Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid
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@FMErwinRommel please edit to build all 3 new subs in sz112, not sz113. Thanks
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Please use this edited save game that moves my sub bulds.triplea_33072_ger12x.tsvg
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TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Russians repair damage of 14x factory_major; Remaining resources: 15 PUs; Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 fighter and 2 tactical_bombers moved from Russia to Volgograd 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Russians repair damage of 14x factory_major; Remaining resources: 15 PUs; Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 fighter and 2 tactical_bombers moved from Russia to Volgograd 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Volgograd to Russia 2 infantry moved from Russia to Tambov Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 1.33
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@FMErwinRommel no problem…all done :+1:
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Manchuria to Buryatia Japanese take Buryatia from Russians 1 armour moved from Shantung to Manchuria 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery moved from Kweichow to Shensi 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Hopei to Shensi 1 armour and 1 mech_infantry moved from Szechwan to Sikang 1 bomber moved from Hopei to Sikang 1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Kwangsi to Yunnan 1 armour moved from Siam to Kwangsi 1 armour moved from French Indo China to Kwangsi 1 mech_infantry moved from Kwangsi to French Indo China 1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in Yunnan Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caroline Islands Japanese attack with 1 armour and 1 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Shensi Japanese attack with 1 artillery and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Sikang Japanese attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Sikang Japanese roll dice for 1 armour and 1 bomber in Sikang, round 3 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 bomber in Sikang, round 4 : 2/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sikang to Kwangsi 1 fighter moved from Kwangsi to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi 1 artillery moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Chahar 2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 2 carriers and 1 destroyer moved from 34 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 45 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Hopei to Szechwan Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone 3 infantry placed in Japan 1 artillery and 2 infantry placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : 0.67 Japanese : -1.33
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I only had 2 units left to attack Shensi, making it 2-1. As I feared, I rolled 0-2 and you rolled 1-1. Then with even odds, I rolled 0-1 and you rolled 1-0. Chinese & Americans rolled above average and Japan rolled below average. Euro Axis are doing well, supporting each other; but Japan is the only power that has no help from its allies.
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 fighter moved from 101 Sea Zone to 87 Sea Zone 1 bomber moved from Queensland to 33 Sea Zone 1 fighter moved from 110 Sea Zone to 87 Sea Zone 1 fighter moved from 110 Sea Zone to 87 Sea Zone 2 fighters moved from 110 Sea Zone to 87 Sea Zone 4 bombers moved from United Kingdom to 87 Sea Zone 1 armour moved from Libya to Tobruk Americans take Tobruk from Italians 1 armour moved from Tobruk to Libya
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 fighter moved from 101 Sea Zone to 87 Sea Zone 1 bomber moved from Queensland to 33 Sea Zone 1 fighter moved from 110 Sea Zone to 87 Sea Zone 1 fighter moved from 110 Sea Zone to 87 Sea Zone 2 fighters moved from 110 Sea Zone to 87 Sea Zone 4 bombers moved from United Kingdom to 87 Sea Zone 1 armour moved from Libya to Tobruk Americans take Tobruk from Italians 1 armour moved from Tobruk to Libya Combat - Americans Battle in 33 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 87 Sea Zone Americans attack with 4 bombers, 1 destroyer and 5 fighters Germans defend with 1 submarine Americans roll dice for 4 bombers, 1 destroyer and 5 fighters in 87 Sea Zone, round 2 : 7/10 hits, 5.50 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 87 Sea Zone Americans win with 4 bombers and 5 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 2 artilleries moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 2 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 4 bombers moved from 87 Sea Zone to Gibraltar 5 fighters moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from 33 Sea Zone to Hawaiian Islands 3 bombers moved from Queensland to Hawaiian Islands 1 battleship, 1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Persia to Russia Place Units - Americans 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.83 Americans : 1.50
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - British 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 bomber and 1 tactical_bomber moved from Persia to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry and 1 mech_infantry moved from Shan State to French Indo China 1 fighter moved from India to French Indo China 1 armour, 1 artillery, 3 infantry and 8 mech_infantrys moved from Shan State to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 fighter moved from Iraq to Caucasus
