19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid

  • '20 '19

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 cruiser and 1 destroyer moved from 62 Sea Zone to 61 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Sumatra: 1 fighter
            EDIT: Adding units owned by ANZAC to Burma: 1 fighter
            EDIT: Turning off Edit Mode
            1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery and 6 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 armour moved from Poland to Novgorod
                  Germans take Baltic States from Russians
                  Germans take Novgorod from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
    
        Non Combat Move - Germans
            2 bombers moved from 115 Sea Zone to Western Germany
            2 artilleries and 7 infantry moved from Romania to Eastern Poland
            2 infantry moved from Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Baltic States
            1 aaGun moved from Poland to Baltic States
            1 aaGun moved from Poland to Eastern Poland
            1 aaGun moved from Slovakia Hungary to Eastern Poland
            2 armour, 4 artilleries and 6 infantry moved from Poland to Baltic States
            2 mech_infantrys moved from Germany to Baltic States
            4 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            4 artilleries and 11 infantry moved from Poland to Eastern Poland
            1 aaGun and 1 infantry moved from Germany to Poland
            1 mech_infantry moved from Yugoslavia to Greece
            1 armour moved from Yugoslavia to Eastern Poland
            1 armour moved from Western Germany to Poland
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
            1 submarine moved from 105 Sea Zone to 87 Sea Zone
            1 submarine moved from 110 Sea Zone to 87 Sea Zone
            3 fighters moved from Alexandria to Egypt
            2 tactical_bombers moved from Alexandria to Romania
            2 fighters and 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
    
        Place Units - Germans
            2 bombers and 2 infantry placed in Western Germany
            1 submarine placed in 105 Sea Zone
            1 submarine placed in 110 Sea Zone
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
            Germans collect 44 PUs (1 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Novgorod
                Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 infantry moved from Belarus to Bryansk
            1 infantry moved from Ukraine to Bryansk
            2 tactical_bombers moved from Novgorod to Bryansk
            2 fighters moved from Novgorod to Bryansk
            1 artillery and 9 infantry moved from Russia to Bryansk
            2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Novgorod
                Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 infantry moved from Belarus to Bryansk
            1 infantry moved from Ukraine to Bryansk
            2 tactical_bombers moved from Novgorod to Bryansk
            2 fighters moved from Novgorod to Bryansk
            1 artillery and 9 infantry moved from Russia to Bryansk
            2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Archangel: 2 infantry
            EDIT: Adding units owned by Russians to Belarus: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    I’ve seen other allied players take Dutch Isles on T1 and then leave them unguarded as they moved on to the next isle. But you took it to the minimalist, only using a single infantry. Guess you figured Japan would take them with air support; so just get the most income as quick as possible at least cost. Your ANZ DOW got it some early N.O.'s, but gave me the option of not attacking U.S. this turn. It has advantages for all the Axis. U.S. gets more N.O.'s for a turn, but can’t move much. Ger built navy & bombers, but no troops for eastern front. Rus gets so much income, go build a dacha on the Caspian sea.

  • '20 '19

    @FMErwinRommel For me, this game is all about economy and PU’s…If you have them, or can deny them to the enemy then eventually you win. The benefit of the early anzac dow is in the positioning of the uk destroyer. You cant load yr transports with an enemy in the water therefore holding japan off from the deis for at least another turn, if not two. Anzac got a full set of N.O.s and an isalnd…UK PAC has all home territorys and 2 islands…another 7 or 8 units in this round will make india very hard to take. Stopping japan growing too quick too fast seems to be the best way for the allies to grind the win out eventually!

  • 2025 2024 '23 '22 '21 '20 '19

    Ha, I didn’t notice that you made the “Sneaky Karl” move with the UKP dd. That’s the only way an ANZ DOW makes sense. The color of the Jpn & UK units is similar. I didn’t notice that the dd was facing/slanted the opposite of the Jpn units. I usually read all of the movement history log while looking at the computer screen, but this time I read it on my cell phone. Normally, I go for China first anyway. But I was tempted by the empty isles. Touche.

  • '20 '19

    @FMErwinRommel Love the sneaky karl lol

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Suiyuyan to Kansu
            1 fighter moved from Chahar to Kansu
            1 tactical_bomber moved from Hunan to Kansu
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Hopei to Kweichow
            1 armour moved from Jehol to Kweichow
            3 armour moved from Kiangsu to Kweichow
            3 infantry moved from Kiangsi to Kwangtung
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 36 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Anhwe to Chahar
            1 artillery moved from Kiangsi to Kwangsi
            3 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Anhwe to Kweichow
            2 bombers moved from Hunan to India
            3 artilleries and 2 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            2 fighters and 2 tactical_bombers moved from Hunan to Yunnan
            2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
            1 fighter moved from Chahar to Yunnan
            1 fighter moved from Hunan to Kwangtung
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
            2 marines moved from Japan to 6 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 cruiser moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 6,5 and causes: 11 damage to unit: factory_major
                Bombing raid in India causes 11 damage total. 
            Battle in Borneo
            Battle in Sumatra
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kansu
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                 retreated to Kansu
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kweichow
                Japanese attack with 4 armour, 4 artilleries and 5 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 armour, 4 artilleries and 5 infantry in Kweichow, round 2 : 1/13 hits, 4.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 4 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/8 hits, 3.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 36 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 2 marines
                British defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 36 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from Kansu to Chahar
            1 tactical_bomber moved from Kansu to Suiyuyan
            3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            1 carrier moved from 33 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
            1 fighter moved from 45 Sea Zone to 43 Sea Zone
            1 carrier moved from 33 Sea Zone to 6 Sea Zone
            2 marines moved from 36 Sea Zone to Kwangsi
            1 bomber moved from Japan to Kwangsi
            2 bombers moved from India to Kwangsi
            2 infantry moved from Manchuria to 19 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to Kwangsi
            1 aaGun moved from Jehol to Anhwe
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 artillery placed in Kiangsu
            2 submarines and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 46 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Chinese : -0.33
    UK_Pacific : 1.33
    AA fire in India : : -0.33
    Japanese : -4.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    You reduced the effect of sneaky Karl, by not garrisoning the isles. Japan was able to use 2 of the 3 transports to convoy 2 infantry in Shan to 2 empty UKPac islands. Plus I bombed India, so you can’t build more than 5 units. UKPac will still have a sizable army and it will take Japan longer than in G40 to take and hold Yunnan, let alone India. Not DOW U.S. has its costs, but Japan kept the 10 point N.O. and the U.S. can’t advance to Gibraltar, making it suicide for Brit.

  • '20 '19

    TripleA Move Summary: Chinese round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 9 infantry moved from Szechwan to Yunnan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 9 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 9 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 2/10 hits, 2.00 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 0/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 4 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.67
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Combat Move - British
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            1 mech_infantry moved from Burma to Siam
                  UK_Pacific take Siam from Japanese
            1 fighter moved from Burma to 41 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            2 bombers placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 9 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 9 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 2/10 hits, 2.00 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 0/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 4 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 18 PUs; 
            UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            1 mech_infantry moved from Burma to Siam
                  UK_Pacific take Siam from Japanese
            1 fighter moved from Burma to 41 Sea Zone
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - British
            1 fighter moved from 41 Sea Zone to India
            1 infantry moved from Burma to Shan State
            1 armour and 1 mech_infantry moved from Iraq to Persia
            1 armour and 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 fighter moved from Rhodesia to Tanganyika Territory
            1 bomber moved from Nigeria to Union of South Africa
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            2 fighters moved from Burma to Persia
            3 aaGuns, 1 artillery, 8 infantry and 1 tactical_bomber moved from Burma to India
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
            1 artillery and 1 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
            British collect 28 PUs; end with 28 PUs
    
        Place Units - UK_Pacific
            2 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,6,3
            UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 2 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese : -2.67
    Japanese : -0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 artillery and 1 factory_minor; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 infantry moved from Greece to 99 Sea Zone
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 artillery moved from Libya to Tunisia
            1 infantry moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 marine moved from Cyprus to 99 Sea Zone
            1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Egypt
            1 marine moved from Malta to 96 Sea Zone
            1 battleship and 1 marine moved from 96 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Egypt
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            2 mech_infantrys moved from Northern Italy to Romania
            1 aaGun moved from Romania to Eastern Poland
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            1 bomber and 2 fighters moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Italians
            1 airfield and 1 factory_minor placed in Egypt
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,1,6,1,5,5,4
            Italians collect 23 PUs (1 lost to blockades); end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Woo hoo, Italy has 37 PU and UK only 28. Italy has a solid army and fleet in Egypt. But I see the Brits gathering and it will be tough to hold them off. It’s hard to cut into UK income and as long as Britain is not threatened, they can put all their builds against Italy.

  • '20 '19

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone
            4 fighters moved from New South Wales to Queensland
            2 aaGuns, 2 artilleries and 3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone
            4 fighters moved from New South Wales to Queensland
            2 aaGuns, 2 artilleries and 3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Burma: 1 fighter
            EDIT: Adding units owned by ANZAC to India: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @FMErwinRommel As Italy doesnt have to deal with the french in BM, they have a much freer hand against the UK. I find it better to withdraw, preserve units and then counter when the germans have their own fish to fry. Lossing all the infantry in iraq and aes was a blow though

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