@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
What a disaster. I had an 87% chance of winning, with 8 units remaining & +76 TUV. Instead, I lost with -72 TUV. You rolled a phenomenal 13 of 18 on round 1 & I rolled 9 of 21 (average). Your subs, with defense of 1, rolled 3 for 3. That’s 1 in 216 odds (1/6 x 1/6 x 1/6). I hate perverse dice. In the other 4 battles, you rolled 0-4. If you had rolled 4-4, I still would have still won those battles. In land battles, the attacker has the advantage of retreating to safety after bad result. But Japan could only retreat to ocean with no friendly units. Japan was already stalled, I don’t see any hope. If I could have sunk your fleet, with planes and transports, my position would have improved. My survivors would have taken out some counterattacking bombers. I will continue, but my heart is not in it.
Japan finally blitzed into Russia and returned, like Germany has been doing. Russia will have to occupy those territories, since it doesn’t have tanks adjacent.
@wizmark Axis at 140 production, the point at which you read that Axis will win. So there’s still a chance for me.
Not sure the calculator works well on big naval battles…doesn’t take into account the fact that attacking planes need somewhere to land. If you had looked at the calculator after the first round, I imagine yr odds would have decreased sharply by then. But 3 hits out 3 for defending subs was way out there!
And I’m afraid its the allies who are on 140…125 for axis before my turn.
I must say I find the japanese in BM very hard, the garrison rule is a stinker and every  allied player concentrates in the pacific first which puts the japs up against 4/5 opponents. When you have the americans attacking, then chinese, then the UK, then Anzacs mopping up, and then Russians if they have an eastern force all before your go…I haven’t found a way to deal with it yet.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 unit repaired.
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 bomber moved from Queensland to 45 Sea Zone
        1 destroyer moved from 91 Sea Zone to 105 Sea Zone
        2 fighters moved from 91 Sea Zone to 105 Sea Zone
        1 bomber moved from United Kingdom to 110 Sea Zone
        1 fighter moved from 91 Sea Zone to 110 Sea Zone
        1 bomber moved from Eastern United States to 110 Sea Zone
        1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
              Americans take Tobruk from Italians
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
        1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
        3 bombers moved from Queensland to Dutch New Guinea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 unit repaired.
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 bomber moved from Queensland to 45 Sea Zone
        1 destroyer moved from 91 Sea Zone to 105 Sea Zone
        2 fighters moved from 91 Sea Zone to 105 Sea Zone
        1 bomber moved from United Kingdom to 110 Sea Zone
        1 fighter moved from 91 Sea Zone to 110 Sea Zone
        1 bomber moved from Eastern United States to 110 Sea Zone
        1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
              Americans take Tobruk from Italians
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
        1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
        3 bombers moved from Queensland to Dutch New Guinea
    Combat - Americans
        Battle in 45 Sea Zone
            Americans attack with 1 bomber
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 45 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Dutch New Guinea
            Americans attack with 3 bombers
            Japanese defend with 1 artillery and 1 infantry
                Americans roll dice for 3 bombers in Dutch New Guinea, round 2 : 2/3 hits, 2.00 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Dutch New Guinea
            Americans win with 2 bombers remaining. Battle score for attacker is -5
            Casualties for Americans: 1 bomber
            Casualties for Japanese: 1 artillery and 1 infantry
        Battle in 105 Sea Zone
            Americans attack with 1 destroyer and 2 fighters
            Germans defend with 1 submarine
                Americans roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 105 Sea Zone
            Americans win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in 110 Sea Zone
            Americans attack with 2 bombers and 1 fighter
            Germans defend with 1 destroyer
                Americans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans lost in 110 Sea Zone
            Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
            Casualties for Germans: 1 destroyer
        Battle in Borneo
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery and 1 bomber
                Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 2 : 0/2 hits, 0.50 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 3 : 1/2 hits, 0.50 expected hits
                1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                Americans roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Borneo
            Japanese win with no units remaining. Battle score for attacker is 9
            Casualties for Americans: 1 artillery and 1 infantry
            Casualties for Japanese: 1 artillery and 1 bomber
    Non Combat Move - Americans
        1 bomber moved from 45 Sea Zone to Queensland
        2 bombers moved from Dutch New Guinea to Northern Territory
