@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Successful bombings everywhere. Russ has max damage. Yes, Germany has far too many bombers, and now enough fighters to intercept your bombers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Russians
        Russians buy nothing; Remaining resources: 15 PUs; 
    Combat Move - Russians
        1 armour moved from Russia to Samara
              Russians take Samara from Italians
        1 armour moved from Samara to Russia
    Combat - Russians
    Non Combat Move - Russians
    Turn Complete - Russians
        Russians collect 9 PUs; end with 24 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Japanese
        Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 armour and 1 mech_infantry moved from Yenisey to Kansu
              Japanese take Timguska from Russians
              Japanese take Kansu from Chinese
        3 carriers, 5 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
        1 bomber and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
Need OOL in Phil Sea. ANZ didn’t fully support U.S. fleet. I have 100% odds of win.
@FMErwinRommel sub, Carrier x 3, bb, dd, carrier x 3, anzac dd, dd, tac, anzac fighter, US fighters, BB
@FMErwinRommel Going to be messy!
Forgot to have fighter in Japan sink U.S. sub off Iwo Jima. Will edit that sinking.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Japanese
        Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 armour and 1 mech_infantry moved from Yenisey to Kansu
              Japanese take Timguska from Russians
              Japanese take Kansu from Chinese
        3 carriers, 5 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
        1 bomber and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
    Combat - Japanese
        Battle in 35 Sea Zone
            Japanese attack with 1 bomber, 3 carriers, 5 destroyers, 5 fighters, 6 submarines and 4 tactical_bombers
            Americans defend with 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 destroyer and 1 fighter
                Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Japanese roll dice for 1 bomber, 3 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 5/15 hits, 7.50 expected hits
            Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 1 battleship, 3 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits
                1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 4 submarines owned by the Japanese lost in 35 Sea Zone
                Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 bomber, 2 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 9/15 hits, 7.50 expected hits
                Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 5/12 hits, 6.17 expected hits
                2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 35 Sea Zone
                Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                1 battleship owned by the Americans lost in 35 Sea Zone
                Japanese roll dice for 1 bomber, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 4/11 hits, 5.50 expected hits
                2 transports owned by the Americans lost in 35 Sea Zone
            Japanese win with 1 bomber, 2 carriers, 3 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 89
            Casualties for Japanese: 1 carrier, 2 destroyers, 5 submarines and 2 tactical_bombers
            Casualties for Americans: 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
            Casualties for ANZAC: 1 destroyer and 1 fighter
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport
        EDIT: Turning off Edit Mode
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
        1 tactical_bomber moved from 35 Sea Zone to Kwangsi
        1 bomber moved from 35 Sea Zone to Kwangsi
        2 artilleries moved from Kwangtung to Kwangsi
        1 armour moved from Kiangsu to Hopei
        2 armour moved from Kiangsu to Kwangsi
        3 infantry moved from Shantung to Anhwe
        2 infantry moved from Siberia to Amur
        1 infantry moved from Anhwe to Hunan
        1 mech_infantry moved from Hunan to Hopei
    Place Units - Japanese
        1 carrier, 1 destroyer and 1 transport placed in 20 Sea Zone
        1 destroyer and 1 transport placed in 19 Sea Zone
        1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
        1 infantry placed in Shantung
    Turn Complete - Japanese
        Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : -1.83
Japanese : -1.50
First round was terrible, I rolled 6 hits instead of 9-1/2 and you rolled average. But on second round, I made up for it and hit everything except damaged BB; while you rolled 1 below average. Somehow, I overlooked taking 1 sub as a hit, but it worked out okay, since it sank your damaged BB without chance for counter-fire. TUV of 89 was slightly better than bat calc predicted. U.S. and ANZ can. I built a CV next to the battle SZ, so I could fly in 2 planes from Japan and land there. Japan lost income, but doesn’t need expensive build next turn; and is in position to slowly push back the Allies.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Americans
        Americans buy 1 battleship, 3 bombers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
        3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
