19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid


  • @FMErwinRommel please edit to build all 3 new subs in sz112, not sz113. Thanks

  • 2025 2024 '23 '22 '21 '20 '19

    Please use this edited save game that moves my sub bulds.triplea_33072_ger12x.tsvg

  • '20 '19

    TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 2 submarines
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            Russians repair damage of 14x factory_major; Remaining resources: 15 PUs; 
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            1 fighter and 2 tactical_bombers moved from Russia to Volgograd
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 2 submarines
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            Russians repair damage of 14x factory_major; Remaining resources: 15 PUs; 
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            1 fighter and 2 tactical_bombers moved from Russia to Volgograd
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 2 tactical_bombers moved from Volgograd to Russia
            2 infantry moved from Russia to Tambov
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 1.33
    

    Savegame

  • '20 '19

    @FMErwinRommel no problem…all done :+1:

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Manchuria to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Shantung to Manchuria
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery moved from Kweichow to Shensi
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Hopei to Shensi
            1 armour and 1 mech_infantry moved from Szechwan to Sikang
            1 bomber moved from Hopei to Sikang
            1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 infantry moved from Anhwe to Kweichow
            2 mech_infantrys moved from Kwangsi to Yunnan
            1 armour moved from Siam to Kwangsi
            1 armour moved from French Indo China to Kwangsi
            1 mech_infantry moved from Kwangsi to French Indo China
            1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caroline Islands
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in Sikang
                Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Sikang
                    Japanese roll dice for 1 armour and 1 bomber in Sikang, round 3 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 bomber in Sikang, round 4 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to Kwangsi
            1 fighter moved from Kwangsi to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
            1 artillery moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Chahar
            2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
            2 carriers and 1 destroyer moved from 34 Sea Zone to 20 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 45 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Hopei to Szechwan
    
        Place Units - Japanese
            1 carrier and 2 submarines placed in 6 Sea Zone
            3 infantry placed in Japan
            1 artillery and 2 infantry placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : 0.67
    Japanese : -1.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    I only had 2 units left to attack Shensi, making it 2-1. As I feared, I rolled 0-2 and you rolled 1-1. Then with even odds, I rolled 0-1 and you rolled 1-0. Chinese & Americans rolled above average and Japan rolled below average. Euro Axis are doing well, supporting each other; but Japan is the only power that has no help from its allies.

  • '20 '19

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 fighter moved from 101 Sea Zone to 87 Sea Zone
            1 bomber moved from Queensland to 33 Sea Zone
            1 fighter moved from 110 Sea Zone to 87 Sea Zone
            1 fighter moved from 110 Sea Zone to 87 Sea Zone
            2 fighters moved from 110 Sea Zone to 87 Sea Zone
            4 bombers moved from United Kingdom to 87 Sea Zone
            1 armour moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 armour moved from Tobruk to Libya
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 fighter moved from 101 Sea Zone to 87 Sea Zone
            1 bomber moved from Queensland to 33 Sea Zone
            1 fighter moved from 110 Sea Zone to 87 Sea Zone
            1 fighter moved from 110 Sea Zone to 87 Sea Zone
            2 fighters moved from 110 Sea Zone to 87 Sea Zone
            4 bombers moved from United Kingdom to 87 Sea Zone
            1 armour moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 armour moved from Tobruk to Libya
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 87 Sea Zone
                Americans attack with 4 bombers, 1 destroyer and 5 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 4 bombers, 1 destroyer and 5 fighters in 87 Sea Zone, round 2 : 7/10 hits, 5.50 expected hits
                    Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 87 Sea Zone
                Americans win with 4 bombers and 5 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 artilleries moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 2 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            4 bombers moved from 87 Sea Zone to Gibraltar
            5 fighters moved from 87 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 bomber moved from 33 Sea Zone to Hawaiian Islands
            3 bombers moved from Queensland to Hawaiian Islands
            1 battleship, 1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            3 bombers moved from Persia to Russia
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Americans : 1.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 bomber and 1 tactical_bomber moved from Persia to Caucasus
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry and 1 mech_infantry moved from Shan State to French Indo China
            1 fighter moved from India to French Indo China
            1 armour, 1 artillery, 3 infantry and 8 mech_infantrys moved from Shan State to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 fighter moved from Iraq to Caucasus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 fighter moved from 101 Sea Zone to 87 Sea Zone
            1 bomber moved from Queensland to 33 Sea Zone
            1 fighter moved from 110 Sea Zone to 87 Sea Zone
            1 fighter moved from 110 Sea Zone to 87 Sea Zone
            2 fighters moved from 110 Sea Zone to 87 Sea Zone
            4 bombers moved from United Kingdom to 87 Sea Zone
            1 armour moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 armour moved from Tobruk to Libya
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 87 Sea Zone
                Americans attack with 4 bombers, 1 destroyer and 5 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 4 bombers, 1 destroyer and 5 fighters in 87 Sea Zone, round 2 : 7/10 hits, 5.50 expected hits
                    Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 87 Sea Zone
                Americans win with 4 bombers and 5 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 artilleries moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 2 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            4 bombers moved from 87 Sea Zone to Gibraltar
            5 fighters moved from 87 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 bomber moved from 33 Sea Zone to Hawaiian Islands
            3 bombers moved from Queensland to Hawaiian Islands
            1 battleship, 1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            3 bombers moved from Persia to Russia
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 bomber and 1 tactical_bomber moved from Persia to Caucasus
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry and 1 mech_infantry moved from Shan State to French Indo China
            1 fighter moved from India to French Indo China
            1 armour, 1 artillery, 3 infantry and 8 mech_infantrys moved from Shan State to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 fighter moved from Iraq to Caucasus
    
