bid:
Fighters in Moscow, Volgograd, Scotland (30), subs in 91 and 98 (42), Mech in Caucasus (46), Infantry in Belarus, Western Ukraine, Yunnan (55). Goold Luck have fun!
hf
@FMErwinRommel please edit to build all 3 new subs in sz112, not sz113. Thanks
Please use this edited save game that moves my sub bulds.triplea_33072_ger12x.tsvg
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Russians repair damage of 14x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 fighter and 2 tactical_bombers moved from Russia to Volgograd
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Russians repair damage of 14x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 fighter and 2 tactical_bombers moved from Russia to Volgograd
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 2 tactical_bombers moved from Volgograd to Russia
2 infantry moved from Russia to Tambov
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 1.33
@FMErwinRommel no problem…all done :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Shantung to Manchuria
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 armour and 1 mech_infantry moved from Szechwan to Sikang
1 bomber moved from Hopei to Sikang
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Kwangsi to Yunnan
1 armour moved from Siam to Kwangsi
1 armour moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangsi to French Indo China
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caroline Islands
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Sikang
Japanese roll dice for 1 armour and 1 bomber in Sikang, round 3 : 0/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 bomber in Sikang, round 4 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to Kwangsi
1 fighter moved from Kwangsi to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Chahar
2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 carriers and 1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Hopei to Szechwan
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
3 infantry placed in Japan
1 artillery and 2 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.67
Japanese : -1.33
I only had 2 units left to attack Shensi, making it 2-1. As I feared, I rolled 0-2 and you rolled 1-1. Then with even odds, I rolled 0-1 and you rolled 1-0. Chinese & Americans rolled above average and Japan rolled below average. Euro Axis are doing well, supporting each other; but Japan is the only power that has no help from its allies.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 fighter moved from 101 Sea Zone to 87 Sea Zone
1 bomber moved from Queensland to 33 Sea Zone
1 fighter moved from 110 Sea Zone to 87 Sea Zone
1 fighter moved from 110 Sea Zone to 87 Sea Zone
2 fighters moved from 110 Sea Zone to 87 Sea Zone
4 bombers moved from United Kingdom to 87 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour moved from Tobruk to Libya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 fighter moved from 101 Sea Zone to 87 Sea Zone
1 bomber moved from Queensland to 33 Sea Zone
1 fighter moved from 110 Sea Zone to 87 Sea Zone
1 fighter moved from 110 Sea Zone to 87 Sea Zone
2 fighters moved from 110 Sea Zone to 87 Sea Zone
4 bombers moved from United Kingdom to 87 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour moved from Tobruk to Libya
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 87 Sea Zone
Americans attack with 4 bombers, 1 destroyer and 5 fighters
Germans defend with 1 submarine
Americans roll dice for 4 bombers, 1 destroyer and 5 fighters in 87 Sea Zone, round 2 : 7/10 hits, 5.50 expected hits
Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 87 Sea Zone
Americans win with 4 bombers and 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
4 bombers moved from 87 Sea Zone to Gibraltar
5 fighters moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 33 Sea Zone to Hawaiian Islands
3 bombers moved from Queensland to Hawaiian Islands
1 battleship, 1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Persia to Russia
Place Units - Americans
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.83
Americans : 1.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - British
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 bomber and 1 tactical_bomber moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry and 1 mech_infantry moved from Shan State to French Indo China
1 fighter moved from India to French Indo China
1 armour, 1 artillery, 3 infantry and 8 mech_infantrys moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 fighter moved from Iraq to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 fighter moved from 101 Sea Zone to 87 Sea Zone
1 bomber moved from Queensland to 33 Sea Zone
1 fighter moved from 110 Sea Zone to 87 Sea Zone
1 fighter moved from 110 Sea Zone to 87 Sea Zone
2 fighters moved from 110 Sea Zone to 87 Sea Zone
4 bombers moved from United Kingdom to 87 Sea Zone
1 armour moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour moved from Tobruk to Libya
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 87 Sea Zone
Americans attack with 4 bombers, 1 destroyer and 5 fighters
Germans defend with 1 submarine
Americans roll dice for 4 bombers, 1 destroyer and 5 fighters in 87 Sea Zone, round 2 : 7/10 hits, 5.50 expected hits
Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 87 Sea Zone
Americans win with 4 bombers and 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
4 bombers moved from 87 Sea Zone to Gibraltar
5 fighters moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 33 Sea Zone to Hawaiian Islands
3 bombers moved from Queensland to Hawaiian Islands
1 battleship, 1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Persia to Russia
Place Units - Americans
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 bomber and 1 tactical_bomber moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry and 1 mech_infantry moved from Shan State to French Indo China
1 fighter moved from India to French Indo China
1 armour, 1 artillery, 3 infantry and 8 mech_infantrys moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 fighter moved from Iraq to Caucasus
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French Indo China
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 2 armour, 1 artillery, 3 infantry and 9 mech_infantrys
Japanese defend with 2 mech_infantrys
British roll dice for 2 armour, 1 artillery, 3 infantry and 9 mech_infantrys in Yunnan, round 2 : 3/15 hits, 3.50 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 artillery, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
3 aaGuns moved from Shan State to Yunnan
1 infantry moved from India to Burma
1 fighter moved from French Indo China to Burma
1 fighter moved from Persia to Russia
1 fighter moved from Iraq to Trans-Jordan
1 fighter moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
1 bomber moved from Caucasus to Persia
1 armour moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
Place Units - British
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Iraq
1 fighter and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3,2,3,5
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : 0.67
British : -0.17
Italians : 0.33
Americans : 1.50
Chinese : -0.17
Japanese : 1.67
@FMErwinRommel A mainly positioning round for the allies, staging for the next move. The American positioning making it mainly invulnerable, but taking so much time to makes its weight felt.
On a rules note, now I have placed a dd in india and if I attack with an ANZAC fighter from sumatra, will yr sub be forced to fight? Or can you submerge? Not sure on the finer points of the rules how that works?
@wizmark good question, I don’t know. Play test it. Since allies can’t do joint attacks, I don’t think the DD affects. If a country makes amphib, an Ally’s ships can’t help defend against a scrambling defender.
@FMErwinRommel yes that was a good idea, tried it out on a local game and the sub could evade so that answered that question!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Tobruk
Italians take Tobruk from Americans
1 bomber moved from Egypt to Iraq
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in Caucasus
Italians attack with 1 fighter and 1 infantry
British defend with 1 armour
Italians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 bomber moved from Iraq to Egypt
1 fighter moved from Caucasus to Rostov
1 aaGun, 2 artilleries and 4 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Greece
2 infantry moved from Yugoslavia to Bulgaria
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 destroyer placed in 98 Sea Zone
2 mech_infantrys placed in Egypt
1 artillery placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.33
AA fire in Iraq : : -0.17
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Persia to Russia
1 fighter moved from Sumatra to India
1 fighter moved from Sumatra to Yunnan
2 fighters moved from Queensland to Sumatra
Place Units - ANZAC
1 armour and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Persia to Russia
1 fighter moved from Sumatra to India
1 fighter moved from Sumatra to Yunnan
2 fighters moved from Queensland to Sumatra
Place Units - ANZAC
1 armour and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs;
Germans buy 2 artilleries, 4 bombers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to Russia
2 bombers and 1 fighter moved from Novgorod to Russia
1 fighter moved from Ukraine to Russia
1 infantry moved from Archangel to Smolensk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 tactical_bomber moved from Ukraine to Volgograd
Intercept bombing raid on Russia? defend with 1 Russ, 2 UK & 1 ANZ fighters. Bombing with 4 bombers & 2 fighters.
@FMErwinRommel yes full intercept please, anzac then uk losses please. 4 hits would be nice for me! :grin: