@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
I didn’t want to put too many troops into Yunnan, since China would just retake it. I hit every unit twice, but you rolled 3/4 and I had to take a fighter as a hit in order to take Yunnan. You placed the Chinese well. I wanted to attack Szech by air, but didn’t want to lose 4 planes.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 battleship, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 battleship, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Guam to 26 Sea Zone
        1 bomber moved from Eastern United States to Hawaiian Islands
    Place Units - Americans
        1 battleship and 1 transport placed in 101 Sea Zone
        1 transport placed in 10 Sea Zone
        2 infantry placed in Eastern United States
        1 bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Szechwan to Yunnan
        1 fighter moved from Szechwan to Yunnan
        2 infantry moved from Szechwan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Szechwan to Yunnan
        1 fighter moved from Szechwan to Yunnan
        2 infantry moved from Szechwan to Kweichow
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Kweichow
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Szechwan
        1 infantry moved from Shensi to Szechwan
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Combat Move - British
        2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
        1 fighter moved from Nigeria to Anglo Egyptian Sudan
        1 armour and 1 mech_infantry moved from Egypt to Iraq
        1 infantry moved from Eastern Persia to 80 Sea Zone
        1 infantry moved from 80 Sea Zone to Iraq
        3 infantry moved from Persia to Iraq
        1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Iraq
        1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
        1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 battleship, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Guam to 26 Sea Zone
        1 bomber moved from Eastern United States to Hawaiian Islands
    Place Units - Americans
        1 battleship and 1 transport placed in 101 Sea Zone
        1 transport placed in 10 Sea Zone
        2 infantry placed in Eastern United States
        1 bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Szechwan to Yunnan
        1 fighter moved from Szechwan to Yunnan
        2 infantry moved from Szechwan to Kweichow
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Kweichow
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Szechwan
        1 infantry moved from Shensi to Szechwan
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    Purchase Units - British
        British buy 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
        1 fighter moved from Nigeria to Anglo Egyptian Sudan
        1 armour and 1 mech_infantry moved from Egypt to Iraq
        1 infantry moved from Eastern Persia to 80 Sea Zone
        1 infantry moved from 80 Sea Zone to Iraq
        3 infantry moved from Persia to Iraq
        1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Iraq
        1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
        1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
    Combat - British
        Battle in Anglo Egyptian Sudan
            British attack with 2 artilleries, 1 fighter and 2 infantry
            Italians defend with 1 infantry
                British roll dice for 2 artilleries, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits, 1.83 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Anglo Egyptian Sudan
            British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in Iraq
            British attack with 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                British roll dice for 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/8 hits, 2.50 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits
                2 infantry owned by the Neutral_Axis and 3 infantry owned by the British lost in Iraq
                British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 2.00 expected hits
                Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
            British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
            Casualties for British: 4 infantry
            Casualties for Neutral_Axis: 3 infantry
    Non Combat Move - British
        1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
        1 fighter moved from Anglo Egyptian Sudan to Rhodesia
        1 infantry moved from Sumatra to 41 Sea Zone
        1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
        1 infantry moved from 44 Sea Zone to Celebes
              UK_Pacific take Celebes from Dutch
        1 infantry moved from India to Burma
        1 mech_infantry moved from India to Burma
        1 infantry moved from Shan State to Burma
        1 destroyer moved from 37 Sea Zone to 36 Sea Zone
        1 fighter moved from India to Burma
        1 mech_infantry moved from Eire to United Kingdom
        1 bomber moved from United Kingdom to Nigeria
    Place Units - British
        1 factory_minor placed in Persia
        1 armour and 2 mech_infantrys placed in Union of South Africa
        1 fighter placed in United Kingdom
    Turn Complete - British
        British collect 31 PUs; end with 31 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    Place Units - UK_Pacific
        3 infantry and 3 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 24 PUs; end with 24 PUs
        Some Units in India change ownership: 3 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
British : 1.00
Italians : -0.33
Chinese : 0.00
Neutral_Axis : 2.67
Japanese : 0.00
Yay Iraq. Marti had the Chinese valiantly defend against the Japanese, and now the 3 Iraqi’s took out 4 Brits. That will help Italy take and hold the Mideast.
