Yeah that’s also true, though it kind of makes sense since 1940 was the last scenario to offer something substantially new in a while. Everything since has been mainly reissues or retcons. 1942.2 and Zombies are both basically reissues of Spring 42, which wasn’t all that different from Revised. 1941 is basically a really stripped down simplification of Classic. So since AA50 came out only the 1940 maps really put a new spin on things. 1914 is clearly pretty different, buts its not a WW2 board, so is kind of marked out on account of that probably. If any of the reissues had been really well balanced and offered much more strategic depth than the Revised game they’d probably have seen more staying power, but the playpatterns and overall look/feel were still remarkably similar. I mean I guess we got the defenseless transport and the new bombing mechanics, more expensive tanks, and a cruiser unit that nobody buys, but they also ditched the tech and national advantages from Revised, so its debatable how much the mid-scale 5 man board with a total war start has really evolved in the past 15 years since Revised camed out. Not surprising if most people are still on a 1940 kick, since that was definitely an evolution, but 1940 still isn’t very serviceable for introductions. Its too long and the rules overhead has a learning curve like a cliff hehe.
I don’t see any reason though why we couldn’t take a board on the scale of 1942.2 or AA50, and have that as a more universal starter board that can be built into something more impressive with expansion materials. Or even with a starter board closer in scale to Global, but modular so that you can stage in the complexity.
When you combine the Europe and Pacific boards you end up with a map that has like 4 times as many game tiles as Classic or 1942.2. To me having more game tiles (a bunch of additional tt and sz) doesn’t really necessitate all the baseline rules complexity we see in 1940. What I mean is that you could surely find a way to make a more limited and much faster 5-6 man total war scenario, still with a larger game map more on the scale of global, and it wouldn’t be that much harder to learn than 1942.2 is currently. People have done exactly that designing custom scenarios with different start dates. But it just wasn’t really built out with that kind of modular approach in mind, and so nothing official on offer there. But I’m sure had they done it in a more modular way there’d probably have been more continuity if it was built off the same base mapboard.
For example, they could have sold a single Global Map starter set that had all the basic materials and rules designed for a much simpler introductory game that could then be built into a more complex hydra like G40 via expansion, but they didn’t really go that route. Both 1940 maps are separately still way more involved than any of the mid scale 1942 maps, and combined even moreso.
We’ve seen over successive editions how new units, mechanics, full player nations etc can be grafted onto what is still essentially a beefed up Classic game, so I imagine all that could be handled via expansions provided the basic map was well designed and durable and didn’t go out of print after just a couple years.
Honestly the main impediment to creating that kind of game that I’ve seen is that Larry was just a little too rigid with his conception of the production spread and the IPC values on the printed maps. It means that the map is constantly redrawn and values are redistributed, with considerable variation over successive editions, but still fixed for any given map. Its the same with VCs. Those could just as easily be game markers that could be added or moved around to accommodate things like adding in a new player nation. You could also do simple things like attaching an IPC value beyond the printed value of territory (or even sz) with things like game markers that can be moved. Simple rules could likewise allow for ways to re-balance the same game map for different scenarios depending on the desired scale or level of complexity.
Just spit-balling, but lets say that the starter map had no VCs printed on it but came with more VC tokens/markers than were actually needed for the base game. Then you add in say Italy or whoever, drop a token on the right territory with a simple rule that says any VC territory is worth +1 or 2 ipcs or +X over the printed value if its a capital and you’d have a way to get a new thing going without having to reprint the entire map. I can just think of a lot of ways it could be done with a more adaptive plan from the outset, so that periodic revisions or expansion scenarios could be issued (officially, not just as like HR stuff by committee) with everyone on basically the same page and not having it go obsolete quite so quickly.
Again though, I think that whole franchise model would be way way easier to develop if it was done digitally in tandem. Again so that everyone can be on the same page, and the testing and feedback, and dissemination of new materials would be easier to coordinate.