@barnee
Thank you - looks like that did the trick!
Schroeder vs. Surfer Round 2 (electric boogaloo)
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 15 Sea Zone 1 bomber moved from Aleutian Islands to Eastern United States 2 aaGuns, 1 armour, 5 infantry and 4 mech_infantrys moved from Western United States to 10 Sea Zone 2 aaGuns, 1 armour, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 4 mech_infantrys and 7 transports moved from 10 Sea Zone to 89 Sea Zone 2 aaGuns moved from 89 Sea Zone to Southeast Mexico 5 infantry moved from 89 Sea Zone to Southeast Mexico 1 armour moved from 89 Sea Zone to Southeast Mexico 4 mech_infantrys moved from 89 Sea Zone to Southeast Mexico 2 artilleries moved from Central United States to Southeast Mexico 2 infantry moved from Central United States to Southeast Mexico 1 aaGun moved from Central United States to Eastern United States 1 fighter moved from Eastern United States to 89 Sea Zone Place Units - Americans 1 destroyer, 2 submarines and 4 transports placed in 101 Sea Zone 3 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 3 artilleries and 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 33 PUs; British buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from Malta to 95 Sea Zone 1 bomber moved from Malta to 95 Sea Zone Combat - British Battle in 95 Sea Zone British attack with 1 bomber, 1 fighter and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone British win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 1 bomber moved from 95 Sea Zone to Egypt 1 fighter moved from 95 Sea Zone to Malta 2 mech_infantrys moved from India to Yunnan 1 infantry moved from Burma to Yunnan 3 aaGuns and 7 infantry moved from Shan State to Yunnan 1 tactical_bomber moved from India to Yunnan 1 infantry moved from India to Burma 1 artillery moved from Iraq to Persia British take Persia from Neutral_Allies 1 artillery moved from Iraq to 80 Sea Zone 1 artillery, 1 cruiser and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Kenya to Egypt 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt Place Units - British 1 armour and 9 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.67 Italians : -0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Tunisia to Morocco Italians take Algeria from Neutral_Axis Italians take Morocco from Neutral_Axis 1 armour moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Libya 1 armour moved from Greece to Bulgaria 2 artilleries and 3 infantry moved from Yugoslavia to Bulgaria 3 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from France to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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Thanks for the replay.
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BTW, I think you are playing another game with someone, but the dice rolls are being sent to my email. No big deal, I just delete them, but your partner might be wondering what is going on.
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oh my bad I’ll look to see who that is
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 5 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales 3 fighters moved from Shan State to Yunnan 2 infantry moved from Egypt to Alexandria Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,4,6,5,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5,4,6,5 ANZAC collect 7 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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france has nothing so just skip through them.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Germans Germans buy 2 artilleries, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from 110 Sea Zone to 113 Sea Zone 1 carrier moved from 110 Sea Zone to 113 Sea Zone 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 armour, 2 artilleries and 12 infantry moved from Romania to Eastern Poland 1 armour, 4 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland 1 armour, 1 artillery and 5 infantry moved from Poland to Eastern Poland 1 armour and 4 mech_infantrys moved from Germany to Eastern Poland 8 transports moved from 110 Sea Zone to 113 Sea Zone Combat - Germans Battle in 113 Sea Zone Germans attack with 1 carrier, 1 destroyer, 1 fighter and 8 transports Russians defend with 1 submarine Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 8 transports in 113 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 8 transports in 113 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 carrier, 1 destroyer, 1 fighter and 8 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Eastern Poland Germans attack with 4 armour, 7 artilleries, 28 infantry and 4 mech_infantrys Russians defend with 2 aaGuns, 2 armour, 2 artilleries, 27 infantry and 2 mech_infantrys Germans roll dice for 4 armour, 7 artilleries, 28 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 11/43 hits, 10.83 expected hits Russians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 27 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 10/33 hits, 11.33 expected hits 9 infantry owned by the Russians, 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Eastern Poland Germans roll dice for 4 armour, 7 artilleries, 18 infantry and 4 mech_infantrys in Eastern Poland, round 3 : 10/33 hits, 9.17 expected hits Russians roll dice for 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 10/24 hits, 8.33 expected hits 10 infantry owned by the Russians and 10 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 4 armour, 7 artilleries, 8 infantry and 4 mech_infantrys in Eastern Poland, round 4 : 5/23 hits, 7.50 expected hits Russians roll dice for 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Eastern Poland, round 4 : 5/14 hits, 5.00 expected hits 5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland 7 artilleries owned by the Germans, 3 infantry owned by the Germans, 4 armour owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Slovakia Hungary Russians win with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 25 infantry Casualties for Russians: 2 aaGuns and 24 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Poland to Slovakia Hungary 5 infantry moved from Germany to Slovakia Hungary 7 infantry moved from Western Germany to 113 Sea Zone 2 aaGuns moved from Western Germany to 113 Sea Zone 1 armour moved from Southern France to Greater Southern Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 2 aaGuns, 7 infantry and 8 transports EDIT: Adding units owned by Germans to 113 Sea Zone: 8 transports EDIT: Adding units owned by Germans to Norway: 2 aaGuns and 7 infantry EDIT: Turning off Edit Mode 3 infantry and 1 tactical_bomber placed in Western Germany 2 artilleries and 8 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : -0.00
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Edited because the game wouldn’t let me move the troops to Norway.
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 carrier and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 1 artillery and 3 infantry moved from Karelia to Finland 3 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to 113 Sea Zone 1 armour moved from Eastern Poland to Yugoslavia Russians take Romania from Germans Russians take Yugoslavia from Italians 1 fighter moved from Novgorod to Finland 2 mech_infantrys moved from Novgorod to Finland
Combat Hit Differential Summary :
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Scramble the tac bomber?
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ugh. Good move, I didn’t think about a Russian CV…I guess I have no choice but to scramble. I have a 5% chance to live…
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Haha I also had to put it in the calculator, this game is really bizarre though!
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preference on OOL?
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 carrier and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 1 artillery and 3 infantry moved from Karelia to Finland 3 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to 113 Sea Zone 1 armour moved from Eastern Poland to Yugoslavia Russians take Romania from Germans Russians take Yugoslavia from Italians 1 fighter moved from Novgorod to Finland 2 mech_infantrys moved from Novgorod to Finland Combat - Russians Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports Russians roll dice for 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports in 113 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Russians roll dice for 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 3 : 1/6 hits, 3.33 expected hits Germans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 8 transports in 113 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 carrier owned by the Germans and 1 destroyer owned by the Russians lost in 113 Sea Zone Russians roll dice for 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 4 : 2/5 hits, 3.00 expected hits Germans roll dice for 1 fighter, 1 tactical_bomber and 8 transports in 113 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone 8 transports owned by the Germans lost in 113 Sea Zone Russians win with 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 93 Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports Casualties for Russians: 1 destroyer Battle in Finland Russians attack with 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Finland, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Finland to Novgorod 1 fighter moved from 113 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone 2 bombers moved from 113 Sea Zone to Novgorod 1 armour moved from Belarus to Eastern Poland 1 infantry moved from Bessarabia to Romania 4 infantry moved from Bessarabia to Eastern Poland 6 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 6 infantry moved from Amur to Manchuria 4 infantry moved from Manchuria to Korea 1 aaGun moved from Manchuria to Korea 2 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Jehol 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns moved from Novgorod to Baltic States Place Units - Russians 1 carrier placed in 115 Sea Zone 1 armour and 2 mech_infantrys placed in Volgograd 1 armour and 1 mech_infantry placed in Novgorod Russians undo move 3. 1 armour and 1 mech_infantry placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,4,2 Russians collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -3.83 Russians : -4.50
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On second thought it was pretty obvious, I finished the battle.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 bomber moved from Japan to 22 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 infantry moved from Anhwe to Jehol 2 fighters moved from Japan to Jehol 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Kweichow 1 armour moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 armour moved from Northern Territory to Western Australia 1 bomber moved from Philippines to 22 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 bombers and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 22 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Jehol Japanese attack with 2 fighters and 4 infantry Russians defend with 4 infantry Japanese roll dice for 2 fighters and 4 infantry in Jehol, round 2 : 2/6 hits, 1.67 expected hits Chinese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Jehol Japanese roll dice for 2 fighters and 3 infantry in Jehol, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Jehol Japanese roll dice for 2 fighters and 3 infantry in Jehol, round 4 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Russians: 4 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Hunan to Anhwe 2 artilleries and 1 infantry moved from Kwangsi to French Indo China 2 fighters moved from Jehol to Anhwe 2 bombers moved from 22 Sea Zone to Java 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone 1 artillery moved from 56 Sea Zone to Western Australia 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Western Australia 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to Western Australia 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Western Australia 1 carrier moved from 62 Sea Zone to 56 Sea Zone 1 carrier moved from 54 Sea Zone to 56 Sea Zone 1 carrier moved from 41 Sea Zone to 56 Sea Zone 3 tactical_bombers moved from French Indo China to 56 Sea Zone 1 tactical_bomber moved from French Indo China to 56 Sea Zone 2 fighters moved from French Indo China to 56 Sea Zone 1 battleship moved from 41 Sea Zone to 56 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to Kwangtung Place Units - Japanese 3 armour placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kwangtung 1 artillery and 3 infantry placed in Japan 1 destroyer and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : -1.33 Japanese : 1.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 1 armour, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 8 infantry, 4 mech_infantrys and 8 transports moved from 89 Sea Zone to 91 Sea Zone 3 artilleries, 8 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 3 artilleries moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 5 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 6 artilleries, 13 infantry and 4 mech_infantrys Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Eastern United States to United Kingdom 2 aaGuns moved from Southeast Mexico to Central United States 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 15 Sea Zone to 13 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States Americans undo move 2. Americans undo move 1. 5 transports placed in 10 Sea Zone Americans undo move 1. 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 3 artilleries and 3 infantry placed in Western United States 3 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : 0.50
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 artillery moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Chinese undo move 1. 3 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Sikang 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.00
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Combat Move - British 1 armour moved from Egypt to 81 Sea Zone 2 artilleries moved from Egypt to 81 Sea Zone 3 infantry moved from Egypt to 81 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Northern Italy 3 infantry moved from 97 Sea Zone to Northern Italy 2 artilleries moved from 97 Sea Zone to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone
Combat Hit Differential Summary :