        1 battleship and 2 transports moved from 54 Sea Zone to 26 Sea Zone
        4 infantry moved from Western United States to 10 Sea Zone
        1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
        4 infantry moved from 26 Sea Zone to Hawaiian Islands
        2 bombers moved from Western United States to Queensland
        1 armour and 1 mech_infantry moved from Morocco to Tunisia
        1 transport moved from 91 Sea Zone to 88 Sea Zone
        2 infantry moved from British Guiana to 88 Sea Zone
        2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        2 infantry moved from 91 Sea Zone to Morocco
        1 artillery and 3 infantry moved from Morocco to Algeria
        2 fighters moved from 105 Sea Zone to 91 Sea Zone
        2 bombers moved from 110 Sea Zone to United Kingdom
        1 fighter moved from 110 Sea Zone to 91 Sea Zone
        1 fighter moved from Eastern United States to 91 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
        1 submarine moved from 25 Sea Zone to 26 Sea Zone
        3 bombers moved from West India to Persia
        2 bombers moved from India to Persia
    Place Units - Americans
        1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
        1 fighter placed in 10 Sea Zone
        1 destroyer and 1 submarine placed in 101 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
        EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
        EDIT: Turning off Edit Mode
        1 armour, 1 artillery and 2 infantry placed in Eastern United States
        2 artilleries and 2 infantry placed in Western United States
    Turn Complete - Americans
        Americans collect 60 PUs; end with 61 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 1.83
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Combat Move - British
        1 armour moved from Iraq to Syria
              British take Syria from Italians
        1 armour moved from Syria to Iraq
        2 infantry moved from Iraq to Trans-Jordan
        1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
        1 infantry moved from Caucasus to Kazakhstan
              Russians take Kazakhstan from Japanese
        2 infantry moved from Burma to Yunnan
        1 fighter and 1 tactical_bomber moved from India to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 unit repaired.
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 bomber moved from Queensland to 45 Sea Zone
        1 destroyer moved from 91 Sea Zone to 105 Sea Zone
        2 fighters moved from 91 Sea Zone to 105 Sea Zone
        1 bomber moved from United Kingdom to 110 Sea Zone
        1 fighter moved from 91 Sea Zone to 110 Sea Zone
        1 bomber moved from Eastern United States to 110 Sea Zone
        1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
              Americans take Tobruk from Italians
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
        1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
        3 bombers moved from Queensland to Dutch New Guinea
    Combat - Americans
        Battle in 45 Sea Zone
            Americans attack with 1 bomber
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 45 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Dutch New Guinea
            Americans attack with 3 bombers
            Japanese defend with 1 artillery and 1 infantry
                Americans roll dice for 3 bombers in Dutch New Guinea, round 2 : 2/3 hits, 2.00 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Dutch New Guinea
            Americans win with 2 bombers remaining. Battle score for attacker is -5
            Casualties for Americans: 1 bomber
            Casualties for Japanese: 1 artillery and 1 infantry
        Battle in 105 Sea Zone
            Americans attack with 1 destroyer and 2 fighters
            Germans defend with 1 submarine
                Americans roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 105 Sea Zone
            Americans win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in 110 Sea Zone
            Americans attack with 2 bombers and 1 fighter
            Germans defend with 1 destroyer
                Americans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans lost in 110 Sea Zone
            Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
            Casualties for Germans: 1 destroyer
        Battle in Borneo
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery and 1 bomber
                Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 2 : 0/2 hits, 0.50 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 3 : 1/2 hits, 0.50 expected hits
                1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                Americans roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Borneo
            Japanese win with no units remaining. Battle score for attacker is 9
            Casualties for Americans: 1 artillery and 1 infantry
            Casualties for Japanese: 1 artillery and 1 bomber
    Non Combat Move - Americans
        1 bomber moved from 45 Sea Zone to Queensland
        2 bombers moved from Dutch New Guinea to Northern Territory
        1 battleship and 2 transports moved from 54 Sea Zone to 26 Sea Zone
        4 infantry moved from Western United States to 10 Sea Zone
        1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
        4 infantry moved from 26 Sea Zone to Hawaiian Islands
        2 bombers moved from Western United States to Queensland
        1 armour and 1 mech_infantry moved from Morocco to Tunisia
        1 transport moved from 91 Sea Zone to 88 Sea Zone
        2 infantry moved from British Guiana to 88 Sea Zone
        2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        2 infantry moved from 91 Sea Zone to Morocco
        1 artillery and 3 infantry moved from Morocco to Algeria
        2 fighters moved from 105 Sea Zone to 91 Sea Zone
        2 bombers moved from 110 Sea Zone to United Kingdom
        1 fighter moved from 110 Sea Zone to 91 Sea Zone
        1 fighter moved from Eastern United States to 91 Sea Zone
        1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
        1 submarine moved from 25 Sea Zone to 26 Sea Zone
        3 bombers moved from West India to Persia
        2 bombers moved from India to Persia
    Place Units - Americans
        1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
        1 fighter placed in 10 Sea Zone
        1 destroyer and 1 submarine placed in 101 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
        EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
        EDIT: Turning off Edit Mode
        1 armour, 1 artillery and 2 infantry placed in Eastern United States
        2 artilleries and 2 infantry placed in Western United States
    Turn Complete - Americans
        Americans collect 60 PUs; end with 61 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Combat Move - Chinese
    Turn Complete - Chinese
        Chinese collect 0 PUs; end with 1 PU
    Purchase Units - British
        British buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific repair damage of 1x factory_major; Remaining resources: 15 PUs; 
        UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 armour moved from Iraq to Syria
              British take Syria from Italians
        1 armour moved from Syria to Iraq
        2 infantry moved from Iraq to Trans-Jordan
        1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
        1 infantry moved from Caucasus to Kazakhstan
              Russians take Kazakhstan from Japanese
        2 infantry moved from Burma to Yunnan
        1 fighter and 1 tactical_bomber moved from India to Yunnan
    Combat - British
        Battle in Yunnan
            British attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Japanese defend with 2 mech_infantrys
                British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
                Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
            British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
            Casualties for British: 1 infantry
            Casualties for Japanese: 2 mech_infantrys
        Battle in Trans-Jordan
            British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
            Italians defend with 1 infantry
                British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2.17 expected hits
                Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
            British win, taking Trans-Jordan from Italians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Queensland: 2 fighters
        EDIT: Adding units owned by Americans to Northern Territory: 2 fighters
        EDIT: Turning off Edit Mode
        1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
        2 armour moved from Persia to Iraq
        2 mech_infantrys moved from Eastern Persia to Iraq
        1 armour and 1 mech_infantry moved from India to Eastern Persia
        1 infantry and 1 mech_infantry moved from India to Burma
        1 fighter and 1 tactical_bomber moved from Yunnan to India
        2 infantry moved from West India to Eastern Persia
        1 mech_infantry moved from Union of South Africa to Belgian Congo
        1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports moved from 77 Sea Zone to 71 Sea Zone
        1 fighter moved from Scotland to Gibraltar
        2 aaGuns moved from Scotland to United Kingdom
        3 infantry moved from Scotland to United Kingdom
        1 mech_infantry moved from Siam to Burma
        1 infantry moved from Burma to Shan State
    Place Units - British
        1 destroyer placed in 71 Sea Zone
        1 artillery and 1 infantry placed in Union of South Africa
        2 armour and 1 fighter placed in Persia
    Turn Complete - British
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6,5,6
        British collect 31 PUs (5 lost to blockades); end with 31 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
    Place Units - UK_Pacific
        1 armour and 3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 11 PUs; end with 11 PUs
        Some Units in India change ownership: 1 armour and 3 infantry
Combat Hit Differential Summary :
Germans : -0.50
British : 1.33
Italians : 0.67
Americans : 1.83
Japanese : 1.00
@wizmark if we both had rolled average, I would have won. But maybe not as big as bat calc. Tough decision, sink 1 CV and give up attack points, or 2 CVs and at the end, have to ditch planes. Having 3 more DD/subs than you & extra BB gave me advantage. Which was totally offset by your great dice. I read the wrong line on the PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Italians
        Italians buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    Combat Move - Italians
        2 armour moved from Egypt to Tobruk
        1 transport moved from 98 Sea Zone to 97 Sea Zone
        1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
        1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
        1 bomber and 3 fighters moved from Egypt to Tobruk
        1 artillery moved from Egypt to Trans-Jordan
        1 artillery, 1 fighter and 1 infantry moved from Ukraine to Rostov
    Combat - Italians
        Battle in Tobruk
            Italians attack with 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry
            Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry in Tobruk, round 2 : 2/8 hits, 3.83 expected hits
                Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 4/6 hits, 2.17 expected hits
                2 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Tobruk
            Americans win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
            Casualties for Italians: 2 armour, 1 artillery and 1 infantry
            Casualties for Americans: 2 infantry
            1 bomber owned by the Italians and 3 fighters owned by the Italians retreated
        Battle in Rostov
            Italians attack with 1 artillery, 1 fighter and 1 infantry
            Russians defend with 2 infantry
                Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Rostov
                Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 1/3 hits, 1.17 expected hits
                Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Rostov
            Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
        Battle in Trans-Jordan
            Italians attack with 1 artillery
            British defend with 1 infantry
                Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Trans-Jordan
            Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        1 bomber and 3 fighters moved from Tobruk to Egypt
        1 fighter moved from Rostov to Ukraine
        1 infantry moved from Southern Italy to Northern Italy
    Place Units - Italians
        2 armour and 1 mech_infantry placed in Egypt
        1 artillery placed in Southern Italy
        1 infantry placed in Northern Italy
        2 infantry placed in Ukraine
    Turn Complete - Italians
        Italians collect 18 PUs; end with 20 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : -0.33
Americans : 1.83
Russians : -1.00
Again lopsided dice. Italy attacked Tobruk with 98% chance, but I rolled 2-8 & U.S. rolled 4-6. Germ was to take Tunisia, now it will have to take Tobruk. At least the gamble in TJord paid off.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
        1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
        1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    Combat - ANZAC
        Battle in Borneo
    Non Combat Move - ANZAC
        1 fighter moved from India to Persia
        1 fighter moved from Queensland to Sumatra
        2 infantry moved from New South Wales to Queensland
        1 aaGun moved from Queensland to Northern Territory
    Place Units - ANZAC
        1 transport placed in 54 Sea Zone
        1 fighter and 1 infantry placed in Queensland
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
        1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    Combat - ANZAC
        Battle in Borneo
    Non Combat Move - ANZAC
        1 fighter moved from India to Persia
        1 fighter moved from Queensland to Sumatra
        2 infantry moved from New South Wales to Queensland
        1 aaGun moved from Queensland to Northern Territory
    Place Units - ANZAC
        1 transport placed in 54 Sea Zone
        1 fighter and 1 infantry placed in Queensland
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 artillery, 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 
    Combat Move - Germans
        1 submarine moved from 112 Sea Zone to 105 Sea Zone
        1 tactical_bomber moved from Western Germany to 105 Sea Zone
        2 bombers moved from Western Germany to Tobruk
        1 armour moved from Egypt to Tobruk
        1 transport moved from 98 Sea Zone to 97 Sea Zone
        1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
        1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
        1 mech_infantry moved from Ukraine to Caucasus
              Germans take Caucasus from Russians
        2 bombers and 3 fighters moved from Belarus to Russia
        1 fighter moved from Ukraine to Russia
        1 armour moved from Belarus to Smolensk
              Germans take Smolensk from Russians
        1 armour moved from Smolensk to Belarus
        1 artillery and 1 infantry moved from Belarus to Bryansk
        1 tactical_bomber moved from Ukraine to Bryansk
        1 tactical_bomber moved from Egypt to Tobruk
Intercept in Russia with 4 fighters?
Germ bombing with 2 bombers & 4 fighters
You have 3 Rus & 1 ANZ fighter
@FMErwinRommel yes max intercept, lose the anzac fighter first if any losses please
Lousy dice, we both scored 2 hits in air battle and your AA shot down 1/2 my bombers & the survivor only rolled 2, plue the bonus. So I lost 12 PU bomber for 4 damage…
After the strat bombing battle, the triplea computer program developed a glitch in the Tobruk battle. In the first round of dice, it said take 0 hits and didn’t let me select any casualties. On 2nd & 3rd rounds, all original units fired again. As confirmed by marti emails. Then results said all Americans were killed & all Germ survived. I checked the history log & it listed all text lines as edit mode. The remaining 2 small battles were also in edit mode, but the hits were processed correctly. I will replay the save game and only use the new results for Tobruk. I will edit the game to reflect the original battle results for the other battles.
Here is the game with the errortriplea_33072_ger10_error.tsvg