@SuperbattleshipYamato no thank you
Schroeder vs. Surfer Round 2 (electric boogaloo)
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 artillery moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Chinese undo move 1. 3 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Sikang 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.00
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Combat Move - British 1 armour moved from Egypt to 81 Sea Zone 2 artilleries moved from Egypt to 81 Sea Zone 3 infantry moved from Egypt to 81 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Northern Italy 3 infantry moved from 97 Sea Zone to Northern Italy 2 artilleries moved from 97 Sea Zone to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone
Combat Hit Differential Summary :
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scramble? it would be pretty desperate but I wanted to give you the option to.
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Nah. Not gonna do it
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 1 armour, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 8 infantry, 4 mech_infantrys and 8 transports moved from 89 Sea Zone to 91 Sea Zone 3 artilleries, 8 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 3 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 5 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 6 artilleries, 13 infantry and 4 mech_infantrys Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Eastern United States to United Kingdom 2 aaGuns moved from Southeast Mexico to Central United States 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 15 Sea Zone to 13 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States Americans undo move 2. Americans undo move 1. 5 transports placed in 10 Sea Zone Americans undo move 1. 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 3 artilleries and 3 infantry placed in Western United States 3 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 artillery moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Chinese undo move 1. 3 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Sikang 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British repair damage of 1x airfield; Remaining resources: 37 PUs; British buy 2 destroyers and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Egypt to 81 Sea Zone 2 artilleries moved from Egypt to 81 Sea Zone 3 infantry moved from Egypt to 81 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Northern Italy 3 infantry moved from 97 Sea Zone to Northern Italy 2 artilleries moved from 97 Sea Zone to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone Combat - British Battle in Northern Italy British attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry Italians defend with 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry AA fire in Northern Italy : 0/1 hits, 0.17 expected hits British roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Northern Italy, round 2 : 5/7 hits, 2.67 expected hits Italians roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 15 Casualties for Italians: 1 aaGun, 2 infantry and 1 mech_infantry Non Combat Move - British 1 fighter moved from 97 Sea Zone to Malta 2 infantry moved from Persia to Iraq 1 artillery moved from Persia to Iraq 1 bomber moved from Northern Italy to Yugoslavia 2 mech_infantrys moved from India to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 submarine moved from 95 Sea Zone to 97 Sea Zone Place Units - British 1 transport placed in 81 Sea Zone 1 destroyer and 2 transports placed in 106 Sea Zone 1 destroyer placed in 81 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4 British collect 35 PUs (2 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2 UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : -0.33 British : 1.83 Americans : 0.50 Chinese : 0.17 AA fire in Northern Italy : : -0.17 Japanese : 0.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Bulgaria to Yugoslavia 1 armour moved from Bulgaria to Yugoslavia 1 artillery and 1 infantry moved from Bulgaria to Romania Combat - Italians Battle in Yugoslavia Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 bomber; Russians defend with 1 armour Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 bomber in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits 1 bomber owned by the British lost in Yugoslavia Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Yugoslavia, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Yugoslavia, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 15 Casualties for British: 1 bomber Casualties for Italians: 1 infantry Casualties for Russians: 1 armour Battle in Romania Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 cruiser, 1 destroyer, 1 submarine and 3 transports 1 submarine owned by the British Submerged Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 cruiser, 1 destroyer and 3 transports in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 bomber owned by the Italians lost in 97 Sea Zone 3 transports owned by the British lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 29 Casualties for Italians: 1 bomber Casualties for British: 1 cruiser, 1 destroyer and 3 transports Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy 1 infantry moved from Libya to Tobruk Place Units - Italians 1 armour, 1 artillery and 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Italians collect 11 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : 0.17 Russians : -1.00
