Hmm … I just noticed “Elite Armor” on the above list. this is incorrcet. It should place the same as Elite Infantry.
On the list to fix :)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
2 artilleries and 3 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 56 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Australia to New South Wales
2 fighters and 4 tactical_bombers moved from 56 Sea Zone to New South Wales
1 bomber moved from Java to Kwangsi
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 bomber moved from Java to Kweichow
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 transport moved from 19 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Anhwe to Korea
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 5 fighters, 3 infantry and 7 tactical_bombers
ANZAC defend with 2 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
AA fire in New South Wales : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 7 tactical_bombers in New South Wales, round 2 : 9/16 hits, 7.67 expected hits
ANZAC roll dice for 2 aaGuns, 4 armour, 3 artilleries and 5 infantry in New South Wales, round 2 : 8/12 hits, 4.67 expected hits
3 tactical_bombers owned by the Japanese, 3 infantry owned by the Japanese, 2 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 5 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 3 fighters and 4 tactical_bombers in New South Wales, round 3 : 5/8 hits, 4.67 expected hits
ANZAC roll dice for 2 armour in New South Wales, round 3 : 1/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 2 armour owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -20
Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 4 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 4 armour, 3 artilleries and 5 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 5 infantry
Russians defend with 1 aaGun and 4 infantry
AA fire in Korea : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Korea, round 2 : 2/8 hits, 2.33 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits
4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 5 infantry
Casualties for Russians: 1 aaGun and 4 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from New South Wales to Western Australia
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 carrier moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
2 fighters moved from New South Wales to Western Australia
1 carrier moved from 56 Sea Zone to 43 Sea Zone
1 carrier moved from 56 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Timguska to Suiyuyan
1 artillery moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Shensi
1 bomber moved from Kweichow to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Anhwe
1 infantry moved from Hopei to Anhwe
2 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 armour and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
2 armour, 1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
Combat Hit Differential Summary :
AA fire in Korea : : -0.33
ANZAC : 3.33
Chinese : -0.33
AA fire in New South Wales : : 1.00
Russians : 3.00
Japanese : 2.83
Moved one fighter from FIC to Kwangtung
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs;
Combat Move - Americans
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Germany
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Germany
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Western Germany
Americans attack with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
1 aaGun owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Americans
1 bomber moved from Germany to Novgorod
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4
Americans collect 58 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : -0.50
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Szechwan to Kweichow
2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
3 artilleries and 1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Western Germany
Americans attack with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
1 aaGun owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Americans
1 bomber moved from Germany to Novgorod
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4
Americans collect 58 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Szechwan to Kweichow
2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
3 artilleries and 1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 destroyer and 4 transports; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
Combat - British
Battle in Kweichow
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 109 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Kwangsi
British attack with 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 2 infantry in Kwangsi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Kwangsi, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
4 mech_infantrys moved from Yunnan to Kiangsi
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Kweichow to Kiangsi
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Burma
8 infantry moved from India to Burma
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from Malta to Western Germany
1 infantry moved from Iraq to Trans-Jordan
Place Units - British
1 destroyer and 4 transports placed in 109 Sea Zone
British undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 armour
EDIT: Removing units owned by British from Quebec: 2 infantry
EDIT: Removing units owned by British from Quebec: 1 artillery
EDIT: Removing units owned by British from 106 Sea Zone: 2 transports
EDIT: Adding units owned by British to United Kingdom: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to 109 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 destroyer and 4 transports placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 32 PUs (1 lost to blockades); end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.33
British : -2.50
Americans : -0.50
Chinese : -0.83
Japanese : 1.33
AA fire in Germany : : -0.17
Um, you didn’t give me the opportunity to sink the sub in Hawaii. Yes it is a 2-to-1 dog for me, but It impacts your ability to resupply Hawaii. And if I win, I have a chance to invade Hawaii. At this point, I have to take risks.
Suggest re-running the battle and re-positioning the US forces appropriately, if the Jap sub wins.
I non-combat moved that sub and transports into hawaii, expecting to only reinforce the island and obviously you’d kill the transports next round. I saw this https://www.axisandallies.org/forums/topic/13682/transport-sub-non-combat-rule and that’s why I reinforced it. Where does it say that I have to give you the opportunity to shoot at my transports? I guess I forgot that rule, it’s been a while since I read the entire rulebook. I’m just going off of the forum post, but I understand that is from years ago.
Well, blow me over. I learned something else new this game. I knew that subs could stop offloading unless you had a warship, but the key part of the rule is that it applies only to amphib assaults. Since Hawaii is friendly, you can ignore the sub…Should have sent the destroyer to block, but I thought I was being sly…
Ugh. This game just got a lot harder. Heading to bed, will make my move tomorrow.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 5 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries and 5 infantry
British defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Alexandria, round 2 : 2/8 hits, 2.33 expected hits
British roll dice for 3 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 3 : 1/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern Italy to Germany
2 aaGuns, 1 armour, 1 artillery and 6 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from France to Northern Italy
1 armour moved from Yugoslavia to Germany
1 artillery moved from Yugoslavia to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
1 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Yunnan to Eastern Persia
1 infantry moved from Dutch New Guinea to New Guinea
Turn Complete - ANZAC
Combat Hit Differential Summary :
france has 0 to do so just move on to Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 37 PUs;
Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
2 armour moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Slovakia Hungary to Romania
3 artilleries moved from Slovakia Hungary to Romania
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Romania
Germans attack with 2 armour, 3 artilleries and 2 mech_infantrys
Russians defend with 1 armour, 3 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Romania, round 2 : 4/7 hits, 2.67 expected hits
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 2 : 1/5 hits, 1.83 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Romania, round 3 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 6 transports
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 6 transports in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 6 transports in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
British win with 6 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Poland
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 2 armour
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 armour in Poland, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 armour in Poland, round 3 : 2/2 hits, 1.00 expected hits
1 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery and 1 tactical_bomber in Poland, round 4 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Poland, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Poland
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 armour
Non Combat Move - Germans
1 tactical_bomber moved from Poland to Germany
2 mech_infantrys moved from Slovakia Hungary to Germany
1 armour moved from Slovakia Hungary to Germany
2 aaGuns moved from Slovakia Hungary to Germany
2 artilleries moved from Greater Southern Germany to Germany
2 armour moved from Northern Italy to Germany
3 infantry moved from France to Northern Italy
Place Units - Germans
1 fighter and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : 0.33
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Romania
1 mech_infantry moved from Bessarabia to Romania
2 bombers moved from Novgorod to Romania
1 mech_infantry moved from Tsinghai to Suiyuyan
1 armour moved from Novosibirsk to Suiyuyan
4 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Vologda to Timguska
Russians take Timguska from Japanese
1 tactical_bomber moved from 115 Sea Zone to Romania
1 fighter moved from 115 Sea Zone to Romania
Combat - Russians
Battle in Romania
Russians attack with 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 2 artilleries and 2 mech_infantrys
Russians roll dice for 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/8 hits, 3.17 expected hits
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Romania, round 2 : 2/6 hits, 2.33 expected hits
2 mech_infantrys owned by the Russians, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania
Russians roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 2 armour, 2 artilleries and 2 mech_infantrys
Battle in Suiyuyan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
2 bombers moved from Romania to Novgorod
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Novgorod to Poland
3 mech_infantrys moved from Volgograd to Tsinghai
6 mech_infantrys moved from Russia to Belarus
1 fighter moved from Vyborg to Novgorod
1 artillery moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 105 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
3 armour placed in Ukraine
4 armour and 1 bomber placed in Russia
Russians undo move 3.
3 armour placed in Volgograd
1 armour and 1 bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,4,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Russians collect 44 PUs (6 lost to blockades); end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 1.33
Japanese : 0.67
@surfer Yeah, the rules strike again! That’s a game changer right there, I thought it was over when I saw that sub but nope, I found the rule.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 bomber, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 3 artilleries and 5 infantry moved from French Indo China to Shan State
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Kwangtung to Kiangsi
2 bombers, 1 fighter, 4 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
1 submarine moved from 26 Sea Zone to 11 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 armour moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
Combat - Japanese
Battle in 11 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 11 Sea Zone
Japanese roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in Kiangsi
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys
British defend with 4 mech_infantrys and 1 tactical_bomber; Chinese defend with 3 artilleries and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys in Kiangsi, round 2 : 8/12 hits, 4.00 expected hits
Chinese roll dice for 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 4/10 hits, 3.50 expected hits
4 infantry owned by the Japanese, 4 mech_infantrys owned by the British, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Kiangsi, round 3 : 2/8 hits, 3.33 expected hits
Chinese roll dice for 1 artillery and 1 tactical_bomber in Kiangsi, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Japanese: 5 infantry
Casualties for British: 4 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 3 artilleries and 2 infantry
Battle in 26 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine and 3 transports
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
3 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 27
Casualties for Americans: 1 submarine and 3 transports
Battle in Shan State
Japanese attack with 5 armour, 3 artilleries and 5 infantry
British defend with 1 infantry
Japanese roll dice for 5 armour, 3 artilleries and 5 infantry in Shan State, round 2 : 8/13 hits, 4.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 5 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
2 bombers and 2 fighters moved from Kiangsi to French Indo China
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 38 Sea Zone
2 fighters moved from Western Australia to 38 Sea Zone
2 fighters moved from 6 Sea Zone to French Indo China
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 42 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 transports moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Western Australia to Sumatra
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 airfield and 1 harbour placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 1 infantry
EDIT: Removing units owned by Japanese from Hopei: 1 artillery
EDIT: Removing units owned by Japanese from Shensi: 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Hopei: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 1 aaGun
EDIT: Turning off Edit Mode
3 transports placed in 36 Sea Zone
1 bomber and 2 infantry placed in Kwangtung
2 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : 0.67
UK_Pacific : -0.33
Japanese : 5.83
The race is on.
Edit was to move land units in China towards the coast for defense.
BTW, if you attack Kwangtung.
With the Chinese. OOL = inf, bmb, inf
With the British, save bomber until end.