@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
As I looked around to move Italian units, I realized how many bombers U.S. has, that can combine in attacking everywhere. Euro Axis are having to stay in larger groups. I shouldn’t have used the only Italian bomber to bomb Iraq. Italy couldn’t afford to lose it, while Germany had enough to use one and lose one instead.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 destroyer moved from 54 Sea Zone to 35 Sea Zone
        1 fighter moved from Queensland to 35 Sea Zone
        1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 armour and 1 infantry moved from Queensland to 54 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
        1 armour and 1 infantry moved from 44 Sea Zone to Celebes
@FMErwinRommel Germany has far too many bombers! I didn’t realise that you could still use suicide tokens even though America holds the phillipines. Do you mind if I edit the move so this doesnt happen?
Go ahead and edit your combat move in Phil Sea. I didn’t think of that about kamikaze either.
@FMErwinRommel seems a very odd rule…where would the kamis come from? :shrug: but thanks! :+1:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 armour and 1 infantry moved from Queensland to 54 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
        1 armour and 1 infantry moved from 44 Sea Zone to Celebes
        1 fighter moved from Queensland to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 armour and 1 infantry moved from Queensland to 54 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
        1 armour and 1 infantry moved from 44 Sea Zone to Celebes
        1 fighter moved from Queensland to 44 Sea Zone
    Combat - ANZAC
        Battle in 44 Sea Zone
            ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Japanese lost in 44 Sea Zone
            ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
        Battle in Celebes
            ANZAC attack with 1 armour and 1 infantry
            Japanese defend with 1 artillery
                ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Celebes
            ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - ANZAC
        1 fighter moved from 44 Sea Zone to 35 Sea Zone
        1 destroyer moved from 54 Sea Zone to 35 Sea Zone
        1 fighter moved from Persia to Russia
    Place Units - ANZAC
        1 destroyer and 2 transports placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 17 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 armour and 1 infantry moved from Queensland to 54 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
        1 armour and 1 infantry moved from 44 Sea Zone to Celebes
        1 fighter moved from Queensland to 44 Sea Zone
    Combat - ANZAC
        Battle in 44 Sea Zone
            ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Japanese lost in 44 Sea Zone
            ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
        Battle in Celebes
            ANZAC attack with 1 armour and 1 infantry
            Japanese defend with 1 artillery
                ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Celebes
            ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - ANZAC
        1 fighter moved from 44 Sea Zone to 35 Sea Zone
        1 destroyer moved from 54 Sea Zone to 35 Sea Zone
        1 fighter moved from Persia to Russia
    Place Units - ANZAC
        1 destroyer and 2 transports placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 17 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.50
@wizmark It’s just how the kami action is activated, by the allies attacking in a kami zone. The programmers didn’t make provision for your situation. Even though they probably would agree that the kami option shouldn’t occur, they can’t program every unusual situation into every event.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 4 armour, 1 bomber and 5 fighters; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 submarine moved from 112 Sea Zone to 124 Sea Zone
        1 submarine moved from 93 Sea Zone to 91 Sea Zone
        2 bombers and 2 fighters moved from Novgorod to Russia
        1 bomber moved from Egypt to Iraq
        1 bomber moved from Egypt to Persia
        1 bomber moved from Egypt to Tambov
        3 bombers moved from Egypt to Russia
        1 artillery and 1 infantry moved from Bryansk to Tambov
        1 infantry moved from Belarus to Smolensk
Strat bombing Russia with 5 bombers & 2 fighter escorts. Intercept with 1 Russ, 3 UK & 1 ANZ fighters? If so, need OOL.
@FMErwinRommel no intercept thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 4 armour, 1 bomber and 5 fighters; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 submarine moved from 112 Sea Zone to 124 Sea Zone
        1 submarine moved from 93 Sea Zone to 91 Sea Zone
        2 bombers and 2 fighters moved from Novgorod to Russia
        1 bomber moved from Egypt to Iraq
        1 bomber moved from Egypt to Persia
        1 bomber moved from Egypt to Tambov
        3 bombers moved from Egypt to Russia
        1 artillery and 1 infantry moved from Bryansk to Tambov
        1 infantry moved from Belarus to Smolensk
    Combat - Germans
        Air Battle in Russia
            Germans attacks with 7 units heading to Russia
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Persia
                AA fire in Persia : 0/1 hits, 0.17 expected hits
            Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
            Bombing raid in Persia causes 3 damage total. 