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4 ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Germans Germans buy 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 7 artilleries, 8 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland 4 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 armour moved from Slovakia Hungary to Northern Italy 1 armour moved from Greater Southern Germany to Northern Italy 6 infantry moved from Western Germany to Northern Italy Combat - Germans Battle in Northern Italy Germans attack with 2 armour and 6 infantry British defend with 1 armour, 2 artilleries, 1 factory_minor and 3 infantry Germans roll dice for 2 armour and 6 infantry in Northern Italy, round 2 : 3/8 hits, 2.00 expected hits British roll dice for 1 armour, 2 artilleries and 3 infantry in Northern Italy, round 2 : 2/6 hits, 2.17 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Northern Italy Germans roll dice for 2 armour and 4 infantry in Northern Italy, round 3 : 1/6 hits, 1.67 expected hits British roll dice for 1 armour and 2 artilleries in Northern Italy, round 3 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Germans and 1 artillery owned by the British lost in Northern Italy Germans roll dice for 2 armour and 2 infantry in Northern Italy, round 4 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 artillery in Northern Italy, round 4 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Germans and 1 artillery owned by the British lost in Northern Italy Germans roll dice for 2 armour in Northern Italy, round 5 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 2 armour remaining. Battle score for attacker is 5 Casualties for Germans: 6 infantry Casualties for British: 1 armour, 2 artilleries and 3 infantry Battle in Poland Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Poland, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Poland, round 3 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Poland, round 4 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Poland, round 5 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Poland, round 6 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Poland, round 7 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Germans roll dice for 4 infantry in Poland, round 8 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Poland, round 8 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 infantry in Poland, round 9 : 2/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Poland, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 3 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 3 armour, 7 artilleries, 8 infantry and 4 mech_infantrys Russians defend with 2 armour, 2 artilleries, 12 infantry and 2 mech_infantrys Germans roll dice for 3 armour, 7 artilleries, 8 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 5/22 hits, 7.00 expected hits Russians roll dice for 2 armour, 2 artilleries, 12 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 6/18 hits, 6.33 expected hits 5 infantry owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 3 armour, 7 artilleries, 2 infantry and 4 mech_infantrys in Eastern Poland, round 3 : 7/16 hits, 5.83 expected hits Russians roll dice for 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 5/13 hits, 4.67 expected hits 7 infantry owned by the Russians, 3 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland 4 artilleries owned by the Germans, 3 armour owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Slovakia Hungary Russians win with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 3 artilleries and 8 infantry Casualties for Russians: 12 infantry Non Combat Move - Germans 2 artilleries moved from Germany to Greater Southern Germany 3 infantry moved from Germany to Slovakia Hungary Place Units - Germans 9 infantry and 1 tactical_bomber placed in Germany 3 infantry placed in France Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -5.17 British : 1.33 Russians : -0.67
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I should have mentioned this before now, but I’m going on vacation (Spring Break) with my family tomorrow. After tonight, I won’t be able to play until Thursday.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Russians Russians buy 15 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery, 3 infantry and 2 mech_infantrys moved from Finland to Norway 1 fighter moved from 115 Sea Zone to Norway 1 tactical_bomber moved from 115 Sea Zone to Norway 2 bombers moved from Novgorod to Norway 1 fighter moved from Novgorod to Norway 3 infantry moved from Bessarabia to Romania 1 armour moved from Ukraine to Romania 1 mech_infantry moved from Ukraine to Romania 2 armour moved from Eastern Poland to Poland 2 artilleries moved from Eastern Poland to Poland Combat - Russians Battle in Romania Russians attack with 1 armour, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Norway Russians attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns and 8 infantry AA fire in Norway : 0/5 hits, 0.83 expected hits Russians roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Norway, round 2 : 2/11 hits, 4.33 expected hits Germans roll dice for 2 aaGuns and 8 infantry in Norway, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Norway Russians roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Norway, round 3 : 6/10 hits, 4.17 expected hits Germans roll dice for 8 infantry in Norway, round 3 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Norway Russians roll dice for 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Norway, round 4 : 4/8 hits, 3.83 expected hits Germans roll dice for 2 infantry in Norway, round 4 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Russians: 3 infantry and 2 mech_infantrys Casualties for Germans: 2 aaGuns and 8 infantry Battle in Poland Russians attack with 2 armour and 2 artilleries Germans defend with 3 infantry Russians roll dice for 2 armour and 2 artilleries in Poland, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 3 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Poland Russians roll dice for 2 armour and 1 artillery in Poland, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour and 1 artillery in Poland, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 armour remaining. Battle score for attacker is 1 Casualties for Russians: 2 artilleries Casualties for Germans: 3 infantry Non Combat Move - Russians 1 mech_infantry moved from Eastern Poland to Bessarabia 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Norway to 115 Sea Zone 1 fighter moved from Norway to Vyborg 1 tactical_bomber moved from Norway to 115 Sea Zone 2 bombers moved from Norway to Novgorod 1 aaGun moved from Baltic States to Novgorod 1 armour moved from Volgograd to Novosibirsk 1 mech_infantry moved from Volgograd to Vologda 1 mech_infantry moved from Volgograd to Tsinghai 4 infantry moved from Korea to Manchuria Place Units - Russians 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 6 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,1,1,3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Russians collect 43 PUs (6 lost to blockades); end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.00 AA fire in Norway : : -0.83 Russians : -2.00