@FMErwinRommel Iraq seems to nearly always cause me problems…I never go in there unless with overwhelming force…they always seem to do well, like chinese in yunnan always seem to roll well
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 marine and 2 mech_infantrys; Remaining resources: 1 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Axis To War With Russians
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Combat Move - Italians
        1 armour moved from Yugoslavia to Eastern Poland
              Italians take Eastern Poland from Russians
        1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
        1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
        1 bomber moved from Southern Italy to Anglo Egyptian Sudan
        2 marines moved from Southern Italy to 97 Sea Zone
        2 infantry moved from Southern Italy to 97 Sea Zone
        2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
        2 infantry moved from 99 Sea Zone to Crete
        1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
        1 marine moved from 99 Sea Zone to Cyprus
        1 artillery moved from Greece to 97 Sea Zone
        1 infantry moved from Southern Italy to 97 Sea Zone
        1 battleship, 1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta
    Combat - Italians
        Battle in Crete
        Battle in Cyprus
        Battle in Egypt
            Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
            British defend with 1 harbour; ANZAC defend with 1 infantry
                Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1.50 expected hits
                British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
            Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Egypt from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for ANZAC: 1 infantry
        Battle in Malta
            Italians attack with 1 artillery, 1 infantry and 1 marine
            British defend with 1 aaGun and 1 infantry
                Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits
                Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 2/3 hits, 1.00 expected hits
                British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
            Italians win, taking Malta from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
            Casualties for British: 1 aaGun and 1 infantry
        Battle in Anglo Egyptian Sudan
            Italians attack with 1 artillery, 1 bomber and 2 infantry
            British defend with 2 artilleries and 2 infantry
                Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/4 hits, 1.50 expected hits
                British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.33 expected hits
                1 artillery owned by the British and 2 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 3 : 4/4 hits, 1.50 expected hits
                British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the British lost in Anglo Egyptian Sudan
            Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 14
            Casualties for British: 2 artilleries and 2 infantry
    Non Combat Move - Italians
        1 bomber moved from Anglo Egyptian Sudan to Alexandria
        1 infantry moved from Libya to Tunisia
              Italians take Tunisia from Neutral_Axis
        1 submarine moved from 96 Sea Zone to 98 Sea Zone
        1 aaGun moved from Yugoslavia to Romania
        2 fighters moved from Tobruk to Alexandria
        1 artillery moved from Tobruk to Libya
    Place Units - Italians
        1 marine and 2 mech_infantrys placed in Northern Italy
    Turn Complete - Italians
        Italians collect 18 PUs; end with 19 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 5.33
British : -1.33
Dice favored me in AESudan, which was lucky, since the odds were only 2/3. Since you abandoned Egypt as it was untenable, I took the opportunity to take all the islands in the Med that weren’t already mine. This prevents you from landing planes on islands after attacking ships. The Luftwaffe will have to hang around to protect Egypt until I can ferry troops there. I’ve been Italy before with big income, but didn’t last long between U.K. from S. Africa & U.S. Still having its expensive capital ships helps Italy. Otherwise, I couldn’t compete in building a new navy in addition to planes and troops and improvements in Egypt.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    Politics - ANZAC
        ANZAC takes Political Action: Political Action ANZAC To War With Japanese
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 infantry moved from Java to 42 Sea Zone
        1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
        1 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 cruiser and 1 destroyer moved from 62 Sea Zone to 61 Sea Zone
    Place Units - ANZAC
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from Sumatra: 1 fighter
        EDIT: Adding units owned by ANZAC to Burma: 1 fighter
        EDIT: Turning off Edit Mode
        1 artillery and 1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    Politics - ANZAC
        ANZAC takes Political Action: Political Action ANZAC To War With Japanese
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 infantry moved from Java to 42 Sea Zone
        1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
        1 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 cruiser and 1 destroyer moved from 62 Sea Zone to 61 Sea Zone
    Place Units - ANZAC
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from Sumatra: 1 fighter
        EDIT: Adding units owned by ANZAC to Burma: 1 fighter
        EDIT: Turning off Edit Mode
        1 artillery and 1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 bombers, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Axis To War With Russians
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    Combat Move - Germans
        1 infantry moved from Finland to Vyborg
              Germans take Vyborg from Russians
        1 artillery and 6 infantry moved from Finland to Karelia
              Germans take Karelia from Russians
        1 armour moved from Poland to Novgorod
              Germans take Baltic States from Russians
              Germans take Novgorod from Russians
        1 infantry moved from Romania to Bessarabia
              Germans take Bessarabia from Russians
        1 destroyer moved from 113 Sea Zone to 115 Sea Zone
        2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
        1 submarine moved from 112 Sea Zone to 125 Sea Zone
