Taking the time to reply to this because it’s a well thought out reply to what I originally commented and goes into other areas I see as great opportunities for this new, digital edition of A&A.
@Black_Elk said in Grand Plans, 3rd Edition?:
1940 was the last scenario to offer something substantially new in a while.
IMO Zombies and 1914 both brought a lot of new things to the table, but the community despised the whole “Zombie” thing and never really gave it a chance. I’m not sure why 1914 wasn’t well-received but I’d probably agree with you that the non-WW2 setting means the game loses one of its core audiences immediately (WW2 buffs).
Agreed that 42/42SE are just poor man’s revised clones. At least 42SE tried to be different by changing the map, but really that just resulted in making one of the worst-balanced games in the franchise.
I don’t see any reason though why we couldn’t take a board on the scale of 1942.2 or AA50, and have that as a more universal starter board that can be built into something more impressive with expansion materials. Or even with a starter board closer in scale to Global, but modular so that you can stage in the complexity.
I agree with this 200%. I think this where the most potential lies with the new online platform. They can add new maps and tweak the IPC values, borders, etc. of existing ones to improve balance in a way that simply isn’t possible with a physical board game.
When you combine the Europe and Pacific boards you end up with a map that has like 4 times as many game tiles as Classic or 1942.2. To me having more game tiles (a bunch of additional tt and sz) doesn’t really necessitate all the baseline rules complexity we see in 1940. What I mean is that you could surely find a way to make a more limited and much faster 5-6 man total war scenario, still with a larger game map more on the scale of global, and it wouldn’t be that much harder to learn than 1942.2 is currently.
Agreed on basically all of this. The trend I’ve seen with other playgroups’ House Rules is that they add more rules/units/etc. to the existing G40 Baseline. The others in my playgroup can barely keep up with the baseline rules of something like AA50, so G40 is simply too overwhelming for them (even though it’s not really that complex compared to “”“real”“” war games).
Again though, I think that whole franchise model would be way way easier to develop if it was done digitally in tandem. Again so that everyone can be on the same page, and the testing and feedback, and dissemination of new materials would be easier to coordinate.
I didn’t quote the rest of your post because, to me, this is the meat of it. The logistical nightmare of creating a “starter edition” and releasing different expansions for said “starter” edition is easily solved by using a digital platform instead. TripleA works because of basically this principle. There’s just the core A&A Rules Engine and the capability to add custom maps/scenarios. In the hands of a professional developer with (presumably) WoTC’s Blessings, it should be (relatively) easy for them to eventually get every edition of A&A made available on this new platform and create new maps/scenarios as needed. Community mod support would be nice but is probably just a pipe dream.