@SuperbattleshipYamato russia-turn-2-complete-global-1940-game-37.tsvg nice
Schroeder vs. Surfer Round 2 (electric boogaloo)
-
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; Combat Move - Americans 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Germany
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Germany
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Western Germany Americans attack with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - Americans 1 bomber moved from Germany to Novgorod 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 submarine moved from 13 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 destroyer and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4 Americans collect 58 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : -0.50 AA fire in Germany : : -0.17
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 infantry Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 3 artilleries and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 1.33
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Western Germany Americans attack with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - Americans 1 bomber moved from Germany to Novgorod 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 submarine moved from 13 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 destroyer and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4 Americans collect 58 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 infantry Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 3 artilleries and 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 destroyer and 4 transports; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 109 Sea Zone British take 106 Sea Zone from Germans 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 3 infantry moved from Yunnan to Kwangsi 3 infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow Combat - British Battle in Kweichow British attack with 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 109 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 109 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Kwangsi British attack with 3 infantry Japanese defend with 1 mech_infantry British roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi British roll dice for 2 infantry in Kwangsi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Kwangsi, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for British: 2 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 4 mech_infantrys moved from Yunnan to Kiangsi 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Hunan 1 tactical_bomber moved from Kweichow to Kiangsi 1 aaGun moved from Yunnan to Kweichow 1 aaGun moved from Yunnan to Hunan 1 aaGun moved from Yunnan to Burma 8 infantry moved from India to Burma 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 fighter moved from Malta to Western Germany 1 infantry moved from Iraq to Trans-Jordan Place Units - British 1 destroyer and 4 transports placed in 109 Sea Zone British undo move 1. Turning on Edit Mode EDIT: Removing units owned by British from Quebec: 1 armour EDIT: Removing units owned by British from Quebec: 2 infantry EDIT: Removing units owned by British from Quebec: 1 artillery EDIT: Removing units owned by British from 106 Sea Zone: 2 transports EDIT: Adding units owned by British to United Kingdom: 1 armour, 1 artillery and 2 infantry EDIT: Adding units owned by British to 109 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 destroyer and 4 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4 British collect 32 PUs (1 lost to blockades); end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : -2.50 Americans : -0.50 Chinese : -0.83 Japanese : 1.33 AA fire in Germany : : -0.17
-
Um, you didnāt give me the opportunity to sink the sub in Hawaii. Yes it is a 2-to-1 dog for me, but It impacts your ability to resupply Hawaii. And if I win, I have a chance to invade Hawaii. At this point, I have to take risks.
Suggest re-running the battle and re-positioning the US forces appropriately, if the Jap sub wins.
-
I non-combat moved that sub and transports into hawaii, expecting to only reinforce the island and obviously youād kill the transports next round. I saw this https://www.axisandallies.org/forums/topic/13682/transport-sub-non-combat-rule and thatās why I reinforced it. Where does it say that I have to give you the opportunity to shoot at my transports? I guess I forgot that rule, itās been a while since I read the entire rulebook. Iām just going off of the forum post, but I understand that is from years ago.
-
Well, blow me over. I learned something else new this game. I knew that subs could stop offloading unless you had a warship, but the key part of the rule is that it applies only to amphib assaults. Since Hawaii is friendly, you can ignore the subā¦Should have sent the destroyer to block, but I thought I was being slyā¦
Ugh. This game just got a lot harder. Heading to bed, will make my move tomorrow.
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries and 5 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 armour, 2 artilleries and 5 infantry British defend with 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Alexandria, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 3 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 3 : 1/7 hits, 2.17 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern Italy to Germany 2 aaGuns, 1 armour, 1 artillery and 6 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from France to Northern Italy 1 armour moved from Yugoslavia to Germany 1 artillery moved from Yugoslavia to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy 1 armour and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : 0.67
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Yunnan to Eastern Persia 1 infantry moved from Dutch New Guinea to New Guinea Turn Complete - ANZAC
Combat Hit Differential Summary :
-
france has 0 to do so just move on to Germany
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 37 PUs; Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Poland 1 tactical_bomber moved from Germany to Poland 1 infantry moved from Slovakia Hungary to Poland 2 armour moved from Slovakia Hungary to Romania 2 mech_infantrys moved from Slovakia Hungary to Romania 3 artilleries moved from Slovakia Hungary to Romania Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in Romania Germans attack with 2 armour, 3 artilleries and 2 mech_infantrys Russians defend with 1 armour, 3 infantry and 1 mech_infantry Germans roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Romania, round 2 : 4/7 hits, 2.67 expected hits Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Romania, round 3 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 1 artillery Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 6 transports Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 6 transports in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 6 transports in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone British win with 6 transports remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Poland Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber Russians defend with 2 armour Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 armour in Poland, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 armour in Poland, round 3 : 2/2 hits, 1.00 expected hits 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans roll dice for 1 artillery and 1 tactical_bomber in Poland, round 4 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Poland, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Poland Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 2 armour Non Combat Move - Germans 1 tactical_bomber moved from Poland to Germany 2 mech_infantrys moved from Slovakia Hungary to Germany 1 armour moved from Slovakia Hungary to Germany 2 aaGuns moved from Slovakia Hungary to Germany 2 artilleries moved from Greater Southern Germany to Germany 2 armour moved from Northern Italy to Germany 3 infantry moved from France to Northern Italy Place Units - Germans 1 fighter and 9 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : 0.33 Russians : -0.83
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians buy 7 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 3 mech_infantrys moved from Ukraine to Romania 1 mech_infantry moved from Bessarabia to Romania 2 bombers moved from Novgorod to Romania 1 mech_infantry moved from Tsinghai to Suiyuyan 1 armour moved from Novosibirsk to Suiyuyan 4 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 mech_infantry moved from Vologda to Timguska Russians take Timguska from Japanese 1 tactical_bomber moved from 115 Sea Zone to Romania 1 fighter moved from 115 Sea Zone to Romania Combat - Russians Battle in Romania Russians attack with 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour, 2 artilleries and 2 mech_infantrys Russians roll dice for 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/8 hits, 3.17 expected hits Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Romania, round 2 : 2/6 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania Russians roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Russians: 3 mech_infantrys Casualties for Germans: 2 armour, 2 artilleries and 2 mech_infantrys Battle in Suiyuyan Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Suiyuyan Russians roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win with no units remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Korea Russians attack with 4 infantry Japanese defend with 1 artillery Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 bombers moved from Romania to Novgorod 1 fighter moved from Romania to Eastern Poland 1 tactical_bomber moved from Romania to Eastern Poland 1 aaGun moved from Baltic States to Eastern Poland 3 mech_infantrys moved from Novgorod to Poland 3 mech_infantrys moved from Volgograd to Tsinghai 6 mech_infantrys moved from Russia to Belarus 1 fighter moved from Vyborg to Novgorod 1 artillery moved from Norway to Finland 1 submarine moved from 112 Sea Zone to 105 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 3 armour placed in Ukraine 4 armour and 1 bomber placed in Russia Russians undo move 3. 3 armour placed in Volgograd 1 armour and 1 bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,4,4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Russians collect 44 PUs (6 lost to blockades); end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 1.33 Japanese : 0.67
-
@surfer Yeah, the rules strike again! Thatās a game changer right there, I thought it was over when I saw that sub but nope, I found the rule.
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 bomber, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 armour, 3 artilleries and 5 infantry moved from French Indo China to Shan State 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Kwangtung to Kiangsi 2 bombers, 1 fighter, 4 infantry and 1 mech_infantry moved from Anhwe to Kiangsi 1 submarine moved from 26 Sea Zone to 11 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 armour moved from New South Wales to Queensland Japanese take Queensland from ANZAC Combat - Japanese Battle in 11 Sea Zone Japanese attack with 1 submarine Americans defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 11 Sea Zone Japanese roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery, 1 infantry and 1 transport Battle in Kiangsi Japanese attack with 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys British defend with 4 mech_infantrys and 1 tactical_bomber; Chinese defend with 3 artilleries and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys in Kiangsi, round 2 : 8/12 hits, 4.00 expected hits Chinese roll dice for 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 4/10 hits, 3.50 expected hits 4 infantry owned by the Japanese, 4 mech_infantrys owned by the British, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Kiangsi, round 3 : 2/8 hits, 3.33 expected hits Chinese roll dice for 1 artillery and 1 tactical_bomber in Kiangsi, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 30 Casualties for Japanese: 5 infantry Casualties for British: 4 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 3 artilleries and 2 infantry Battle in 26 Sea Zone Japanese attack with 2 destroyers Americans defend with 1 submarine and 3 transports Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone 3 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 27 Casualties for Americans: 1 submarine and 3 transports Battle in Shan State Japanese attack with 5 armour, 3 artilleries and 5 infantry British defend with 1 infantry Japanese roll dice for 5 armour, 3 artilleries and 5 infantry in Shan State, round 2 : 8/13 hits, 4.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 2 bombers and 2 fighters moved from Kiangsi to French Indo China 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 38 Sea Zone 2 fighters moved from Western Australia to 38 Sea Zone 2 fighters moved from 6 Sea Zone to French Indo China 1 battleship moved from 62 Sea Zone to 54 Sea Zone 1 battleship moved from 62 Sea Zone to 42 Sea Zone 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 cruiser moved from 62 Sea Zone to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Western Australia to Sumatra 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 airfield and 1 harbour placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Chahar: 1 infantry EDIT: Removing units owned by Japanese from Hopei: 1 artillery EDIT: Removing units owned by Japanese from Shensi: 1 infantry EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun EDIT: Adding units owned by Japanese to Hopei: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Kiangsi: 1 aaGun EDIT: Turning off Edit Mode 3 transports placed in 36 Sea Zone 1 bomber and 2 infantry placed in Kwangtung 2 infantry placed in New South Wales 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : 0.67 UK_Pacific : -0.33 Japanese : 5.83
-
The race is on.
-
Edit was to move land units in China towards the coast for defense.
-
BTW, if you attack Kwangtung.
With the Chinese. OOL = inf, bmb, inf
With the British, save bomber until end. -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 battleships, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 11 Sea Zone 2 submarines moved from 10 Sea Zone to 11 Sea Zone 1 battleship and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Western Germany to Normandy Bordeaux Americans take Holland Belgium from Germans Americans take Normandy Bordeaux from Germans 1 infantry moved from Western Germany to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans 1 infantry moved from Western Germany to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 infantry moved from Western Germany to Denmark Americans take Denmark from Germans 3 destroyers moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Americans Battle in 11 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 11 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 125 Sea Zone Americans attack with 3 destroyers and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 destroyers in 125 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 26 Sea Zone Americans attack with 1 battleship and 4 submarines Japanese defend with 2 destroyers Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 3 submarines remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated French Central Africa 3: French captures territory French Central Africa Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated Syria 3: French captures territory Syria Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Trigger Americans Liberation France Liberated French West Africa 3: French captures territory French West Africa Non Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Western Germany to Greater Southern Germany 2 infantry moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 12 transports moved from 112 Sea Zone to 103 Sea Zone 1 bomber moved from Novgorod to Hunan Place Units - Americans 1 artillery and 1 infantry placed in Western United States 2 battleships, 2 destroyers and 1 transport placed in 10 Sea Zone 3 armour placed in Western Germany Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 0.67 Japanese : 1.33
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan Place Units - Chinese 3 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :