@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
I think the problem is that Britain didn’t attack either Tobruk or Ethiopia. You went for round 1 amphib move to Mideast. I don’t normally do Taranto, but like to take out both Tobruk and Ethiopia. In my game with Owentoo, that kept me in Egypt But he had Italy and Germany take Gibraltar and heavily garrison it and Algeria.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
Germans buy 1 aaGun, 5 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
5 fighters moved from Northern Italy to Libya
4 bombers moved from Western Germany to Libya
1 bomber moved from Novgorod to Smolensk
1 infantry moved from Belarus to Smolensk
1 artillery moved from Bryansk to Smolensk
1 artillery, 2 bombers and 1 infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Smolensk
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
Combat - Germans
Battle in Libya
Germans attack with 4 bombers and 5 fighters
Americans defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 4 bombers and 5 fighters in Libya, round 2 : 4/9 hits, 5.17 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 1/5 hits, 1.83 expected hits
1 fighter owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Libya
Germans roll dice for 4 bombers and 4 fighters in Libya, round 3 : 5/8 hits, 4.67 expected hits
Americans roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Libya
Germans win with 4 bombers and 4 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Tambov, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Smolensk, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Smolensk, round 3 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
2 bombers moved from Smolensk to Novgorod
1 tactical_bomber moved from Ukraine to Egypt
2 bombers moved from Tambov to Egypt
4 bombers moved from Libya to Egypt
4 fighters moved from Libya to 96 Sea Zone
4 fighters moved from 96 Sea Zone to Malta
1 submarine moved from 110 Sea Zone to 124 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 aaGun, 4 artilleries and 1 infantry moved from Novgorod to Belarus
2 infantry moved from Bulgaria to Greece
1 artillery moved from Romania to Bulgaria
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 mech_infantrys moved from Western Germany to Yugoslavia
3 submarines moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 96 Sea Zone to 93 Sea Zone
1 aaGun, 3 artilleries and 3 infantry moved from France to Northern Italy
Place Units - Germans
1 aaGun and 2 infantry placed in Volgograd
2 fighters and 1 infantry placed in Novgorod
3 fighters and 2 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0.83
Americans : -1.33
Russians : -0.33
Good turn for Germany. The Luftwaffe made a preemptive strike in N. Africa and the dice were favorable. Income equals U.S. & total PU’s & production are similar. Feel more comfortable now. Germany has maintained parity with Russia in ground troops on the front line, despite having only one I.C. in Russia and not building mobile units in Germ. So I will continue building planes for offense and flexibility. Economically, Germ is doing well without taking Moscow. So even tho you are diverting my attention, eventually I may take Moscow. Only drawback is not bombing Moscow this turn, which allows you to build up to 5 units.
An entire American army disappeared in the desert sands. I rewrote the initial American battle in N. Africa at Kasserine Pass, to include the Luftwaffe. What else would you expect from FMErwinRommel.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Buryatia to Yenisey
1 artillery and 1 tactical_bomber moved from Kwangsi to French Indo China
3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 tactical_bomber in French Indo China, round 2 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
Place Units - Japanese
3 artilleries placed in Kwangtung
3 armour placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : 0.67
UK_Pacific : -0.33
Japanese : 0.83
Please let me reconsider my NCM and build locations
Made my edits to put some units in China back where they had moved in NCM. Checked the repost button, but then it still went to American turn without posting.
Please use this save gametriplea_33072_jap14x.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Buryatia to Yenisey
1 artillery and 1 tactical_bomber moved from Kwangsi to French Indo China
3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 tactical_bomber in French Indo China, round 2 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
Place Units - Japanese
3 artilleries placed in Kwangtung
3 armour placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 1 mech_infantry
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangtung: 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 2 infantry
EDIT: Adding units owned by Japanese to Shantung: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67
UK_Pacific : -0.33
Japanese : 0.83
Okay, I was able to post the edited save game. I thought long and hard about attacking the U.S. fleet in the Carolines. You can threaten so much of the Japanese empire from there. But of course, you can be attacked from multiple locations, also. I had 2/3 odds. But I would have had to take 2 CVs as losses to maintain a slight power advantage, while you could just take a hit on each of yours and not lose defense or ditch any planes.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 109 Sea Zone to 124 Sea Zone
3 fighters moved from 109 Sea Zone to 124 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 16 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
3 fighters moved from 109 Sea Zone to 124 Sea Zone
4 bombers moved from Trans-Jordan to Caucasus
1 bomber moved from Russia to Smolensk
2 bombers moved from Russia to Archangel
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 109 Sea Zone to 124 Sea Zone
3 fighters moved from 109 Sea Zone to 124 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 16 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
3 fighters moved from 109 Sea Zone to 124 Sea Zone
4 bombers moved from Trans-Jordan to Caucasus
1 bomber moved from Russia to Smolensk
2 bombers moved from Russia to Archangel
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 109 Sea Zone to 124 Sea Zone
3 fighters moved from 109 Sea Zone to 124 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 16 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
3 fighters moved from 109 Sea Zone to 124 Sea Zone
4 bombers moved from Trans-Jordan to Caucasus
1 bomber moved from Russia to Smolensk
2 bombers moved from Russia to Archangel
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 4/9 hits, 4.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 124 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 124 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Americans attack with 4 bombers
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 4 bombers in Caucasus, round 2 : 3/4 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Caucasus
Americans win with 4 bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Archangel
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Archangel, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Americans attack with 1 bomber
Germans defend with 1 artillery
Americans roll dice for 1 bomber in Smolensk, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 bomber owned by the Americans lost in Smolensk
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 1 artillery
Non Combat Move - Americans
2 bombers moved from Archangel to Russia
4 bombers moved from Caucasus to Trans-Jordan
1 armour, 1 artillery and 2 infantry moved from Algeria to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
3 bombers moved from Eastern United States to Gibraltar
4 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 submarines moved from 33 Sea Zone to 45 Sea Zone
1 battleship, 3 carriers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
2 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
6 fighters moved from 124 Sea Zone to Scotland
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 battleship moved from 109 Sea Zone to 108 Sea Zone
1 carrier moved from 109 Sea Zone to 108 Sea Zone
2 carriers moved from 109 Sea Zone to 103 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0.17
Italians : -0.67
Americans : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - British
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Italians
2 infantry moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Yunnan to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 109 Sea Zone to 124 Sea Zone
3 fighters moved from 109 Sea Zone to 124 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 16 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
3 fighters moved from 109 Sea Zone to 124 Sea Zone
4 bombers moved from Trans-Jordan to Caucasus
1 bomber moved from Russia to Smolensk
2 bombers moved from Russia to Archangel
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 4/9 hits, 4.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 124 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 124 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Americans attack with 4 bombers
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 4 bombers in Caucasus, round 2 : 3/4 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Caucasus
Americans win with 4 bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Archangel
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Archangel, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Americans attack with 1 bomber
Germans defend with 1 artillery
Americans roll dice for 1 bomber in Smolensk, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 bomber owned by the Americans lost in Smolensk
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 1 artillery
Non Combat Move - Americans
2 bombers moved from Archangel to Russia
4 bombers moved from Caucasus to Trans-Jordan
1 armour, 1 artillery and 2 infantry moved from Algeria to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
3 bombers moved from Eastern United States to Gibraltar
4 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 submarines moved from 33 Sea Zone to 45 Sea Zone
1 battleship, 3 carriers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
2 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
6 fighters moved from 124 Sea Zone to Scotland
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 battleship moved from 109 Sea Zone to 108 Sea Zone
1 carrier moved from 109 Sea Zone to 108 Sea Zone
2 carriers moved from 109 Sea Zone to 103 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 31 PUs;
British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Italians
2 infantry moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Yunnan to Szechwan
Combat - British
Battle in Szechwan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
British win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 infantry moved from Burma to Yunnan
1 fighter moved from French Indo China to Yunnan
2 mech_infantrys moved from India to Yunnan
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 fighter moved from Persia to Russia
1 bomber and 1 tactical_bomber moved from Persia to Trans-Jordan
Place Units - British
1 infantry and 1 mech_infantry placed in Persia
2 fighters and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,4,3,2,6
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.17
Italians : -0.67
British : 1.50
Americans : 0.33
Chinese : 0.67
Japanese : 1.00
@FMErwinRommel Amereicans are starting to use atlantic fleet superiority to start Europe landings, and putting pressure on the japanese in the pacific, aided by a british offensive in china by the XIV army…just nudging ahead in ipcs again…although I’m sure you have a suitably diabolical plan in place in stop me!
Its being a very enjoyable game, swinging from side to side with no clear winner in sight yet!
Germany has lots of income and production capacity to grind out cheap units in Europe, without spending on transports. The only benefit for U.S. is taking Norm & Hol/Bel gives you 10 cash including the N.O. American army in N. Africa is going in the wrong direction. I see that the 11 Luftwaffe in Egypt made you build in S. Afr instead of Iraq. The Brit fleet going to India is bad news for Japan but great for Italian Egypt. Japan is getting squeezed.