        1 destroyer moved from 101 Sea Zone to 87 Sea Zone
        1 bomber moved from Gibraltar to 87 Sea Zone
        2 bombers moved from Gibraltar to 87 Sea Zone
        2 submarines moved from 45 Sea Zone to 35 Sea Zone
        1 submarine moved from 22 Sea Zone to 35 Sea Zone
        5 bombers moved from Queensland to 35 Sea Zone
        1 fighter moved from Queensland to 35 Sea Zone
        1 artillery moved from 110 Sea Zone to Holland Belgium
        1 infantry moved from 110 Sea Zone to Holland Belgium
        4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
        2 bombers moved from Russia to Kansu
        4 bombers moved from Trans-Jordan to Caucasus
@FMErwinRommel Am very sorry, but made a mess of the battle in the phillipines…basically forgot that you didn’t own the islands and that yr planes couldn’t land there, so damaged both yr carriers which lost yr planes after the battle. Have edited it to show losses of all destroyers and a fighter instead
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Americans
        Americans buy 1 battleship, 3 bombers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
        3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
        1 destroyer moved from 101 Sea Zone to 87 Sea Zone
        1 bomber moved from Gibraltar to 87 Sea Zone
        2 bombers moved from Gibraltar to 87 Sea Zone
        2 submarines moved from 45 Sea Zone to 35 Sea Zone
        1 submarine moved from 22 Sea Zone to 35 Sea Zone
        5 bombers moved from Queensland to 35 Sea Zone
        1 fighter moved from Queensland to 35 Sea Zone
        1 artillery moved from 110 Sea Zone to Holland Belgium
        1 infantry moved from 110 Sea Zone to Holland Belgium
        4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
        2 bombers moved from Russia to Kansu
        4 bombers moved from Trans-Jordan to Caucasus
    Combat - Americans
        Battle in Normandy Bordeaux
        Battle in Holland Belgium
        Battle in 87 Sea Zone
            Americans attack with 3 bombers and 1 destroyer
            Germans defend with 1 submarine
                Americans roll dice for 3 bombers and 1 destroyer in 87 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 87 Sea Zone
            Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in Kansu
            Americans attack with 2 bombers
            Japanese defend with 1 armour and 1 mech_infantry
                Americans roll dice for 2 bombers in Kansu, round 2 : 2/2 hits, 1.33 expected hits
                Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0.83 expected hits
                1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kansu
            Japanese win with no units remaining. Battle score for attacker is -14
            Casualties for Americans: 2 bombers
            Casualties for Japanese: 1 armour and 1 mech_infantry
        Battle in Caucasus
            Americans attack with 4 bombers
            Italians defend with 1 artillery
                Americans roll dice for 4 bombers in Caucasus, round 2 : 4/4 hits, 2.67 expected hits
                Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Italians lost in Caucasus
            Americans win with 4 bombers remaining. Battle score for attacker is 4
            Casualties for Italians: 1 artillery
        Battle in 35 Sea Zone
            Americans attack with 5 bombers, 1 fighter and 3 submarines
            Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 submarine
                Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                Americans roll dice for 5 bombers and 1 fighter in 35 Sea Zone, round 2 : 2/6 hits, 3.83 expected hits
            Units damaged: 2 carriers owned by the Japanese
                Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
                3 submarines owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 35 Sea Zone
            1 submarine owned by the Japanese Submerged
                Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 3 : 4/9 hits, 4.33 expected hits
                2 destroyers owned by the Japanese and 3 bombers owned by the Americans lost in 35 Sea Zone
            Japanese win with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -72
            Casualties for Americans: 5 bombers, 1 fighter and 3 submarines
            Casualties for Japanese: 2 destroyers
            4 fighters owned by the Japanese could not land and were killed
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0, carrier = 0
        EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 fighters
        EDIT: Turning off Edit Mode
        1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 103 Sea Zone to 91 Sea Zone
        2 carriers moved from 103 Sea Zone to 110 Sea Zone
        1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 108 Sea Zone to 110 Sea Zone
        6 fighters moved from Scotland to 110 Sea Zone
        4 bombers moved from Caucasus to Trans-Jordan
        3 bombers moved from 87 Sea Zone to Gibraltar
    Place Units - Americans
        3 bombers placed in Western United States
        1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
        1 destroyer placed in 101 Sea Zone
        Americans undo move 2.
