I have to concur with the others who have posted. A combined transport and infantry build for Japan on turn 1 is the way to go. If Russia took Manchuria on round 1, and if the UK executed the “Kwangtung Maneuver”, the only place left for Japan to build is Southeast Asia. While initially it MIGHT be safe (the US can take that factory using China and Sinkiang forces one time in 3, and later will threaten it with a southern island hoping fleet), it is too far from Russia to do any good, and forward progress against Russia proper is easilly blocked by Novosibirsk infantry units. Japan HAS to focus on gaining IPC’s in round 1 in order to sustain a transport invasion of Russia through the back door (Manchuria to Yakut to Novosibirsk to Russia). Also, as Japan builds a transport navy (protect by heavy naval forces that were NOT sacrificed against the US at Hawaii) the US has to garrison Alaska heavilly (that japanease transport fleet ferrying troops to Manchuria is a single move away from an all out invasion of Alaska too). That reduces the number of US dollars that can be spent on the European war, allowing Germany to maintain the frontal assault on Russia that eventually leads to Japan taking Russia. So for an opening move, Japan re-takes Manchuria, takes Australia, blasts the results of the Kwantung Maneuver (if executed) or takes China using air force and Kwantung infantry. If Japan still holds Manchuria, they assault Yakut and take it. If the UK builds in India, that simply takes more pressure off Germany and allows THEM to take Russia, aided by the threat floating through the Siberian lands… too far from India for UK to do a darn thing about. YAKUT is the key for Japan. Take it and hold it, you have one territory with all of your west-marching forces to defend it from the Russians, and you force Russia to try to defend TWO territories against your massing forces. The drain on Russia: defending Evenk AND Novosibirsk plus holding Karelia and the Caucuses with an income of only 20 or so IPC’s is FATAL, REGARDLESS of UK and US support. And with Russia gone, the Alllies WILL lose (economic victory is immediate on taking Russia, world domination only a few moves away)
Battleship(s) multi-bombardment
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So, my brother and I are playing, and he has four battleships and several transports in the sea zone by the UK!:) He likes to load one infantry per transport and do one attack on Germany, with a bombardment, then attacking with one infantry, then doing the same thing to Eastern Europe, hahaha then Western Europe!:) Haha it seems a little OP to me, and I was wondering if it is in fact legal to do multiple bombardments with the same battleship(s)?:) Thank you for your help!:)
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@Morgrim16 Welcome to the forum, Morgrim16. :smiley:
It would be helpful if you had indicated which A&A game you are actually playing. I move this topic to “Player Help” for now.
Regardless of the game edition your brother’s attacks appear to be valid, provided they have been initiated by valid combat moves. As the attacker you can of course move to different seazones and declare amphibious assaults on different enemy territories.
So in your scenario sending for example a group each consisting of one transport with one loaded infantry accompanied by one battleship to every different target is fine. And of course one bombardment shot per attack would be fine, too, provided there has not been a sea battle before.Please indicate which game you are playing - and I will move your topic to the appropriate forum. Maybe we can give you additional hints, then. :smiley:
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@Panther hahaha thanks a ton, haha I am new to this!:)
I’m not exactly sure which edition it is, or how to check, but I’m pretty sure it’s an older one, as I own two sets!:) The board we are using for this game is a tri-fold longitudally, and we do not have destroyers!:) Hopefully that helps!:)
So, he could definitely use one battleship per amphi assault, with bombardment, but could he use alll four battleships per individual assault?:) It seems plausible over in the Baltic Sea, because no extra movements are needed to attack the adjoining land territories, but man, it’s just a ridiculous amount of bombardment hahaha!:) I guess I’m asking if (a) battleship(s) can participate in bombarding multiple amphi assaults per turn?:)
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@Morgrim16 Ah ok. “No destroyers” and some map details indicate that you are playing the MB-edition that we call “Classic” here.
In this edition every battleship that accompanies a transport for an amphibious assault has its one-shot support attack, provided there has not been a naval battle in the respective sea zone.
From the official Rules Clarifications document:
The only time a naval unit can fire at
coastal land units is when a battleship
takes part in an amphibious assault.
The battleship must be in the same sea
zone as the assault force to do so!
Several battleships can be in the same
assault and each one will have a
special firing privilege called a one-
shot support attack. This means that
each participating battleship gets one
and only one shot-not one shot at
each defender, and not one shot on
each combat round. …So every battleship supports exactly one amphibious assault with exactly one shot.
Just indicate which battleship support(s) which assault.HTH :-)
(Moving topic to A&A Classic now.)
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Hahahaha! Just stumbled upon this and you’ve got to give him credit for creativity.