    Combat - Germans
        Battle in 115 Sea Zone
            Germans attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
            Russians defend with 1 cruiser and 1 submarine
                Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
            Germans win with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
            Casualties for Russians: 1 cruiser and 1 submarine
    Non Combat Move - Germans
        2 bombers moved from 115 Sea Zone to Western Germany
        2 artilleries and 7 infantry moved from Romania to Eastern Poland
        2 infantry moved from Germany to 113 Sea Zone
        2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
        2 infantry moved from 115 Sea Zone to Baltic States
        1 aaGun moved from Poland to Baltic States
        1 aaGun moved from Poland to Eastern Poland
        1 aaGun moved from Slovakia Hungary to Eastern Poland
        2 armour, 4 artilleries and 6 infantry moved from Poland to Baltic States
        2 mech_infantrys moved from Germany to Baltic States
        4 armour and 8 mech_infantrys moved from Germany to Eastern Poland
        4 artilleries and 11 infantry moved from Poland to Eastern Poland
        1 aaGun and 1 infantry moved from Germany to Poland
        1 mech_infantry moved from Yugoslavia to Greece
        1 armour moved from Yugoslavia to Eastern Poland
        1 armour moved from Western Germany to Poland
        1 submarine moved from 92 Sea Zone to 95 Sea Zone
        1 submarine moved from 105 Sea Zone to 87 Sea Zone
        1 submarine moved from 110 Sea Zone to 87 Sea Zone
        3 fighters moved from Alexandria to Egypt
        2 tactical_bombers moved from Alexandria to Romania
        2 fighters and 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
    Place Units - Germans
        2 bombers and 2 infantry placed in Western Germany
        1 submarine placed in 105 Sea Zone
        1 submarine placed in 110 Sea Zone
        1 destroyer placed in 113 Sea Zone
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
        Germans collect 44 PUs (1 lost to blockades); end with 45 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 infantry moved from Archangel to Novgorod
        1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
        1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 infantry moved from Archangel to Novgorod
        1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
        1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
    Combat - Russians
        Russians creates battle in territory 125 Sea Zone
        Battle in Novgorod
            Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
            Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits
                Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Germans lost in Novgorod
            Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Germans: 1 armour
    Non Combat Move - Russians
        2 infantry moved from Belarus to Bryansk
        1 infantry moved from Ukraine to Bryansk
        2 tactical_bombers moved from Novgorod to Bryansk
        2 fighters moved from Novgorod to Bryansk
        1 artillery and 9 infantry moved from Russia to Bryansk
        2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
    Place Units - Russians
        1 artillery and 9 infantry placed in Russia
        2 infantry placed in Volgograd
    Turn Complete - Russians
        Russians collect 34 PUs; end with 34 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 infantry moved from Archangel to Novgorod
        1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
        1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
    Combat - Russians
        Russians creates battle in territory 125 Sea Zone
        Battle in Novgorod
            Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
            Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits
                Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Germans lost in Novgorod
            Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Germans: 1 armour
    Non Combat Move - Russians
        2 infantry moved from Belarus to Bryansk
        1 infantry moved from Ukraine to Bryansk
        2 tactical_bombers moved from Novgorod to Bryansk
        2 fighters moved from Novgorod to Bryansk
        1 artillery and 9 infantry moved from Russia to Bryansk
        2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
    Place Units - Russians
        1 artillery and 9 infantry placed in Russia
        2 infantry placed in Volgograd
    Turn Complete - Russians
        Russians collect 34 PUs; end with 34 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Archangel: 2 infantry
        EDIT: Adding units owned by Russians to Belarus: 2 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50
Russians : 0.33
I’ve seen other allied players take Dutch Isles on T1 and then leave them unguarded as they moved on to the next isle. But you took it to the minimalist, only using a single infantry. Guess you figured Japan would take them with air support; so just get the most income as quick as possible at least cost. Your ANZ DOW got it some early N.O.'s, but gave me the option of not attacking U.S. this turn. It has advantages for all the Axis. U.S. gets more N.O.'s for a turn, but can’t move much. Ger built navy & bombers, but no troops for eastern front. Rus gets so much income, go build a dacha on the Caspian sea.
@FMErwinRommel For me, this game is all about economy and PU’s…If you have them, or can deny them to the enemy then eventually you win. The benefit of the early anzac dow is in the positioning of the uk destroyer. You cant load yr transports with an enemy in the water therefore holding japan off from the deis for at least another turn, if not two. Anzac got a full set of N.O.s and an isalnd…UK PAC has all home territorys and 2 islands…another 7 or 8 units in this round will make india very hard to take. Stopping japan growing too quick too fast seems to be the best way for the allies to grind the win out eventually!
Ha, I didn’t notice that you made the “Sneaky Karl” move with the UKP dd. That’s the only way an ANZ DOW makes sense. The color of the Jpn & UK units is similar. I didn’t notice that the dd was facing/slanted the opposite of the Jpn units. I usually read all of the movement history log while looking at the computer screen, but this time I read it on my cell phone. Normally, I go for China first anyway. But I was tempted by the empty isles. Touche.