Japan:
Yunnan: -0.33 swing
Malaya: -0.42 swing
Total for round 2: -1.48 against the Allies
Net Axis dice swing: -0.78 swing
Net Allies dice swing: +0.78 swing
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Yunnan to Eastern Persia
1 infantry moved from Dutch New Guinea to New Guinea
Turn Complete - ANZAC
Combat Hit Differential Summary :
france has 0 to do so just move on to Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 37 PUs;
Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
2 armour moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Slovakia Hungary to Romania
3 artilleries moved from Slovakia Hungary to Romania
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Romania
Germans attack with 2 armour, 3 artilleries and 2 mech_infantrys
Russians defend with 1 armour, 3 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Romania, round 2 : 4/7 hits, 2.67 expected hits
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 2 : 1/5 hits, 1.83 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Romania, round 3 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 6 transports
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 6 transports in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 6 transports in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
British win with 6 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Poland
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 2 armour
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 armour in Poland, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 armour in Poland, round 3 : 2/2 hits, 1.00 expected hits
1 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery and 1 tactical_bomber in Poland, round 4 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Poland, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Poland
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 armour
Non Combat Move - Germans
1 tactical_bomber moved from Poland to Germany
2 mech_infantrys moved from Slovakia Hungary to Germany
1 armour moved from Slovakia Hungary to Germany
2 aaGuns moved from Slovakia Hungary to Germany
2 artilleries moved from Greater Southern Germany to Germany
2 armour moved from Northern Italy to Germany
3 infantry moved from France to Northern Italy
Place Units - Germans
1 fighter and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : 0.33
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Romania
1 mech_infantry moved from Bessarabia to Romania
2 bombers moved from Novgorod to Romania
1 mech_infantry moved from Tsinghai to Suiyuyan
1 armour moved from Novosibirsk to Suiyuyan
4 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Vologda to Timguska
Russians take Timguska from Japanese
1 tactical_bomber moved from 115 Sea Zone to Romania
1 fighter moved from 115 Sea Zone to Romania
Combat - Russians
Battle in Romania
Russians attack with 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 2 artilleries and 2 mech_infantrys
Russians roll dice for 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/8 hits, 3.17 expected hits
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Romania, round 2 : 2/6 hits, 2.33 expected hits
2 mech_infantrys owned by the Russians, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania
Russians roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 2 armour, 2 artilleries and 2 mech_infantrys
Battle in Suiyuyan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
2 bombers moved from Romania to Novgorod
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Novgorod to Poland
3 mech_infantrys moved from Volgograd to Tsinghai
6 mech_infantrys moved from Russia to Belarus
1 fighter moved from Vyborg to Novgorod
1 artillery moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 105 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
3 armour placed in Ukraine
4 armour and 1 bomber placed in Russia
Russians undo move 3.
3 armour placed in Volgograd
1 armour and 1 bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,4,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Russians collect 44 PUs (6 lost to blockades); end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 1.33
Japanese : 0.67
@surfer Yeah, the rules strike again! That’s a game changer right there, I thought it was over when I saw that sub but nope, I found the rule.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 bomber, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 3 artilleries and 5 infantry moved from French Indo China to Shan State
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Kwangtung to Kiangsi
2 bombers, 1 fighter, 4 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
1 submarine moved from 26 Sea Zone to 11 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 armour moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
Combat - Japanese
Battle in 11 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 11 Sea Zone
Japanese roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in Kiangsi
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys
British defend with 4 mech_infantrys and 1 tactical_bomber; Chinese defend with 3 artilleries and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys in Kiangsi, round 2 : 8/12 hits, 4.00 expected hits
Chinese roll dice for 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 4/10 hits, 3.50 expected hits
4 infantry owned by the Japanese, 4 mech_infantrys owned by the British, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Kiangsi, round 3 : 2/8 hits, 3.33 expected hits
Chinese roll dice for 1 artillery and 1 tactical_bomber in Kiangsi, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Japanese: 5 infantry
Casualties for British: 4 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 3 artilleries and 2 infantry
Battle in 26 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine and 3 transports
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
3 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 27
Casualties for Americans: 1 submarine and 3 transports
Battle in Shan State
Japanese attack with 5 armour, 3 artilleries and 5 infantry
British defend with 1 infantry
Japanese roll dice for 5 armour, 3 artilleries and 5 infantry in Shan State, round 2 : 8/13 hits, 4.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 5 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
2 bombers and 2 fighters moved from Kiangsi to French Indo China
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 38 Sea Zone
2 fighters moved from Western Australia to 38 Sea Zone
2 fighters moved from 6 Sea Zone to French Indo China
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 42 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 transports moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Western Australia to Sumatra
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 airfield and 1 harbour placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 1 infantry
EDIT: Removing units owned by Japanese from Hopei: 1 artillery
EDIT: Removing units owned by Japanese from Shensi: 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Hopei: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 1 aaGun
EDIT: Turning off Edit Mode
3 transports placed in 36 Sea Zone
1 bomber and 2 infantry placed in Kwangtung
2 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : 0.67
UK_Pacific : -0.33
Japanese : 5.83
The race is on.
Edit was to move land units in China towards the coast for defense.
BTW, if you attack Kwangtung.
With the Chinese. OOL = inf, bmb, inf
With the British, save bomber until end.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 battleships, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
2 submarines moved from 10 Sea Zone to 11 Sea Zone
1 battleship and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Western Germany to Normandy Bordeaux
Americans take Holland Belgium from Germans
Americans take Normandy Bordeaux from Germans
1 infantry moved from Western Germany to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
1 infantry moved from Western Germany to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 infantry moved from Western Germany to Denmark
Americans take Denmark from Germans
3 destroyers moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Combat - Americans
Battle in 11 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 11 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
Americans attack with 3 destroyers and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 destroyers in 125 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 battleship and 4 submarines
Japanese defend with 2 destroyers
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 3 submarines remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated Syria 3: French captures territory Syria
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Western Germany to Greater Southern Germany
2 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 12 transports moved from 112 Sea Zone to 103 Sea Zone
1 bomber moved from Novgorod to Hunan
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 battleships, 2 destroyers and 1 transport placed in 10 Sea Zone
3 armour placed in Western Germany
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : 0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
Place Units - Chinese
3 artilleries placed in Kwangsi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 battleships, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
2 submarines moved from 10 Sea Zone to 11 Sea Zone
1 battleship and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Western Germany to Normandy Bordeaux
Americans take Holland Belgium from Germans
Americans take Normandy Bordeaux from Germans
1 infantry moved from Western Germany to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
1 infantry moved from Western Germany to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 infantry moved from Western Germany to Denmark
Americans take Denmark from Germans
3 destroyers moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Combat - Americans
Battle in 11 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 11 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
Americans attack with 3 destroyers and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 destroyers in 125 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 battleship and 4 submarines
Japanese defend with 2 destroyers
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 3 submarines remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated Syria 3: French captures territory Syria
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Western Germany to Greater Southern Germany
2 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 12 transports moved from 112 Sea Zone to 103 Sea Zone
1 bomber moved from Novgorod to Hunan
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 battleships, 2 destroyers and 1 transport placed in 10 Sea Zone
3 armour placed in Western Germany
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
Place Units - Chinese
3 artilleries placed in Kwangsi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 5 infantry and 4 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
7 infantry moved from United Kingdom to 109 Sea Zone
3 armour, 1 artillery, 7 infantry, 1 mech_infantry and 6 transports moved from 109 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
7 infantry moved from 92 Sea Zone to Algeria
3 armour moved from 92 Sea Zone to Algeria
1 mech_infantry moved from 92 Sea Zone to Algeria
3 infantry moved from Kweichow to Anhwe
2 infantry moved from Hunan to Anhwe
1 fighter moved from Western Germany to Yugoslavia
Combat - British
Battle in Algeria
Battle in Yugoslavia
British attack with 1 fighter
Italians defend with 1 infantry
British roll dice for 1 fighter in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 fighter owned by the British lost in Yugoslavia
Italians win, taking Algeria from Italians with no units remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Anhwe
British attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Anhwe
British roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 aaGun moved from Kweichow to Anhwe
1 infantry moved from Szechwan to Kweichow
8 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Place Units - British
5 infantry placed in United Kingdom
4 transports placed in 109 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 1.00
Italians : 0.67
Americans : 0.67
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 3 infantry moved from Alexandria to Egypt
1 armour, 2 artilleries and 9 infantry moved from Northern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
2 fighters moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 3 armour, 2 artilleries, 2 fighters and 9 infantry
Americans defend with 1 airfield, 3 armour, 6 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 9 infantry in Western Germany, round 2 : 4/16 hits, 5.00 expected hits
Americans roll dice for 3 armour, 6 artilleries and 5 infantry in Western Germany, round 2 : 5/14 hits, 5.17 expected hits
4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Western Germany
Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 4 infantry in Western Germany, round 3 : 5/11 hits, 4.17 expected hits
Americans roll dice for 3 armour, 6 artilleries and 1 infantry in Western Germany, round 3 : 3/10 hits, 3.83 expected hits
1 infantry owned by the Americans, 4 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Western Germany
Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 1 infantry in Western Germany, round 4 : 4/8 hits, 3.50 expected hits
Americans roll dice for 3 armour and 2 artilleries in Western Germany, round 4 : 3/5 hits, 2.17 expected hits
2 armour owned by the Americans, 2 artilleries owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 3 armour and 2 fighters in Western Germany, round 5 : 4/5 hits, 2.50 expected hits
Americans roll dice for 1 armour in Western Germany, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 3 armour and 2 fighters remaining. Battle score for attacker is 22
Casualties for Italians: 2 artilleries and 9 infantry
Casualties for Americans: 3 armour, 6 artilleries and 5 infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Western Germany to Germany
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.83
British : -0.67
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Eastern Persia to India
Combat Move - French
4 infantry moved from France to Western Germany
Combat - French
Battle in Western Germany
French attack with 4 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 3 armour
French roll dice for 4 infantry in Western Germany, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 3 armour in Western Germany, round 2 : 3/3 hits, 1.50 expected hits
3 infantry owned by the French and 1 armour owned by the Italians lost in Western Germany
1 infantry owned by the French retreated to France
Germans win with 2 armour remaining. Battle score for attacker is -3
Casualties for French: 3 infantry
Casualties for Italians: 1 armour
Non Combat Move - French
Turn Complete - French
French collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 1.50
French : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 infantry moved from Germany to Greater Southern Germany
1 artillery moved from Germany to Greater Southern Germany
1 tactical_bomber moved from Germany to Poland
1 fighter moved from Germany to Greater Southern Germany
1 armour and 1 mech_infantry moved from Germany to Denmark
1 armour and 1 mech_infantry moved from Germany to Romania
Combat - Germans
Battle in Romania
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Romania
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Greater Southern Germany, round 2 : 0/5 hits, 1.50 expected hits
Americans roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 3 infantry in Greater Southern Germany, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 4 : 2/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Greater Southern Germany, round 4 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 3 infantry
Battle in Poland
Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
Russians defend with 3 mech_infantrys
Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 1.67 expected hits
Russians roll dice for 3 mech_infantrys in Poland, round 2 : 3/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 3 mech_infantrys
Battle in Denmark
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Greater Southern Germany to Southern Italy
3 infantry moved from Northern Italy to Western Germany
1 tactical_bomber moved from Poland to Germany
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : 1.00
Russians : 3.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 infantry moved from Germany to Greater Southern Germany
1 artillery moved from Germany to Greater Southern Germany
1 tactical_bomber moved from Germany to Poland
1 fighter moved from Germany to Greater Southern Germany
1 armour and 1 mech_infantry moved from Germany to Denmark
1 armour and 1 mech_infantry moved from Germany to Romania
Combat - Germans
Battle in Romania
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Romania
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Greater Southern Germany, round 2 : 0/5 hits, 1.50 expected hits
Americans roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 3 infantry in Greater Southern Germany, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 4 : 2/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Greater Southern Germany, round 4 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 3 infantry
Battle in Poland
Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
Russians defend with 3 mech_infantrys
Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 1.67 expected hits
Russians roll dice for 3 mech_infantrys in Poland, round 2 : 3/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 3 mech_infantrys
Battle in Denmark
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Greater Southern Germany to Southern Italy
3 infantry moved from Northern Italy to Western Germany
1 tactical_bomber moved from Poland to Germany
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 21 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
Combat Hit Differential Summary :
Germans : 0.50
Americans : 1.00
Russians : 3.33
Edit. Forgot to move 1 AA to W. Ger…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
EDIT: Turning off Edit Mode
Russians buy 5 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - Russians
3 mech_infantrys moved from Belarus to Poland
3 mech_infantrys moved from Belarus to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 artillery moved from Finland to 115 Sea Zone
3 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from 113 Sea Zone to Western Germany
1 artillery moved from 113 Sea Zone to Western Germany
2 bombers moved from Novgorod to Western Germany
1 fighter moved from Novgorod to Western Germany
1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Western Germany
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Russia to Western Germany
3 mech_infantrys moved from Tsinghai to Hopei
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Russians
Battle in Poland
Russians attack with 3 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 mech_infantrys in Poland, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 2 mech_infantrys in Poland, round 3 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Poland, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 artillery and 1 infantry
Battle in Hopei
Russians attack with 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 3 mech_infantrys in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Germany
Russians attack with 1 artillery, 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 2 armour
AA fire in Western Germany : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Western Germany
Russians roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Western Germany, round 2 : 8/9 hits, 4.17 expected hits
Germans roll dice for 1 aaGun, 2 armour and 3 infantry in Western Germany, round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Russians, 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 2 armour owned by the Italians lost in Western Germany
Russians win, taking Western Germany from Germans with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Italians: 2 armour
Non Combat Move - Russians
3 bombers moved from Western Germany to France
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
3 armour moved from Ukraine to Romania
3 armour moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Timguska to Kazakhstan
1 aaGun moved from Manchuria to Korea
3 infantry moved from Manchuria to Korea
1 aaGun moved from Eastern Poland to Romania
1 submarine moved from 105 Sea Zone to 92 Sea Zone
Place Units - Russians
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 factory_minor placed in Romania
2 mech_infantrys placed in Novgorod
Russians undo move 2.
1 armour and 1 mech_infantry placed in Ukraine
1 armour placed in Novgorod
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3,3,1
Russians collect 55 PUs (3 lost to blockades); end with 60 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 63 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 65 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 67 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 69 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 1.00
AA fire in Western Germany : : 0.50
Russians : 6.00
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to India
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Sumatra to India
2 fighters moved from 38 Sea Zone to India
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 6 transports moved from 36 Sea Zone to 38 Sea Zone
5 armour, 1 artillery and 5 infantry moved from Shan State to 38 Sea Zone
5 armour, 1 artillery, 6 infantry and 6 transports moved from 38 Sea Zone to 39 Sea Zone
5 armour, 1 artillery and 6 infantry moved from 39 Sea Zone to India
2 artilleries moved from Shan State to Burma
1 armour moved from French Indo China to Burma
Japanese take Yunnan from Chinese
1 armour, 1 artillery and 2 infantry moved from French Indo China to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to India
2 bombers and 4 fighters moved from French Indo China to India
1 carrier moved from 36 Sea Zone to 39 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
scramble?