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No problem, I couldn’t post earlier because I was at work this weekend, and I’ll be gone for a couple more days on Thursday, so we’ll get back to it when we get back to it.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 armour, 2 artilleries, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 54 Sea Zone to 62 Sea Zone 1 armour moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to New South Wales 2 artilleries and 3 infantry moved from Western Australia to 56 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone 2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales 1 battleship moved from 56 Sea Zone to 62 Sea Zone 3 fighters and 3 tactical_bombers moved from Western Australia to New South Wales 2 fighters and 4 tactical_bombers moved from 56 Sea Zone to New South Wales 1 bomber moved from Java to Kwangsi 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to French Indo China 1 bomber moved from Java to Kweichow 2 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow 1 transport moved from 19 Sea Zone to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 5 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Anhwe to Korea 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in New South Wales Japanese attack with 1 armour, 2 artilleries, 5 fighters, 3 infantry and 7 tactical_bombers ANZAC defend with 2 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry AA fire in New South Wales : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in New South Wales Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 7 tactical_bombers in New South Wales, round 2 : 9/16 hits, 7.67 expected hits ANZAC roll dice for 2 aaGuns, 4 armour, 3 artilleries and 5 infantry in New South Wales, round 2 : 8/12 hits, 4.67 expected hits 3 tactical_bombers owned by the Japanese, 3 infantry owned by the Japanese, 2 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 5 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 armour, 3 fighters and 4 tactical_bombers in New South Wales, round 3 : 5/8 hits, 4.67 expected hits ANZAC roll dice for 2 armour in New South Wales, round 3 : 1/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 2 armour owned by the ANZAC lost in New South Wales Japanese captures 12PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -20 Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 4 tactical_bombers Casualties for ANZAC: 2 aaGuns, 4 armour, 3 artilleries and 5 infantry Battle in Kwangsi Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 1 artillery, 2 fighters and 5 infantry Russians defend with 1 aaGun and 4 infantry AA fire in Korea : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Korea, round 2 : 2/8 hits, 2.33 expected hits Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 5 infantry Casualties for Russians: 1 aaGun and 4 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 2 fighters moved from Korea to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from New South Wales to Western Australia 1 tactical_bomber moved from New South Wales to 62 Sea Zone 1 carrier moved from 56 Sea Zone to 62 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone 2 fighters moved from New South Wales to Western Australia 1 carrier moved from 56 Sea Zone to 43 Sea Zone 1 carrier moved from 56 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Timguska to Suiyuyan 1 artillery moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Shensi 1 bomber moved from Kweichow to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 1 bomber moved from Kwangsi to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 infantry moved from Hopei to Anhwe 2 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 submarine moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 armour and 1 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 2 armour, 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -0.33 ANZAC : 3.33 Chinese : -0.33 AA fire in New South Wales : : 1.00 Russians : 3.00 Japanese : 2.83
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 armour, 2 artilleries, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 54 Sea Zone to 62 Sea Zone 1 armour moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to New South Wales 2 artilleries and 3 infantry moved from Western Australia to 56 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone 2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales 1 battleship moved from 56 Sea Zone to 62 Sea Zone 3 fighters and 3 tactical_bombers moved from Western Australia to New South Wales 2 fighters and 4 tactical_bombers moved from 56 Sea Zone to New South Wales 1 bomber moved from Java to Kwangsi 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to French Indo China 1 bomber moved from Java to Kweichow 2 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow 1 transport moved from 19 Sea Zone to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 5 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Anhwe to Korea 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 3 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in New South Wales Japanese attack with 1 armour, 2 artilleries, 5 fighters, 3 infantry and 7 tactical_bombers ANZAC defend with 2 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry AA fire in New South Wales : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in New South Wales Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 7 tactical_bombers in New South Wales, round 2 : 9/16 hits, 7.67 expected hits ANZAC roll dice for 2 aaGuns, 4 armour, 3 artilleries and 5 infantry in New South Wales, round 2 : 8/12 hits, 4.67 expected hits 3 tactical_bombers owned by the Japanese, 3 infantry owned by the Japanese, 2 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 5 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 armour, 3 fighters and 4 tactical_bombers in New South Wales, round 3 : 5/8 hits, 4.67 expected hits ANZAC roll dice for 2 armour in New South Wales, round 3 : 1/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 2 armour owned by the ANZAC lost in New South Wales Japanese captures 12PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -20 Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 4 tactical_bombers Casualties for ANZAC: 2 aaGuns, 4 armour, 3 artilleries and 5 infantry Battle in Kwangsi Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 1 artillery, 2 fighters and 5 infantry Russians defend with 1 aaGun and 4 infantry AA fire in Korea : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Korea, round 2 : 2/8 hits, 2.33 expected hits Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 5 infantry Casualties for Russians: 1 aaGun and 4 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 2 fighters moved from Korea to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from New South Wales to Western Australia 1 tactical_bomber moved from New South Wales to 62 Sea Zone 1 carrier moved from 56 Sea Zone to 62 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone 2 fighters moved from New South Wales to Western Australia 1 carrier moved from 56 Sea Zone to 43 Sea Zone 1 carrier moved from 56 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Timguska to Suiyuyan 1 artillery moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Shensi 1 bomber moved from Kweichow to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 1 bomber moved from Kwangsi to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 infantry moved from Hopei to Anhwe 2 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 submarine moved from 6 Sea Zone to 5 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 armour and 1 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 2 armour, 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
Combat Hit Differential Summary :
AA fire in Korea : : -0.33 ANZAC : 3.33 Chinese : -0.33 AA fire in New South Wales : : 1.00 Russians : 3.00 Japanese : 2.83
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Moved one fighter from FIC to Kwangtung
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; Combat Move - Americans 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Germany
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Germany
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Western Germany Americans attack with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - Americans 1 bomber moved from Germany to Novgorod 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 submarine moved from 13 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 destroyer and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4 Americans collect 58 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : -0.50 AA fire in Germany : : -0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 infantry Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 3 artilleries and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Western Germany Americans attack with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - Americans 1 bomber moved from Germany to Novgorod 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 submarine moved from 13 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 destroyer and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4 Americans collect 58 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 infantry Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 3 artilleries and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 destroyer and 4 transports; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 109 Sea Zone British take 106 Sea Zone from Germans 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 3 infantry moved from Yunnan to Kwangsi 3 infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow Combat - British Battle in Kweichow British attack with 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 109 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 109 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Kwangsi British attack with 3 infantry Japanese defend with 1 mech_infantry British roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi British roll dice for 2 infantry in Kwangsi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Kwangsi, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for British: 2 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 4 mech_infantrys moved from Yunnan to Kiangsi 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Hunan 1 tactical_bomber moved from Kweichow to Kiangsi 1 aaGun moved from Yunnan to Kweichow 1 aaGun moved from Yunnan to Hunan 1 aaGun moved from Yunnan to Burma 8 infantry moved from India to Burma 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 fighter moved from Malta to Western Germany 1 infantry moved from Iraq to Trans-Jordan Place Units - British 1 destroyer and 4 transports placed in 109 Sea Zone British undo move 1. Turning on Edit Mode EDIT: Removing units owned by British from Quebec: 1 armour EDIT: Removing units owned by British from Quebec: 2 infantry EDIT: Removing units owned by British from Quebec: 1 artillery EDIT: Removing units owned by British from 106 Sea Zone: 2 transports EDIT: Adding units owned by British to United Kingdom: 1 armour, 1 artillery and 2 infantry EDIT: Adding units owned by British to 109 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 destroyer and 4 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4 British collect 32 PUs (1 lost to blockades); end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : -2.50 Americans : -0.50 Chinese : -0.83 Japanese : 1.33 AA fire in Germany : : -0.17
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Um, you didn’t give me the opportunity to sink the sub in Hawaii. Yes it is a 2-to-1 dog for me, but It impacts your ability to resupply Hawaii. And if I win, I have a chance to invade Hawaii. At this point, I have to take risks.
Suggest re-running the battle and re-positioning the US forces appropriately, if the Jap sub wins.