Schroeder vs. Surfer Round 2 (electric boogaloo)


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            4 infantry moved from Yunnan to Hunan
            3 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 1.33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Combat Move - British
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 cruiser moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 bomber moved from Malta to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            2 artilleries moved from Ethiopia to 76 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            2 artilleries moved from 80 Sea Zone to Iraq
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            2 infantry moved from Burma to Shan State
            1 tactical_bomber moved from Burma to Shan State
            1 mech_infantry moved from Ethiopia to Kenya
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • scramble?

  • 2025 2024 '23 '22 '21 '20

    I think you are playing a little loose with the rules. You can’t send two US aircraft against Japan. The tac fighter cannot land. If you want to re-do the US attack, ok. But only the bomber can go.

    For this battle, no scramble.


  • @surfer The tac bomber was able to go, reason being the carrier that was on the west coast of the US COULD have noncombat moved to the SZ adjacent to the Japanese one, however there was no need because the tac bomber died. This was a legal move.

  • 2025 2024 '23 '22 '21 '20

    Ok. you’re right. I didn’t count on that…


  • Yeah it was a bit of a dirty play, but I saw that unguarded carrier and had to take the chance to kill a capital ship. I even went for it with only a bomber because I missed both hits on the first round and the bomber alone killed it.

  • 2025 2024 '23 '22 '21 '20

    Just confirming that I did not want to scramble in the Med.


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 infantry and 7 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 bomber and 1 tactical_bomber
                Japanese defend with 1 carrier and 2 submarines
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 1 bomber and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 carrier
    
        Non Combat Move - Americans
            1 bomber moved from 6 Sea Zone to Aleutian Islands
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 artillery moved from 89 Sea Zone to Southeast Mexico
            1 infantry moved from 89 Sea Zone to Southeast Mexico
            1 cruiser moved from 86 Sea Zone to 89 Sea Zone
            1 destroyer moved from 10 Sea Zone to 89 Sea Zone
            1 fighter moved from 25 Sea Zone to 10 Sea Zone
            1 fighter moved from 10 Sea Zone to Eastern United States
    
        Place Units - Americans
            7 transports placed in 10 Sea Zone
            2 artilleries and 1 infantry placed in Western United States
            Americans undo move 2.
            3 infantry placed in Western United States
            2 artilleries and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            4 infantry moved from Yunnan to Hunan
            3 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 29 PUs; 
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these British owned units to: factory_major = 1
            EDIT: Changing PUs for British from 29 to 30
            EDIT: Turning off Edit Mode
            British buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 cruiser moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 bomber moved from Malta to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            2 artilleries moved from Ethiopia to 76 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            2 artilleries moved from 80 Sea Zone to Iraq
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            2 infantry moved from Burma to Shan State
            1 tactical_bomber moved from Burma to Shan State
            1 mech_infantry moved from Ethiopia to Kenya
    
        Combat - British
            Battle in Iraq
                British attack with 2 artilleries and 2 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                Italians defend with 1 cruiser and 1 transport
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 97 Sea Zone
                    1 transport owned by the Italians lost in 97 Sea Zone
                    British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                British win, taking 97 Sea Zone from Italians with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 19
                Casualties for Italians: 1 cruiser and 1 transport
            Battle in Kenya
                British attack with 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 2 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry and 1 mech_infantry in Kenya, round 3 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Shan State
                British attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Shan State to India
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 fighter moved from 97 Sea Zone to Malta
            1 bomber moved from 97 Sea Zone to Malta
            5 infantry moved from Burma to Shan State
            3 aaGuns moved from Burma to Shan State
            1 infantry moved from India to Burma
    
        Place Units - British
            1 armour and 8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 2 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 0.67
    Italians : -1.17
    Americans : -0.50
    Chinese : 0.17
    Neutral_Axis : 1.00
    Japanese : 1.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Southern Italy to 97 Sea Zone
            1 fighter moved from Western Germany to 97 Sea Zone
            1 infantry moved from Albania to Greece
            2 armour moved from Yugoslavia to Greece
            1 bomber moved from 97 Sea Zone to Greece
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 3 fighters
                British defend with 1 cruiser, 1 destroyer and 1 submarine
                1 submarine owned by the British Submerged
                    Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
                    Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Italians lost in 97 Sea Zone
                    Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 cruiser in 97 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
                British win with no units remaining. Battle score for attacker is -10
                Casualties for Italians: 3 fighters
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in Greece
                Italians attack with 2 armour, 1 bomber and 1 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 infantry in Greece, round 2 : 3/4 hits, 1.83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 armour and 1 bomber in Greece, round 3 : 1/3 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 armour owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 armour and 1 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Greece to Southern Italy
            1 armour and 1 mech_infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 infantry moved from Alexandria to Tobruk
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
            Italians collect 13 PUs (1 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 1.17
    Neutral_Allies : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            2 fighters moved from Queensland to Shan State
            1 fighter moved from Malaya to Shan State
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 battleship placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            2 fighters moved from Queensland to Shan State
            1 fighter moved from Malaya to Shan State
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 battleship placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 58 Sea Zone to 37 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 armour moved from Western Germany to 112 Sea Zone
            3 artilleries moved from Western Germany to 112 Sea Zone
            7 infantry moved from Norway to 112 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
            4 armour, 3 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
            4 armour, 4 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 bomber and 1 fighter moved from Western Germany to United Kingdom
            1 bomber and 1 fighter moved from Holland Belgium to United Kingdom
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 4 armour, 4 artilleries, 2 bombers, 2 fighters, 8 infantry and 1 tactical_bomber
                British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry; French defend with 2 infantry
                    AA fire in United Kingdom : 2/5 hits, 0.83 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 4 armour, 4 artilleries, 2 bombers, 1 fighter and 8 infantry in United Kingdom, round 2 : 8/19 hits, 7.17 expected hits
                    British roll dice for 5 aaGuns, 1 armour, 12 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/14 hits, 4.83 expected hits
                    5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 1 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 4 armour, 4 artilleries, 2 bombers and 1 fighter in United Kingdom, round 3 : 3/11 hits, 5.17 expected hits
                    British roll dice for 1 armour, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/11 hits, 3.83 expected hits
                    4 artilleries owned by the Germans and 3 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 4 armour, 2 bombers and 1 fighter in United Kingdom, round 4 : 5/7 hits, 3.83 expected hits
                    British roll dice for 1 armour, 6 infantry and 1 mech_infantry in United Kingdom, round 4 : 5/8 hits, 2.83 expected hits
                    1 bomber owned by the Germans, 1 fighter owned by the Germans, 3 armour owned by the Germans and 5 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 armour and 1 bomber in United Kingdom, round 5 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in United Kingdom, round 5 : 3/3 hits, 1.17 expected hits
                    1 bomber owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -58
                Casualties for Germans: 4 armour, 4 artilleries, 2 bombers, 2 fighters, 8 infantry and 1 tactical_bomber
                Casualties for British: 5 aaGuns and 10 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
            Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 109 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Western Germany to Southern France
                  Germans take Southern France from Neutral_Axis
            1 aaGun moved from Western Germany to Germany
            3 aaGuns moved from Holland Belgium to Western Germany
            2 infantry moved from Slovakia Hungary to Poland
    
        Place Units - Germans
            1 carrier placed in 110 Sea Zone
            1 fighter placed in 110 Sea Zone
            5 infantry placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 7.33
    AA fire in United Kingdom : : 1.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Well that was ridiculous.


  • You know I actually agree, I think I had a 5% chance of winning, that was a lot of bad rounds in a row for you.


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            11 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            3 infantry moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Karelia
            1 armour moved from Russia to Belarus
            15 infantry moved from Belarus to Eastern Poland
            2 aaGuns, 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
            1 armour moved from Ukraine to Eastern Poland
            1 mech_infantry moved from Ukraine to Eastern Poland
            5 infantry moved from Ukraine to Bessarabia
            6 infantry moved from Bryansk to Western Ukraine
            6 infantry moved from Buryatia to Amur
            2 aaGuns moved from Amur to Manchuria
    
        Place Units - Russians
            3 infantry placed in Ukraine
            2 bombers and 1 mech_infantry placed in Novgorod
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,6
            Russians collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 mech_infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 artillery moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            3 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            2 artilleries and 2 infantry moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 cruiser, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
            1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 carrier moved from 33 Sea Zone to 62 Sea Zone
            1 tactical_bomber moved from Anhwe to Kweichow
            1 fighter moved from Anhwe to Hunan
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Sumatra
            Battle in Celebes
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Western Australia from ANZAC, taking Sumatra from Dutch, taking Celebes from Dutch, taking Kweichow from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter and 4 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Hunan, round 2 : 0/6 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Hunan, round 3 : 1/6 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Hunan, round 4 : 3/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 37 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 62 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 battleship, 1 cruiser and 1 destroyer
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
                    ANZAC roll dice for 1 battleship, 1 cruiser and 1 destroyer in 62 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 battleship owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for ANZAC: 1 battleship, 1 cruiser and 1 destroyer
    
        Non Combat Move - Japanese
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            1 battleship moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to French Indo China
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 fighter moved from Kwangsi to French Indo China
            1 fighter moved from Hunan to French Indo China
            1 tactical_bomber moved from Kweichow to French Indo China
            3 infantry moved from Jehol to Anhwe
            1 carrier moved from 33 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Caroline Islands to Japan
            1 fighter moved from Wake Island to Japan
            1 bomber moved from Wake Island to Philippines
            1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 factory_minor placed in Kwangtung
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 bomber and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    ANZAC : -1.50
    Chinese : -1.33
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 54 Sea Zone
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 54 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 54 Sea Zone
                Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
            2 aaGuns, 1 armour, 5 infantry and 4 mech_infantrys moved from Western United States to 10 Sea Zone
            2 aaGuns, 1 armour, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 4 mech_infantrys and 7 transports moved from 10 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to 89 Sea Zone
            1 artillery moved from Southeast Mexico to 89 Sea Zone
            1 infantry moved from Southeast Mexico to 89 Sea Zone
            2 artilleries moved from Central United States to Southeast Mexico
            2 infantry moved from Central United States to Southeast Mexico
            1 bomber moved from Aleutian Islands to Eastern United States
            1 aaGun moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 destroyer, 2 submarines and 4 transports placed in 101 Sea Zone
            3 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            2 artilleries moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Shensi
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 artillery
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Szechwan
    
        Place Units - Chinese
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 54 Sea Zone
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 54 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 54 Sea Zone
                Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
            2 aaGuns, 1 armour, 5 infantry and 4 mech_infantrys moved from Western United States to 10 Sea Zone
            2 aaGuns, 1 armour, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 4 mech_infantrys and 7 transports moved from 10 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to 89 Sea Zone
            1 artillery moved from Southeast Mexico to 89 Sea Zone
            1 infantry moved from Southeast Mexico to 89 Sea Zone
            2 artilleries moved from Central United States to Southeast Mexico
            2 infantry moved from Central United States to Southeast Mexico
            1 bomber moved from Aleutian Islands to Eastern United States
            1 aaGun moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 destroyer, 2 submarines and 4 transports placed in 101 Sea Zone
            3 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            2 artilleries moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Shensi
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 artillery
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Szechwan
    
        Place Units - Chinese
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 33 PUs; 
            British buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 artillery moved from Iraq to Persia
                  British take Persia from Neutral_Allies
            1 artillery moved from Iraq to Trans-Jordan
            2 transports moved from 80 Sea Zone to 81 Sea Zone
            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from Kenya to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Kenya to Egypt
            1 tactical_bomber moved from India to Yunnan
            3 aaGuns and 7 infantry moved from Shan State to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from India to Burma
    
        Place Units - British
            1 armour and 9 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 0.17
    Japanese : 1.33
    

    Savegame

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