Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
Um, you didn’t give me the opportunity to sink the sub in Hawaii. Yes it is a 2-to-1 dog for me, but It impacts your ability to resupply Hawaii. And if I win, I have a chance to invade Hawaii. At this point, I have to take risks.
Suggest re-running the battle and re-positioning the US forces appropriately, if the Jap sub wins.
I non-combat moved that sub and transports into hawaii, expecting to only reinforce the island and obviously you’d kill the transports next round. I saw this https://www.axisandallies.org/forums/topic/13682/transport-sub-non-combat-rule and that’s why I reinforced it. Where does it say that I have to give you the opportunity to shoot at my transports? I guess I forgot that rule, it’s been a while since I read the entire rulebook. I’m just going off of the forum post, but I understand that is from years ago.
Well, blow me over. I learned something else new this game. I knew that subs could stop offloading unless you had a warship, but the key part of the rule is that it applies only to amphib assaults. Since Hawaii is friendly, you can ignore the sub…Should have sent the destroyer to block, but I thought I was being sly…
Ugh. This game just got a lot harder. Heading to bed, will make my move tomorrow.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 5 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries and 5 infantry
British defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Alexandria, round 2 : 2/8 hits, 2.33 expected hits
British roll dice for 3 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 3 : 1/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern Italy to Germany
2 aaGuns, 1 armour, 1 artillery and 6 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from France to Northern Italy
1 armour moved from Yugoslavia to Germany
1 artillery moved from Yugoslavia to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
1 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Yunnan to Eastern Persia
1 infantry moved from Dutch New Guinea to New Guinea
Turn Complete - ANZAC
Combat Hit Differential Summary :
france has 0 to do so just move on to Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 37 PUs;
Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
2 armour moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Slovakia Hungary to Romania
3 artilleries moved from Slovakia Hungary to Romania
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Romania
Germans attack with 2 armour, 3 artilleries and 2 mech_infantrys
Russians defend with 1 armour, 3 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Romania, round 2 : 4/7 hits, 2.67 expected hits
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 2 : 1/5 hits, 1.83 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Romania, round 3 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 6 transports
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 6 transports in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 6 transports in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
British win with 6 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Poland
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 2 armour
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 armour in Poland, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 armour in Poland, round 3 : 2/2 hits, 1.00 expected hits
1 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery and 1 tactical_bomber in Poland, round 4 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Poland, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Poland
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 armour
Non Combat Move - Germans
1 tactical_bomber moved from Poland to Germany
2 mech_infantrys moved from Slovakia Hungary to Germany
1 armour moved from Slovakia Hungary to Germany
2 aaGuns moved from Slovakia Hungary to Germany
2 artilleries moved from Greater Southern Germany to Germany
2 armour moved from Northern Italy to Germany
3 infantry moved from France to Northern Italy
Place Units - Germans
1 fighter and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : 0.33
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Romania
1 mech_infantry moved from Bessarabia to Romania
2 bombers moved from Novgorod to Romania
1 mech_infantry moved from Tsinghai to Suiyuyan
1 armour moved from Novosibirsk to Suiyuyan
4 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Vologda to Timguska
Russians take Timguska from Japanese
1 tactical_bomber moved from 115 Sea Zone to Romania
1 fighter moved from 115 Sea Zone to Romania
Combat - Russians
Battle in Romania
Russians attack with 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 2 artilleries and 2 mech_infantrys
Russians roll dice for 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/8 hits, 3.17 expected hits
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Romania, round 2 : 2/6 hits, 2.33 expected hits
2 mech_infantrys owned by the Russians, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania
Russians roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 2 armour, 2 artilleries and 2 mech_infantrys
Battle in Suiyuyan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
2 bombers moved from Romania to Novgorod
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Novgorod to Poland
3 mech_infantrys moved from Volgograd to Tsinghai
6 mech_infantrys moved from Russia to Belarus
1 fighter moved from Vyborg to Novgorod
1 artillery moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 105 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
3 armour placed in Ukraine
4 armour and 1 bomber placed in Russia
Russians undo move 3.
3 armour placed in Volgograd
1 armour and 1 bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,4,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Russians collect 44 PUs (6 lost to blockades); end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 1.33
Japanese : 0.67
@surfer Yeah, the rules strike again! That’s a game changer right there, I thought it was over when I saw that sub but nope, I found the rule.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 bomber, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 3 artilleries and 5 infantry moved from French Indo China to Shan State
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Kwangtung to Kiangsi
2 bombers, 1 fighter, 4 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
1 submarine moved from 26 Sea Zone to 11 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 armour moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
Combat - Japanese
Battle in 11 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 11 Sea Zone
Japanese roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in Kiangsi
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys
British defend with 4 mech_infantrys and 1 tactical_bomber; Chinese defend with 3 artilleries and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys in Kiangsi, round 2 : 8/12 hits, 4.00 expected hits
Chinese roll dice for 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 4/10 hits, 3.50 expected hits
4 infantry owned by the Japanese, 4 mech_infantrys owned by the British, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Kiangsi, round 3 : 2/8 hits, 3.33 expected hits
Chinese roll dice for 1 artillery and 1 tactical_bomber in Kiangsi, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Japanese: 5 infantry
Casualties for British: 4 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 3 artilleries and 2 infantry
Battle in 26 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine and 3 transports
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
3 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 27
Casualties for Americans: 1 submarine and 3 transports
Battle in Shan State
Japanese attack with 5 armour, 3 artilleries and 5 infantry
British defend with 1 infantry
Japanese roll dice for 5 armour, 3 artilleries and 5 infantry in Shan State, round 2 : 8/13 hits, 4.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 5 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
2 bombers and 2 fighters moved from Kiangsi to French Indo China
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 38 Sea Zone
2 fighters moved from Western Australia to 38 Sea Zone
2 fighters moved from 6 Sea Zone to French Indo China
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 42 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 transports moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Western Australia to Sumatra
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 airfield and 1 harbour placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 1 infantry
EDIT: Removing units owned by Japanese from Hopei: 1 artillery
EDIT: Removing units owned by Japanese from Shensi: 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Hopei: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 1 aaGun
EDIT: Turning off Edit Mode
3 transports placed in 36 Sea Zone
1 bomber and 2 infantry placed in Kwangtung
2 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : 0.67
UK_Pacific : -0.33
Japanese : 5.83
The race is on.
Edit was to move land units in China towards the coast for defense.
BTW, if you attack Kwangtung.
With the Chinese. OOL = inf, bmb, inf
With the British, save bomber until end.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 battleships, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
2 submarines moved from 10 Sea Zone to 11 Sea Zone
1 battleship and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Western Germany to Normandy Bordeaux
Americans take Holland Belgium from Germans
Americans take Normandy Bordeaux from Germans
1 infantry moved from Western Germany to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
1 infantry moved from Western Germany to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 infantry moved from Western Germany to Denmark
Americans take Denmark from Germans
3 destroyers moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Combat - Americans
Battle in 11 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 11 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
Americans attack with 3 destroyers and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 destroyers in 125 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 battleship and 4 submarines
Japanese defend with 2 destroyers
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 3 submarines remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated Syria 3: French captures territory Syria
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Western Germany to Greater Southern Germany
2 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 12 transports moved from 112 Sea Zone to 103 Sea Zone
1 bomber moved from Novgorod to Hunan
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 battleships, 2 destroyers and 1 transport placed in 10 Sea Zone
3 armour placed in Western Germany
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : 0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
Place Units - Chinese
3 artilleries placed in Kwangsi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 battleships, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
2 submarines moved from 10 Sea Zone to 11 Sea Zone
1 battleship and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Western Germany to Normandy Bordeaux
Americans take Holland Belgium from Germans
Americans take Normandy Bordeaux from Germans
1 infantry moved from Western Germany to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
1 infantry moved from Western Germany to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 infantry moved from Western Germany to Denmark
Americans take Denmark from Germans
3 destroyers moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Combat - Americans
Battle in 11 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 11 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
Americans attack with 3 destroyers and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 destroyers in 125 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 battleship and 4 submarines
Japanese defend with 2 destroyers
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 3 submarines remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated Syria 3: French captures territory Syria
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Western Germany to Greater Southern Germany
2 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 12 transports moved from 112 Sea Zone to 103 Sea Zone
1 bomber moved from Novgorod to Hunan
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 battleships, 2 destroyers and 1 transport placed in 10 Sea Zone
3 armour placed in Western Germany
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
Place Units - Chinese
3 artilleries placed in Kwangsi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 5 infantry and 4 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
7 infantry moved from United Kingdom to 109 Sea Zone
3 armour, 1 artillery, 7 infantry, 1 mech_infantry and 6 transports moved from 109 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
7 infantry moved from 92 Sea Zone to Algeria
3 armour moved from 92 Sea Zone to Algeria
1 mech_infantry moved from 92 Sea Zone to Algeria
3 infantry moved from Kweichow to Anhwe
2 infantry moved from Hunan to Anhwe
1 fighter moved from Western Germany to Yugoslavia
Combat - British
Battle in Algeria
Battle in Yugoslavia
British attack with 1 fighter
Italians defend with 1 infantry
British roll dice for 1 fighter in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 fighter owned by the British lost in Yugoslavia
Italians win, taking Algeria from Italians with no units remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Anhwe
British attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Anhwe
British roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 aaGun moved from Kweichow to Anhwe
1 infantry moved from Szechwan to Kweichow
8 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Place Units - British
5 infantry placed in United Kingdom
4 transports placed in 109 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 1.00
Italians : 0.67
Americans : 0.67
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 3 infantry moved from Alexandria to Egypt
1 armour, 2 artilleries and 9 infantry moved from Northern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
2 fighters moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 3 armour, 2 artilleries, 2 fighters and 9 infantry
Americans defend with 1 airfield, 3 armour, 6 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 9 infantry in Western Germany, round 2 : 4/16 hits, 5.00 expected hits
Americans roll dice for 3 armour, 6 artilleries and 5 infantry in Western Germany, round 2 : 5/14 hits, 5.17 expected hits
4 infantry owned by the Americans and 5 infantry owned by the Italians lost in Western Germany
Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 4 infantry in Western Germany, round 3 : 5/11 hits, 4.17 expected hits
Americans roll dice for 3 armour, 6 artilleries and 1 infantry in Western Germany, round 3 : 3/10 hits, 3.83 expected hits
1 infantry owned by the Americans, 4 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Western Germany
Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 1 infantry in Western Germany, round 4 : 4/8 hits, 3.50 expected hits
Americans roll dice for 3 armour and 2 artilleries in Western Germany, round 4 : 3/5 hits, 2.17 expected hits
2 armour owned by the Americans, 2 artilleries owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 3 armour and 2 fighters in Western Germany, round 5 : 4/5 hits, 2.50 expected hits
Americans roll dice for 1 armour in Western Germany, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 3 armour and 2 fighters remaining. Battle score for attacker is 22
Casualties for Italians: 2 artilleries and 9 infantry
Casualties for Americans: 3 armour, 6 artilleries and 5 infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Western Germany to Germany
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.83
British : -0.67
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Eastern Persia to India
Combat Move - French
4 infantry moved from France to Western Germany
Combat - French
Battle in Western Germany
French attack with 4 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 3 armour
French roll dice for 4 infantry in Western Germany, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 3 armour in Western Germany, round 2 : 3/3 hits, 1.50 expected hits
3 infantry owned by the French and 1 armour owned by the Italians lost in Western Germany
1 infantry owned by the French retreated to France
Germans win with 2 armour remaining. Battle score for attacker is -3
Casualties for French: 3 infantry
Casualties for Italians: 1 armour
Non Combat Move - French
Turn Complete - French
French collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 1.50
French : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 infantry moved from Germany to Greater Southern Germany
1 artillery moved from Germany to Greater Southern Germany
1 tactical_bomber moved from Germany to Poland
1 fighter moved from Germany to Greater Southern Germany
1 armour and 1 mech_infantry moved from Germany to Denmark
1 armour and 1 mech_infantry moved from Germany to Romania
Combat - Germans
Battle in Romania
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Romania
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Greater Southern Germany, round 2 : 0/5 hits, 1.50 expected hits
Americans roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 3 infantry in Greater Southern Germany, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 4 : 2/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Greater Southern Germany, round 4 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 3 infantry
Battle in Poland
Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
Russians defend with 3 mech_infantrys
Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 1.67 expected hits
Russians roll dice for 3 mech_infantrys in Poland, round 2 : 3/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 3 mech_infantrys
Battle in Denmark
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Greater Southern Germany to Southern Italy
3 infantry moved from Northern Italy to Western Germany
1 tactical_bomber moved from Poland to Germany
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : 1.00
Russians : 3.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 infantry moved from Germany to Greater Southern Germany
1 artillery moved from Germany to Greater Southern Germany
1 tactical_bomber moved from Germany to Poland
1 fighter moved from Germany to Greater Southern Germany
1 armour and 1 mech_infantry moved from Germany to Denmark
1 armour and 1 mech_infantry moved from Germany to Romania
Combat - Germans
Battle in Romania
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Romania
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Greater Southern Germany, round 2 : 0/5 hits, 1.50 expected hits
Americans roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 3 infantry in Greater Southern Germany, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 4 : 2/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Greater Southern Germany, round 4 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 3 infantry
Battle in Poland
Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
Russians defend with 3 mech_infantrys
Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 1.67 expected hits
Russians roll dice for 3 mech_infantrys in Poland, round 2 : 3/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 3 mech_infantrys
Battle in Denmark
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Greater Southern Germany to Southern Italy
3 infantry moved from Northern Italy to Western Germany
1 tactical_bomber moved from Poland to Germany
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 21 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
Combat Hit Differential Summary :
Germans : 0.50
Americans : 1.00
Russians : 3.33