        1 destroyer placed in 101 Sea Zone
        1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1,6,2,6,5,3,1
        Americans collect 66 PUs (2 lost to blockades); end with 66 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -0.17
Italians : -0.33
Americans : -1.17
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 1 artillery; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
        2 infantry moved from Suiyuyan to Shensi
    Combat - Chinese
        Chinese creates battle in territory Kansu
        Battle in Shensi
            Chinese attack with 2 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
            1 infantry owned by the Chinese retreated to Suiyuyan
            Japanese win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 artillery placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 4 PUs; end with 5 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.33
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Combat Move - British
        1 mech_infantry moved from Persia to Caucasus
              Russians take Caucasus from Italians
        1 mech_infantry moved from Yunnan to Sikang
        1 artillery moved from Szechwan to Sikang
        1 mech_infantry moved from Yunnan to Shensi
        1 fighter moved from Yunnan to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Americans
        Americans buy 1 battleship, 3 bombers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
        3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
        1 destroyer moved from 101 Sea Zone to 87 Sea Zone
        1 bomber moved from Gibraltar to 87 Sea Zone
        2 bombers moved from Gibraltar to 87 Sea Zone
        2 submarines moved from 45 Sea Zone to 35 Sea Zone
        1 submarine moved from 22 Sea Zone to 35 Sea Zone
        5 bombers moved from Queensland to 35 Sea Zone
        1 fighter moved from Queensland to 35 Sea Zone
        1 artillery moved from 110 Sea Zone to Holland Belgium
        1 infantry moved from 110 Sea Zone to Holland Belgium
        4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
        2 bombers moved from Russia to Kansu
        4 bombers moved from Trans-Jordan to Caucasus
    Combat - Americans
        Battle in Normandy Bordeaux
        Battle in Holland Belgium
        Battle in 87 Sea Zone
            Americans attack with 3 bombers and 1 destroyer
            Germans defend with 1 submarine
                Americans roll dice for 3 bombers and 1 destroyer in 87 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 87 Sea Zone
            Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in Kansu
            Americans attack with 2 bombers
            Japanese defend with 1 armour and 1 mech_infantry
                Americans roll dice for 2 bombers in Kansu, round 2 : 2/2 hits, 1.33 expected hits
                Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0.83 expected hits
                1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kansu
            Japanese win with no units remaining. Battle score for attacker is -14
            Casualties for Americans: 2 bombers
            Casualties for Japanese: 1 armour and 1 mech_infantry
        Battle in Caucasus
            Americans attack with 4 bombers
            Italians defend with 1 artillery
                Americans roll dice for 4 bombers in Caucasus, round 2 : 4/4 hits, 2.67 expected hits
                Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Italians lost in Caucasus
            Americans win with 4 bombers remaining. Battle score for attacker is 4
            Casualties for Italians: 1 artillery
        Battle in 35 Sea Zone
            Americans attack with 5 bombers, 1 fighter and 3 submarines
            Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 submarine
                Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                Americans roll dice for 5 bombers and 1 fighter in 35 Sea Zone, round 2 : 2/6 hits, 3.83 expected hits
            Units damaged: 2 carriers owned by the Japanese
                Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
                3 submarines owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 35 Sea Zone
            1 submarine owned by the Japanese Submerged
                Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 3 : 4/9 hits, 4.33 expected hits
                2 destroyers owned by the Japanese and 3 bombers owned by the Americans lost in 35 Sea Zone
            Japanese win with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -72
            Casualties for Americans: 5 bombers, 1 fighter and 3 submarines
            Casualties for Japanese: 2 destroyers
            4 fighters owned by the Japanese could not land and were killed
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0, carrier = 0
        EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 fighters
        EDIT: Turning off Edit Mode
        1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 103 Sea Zone to 91 Sea Zone
        2 carriers moved from 103 Sea Zone to 110 Sea Zone
        1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 108 Sea Zone to 110 Sea Zone
        6 fighters moved from Scotland to 110 Sea Zone
        4 bombers moved from Caucasus to Trans-Jordan
        3 bombers moved from 87 Sea Zone to Gibraltar
    Place Units - Americans
        3 bombers placed in Western United States
        1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
        1 destroyer placed in 101 Sea Zone
        Americans undo move 2.