        Combat - British
            Battle in 109 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in French Indo China
                British attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Caucasus
                British attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Yunnan
                British attack with 2 armour, 1 artillery, 3 infantry and 9 mech_infantrys
                Japanese defend with 2 mech_infantrys
                    British roll dice for 2 armour, 1 artillery, 3 infantry and 9 mech_infantrys in Yunnan, round 2 : 3/15 hits, 3.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 armour, 1 artillery, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            3 aaGuns moved from Shan State to Yunnan
            1 infantry moved from India to Burma
            1 fighter moved from French Indo China to Burma
            1 fighter moved from Persia to Russia
            1 fighter moved from Iraq to Trans-Jordan
            1 fighter moved from Caucasus to Persia
            1 tactical_bomber moved from Caucasus to Persia
            1 bomber moved from Caucasus to Persia
            1 armour moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 armour and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            3 mech_infantrys placed in Iraq
            1 fighter and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3,2,3,5
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
            UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.17
    Italians : 0.33
    Americans : 1.50
    Chinese : -0.17
    Japanese : 1.67
    

    Savegame

  • '20 '19

    @FMErwinRommel A mainly positioning round for the allies, staging for the next move. The American positioning making it mainly invulnerable, but taking so much time to makes its weight felt.
    On a rules note, now I have placed a dd in india and if I attack with an ANZAC fighter from sumatra, will yr sub be forced to fight? Or can you submerge? Not sure on the finer points of the rules how that works?


  • @wizmark good question, I don’t know. Play test it. Since allies can’t do joint attacks, I don’t think the DD affects. If a country makes amphib, an Ally’s ships can’t help defend against a scrambling defender.

  • '20 '19

    @FMErwinRommel yes that was a good idea, tried it out on a local game and the sub could evade so that answered that question!

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
            1 fighter moved from Ukraine to Caucasus
            1 armour moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Egypt to Tobruk
                  Italians take Tobruk from Americans
            1 bomber moved from Egypt to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Iraq causes 3 damage total. 
            Battle in Caucasus
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Egypt
            1 fighter moved from Caucasus to Rostov
            1 aaGun, 2 artilleries and 4 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Romania to Greece
            2 infantry moved from Yugoslavia to Bulgaria
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Ukraine
            1 destroyer placed in 98 Sea Zone
            2 mech_infantrys placed in Egypt
            1 artillery placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    AA fire in Iraq : : -0.17
    Russians : -0.50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Persia to Russia
            1 fighter moved from Sumatra to India
            1 fighter moved from Sumatra to Yunnan
            2 fighters moved from Queensland to Sumatra
    
        Place Units - ANZAC
            1 armour and 1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Persia to Russia
            1 fighter moved from Sumatra to India
            1 fighter moved from Sumatra to Yunnan
            2 fighters moved from Queensland to Sumatra
    
        Place Units - ANZAC
            1 armour and 1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Germans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs; 
            Germans buy 2 artilleries, 4 bombers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 112 Sea Zone to 119 Sea Zone
            2 submarines moved from 119 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            5 fighters moved from Western Germany to 110 Sea Zone
            2 bombers moved from Western Germany to Russia
            2 bombers and 1 fighter moved from Novgorod to Russia
            1 fighter moved from Ukraine to Russia
            1 infantry moved from Archangel to Smolensk
            1 artillery moved from Belarus to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            1 tactical_bomber moved from Ukraine to Volgograd
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Intercept bombing raid on Russia? defend with 1 Russ, 2 UK & 1 ANZ fighters. Bombing with 4 bombers & 2 fighters.

  • '20 '19

    @FMErwinRommel yes full intercept please, anzac then uk losses please. 4 hits would be nice for me! :grin:

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