assumed no scramble in 56
19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid
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Japan finally blitzed into Russia and returned, like Germany has been doing. Russia will have to occupy those territories, since it doesn’t have tanks adjacent.
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@wizmark Axis at 140 production, the point at which you read that Axis will win. So there’s still a chance for me.
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Not sure the calculator works well on big naval battles…doesn’t take into account the fact that attacking planes need somewhere to land. If you had looked at the calculator after the first round, I imagine yr odds would have decreased sharply by then. But 3 hits out 3 for defending subs was way out there!
And I’m afraid its the allies who are on 140…125 for axis before my turn.
I must say I find the japanese in BM very hard, the garrison rule is a stinker and every allied player concentrates in the pacific first which puts the japs up against 4/5 opponents. When you have the americans attacking, then chinese, then the UK, then Anzacs mopping up, and then Russians if they have an eastern force all before your go…I haven’t found a way to deal with it yet. -
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 2 fighters moved from 91 Sea Zone to 105 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Eastern United States to 110 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 3 bombers moved from Queensland to Dutch New Guinea
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 2 fighters moved from 91 Sea Zone to 105 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Eastern United States to 110 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 3 bombers moved from Queensland to Dutch New Guinea Combat - Americans Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea Americans attack with 3 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 3 bombers in Dutch New Guinea, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Dutch New Guinea Americans win with 2 bombers remaining. Battle score for attacker is -5 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery and 1 infantry Battle in 105 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 110 Sea Zone Americans attack with 2 bombers and 1 fighter Germans defend with 1 destroyer Americans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 bomber Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 2 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 3 : 1/2 hits, 0.50 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Americans roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Borneo Japanese win with no units remaining. Battle score for attacker is 9 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 bomber Non Combat Move - Americans 1 bomber moved from 45 Sea Zone to Queensland 2 bombers moved from Dutch New Guinea to Northern Territory 1 battleship and 2 transports moved from 54 Sea Zone to 26 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Queensland 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from Morocco to Algeria 2 fighters moved from 105 Sea Zone to 91 Sea Zone 2 bombers moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 25 Sea Zone to 26 Sea Zone 3 bombers moved from West India to Persia 2 bombers moved from India to Persia Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 armour, 1 artillery and 2 infantry placed in Eastern United States 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : 1.83 Japanese : 0.67
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Iraq 2 infantry moved from Iraq to Trans-Jordan 1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan 1 infantry moved from Caucasus to Kazakhstan Russians take Kazakhstan from Japanese 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 2 fighters moved from 91 Sea Zone to 105 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Eastern United States to 110 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 3 bombers moved from Queensland to Dutch New Guinea Combat - Americans Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea Americans attack with 3 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 3 bombers in Dutch New Guinea, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Dutch New Guinea Americans win with 2 bombers remaining. Battle score for attacker is -5 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery and 1 infantry Battle in 105 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 110 Sea Zone Americans attack with 2 bombers and 1 fighter Germans defend with 1 destroyer Americans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 bomber Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 2 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 3 : 1/2 hits, 0.50 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Americans roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Borneo Japanese win with no units remaining. Battle score for attacker is 9 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 bomber Non Combat Move - Americans 1 bomber moved from 45 Sea Zone to Queensland 2 bombers moved from Dutch New Guinea to Northern Territory 1 battleship and 2 transports moved from 54 Sea Zone to 26 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Queensland 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from Morocco to Algeria 2 fighters moved from 105 Sea Zone to 91 Sea Zone 2 bombers moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 25 Sea Zone to 26 Sea Zone 3 bombers moved from West India to Persia 2 bombers moved from India to Persia Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 armour, 1 artillery and 2 infantry placed in Eastern United States 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 15 PUs; UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Iraq 2 infantry moved from Iraq to Trans-Jordan 1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan 1 infantry moved from Caucasus to Kazakhstan Russians take Kazakhstan from Japanese 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 mech_infantrys British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 mech_infantrys Battle in Trans-Jordan British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 2 fighters EDIT: Adding units owned by Americans to Northern Territory: 2 fighters EDIT: Turning off Edit Mode 1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia 2 armour moved from Persia to Iraq 2 mech_infantrys moved from Eastern Persia to Iraq 1 armour and 1 mech_infantry moved from India to Eastern Persia 1 infantry and 1 mech_infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to India 2 infantry moved from West India to Eastern Persia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports moved from 77 Sea Zone to 71 Sea Zone 1 fighter moved from Scotland to Gibraltar 2 aaGuns moved from Scotland to United Kingdom 3 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from Siam to Burma 1 infantry moved from Burma to Shan State Place Units - British 1 destroyer placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 armour and 1 fighter placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6,5,6 British collect 31 PUs (5 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 1 armour and 3 infantry
Combat Hit Differential Summary :
Germans : -0.50 British : 1.33 Italians : 0.67 Americans : 1.83 Japanese : 1.00
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@wizmark if we both had rolled average, I would have won. But maybe not as big as bat calc. Tough decision, sink 1 CV and give up attack points, or 2 CVs and at the end, have to ditch planes. Having 3 more DD/subs than you & extra BB gave me advantage. Which was totally offset by your great dice. I read the wrong line on the PUs
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 armour moved from Egypt to Tobruk 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 bomber and 3 fighters moved from Egypt to Tobruk 1 artillery moved from Egypt to Trans-Jordan 1 artillery, 1 fighter and 1 infantry moved from Ukraine to Rostov Combat - Italians Battle in Tobruk Italians attack with 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry in Tobruk, round 2 : 2/8 hits, 3.83 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 4/6 hits, 2.17 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Tobruk Americans win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -13 Casualties for Italians: 2 armour, 1 artillery and 1 infantry Casualties for Americans: 2 infantry 1 bomber owned by the Italians and 3 fighters owned by the Italians retreated Battle in Rostov Italians attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Trans-Jordan Italians attack with 1 artillery British defend with 1 infantry Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Tobruk to Egypt 1 fighter moved from Rostov to Ukraine 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 armour and 1 mech_infantry placed in Egypt 1 artillery placed in Southern Italy 1 infantry placed in Northern Italy 2 infantry placed in Ukraine Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : -0.33 Americans : 1.83 Russians : -1.00
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Again lopsided dice. Italy attacked Tobruk with 98% chance, but I rolled 2-8 & U.S. rolled 4-6. Germ was to take Tunisia, now it will have to take Tobruk. At least the gamble in TJord paid off.
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 fighter moved from India to Persia 1 fighter moved from Queensland to Sumatra 2 infantry moved from New South Wales to Queensland 1 aaGun moved from Queensland to Northern Territory Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 fighter moved from India to Persia 1 fighter moved from Queensland to Sumatra 2 infantry moved from New South Wales to Queensland 1 aaGun moved from Queensland to Northern Territory Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from Western Germany to 105 Sea Zone 2 bombers moved from Western Germany to Tobruk 1 armour moved from Egypt to Tobruk 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Tobruk 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 bombers and 3 fighters moved from Belarus to Russia 1 fighter moved from Ukraine to Russia 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 1 artillery and 1 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 tactical_bomber moved from Egypt to Tobruk
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Intercept in Russia with 4 fighters?
Germ bombing with 2 bombers & 4 fighters
You have 3 Rus & 1 ANZ fighter -
@FMErwinRommel yes max intercept, lose the anzac fighter first if any losses please
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Lousy dice, we both scored 2 hits in air battle and your AA shot down 1/2 my bombers & the survivor only rolled 2, plue the bonus. So I lost 12 PU bomber for 4 damage…
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After the strat bombing battle, the triplea computer program developed a glitch in the Tobruk battle. In the first round of dice, it said take 0 hits and didn’t let me select any casualties. On 2nd & 3rd rounds, all original units fired again. As confirmed by marti emails. Then results said all Americans were killed & all Germ survived. I checked the history log & it listed all text lines as edit mode. The remaining 2 small battles were also in edit mode, but the hits were processed correctly. I will replay the save game and only use the new results for Tobruk. I will edit the game to reflect the original battle results for the other battles.
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Here is the game with the errortriplea_33072_ger10_error.tsvg
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Here is the redo with Tobruk that I will use for that battle. I’ve never seen a game glitch like this before. I will now try to edit the game. triplea_33072_ger10_Tobruk.tsvg