        Strategic bombing raid in Iraq
                AA fire in Iraq : 0/1 hits, 0.17 expected hits
            Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
            Bombing raid in Iraq causes 5 damage total. 
        Strategic bombing raid in Russia
                AA fire in Russia : 0/4 hits, 0.67 expected hits
                AA fire in Russia : 0/1 hits, 0.17 expected hits
            Bombing raid in Russia rolls: 5,4,5,4 and causes: 15 damage to unit: factory_major
            Bombing raid in Russia rolls: 8 and causes: 6 damage to unit: airfield
            Bombing raid in Russia causes 21 damage total.  Damaged units is as follows: factory_major = 15, airfield = 6
        Battle in 124 Sea Zone
            Germans attack with 1 submarine
            Americans defend with 1 destroyer
                Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 124 Sea Zone
            Germans win with 1 submarine remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in 91 Sea Zone
            Germans attack with 1 submarine
            Americans defend with 1 destroyer
                Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
            Americans win with no units remaining. Battle score for attacker is 2
            Casualties for Germans: 1 submarine
            Casualties for Americans: 1 destroyer
        Battle in Tambov
            Germans attack with 1 artillery, 1 bomber and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
            Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Cleaning up after air battles
    Non Combat Move - Germans
        1 bomber moved from Persia to Bryansk
        1 bomber moved from Iraq to Bryansk
        2 fighters moved from Russia to Bryansk
        1 aaGun and 4 artilleries moved from Belarus to Bryansk
        1 submarine moved from 93 Sea Zone to 87 Sea Zone
        2 fighters moved from Malta to Egypt
        1 fighter moved from Malta to Greece
        1 artillery moved from Bulgaria to Greece
        2 mech_infantrys moved from Yugoslavia to Greece
        3 artilleries and 4 infantry moved from Northern Italy to France
        2 infantry moved from Northern Italy to Western Germany
        1 fighter moved from Malta to Northern Italy
        1 fighter moved from Western Germany to Northern Italy
        1 fighter moved from Western Germany to France
        1 fighter moved from Western Germany to Egypt
        2 bombers moved from Russia to Novgorod
        3 bombers moved from Russia to Bryansk
        1 bomber moved from Tambov to Bryansk
    Place Units - Germans
        2 armour and 1 fighter placed in Novgorod
        2 armour and 1 fighter placed in Volgograd
        1 bomber and 3 fighters placed in Western Germany
    Turn Complete - Germans
        Germans collect 58 PUs; end with 58 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83
Germans : 1.67
AA fire in Persia : : -0.17
Americans : 0.00
AA fire in Iraq : : -0.17
Russians : 0.67
Successful bombings everywhere. Russ has max damage. Yes, Germany has far too many bombers, and now enough fighters to intercept your bombers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Russians
        Russians buy nothing; Remaining resources: 15 PUs; 
    Combat Move - Russians
        1 armour moved from Russia to Samara
              Russians take Samara from Italians
        1 armour moved from Samara to Russia
    Combat - Russians
    Non Combat Move - Russians
    Turn Complete - Russians
        Russians collect 9 PUs; end with 24 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Japanese
        Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 armour and 1 mech_infantry moved from Yenisey to Kansu
              Japanese take Timguska from Russians
              Japanese take Kansu from Chinese
        3 carriers, 5 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
        1 bomber and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
Need OOL in Phil Sea. ANZ didn’t fully support U.S. fleet. I have 100% odds of win.
@FMErwinRommel sub, Carrier x 3, bb, dd, carrier x 3, anzac dd, dd, tac, anzac fighter, US fighters, BB
@FMErwinRommel Going to be messy!
Forgot to have fighter in Japan sink U.S. sub off Iwo Jima. Will edit that sinking.