        1 destroyer placed in 101 Sea Zone
        1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1,6,2,6,5,3,1
        Americans collect 66 PUs (2 lost to blockades); end with 66 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 1 artillery; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
        2 infantry moved from Suiyuyan to Shensi
    Combat - Chinese
        Chinese creates battle in territory Kansu
        Battle in Shensi
            Chinese attack with 2 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
            1 infantry owned by the Chinese retreated to Suiyuyan
            Japanese win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 artillery placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 4 PUs; end with 5 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    Purchase Units - British
        British repair damage of 3x factory_minor, 3x factory_minor; Remaining resources: 30 PUs; 
        Turning on Edit Mode
        EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 0
        EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 2
        EDIT: Turning off Edit Mode
        British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 mech_infantry moved from Persia to Caucasus
              Russians take Caucasus from Italians
        1 mech_infantry moved from Yunnan to Sikang
        1 artillery moved from Szechwan to Sikang
        1 mech_infantry moved from Yunnan to Shensi
        1 fighter moved from Yunnan to Shensi
    Combat - British
        Battle in Sikang
            British attack with 1 artillery and 1 mech_infantry
            Japanese defend with 1 armour
                British roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Japanese lost in Sikang
            British win, taking Sikang from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 armour
        Battle in Shensi
            British attack with 1 fighter and 1 mech_infantry
            Japanese defend with 1 mech_infantry
                British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
            British win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for British: 1 mech_infantry
            Casualties for Japanese: 1 mech_infantry
    Non Combat Move - British
        1 fighter moved from Shensi to Yunnan
        1 infantry moved from Burma to Yunnan
        1 infantry moved from French Indo China to Yunnan
        1 armour and 1 mech_infantry moved from India to Yunnan
        2 infantry moved from India to Burma
        1 infantry moved from Persia to Iraq
        1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 39 Sea Zone to 80 Sea Zone
        1 mech_infantry moved from Union of South Africa to Belgian Congo
        1 fighter moved from Union of South Africa to 80 Sea Zone
        1 fighter moved from Union of South Africa to 80 Sea Zone
    Place Units - British
        1 transport placed in 110 Sea Zone
        1 fighter placed in United Kingdom
        1 artillery and 2 infantry placed in Iraq
        1 infantry placed in Persia
    Turn Complete - British
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,5,5,2,6,3,6,2,3
        British collect 33 PUs (2 lost to blockades); end with 33 PUs
    Place Units - UK_Pacific
        2 armour and 1 mech_infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 13 PUs; end with 13 PUs
        Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17
Italians : -0.33
British : 1.67
Americans : -1.17
Chinese : -1.33
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Americans
        Americans buy 1 battleship, 3 bombers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
        3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
        1 destroyer moved from 101 Sea Zone to 87 Sea Zone
        1 bomber moved from Gibraltar to 87 Sea Zone
        2 bombers moved from Gibraltar to 87 Sea Zone
        2 submarines moved from 45 Sea Zone to 35 Sea Zone
        1 submarine moved from 22 Sea Zone to 35 Sea Zone
        5 bombers moved from Queensland to 35 Sea Zone
        1 fighter moved from Queensland to 35 Sea Zone
        1 artillery moved from 110 Sea Zone to Holland Belgium
        1 infantry moved from 110 Sea Zone to Holland Belgium
        4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
        2 bombers moved from Russia to Kansu
        4 bombers moved from Trans-Jordan to Caucasus
    Combat - Americans
        Battle in Normandy Bordeaux
        Battle in Holland Belgium
        Battle in 87 Sea Zone
            Americans attack with 3 bombers and 1 destroyer
            Germans defend with 1 submarine
                Americans roll dice for 3 bombers and 1 destroyer in 87 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 87 Sea Zone
            Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in Kansu
            Americans attack with 2 bombers
            Japanese defend with 1 armour and 1 mech_infantry
                Americans roll dice for 2 bombers in Kansu, round 2 : 2/2 hits, 1.33 expected hits
                Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0.83 expected hits
                1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kansu
            Japanese win with no units remaining. Battle score for attacker is -14
            Casualties for Americans: 2 bombers
            Casualties for Japanese: 1 armour and 1 mech_infantry
        Battle in Caucasus
            Americans attack with 4 bombers
            Italians defend with 1 artillery
                Americans roll dice for 4 bombers in Caucasus, round 2 : 4/4 hits, 2.67 expected hits
                Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Italians lost in Caucasus
            Americans win with 4 bombers remaining. Battle score for attacker is 4
            Casualties for Italians: 1 artillery
        Battle in 35 Sea Zone
            Americans attack with 5 bombers, 1 fighter and 3 submarines
            Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 submarine
                Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                Americans roll dice for 5 bombers and 1 fighter in 35 Sea Zone, round 2 : 2/6 hits, 3.83 expected hits
            Units damaged: 2 carriers owned by the Japanese
                Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
                3 submarines owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 35 Sea Zone
            1 submarine owned by the Japanese Submerged
                Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 3 : 4/9 hits, 4.33 expected hits
                2 destroyers owned by the Japanese and 3 bombers owned by the Americans lost in 35 Sea Zone
            Japanese win with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -72
            Casualties for Americans: 5 bombers, 1 fighter and 3 submarines
            Casualties for Japanese: 2 destroyers
            4 fighters owned by the Japanese could not land and were killed
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0, carrier = 0
        EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 fighters
        EDIT: Turning off Edit Mode
        1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 103 Sea Zone to 91 Sea Zone
        2 carriers moved from 103 Sea Zone to 110 Sea Zone
        1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 108 Sea Zone to 110 Sea Zone
        6 fighters moved from Scotland to 110 Sea Zone
        4 bombers moved from Caucasus to Trans-Jordan
        3 bombers moved from 87 Sea Zone to Gibraltar
    Place Units - Americans
        3 bombers placed in Western United States
        1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
        1 destroyer placed in 101 Sea Zone
        Americans undo move 2.
        1 destroyer placed in 101 Sea Zone
        1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1,6,2,6,5,3,1
        Americans collect 66 PUs (2 lost to blockades); end with 66 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 1 artillery; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
        2 infantry moved from Suiyuyan to Shensi
    Combat - Chinese
        Chinese creates battle in territory Kansu
        Battle in Shensi
            Chinese attack with 2 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
            1 infantry owned by the Chinese retreated to Suiyuyan
            Japanese win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 artillery placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 4 PUs; end with 5 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    Purchase Units - British
        British repair damage of 3x factory_minor, 3x factory_minor; Remaining resources: 30 PUs; 
        Turning on Edit Mode
        EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 0
        EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 2
        EDIT: Turning off Edit Mode
        British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 mech_infantry moved from Persia to Caucasus
              Russians take Caucasus from Italians
        1 mech_infantry moved from Yunnan to Sikang
        1 artillery moved from Szechwan to Sikang
        1 mech_infantry moved from Yunnan to Shensi
        1 fighter moved from Yunnan to Shensi
    Combat - British
        Battle in Sikang
            British attack with 1 artillery and 1 mech_infantry
            Japanese defend with 1 armour
                British roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Japanese lost in Sikang
            British win, taking Sikang from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 armour
        Battle in Shensi
            British attack with 1 fighter and 1 mech_infantry
            Japanese defend with 1 mech_infantry
                British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
            British win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for British: 1 mech_infantry
            Casualties for Japanese: 1 mech_infantry
    Non Combat Move - British
        1 fighter moved from Shensi to Yunnan
        1 infantry moved from Burma to Yunnan
        1 infantry moved from French Indo China to Yunnan
        1 armour and 1 mech_infantry moved from India to Yunnan
        2 infantry moved from India to Burma
        1 infantry moved from Persia to Iraq
        1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 39 Sea Zone to 80 Sea Zone
        1 mech_infantry moved from Union of South Africa to Belgian Congo
        1 fighter moved from Union of South Africa to 80 Sea Zone
        1 fighter moved from Union of South Africa to 80 Sea Zone
    Place Units - British
        1 transport placed in 110 Sea Zone
        1 fighter placed in United Kingdom
        1 artillery and 2 infantry placed in Iraq
        1 infantry placed in Persia
    Turn Complete - British
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,5,5,2,6,3,6,2,3
        British collect 33 PUs (2 lost to blockades); end with 33 PUs
    Place Units - UK_Pacific
        2 armour and 1 mech_infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 13 PUs; end with 13 PUs
        Some Units in India change ownership: 2 armour and 1 mech_infantry
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
        EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries and 2 infantry
        EDIT: Adding units owned by Americans to 108 Sea Zone: 2 artilleries, 2 infantry and 2 transports
        EDIT: Removing units owned by Americans from 108 Sea Zone: 2 artilleries, 2 infantry and 2 transports
        EDIT: Adding units owned by Americans to 103 Sea Zone: 2 artilleries, 2 infantry and 2 transports
        EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
        EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
Italians : -0.33
British : 1.67
Americans : -1.17
Chinese : -1.33
Japanese : 2.17
@FMErwinRommel edited some US non com I managed to forget :face_with_rolling_eyes:
The Japanese out-rolled the Americans on land and sea: in the Phil Sea and Kansu. As to the sea battle, thanks for editing. I overlooked the fighter being able to reach and the 3rd sub in the Marianas. So you really under-rolled. I probably would have saved one destroyer, since ANZ has a sub. Let me look at the die rolls and see how that would have affected the hits. I will get to it late this evening. My attacking the U.S. fleet without any transports to take the Phil, meant that I couldn’t take the carriers as hits. But your position in the Phil threatened the whole coast of China. I didn’t build transports previously, because I needed to build up the fleet.
@wizmark Simple resolution of sz35 battle. I would have taken the sub & 1 dd in round 1. In round 2, I would have taken another dd and a fighter, leaving me with what you edited, except 1 dd and no submerged sub. I will make that edit. That would have left me with 8 units in round 2, instead of 9. The first and last #2 dice were the ones that hit. So removing either, would have reduced total hits from 4 to 3. Since you only had 3 units left in round 2, it didn’t affect the end result, that you had no units left after round 2. I was extremely lucky to survive with so much of my fleet intact. Otherwise, ANZ could have finished me off, in mutual destruction. The Pacific would have been mostly empty.
@FMErwinRommel Yes, the US rolling was atrocious that round, I was banking on taking the carriers out with the combined attack, but that seems to be off the table now. Very much looking like the world will fall to axis domination now.