 3 submarines Casualties for Japanese: 2 destroyers 4 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0, carrier = 0 EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 fighters EDIT: Turning off Edit Mode 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 103 Sea Zone to 91 Sea Zone 2 carriers moved from 103 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 108 Sea Zone to 110 Sea Zone 6 fighters moved from Scotland to 110 Sea Zone 4 bombers moved from Caucasus to Trans-Jordan 3 bombers moved from 87 Sea Zone to Gibraltar Place Units - Americans 3 bombers placed in Western United States 1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 2. 1 destroyer placed in 101 Sea Zone 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1,6,2,6,5,3,1 Americans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Kansu Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British repair damage of 3x factory_minor, 3x factory_minor; Remaining resources: 30 PUs; Turning on Edit Mode EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 0 EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 2 EDIT: Turning off Edit Mode British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Persia to Caucasus Russians take Caucasus from Italians 1 mech_infantry moved from Yunnan to Sikang 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Shensi 1 fighter moved from Yunnan to Shensi Combat - British Battle in Sikang British attack with 1 artillery and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Shensi British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Shensi to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 2 infantry moved from India to Burma 1 infantry moved from Persia to Iraq 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to 80 Sea Zone 1 fighter moved from Union of South Africa to 80 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 artillery and 2 infantry placed in Iraq 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,5,5,2,6,3,6,2,3 British collect 33 PUs (2 lost to blockades); end with 33 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 2 armour and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to 108 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Removing units owned by Americans from 108 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Americans to 103 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Removing units owned by Americans from Eastern United States: 1 bomber EDIT: Adding units owned by Americans to Gibraltar: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17 Italians : -0.33 British : 1.67 Americans : -1.17 Chinese : -1.33 Japanese : 2.17
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@FMErwinRommel edited some US non com I managed to forget :face_with_rolling_eyes:
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The Japanese out-rolled the Americans on land and sea: in the Phil Sea and Kansu. As to the sea battle, thanks for editing. I overlooked the fighter being able to reach and the 3rd sub in the Marianas. So you really under-rolled. I probably would have saved one destroyer, since ANZ has a sub. Let me look at the die rolls and see how that would have affected the hits. I will get to it late this evening. My attacking the U.S. fleet without any transports to take the Phil, meant that I couldnāt take the carriers as hits. But your position in the Phil threatened the whole coast of China. I didnāt build transports previously, because I needed to build up the fleet.
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@wizmark Simple resolution of sz35 battle. I would have taken the sub & 1 dd in round 1. In round 2, I would have taken another dd and a fighter, leaving me with what you edited, except 1 dd and no submerged sub. I will make that edit. That would have left me with 8 units in round 2, instead of 9. The first and last #2 dice were the ones that hit. So removing either, would have reduced total hits from 4 to 3. Since you only had 3 units left in round 2, it didnāt affect the end result, that you had no units left after round 2. I was extremely lucky to survive with so much of my fleet intact. Otherwise, ANZ could have finished me off, in mutual destruction. The Pacific would have been mostly empty.
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@FMErwinRommel Yes, the US rolling was atrocious that round, I was banking on taking the carriers out with the combined attack, but that seems to be off the table now. Very much looking like the world will fall to axis domination now.
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Volgograd to Samara Italians take Samara from Russians 1 armour moved from Samara to Volgograd 1 fighter and 2 infantry moved from Volgograd to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 fighter and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Bulgaria to Greece 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 1 artillery and 1 infantry moved from Northern Italy to France Place Units - Italians 3 infantry placed in Egypt 3 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : 0.33
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TripleA Move Summary: ANZAC round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Celebes to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Celebes to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 armour and 3 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour and 3 infantry in Borneo, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 armour and 2 infantry in Borneo, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 44 Sea Zone to 56 Sea Zone 1 transport moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 fighter placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 1.17 Japanese : 0.00
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Celebes to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 armour and 3 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour and 3 infantry in Borneo, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 armour and 2 infantry in Borneo, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 44 Sea Zone to 56 Sea Zone 1 transport moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 fighter placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17 Japanese : 0.00
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 81 PUs; Germans buy 3 armour, 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries, 1 fighter and 3 infantry moved from France to Normandy Bordeaux 1 bomber and 3 fighters moved from Western Germany to Normandy Bordeaux 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Novgorod to Holland Belgium 5 fighters moved from Egypt to Iraq 5 bombers moved from Bryansk to Iraq 1 bomber moved from Bryansk to Iraq 1 submarine moved from 93 Sea Zone to 91 Sea Zone Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Normandy Bordeaux Germans attack with 3 artilleries, 1 bomber, 4 fighters and 3 infantry Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 3 artilleries, 1 bomber, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 9/11 hits, 4.67 expected hits Americans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Germans, 4 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 22 Casualties for Germans: 2 infantry Casualties for Americans: 4 artilleries and 4 infantry Battle in Holland Belgium Germans attack with 1 artillery, 2 bombers and 2 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 2.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Holland Belgium, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Iraq Germans attack with 5 bombers and 5 fighters British defend with 1 artillery, 1 factory_minor and 3 infantry Germans roll dice for 5 bombers and 5 fighters in Iraq, round 2 : 6/10 hits, 5.83 expected hits British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits 1 fighter owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Iraq Germans win with 5 bombers and 4 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 fighter Casualties for British: 1 artillery and 3 infantry Non Combat Move - Germans 6 bombers and 4 fighters moved from Iraq to Egypt 2 bombers moved from Holland Belgium to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 2 fighters moved from Northern Italy to Bryansk 2 fighters moved from Normandy Bordeaux to Northern Italy 2 fighters moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Northern Italy to France 1 infantry moved from Western Germany to France 2 armour moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Archangel 3 armour moved from Volgograd to Bryansk 1 artillery moved from Tambov to Bryansk 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Tambov 3 tactical_bombers moved from Egypt to Bryansk 1 fighter moved from Greece to Volgograd 5 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery, 1 bomber and 1 mech_infantry placed in Western Germany 3 tactical_bombers placed in Novgorod 3 armour placed in Volgograd Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 3.00 British : -0.33 Americans : 0.67 AA fire in Iraq : : -0.17
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The German bombers are back in Egypt, after annihilating the Brits in Iraq and damaging the factory there. And the American beach heads in Western Europe have been eliminated.
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@FMErwinRommel I think I will surrender there and hope for generous peace terms! Well played, it was a tense gameā¦and I have certainly learnt not to ignore the Italian threat as the UK.
If I had been able to retake cairo might have gone the other way but as it stands just canāt get near doing any damage to Germany. I will post the result forthwith.
Are you happy to play another game swapping sides? -
I graciously accept your surrender. It was a fun game and I enjoyed having you as a worthy opponent, I look forward to swapping sides with the same terms.
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Germany was setting up to conquer Moscow next turn. Last turn, I built 2 fighters and 4 tanks with power of 18 and you built nothing because of bombing, and I luckily avoided losing any bombers. This turn, I re-positioned 3 fighters and 3 tactical bombers and built 3 tactical bombers and 3 tanks for another 12 units and 42 power. So I was almost guaranteed taking Moscow. But you could have moved your 22 UK mobile units from Jordan to NW Persia this turn and have the U.S. bombers clear the Caucasus for UK to take Stalingrad next turn. Thus, I would gain a victory city but lose another. Depending on how many German units survived the battle of Moscow, the UK mobile army might have seriously threatened German territory in Russia. Germany would have more planes than ground troops and limited factory capacity in Russia. Italy would have run amuck in the mideast and Africa. The U.S. has lots of income, it would be just a matter of figuring out how to get enough U.S. units to the battle fronts. The game could drag on for a long time. Iām willing to continue playing on unofficially, just for the fun of it. It would be very interesting.
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@FMErwinRommel Mmmā¦maybeā¦once the uk industrial base in ME is gone the UK mobile army would soon be worn down without reinforcements. Would be a long drawn out finish but Axis would triumph in the end. Pacific ocean battles finished any hope off.
New game is up and should be in yr notifications :+1: