Japan:
Yunnan: -0.33 swing
Malaya: -0.42 swing
Total for round 2: -1.48 against the Allies
Net Axis dice swing: -0.78 swing
Net Allies dice swing: +0.78 swing
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Chinese undo move 1.
3 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Sikang
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Combat Move - British
1 armour moved from Egypt to 81 Sea Zone
2 artilleries moved from Egypt to 81 Sea Zone
3 infantry moved from Egypt to 81 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
3 infantry moved from 97 Sea Zone to Northern Italy
2 artilleries moved from 97 Sea Zone to Northern Italy
1 bomber moved from Egypt to Northern Italy
1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
Combat Hit Differential Summary :
scramble? it would be pretty desperate but I wanted to give you the option to.
Nah. Not gonna do it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 armour, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 8 infantry, 4 mech_infantrys and 8 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries, 8 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 6 artilleries, 13 infantry and 4 mech_infantrys
Italians defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
2 aaGuns moved from Southeast Mexico to Central United States
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 15 Sea Zone to 13 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
5 transports placed in 10 Sea Zone
Americans undo move 1.
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
3 artilleries and 3 infantry placed in Western United States
3 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Chinese undo move 1.
3 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Sikang
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 1x airfield; Remaining resources: 37 PUs;
British buy 2 destroyers and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Egypt to 81 Sea Zone
2 artilleries moved from Egypt to 81 Sea Zone
3 infantry moved from Egypt to 81 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
3 infantry moved from 97 Sea Zone to Northern Italy
2 artilleries moved from 97 Sea Zone to Northern Italy
1 bomber moved from Egypt to Northern Italy
1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
Combat - British
Battle in Northern Italy
British attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
Italians defend with 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Northern Italy, round 2 : 5/7 hits, 2.67 expected hits
Italians roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 1 aaGun, 2 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from 97 Sea Zone to Malta
2 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 bomber moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - British
1 transport placed in 81 Sea Zone
1 destroyer and 2 transports placed in 106 Sea Zone
1 destroyer placed in 81 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : -0.33
British : 1.83
Americans : 0.50
Chinese : 0.17
AA fire in Northern Italy : : -0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
1 armour moved from Bulgaria to Yugoslavia
1 artillery and 1 infantry moved from Bulgaria to Romania
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 bomber; Russians defend with 1 armour
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 bomber in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
1 bomber owned by the British lost in Yugoslavia
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Yugoslavia, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 4 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Yugoslavia, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 bomber
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Battle in Romania
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 cruiser, 1 destroyer, 1 submarine and 3 transports
1 submarine owned by the British Submerged
Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 cruiser, 1 destroyer and 3 transports in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 bomber owned by the Italians lost in 97 Sea Zone
3 transports owned by the British lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 29
Casualties for Italians: 1 bomber
Casualties for British: 1 cruiser, 1 destroyer and 3 transports
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 infantry moved from Libya to Tobruk
Place Units - Italians
1 armour, 1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 11 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : 0.17
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Germans
Germans buy 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 7 artilleries, 8 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 armour moved from Slovakia Hungary to Northern Italy
1 armour moved from Greater Southern Germany to Northern Italy
6 infantry moved from Western Germany to Northern Italy
Combat - Germans
Battle in Northern Italy
Germans attack with 2 armour and 6 infantry
British defend with 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
Germans roll dice for 2 armour and 6 infantry in Northern Italy, round 2 : 3/8 hits, 2.00 expected hits
British roll dice for 1 armour, 2 artilleries and 3 infantry in Northern Italy, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the Germans and 3 infantry owned by the British lost in Northern Italy
Germans roll dice for 2 armour and 4 infantry in Northern Italy, round 3 : 1/6 hits, 1.67 expected hits
British roll dice for 1 armour and 2 artilleries in Northern Italy, round 3 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in Northern Italy
Germans roll dice for 2 armour and 2 infantry in Northern Italy, round 4 : 1/4 hits, 1.33 expected hits
British roll dice for 1 armour and 1 artillery in Northern Italy, round 4 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in Northern Italy
Germans roll dice for 2 armour in Northern Italy, round 5 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 2 armour remaining. Battle score for attacker is 5
Casualties for Germans: 6 infantry
Casualties for British: 1 armour, 2 artilleries and 3 infantry
Battle in Poland
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Poland, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 infantry in Poland, round 3 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 infantry in Poland, round 4 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 infantry in Poland, round 5 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 infantry in Poland, round 6 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Poland, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 infantry in Poland, round 7 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Poland, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 4 infantry in Poland, round 8 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Poland, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 infantry in Poland, round 9 : 2/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Poland, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 7 artilleries, 8 infantry and 4 mech_infantrys
Russians defend with 2 armour, 2 artilleries, 12 infantry and 2 mech_infantrys
Germans roll dice for 3 armour, 7 artilleries, 8 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 5/22 hits, 7.00 expected hits
Russians roll dice for 2 armour, 2 artilleries, 12 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 6/18 hits, 6.33 expected hits
5 infantry owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 3 armour, 7 artilleries, 2 infantry and 4 mech_infantrys in Eastern Poland, round 3 : 7/16 hits, 5.83 expected hits
Russians roll dice for 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 5/13 hits, 4.67 expected hits
7 infantry owned by the Russians, 3 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland
4 artilleries owned by the Germans, 3 armour owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Slovakia Hungary
Russians win with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 3 artilleries and 8 infantry
Casualties for Russians: 12 infantry
Non Combat Move - Germans
2 artilleries moved from Germany to Greater Southern Germany
3 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
9 infantry and 1 tactical_bomber placed in Germany
3 infantry placed in France
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -5.17
British : 1.33
Russians : -0.67
I should have mentioned this before now, but I’m going on vacation (Spring Break) with my family tomorrow. After tonight, I won’t be able to play until Thursday.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 15 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery, 3 infantry and 2 mech_infantrys moved from Finland to Norway
1 fighter moved from 115 Sea Zone to Norway
1 tactical_bomber moved from 115 Sea Zone to Norway
2 bombers moved from Novgorod to Norway
1 fighter moved from Novgorod to Norway
3 infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
2 armour moved from Eastern Poland to Poland
2 artilleries moved from Eastern Poland to Poland
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Norway
Russians attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns and 8 infantry
AA fire in Norway : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Norway, round 2 : 2/11 hits, 4.33 expected hits
Germans roll dice for 2 aaGuns and 8 infantry in Norway, round 2 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Norway
Russians roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Norway, round 3 : 6/10 hits, 4.17 expected hits
Germans roll dice for 8 infantry in Norway, round 3 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Norway
Russians roll dice for 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Norway, round 4 : 4/8 hits, 3.83 expected hits
Germans roll dice for 2 infantry in Norway, round 4 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Russians: 3 infantry and 2 mech_infantrys
Casualties for Germans: 2 aaGuns and 8 infantry
Battle in Poland
Russians attack with 2 armour and 2 artilleries
Germans defend with 3 infantry
Russians roll dice for 2 armour and 2 artilleries in Poland, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians roll dice for 2 armour and 1 artillery in Poland, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour and 1 artillery in Poland, round 4 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 armour remaining. Battle score for attacker is 1
Casualties for Russians: 2 artilleries
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 mech_infantry moved from Eastern Poland to Bessarabia
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Norway to 115 Sea Zone
1 fighter moved from Norway to Vyborg
1 tactical_bomber moved from Norway to 115 Sea Zone
2 bombers moved from Norway to Novgorod
1 aaGun moved from Baltic States to Novgorod
1 armour moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Vologda
1 mech_infantry moved from Volgograd to Tsinghai
4 infantry moved from Korea to Manchuria
Place Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
6 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,1,1,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Russians collect 43 PUs (6 lost to blockades); end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.00
AA fire in Norway : : -0.83
Russians : -2.00
No problem, I couldn’t post earlier because I was at work this weekend, and I’ll be gone for a couple more days on Thursday, so we’ll get back to it when we get back to it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
2 artilleries and 3 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 56 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Australia to New South Wales
2 fighters and 4 tactical_bombers moved from 56 Sea Zone to New South Wales
1 bomber moved from Java to Kwangsi
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 bomber moved from Java to Kweichow
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 transport moved from 19 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Anhwe to Korea
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 5 fighters, 3 infantry and 7 tactical_bombers
ANZAC defend with 2 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
AA fire in New South Wales : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 7 tactical_bombers in New South Wales, round 2 : 9/16 hits, 7.67 expected hits
ANZAC roll dice for 2 aaGuns, 4 armour, 3 artilleries and 5 infantry in New South Wales, round 2 : 8/12 hits, 4.67 expected hits
3 tactical_bombers owned by the Japanese, 3 infantry owned by the Japanese, 2 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 5 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 3 fighters and 4 tactical_bombers in New South Wales, round 3 : 5/8 hits, 4.67 expected hits
ANZAC roll dice for 2 armour in New South Wales, round 3 : 1/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 2 armour owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -20
Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 4 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 4 armour, 3 artilleries and 5 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 5 infantry
Russians defend with 1 aaGun and 4 infantry
AA fire in Korea : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Korea, round 2 : 2/8 hits, 2.33 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits
4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 5 infantry
Casualties for Russians: 1 aaGun and 4 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from New South Wales to Western Australia
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 carrier moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
2 fighters moved from New South Wales to Western Australia
1 carrier moved from 56 Sea Zone to 43 Sea Zone
1 carrier moved from 56 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Timguska to Suiyuyan
1 artillery moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Shensi
1 bomber moved from Kweichow to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Anhwe
1 infantry moved from Hopei to Anhwe
2 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 armour and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
2 armour, 1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -0.33
ANZAC : 3.33
Chinese : -0.33
AA fire in New South Wales : : 1.00
Russians : 3.00
Japanese : 2.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
2 artilleries and 3 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 56 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Australia to New South Wales
2 fighters and 4 tactical_bombers moved from 56 Sea Zone to New South Wales
1 bomber moved from Java to Kwangsi
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 bomber moved from Java to Kweichow
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 transport moved from 19 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Anhwe to Korea
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 5 fighters, 3 infantry and 7 tactical_bombers
ANZAC defend with 2 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
AA fire in New South Wales : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 7 tactical_bombers in New South Wales, round 2 : 9/16 hits, 7.67 expected hits
ANZAC roll dice for 2 aaGuns, 4 armour, 3 artilleries and 5 infantry in New South Wales, round 2 : 8/12 hits, 4.67 expected hits
3 tactical_bombers owned by the Japanese, 3 infantry owned by the Japanese, 2 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 5 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 3 fighters and 4 tactical_bombers in New South Wales, round 3 : 5/8 hits, 4.67 expected hits
ANZAC roll dice for 2 armour in New South Wales, round 3 : 1/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 2 armour owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -20
Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 4 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 4 armour, 3 artilleries and 5 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 5 infantry
Russians defend with 1 aaGun and 4 infantry
AA fire in Korea : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Korea, round 2 : 2/8 hits, 2.33 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits
4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 5 infantry
Casualties for Russians: 1 aaGun and 4 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from New South Wales to Western Australia
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 carrier moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
2 fighters moved from New South Wales to Western Australia
1 carrier moved from 56 Sea Zone to 43 Sea Zone
1 carrier moved from 56 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Timguska to Suiyuyan
1 artillery moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Shensi
1 bomber moved from Kweichow to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Anhwe
1 infantry moved from Hopei to Anhwe
2 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 armour and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
2 armour, 1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
Combat Hit Differential Summary :
AA fire in Korea : : -0.33
ANZAC : 3.33
Chinese : -0.33
AA fire in New South Wales : : 1.00
Russians : 3.00
Japanese : 2.83
Moved one fighter from FIC to Kwangtung
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs;
Combat Move - Americans
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Germany
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Germany
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Western Germany
Americans attack with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
1 aaGun owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Americans
1 bomber moved from Germany to Novgorod
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4
Americans collect 58 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : -0.50
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Szechwan to Kweichow
2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
3 artilleries and 1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Western Germany
Americans attack with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
1 aaGun owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Americans
1 bomber moved from Germany to Novgorod
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4
Americans collect 58 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Szechwan to Kweichow
2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
3 artilleries and 1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 destroyer and 4 transports; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
Combat - British
Battle in Kweichow
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 109 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Kwangsi
British attack with 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 2 infantry in Kwangsi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Kwangsi, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
4 mech_infantrys moved from Yunnan to Kiangsi
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Kweichow to Kiangsi
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Burma
8 infantry moved from India to Burma
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from Malta to Western Germany
1 infantry moved from Iraq to Trans-Jordan
Place Units - British
1 destroyer and 4 transports placed in 109 Sea Zone
British undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 armour
EDIT: Removing units owned by British from Quebec: 2 infantry
EDIT: Removing units owned by British from Quebec: 1 artillery
EDIT: Removing units owned by British from 106 Sea Zone: 2 transports
EDIT: Adding units owned by British to United Kingdom: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to 109 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 destroyer and 4 transports placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 32 PUs (1 lost to blockades); end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.33
British : -2.50
Americans : -0.50
Chinese : -0.83
Japanese : 1.33
AA fire in Germany : : -0.17
Um, you didn’t give me the opportunity to sink the sub in Hawaii. Yes it is a 2-to-1 dog for me, but It impacts your ability to resupply Hawaii. And if I win, I have a chance to invade Hawaii. At this point, I have to take risks.
Suggest re-running the battle and re-positioning the US forces appropriately, if the Jap sub wins.