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 fighter moved from 101 Sea Zone to 87 Sea Zone 1 bomber moved from Queensland to 33 Sea Zone 1 fighter moved from 110 Sea Zone to 87 Sea Zone 1 fighter moved from 110 Sea Zone to 87 Sea Zone 2 fighters moved from 110 Sea Zone to 87 Sea Zone 4 bombers moved from United Kingdom to 87 Sea Zone 1 armour moved from Libya to Tobruk Americans take Tobruk from Italians 1 armour moved from Tobruk to Libya Combat - Americans Battle in 33 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 87 Sea Zone Americans attack with 4 bombers, 1 destroyer and 5 fighters Germans defend with 1 submarine Americans roll dice for 4 bombers, 1 destroyer and 5 fighters in 87 Sea Zone, round 2 : 7/10 hits, 5.50 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 87 Sea Zone Americans win with 4 bombers and 5 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 2 artilleries moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 2 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 4 bombers moved from 87 Sea Zone to Gibraltar 5 fighters moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from 33 Sea Zone to Hawaiian Islands 3 bombers moved from Queensland to Hawaiian Islands 1 battleship, 1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Persia to Russia Place Units - Americans 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 bomber and 1 tactical_bomber moved from Persia to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry and 1 mech_infantry moved from Shan State to French Indo China 1 fighter moved from India to French Indo China 1 armour, 1 artillery, 3 infantry and 8 mech_infantrys moved from Shan State to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 fighter moved from Iraq to Caucasus Combat - British Battle in 109 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in French Indo China British attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Yunnan British attack with 2 armour, 1 artillery, 3 infantry and 9 mech_infantrys Japanese defend with 2 mech_infantrys British roll dice for 2 armour, 1 artillery, 3 infantry and 9 mech_infantrys in Yunnan, round 2 : 3/15 hits, 3.50 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 armour, 1 artillery, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 3 aaGuns moved from Shan State to Yunnan 1 infantry moved from India to Burma 1 fighter moved from French Indo China to Burma 1 fighter moved from Persia to Russia 1 fighter moved from Iraq to Trans-Jordan 1 fighter moved from Caucasus to Persia 1 tactical_bomber moved from Caucasus to Persia 1 bomber moved from Caucasus to Persia 1 armour moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 armour and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Tanganyika Territory Place Units - British 1 destroyer placed in 110 Sea Zone 3 mech_infantrys placed in Iraq 1 fighter and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3,2,3,5 British collect 34 PUs (2 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5 UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Units Change Ownership Some Units in India change ownership: 2 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : 0.67 British : -0.17 Italians : 0.33 Americans : 1.50 Chinese : -0.17 Japanese : 1.67
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@FMErwinRommel A mainly positioning round for the allies, staging for the next move. The American positioning making it mainly invulnerable, but taking so much time to makes its weight felt.
On a rules note, now I have placed a dd in india and if I attack with an ANZAC fighter from sumatra, will yr sub be forced to fight? Or can you submerge? Not sure on the finer points of the rules how that works? -
@wizmark good question, I don’t know. Play test it. Since allies can’t do joint attacks, I don’t think the DD affects. If a country makes amphib, an Ally’s ships can’t help defend against a scrambling defender.
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@FMErwinRommel yes that was a good idea, tried it out on a local game and the sub could evade so that answered that question!
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Rostov to Caucasus 1 fighter moved from Ukraine to Caucasus 1 armour moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Egypt to Tobruk Italians take Tobruk from Americans 1 bomber moved from Egypt to Iraq Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in Caucasus Italians attack with 1 fighter and 1 infantry British defend with 1 armour Italians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 1 bomber moved from Iraq to Egypt 1 fighter moved from Caucasus to Rostov 1 aaGun, 2 artilleries and 4 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Romania to Greece 2 infantry moved from Yugoslavia to Bulgaria 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Ukraine 1 destroyer placed in 98 Sea Zone 2 mech_infantrys placed in Egypt 1 artillery placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.33 AA fire in Iraq : : -0.17 Russians : -0.50
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Persia to Russia 1 fighter moved from Sumatra to India 1 fighter moved from Sumatra to Yunnan 2 fighters moved from Queensland to Sumatra Place Units - ANZAC 1 armour and 1 fighter placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Persia to Russia 1 fighter moved from Sumatra to India 1 fighter moved from Sumatra to Yunnan 2 fighters moved from Queensland to Sumatra Place Units - ANZAC 1 armour and 1 fighter placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs; Germans buy 2 artilleries, 4 bombers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 112 Sea Zone to 119 Sea Zone 2 submarines moved from 119 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 5 fighters moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to Russia 2 bombers and 1 fighter moved from Novgorod to Russia 1 fighter moved from Ukraine to Russia 1 infantry moved from Archangel to Smolensk 1 artillery moved from Belarus to Smolensk 1 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd
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Intercept bombing raid on Russia? defend with 1 Russ, 2 UK & 1 ANZ fighters. Bombing with 4 bombers & 2 fighters.
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@FMErwinRommel yes full intercept please, anzac then uk losses please. 4 hits would be nice for me! :grin: