Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
scramble? it would be pretty desperate but I wanted to give you the option to.
Nah. Not gonna do it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 armour, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 8 infantry, 4 mech_infantrys and 8 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries, 8 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 6 artilleries, 13 infantry and 4 mech_infantrys
Italians defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
2 aaGuns moved from Southeast Mexico to Central United States
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 15 Sea Zone to 13 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
5 transports placed in 10 Sea Zone
Americans undo move 1.
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
3 artilleries and 3 infantry placed in Western United States
3 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Chinese undo move 1.
3 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Sikang
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 1x airfield; Remaining resources: 37 PUs;
British buy 2 destroyers and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Egypt to 81 Sea Zone
2 artilleries moved from Egypt to 81 Sea Zone
3 infantry moved from Egypt to 81 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
3 infantry moved from 97 Sea Zone to Northern Italy
2 artilleries moved from 97 Sea Zone to Northern Italy
1 bomber moved from Egypt to Northern Italy
1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
Combat - British
Battle in Northern Italy
British attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
Italians defend with 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Northern Italy, round 2 : 5/7 hits, 2.67 expected hits
Italians roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 1 aaGun, 2 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from 97 Sea Zone to Malta
2 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 bomber moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - British
1 transport placed in 81 Sea Zone
1 destroyer and 2 transports placed in 106 Sea Zone
1 destroyer placed in 81 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : -0.33
British : 1.83
Americans : 0.50
Chinese : 0.17
AA fire in Northern Italy : : -0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
1 armour moved from Bulgaria to Yugoslavia
1 artillery and 1 infantry moved from Bulgaria to Romania
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 bomber; Russians defend with 1 armour
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 bomber in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
1 bomber owned by the British lost in Yugoslavia
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Yugoslavia, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 4 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Yugoslavia, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 bomber
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Battle in Romania
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 cruiser, 1 destroyer, 1 submarine and 3 transports
1 submarine owned by the British Submerged
Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 cruiser, 1 destroyer and 3 transports in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 bomber owned by the Italians lost in 97 Sea Zone
3 transports owned by the British lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 29
Casualties for Italians: 1 bomber
Casualties for British: 1 cruiser, 1 destroyer and 3 transports
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 infantry moved from Libya to Tobruk
Place Units - Italians
1 armour, 1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 11 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : 0.17
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Germans
Germans buy 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 7 artilleries, 8 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 armour moved from Slovakia Hungary to Northern Italy
1 armour moved from Greater Southern Germany to Northern Italy
6 infantry moved from Western Germany to Northern Italy
Combat - Germans
Battle in Northern Italy
Germans attack with 2 armour and 6 infantry
British defend with 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
Germans roll dice for 2 armour and 6 infantry in Northern Italy, round 2 : 3/8 hits, 2.00 expected hits
British roll dice for 1 armour, 2 artilleries and 3 infantry in Northern Italy, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the Germans and 3 infantry owned by the British lost in Northern Italy
Germans roll dice for 2 armour and 4 infantry in Northern Italy, round 3 : 1/6 hits, 1.67 expected hits
British roll dice for 1 armour and 2 artilleries in Northern Italy, round 3 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in Northern Italy
Germans roll dice for 2 armour and 2 infantry in Northern Italy, round 4 : 1/4 hits, 1.33 expected hits
British roll dice for 1 armour and 1 artillery in Northern Italy, round 4 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in Northern Italy
Germans roll dice for 2 armour in Northern Italy, round 5 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 2 armour remaining. Battle score for attacker is 5
Casualties for Germans: 6 infantry
Casualties for British: 1 armour, 2 artilleries and 3 infantry
Battle in Poland
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Poland, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 infantry in Poland, round 3 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 infantry in Poland, round 4 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 infantry in Poland, round 5 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 infantry in Poland, round 6 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Poland, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 infantry in Poland, round 7 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Poland, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 4 infantry in Poland, round 8 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Poland, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 infantry in Poland, round 9 : 2/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Poland, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 7 artilleries, 8 infantry and 4 mech_infantrys
Russians defend with 2 armour, 2 artilleries, 12 infantry and 2 mech_infantrys
Germans roll dice for 3 armour, 7 artilleries, 8 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 5/22 hits, 7.00 expected hits
Russians roll dice for 2 armour, 2 artilleries, 12 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 6/18 hits, 6.33 expected hits
5 infantry owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 3 armour, 7 artilleries, 2 infantry and 4 mech_infantrys in Eastern Poland, round 3 : 7/16 hits, 5.83 expected hits
Russians roll dice for 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 5/13 hits, 4.67 expected hits
7 infantry owned by the Russians, 3 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland
4 artilleries owned by the Germans, 3 armour owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Slovakia Hungary
Russians win with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 3 artilleries and 8 infantry
Casualties for Russians: 12 infantry
Non Combat Move - Germans
2 artilleries moved from Germany to Greater Southern Germany
3 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
9 infantry and 1 tactical_bomber placed in Germany
3 infantry placed in France
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -5.17
British : 1.33
Russians : -0.67
I should have mentioned this before now, but I’m going on vacation (Spring Break) with my family tomorrow. After tonight, I won’t be able to play until Thursday.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 15 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery, 3 infantry and 2 mech_infantrys moved from Finland to Norway
1 fighter moved from 115 Sea Zone to Norway
1 tactical_bomber moved from 115 Sea Zone to Norway
2 bombers moved from Novgorod to Norway
1 fighter moved from Novgorod to Norway
3 infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
2 armour moved from Eastern Poland to Poland
2 artilleries moved from Eastern Poland to Poland
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Norway
Russians attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns and 8 infantry
AA fire in Norway : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Norway, round 2 : 2/11 hits, 4.33 expected hits
Germans roll dice for 2 aaGuns and 8 infantry in Norway, round 2 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Norway
Russians roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Norway, round 3 : 6/10 hits, 4.17 expected hits
Germans roll dice for 8 infantry in Norway, round 3 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Russians and 6 infantry owned by the Germans lost in Norway
Russians roll dice for 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Norway, round 4 : 4/8 hits, 3.83 expected hits
Germans roll dice for 2 infantry in Norway, round 4 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Russians: 3 infantry and 2 mech_infantrys
Casualties for Germans: 2 aaGuns and 8 infantry
Battle in Poland
Russians attack with 2 armour and 2 artilleries
Germans defend with 3 infantry
Russians roll dice for 2 armour and 2 artilleries in Poland, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians roll dice for 2 armour and 1 artillery in Poland, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour and 1 artillery in Poland, round 4 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 armour remaining. Battle score for attacker is 1
Casualties for Russians: 2 artilleries
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 mech_infantry moved from Eastern Poland to Bessarabia
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Norway to 115 Sea Zone
1 fighter moved from Norway to Vyborg
1 tactical_bomber moved from Norway to 115 Sea Zone
2 bombers moved from Norway to Novgorod
1 aaGun moved from Baltic States to Novgorod
1 armour moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Vologda
1 mech_infantry moved from Volgograd to Tsinghai
4 infantry moved from Korea to Manchuria
Place Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
6 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,1,1,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Russians collect 43 PUs (6 lost to blockades); end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.00
AA fire in Norway : : -0.83
Russians : -2.00
No problem, I couldn’t post earlier because I was at work this weekend, and I’ll be gone for a couple more days on Thursday, so we’ll get back to it when we get back to it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
2 artilleries and 3 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 56 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Australia to New South Wales
2 fighters and 4 tactical_bombers moved from 56 Sea Zone to New South Wales
1 bomber moved from Java to Kwangsi
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 bomber moved from Java to Kweichow
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 transport moved from 19 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Anhwe to Korea
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 5 fighters, 3 infantry and 7 tactical_bombers
ANZAC defend with 2 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
AA fire in New South Wales : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 7 tactical_bombers in New South Wales, round 2 : 9/16 hits, 7.67 expected hits
ANZAC roll dice for 2 aaGuns, 4 armour, 3 artilleries and 5 infantry in New South Wales, round 2 : 8/12 hits, 4.67 expected hits
3 tactical_bombers owned by the Japanese, 3 infantry owned by the Japanese, 2 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 5 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 3 fighters and 4 tactical_bombers in New South Wales, round 3 : 5/8 hits, 4.67 expected hits
ANZAC roll dice for 2 armour in New South Wales, round 3 : 1/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 2 armour owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -20
Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 4 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 4 armour, 3 artilleries and 5 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 5 infantry
Russians defend with 1 aaGun and 4 infantry
AA fire in Korea : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Korea, round 2 : 2/8 hits, 2.33 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits
4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 5 infantry
Casualties for Russians: 1 aaGun and 4 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from New South Wales to Western Australia
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 carrier moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
2 fighters moved from New South Wales to Western Australia
1 carrier moved from 56 Sea Zone to 43 Sea Zone
1 carrier moved from 56 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Timguska to Suiyuyan
1 artillery moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Shensi
1 bomber moved from Kweichow to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Anhwe
1 infantry moved from Hopei to Anhwe
2 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 armour and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
2 armour, 1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -0.33
ANZAC : 3.33
Chinese : -0.33
AA fire in New South Wales : : 1.00
Russians : 3.00
Japanese : 2.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
2 artilleries and 3 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 56 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Australia to New South Wales
2 fighters and 4 tactical_bombers moved from 56 Sea Zone to New South Wales
1 bomber moved from Java to Kwangsi
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 bomber moved from Java to Kweichow
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 transport moved from 19 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Anhwe to Korea
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kweichow, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 5 fighters, 3 infantry and 7 tactical_bombers
ANZAC defend with 2 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
AA fire in New South Wales : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 7 tactical_bombers in New South Wales, round 2 : 9/16 hits, 7.67 expected hits
ANZAC roll dice for 2 aaGuns, 4 armour, 3 artilleries and 5 infantry in New South Wales, round 2 : 8/12 hits, 4.67 expected hits
3 tactical_bombers owned by the Japanese, 3 infantry owned by the Japanese, 2 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 5 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 3 fighters and 4 tactical_bombers in New South Wales, round 3 : 5/8 hits, 4.67 expected hits
ANZAC roll dice for 2 armour in New South Wales, round 3 : 1/2 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 2 armour owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -20
Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 4 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 4 armour, 3 artilleries and 5 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 5 infantry
Russians defend with 1 aaGun and 4 infantry
AA fire in Korea : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Korea, round 2 : 2/8 hits, 2.33 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 4/4 hits, 1.33 expected hits
4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 5 infantry
Casualties for Russians: 1 aaGun and 4 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from New South Wales to Western Australia
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 carrier moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
2 fighters moved from New South Wales to Western Australia
1 carrier moved from 56 Sea Zone to 43 Sea Zone
1 carrier moved from 56 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Timguska to Suiyuyan
1 artillery moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Shensi
1 bomber moved from Kweichow to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Anhwe
1 infantry moved from Hopei to Anhwe
2 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 armour and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
2 armour, 1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
Combat Hit Differential Summary :
AA fire in Korea : : -0.33
ANZAC : 3.33
Chinese : -0.33
AA fire in New South Wales : : 1.00
Russians : 3.00
Japanese : 2.83
Moved one fighter from FIC to Kwangtung
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs;
Combat Move - Americans
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Germany
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Germany
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Western Germany
Americans attack with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
1 aaGun owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Americans
1 bomber moved from Germany to Novgorod
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4
Americans collect 58 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : -0.50
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Szechwan to Kweichow
2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
3 artilleries and 1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 6 submarines; Remaining resources: 11 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 6 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 12 infantry, 4 mech_infantrys, 2 submarines and 12 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Western Germany
Americans attack with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
1 aaGun owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 6 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Americans
1 bomber moved from Germany to Novgorod
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4
Americans collect 58 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Szechwan to Kweichow
2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
3 artilleries and 1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 destroyer and 4 transports; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
Combat - British
Battle in Kweichow
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 109 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Kwangsi
British attack with 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 2 infantry in Kwangsi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Kwangsi, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
4 mech_infantrys moved from Yunnan to Kiangsi
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Kweichow to Kiangsi
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Burma
8 infantry moved from India to Burma
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from Malta to Western Germany
1 infantry moved from Iraq to Trans-Jordan
Place Units - British
1 destroyer and 4 transports placed in 109 Sea Zone
British undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 armour
EDIT: Removing units owned by British from Quebec: 2 infantry
EDIT: Removing units owned by British from Quebec: 1 artillery
EDIT: Removing units owned by British from 106 Sea Zone: 2 transports
EDIT: Adding units owned by British to United Kingdom: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to 109 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 destroyer and 4 transports placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 32 PUs (1 lost to blockades); end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.33
British : -2.50
Americans : -0.50
Chinese : -0.83
Japanese : 1.33
AA fire in Germany : : -0.17
Um, you didn’t give me the opportunity to sink the sub in Hawaii. Yes it is a 2-to-1 dog for me, but It impacts your ability to resupply Hawaii. And if I win, I have a chance to invade Hawaii. At this point, I have to take risks.
Suggest re-running the battle and re-positioning the US forces appropriately, if the Jap sub wins.
I non-combat moved that sub and transports into hawaii, expecting to only reinforce the island and obviously you’d kill the transports next round. I saw this https://www.axisandallies.org/forums/topic/13682/transport-sub-non-combat-rule and that’s why I reinforced it. Where does it say that I have to give you the opportunity to shoot at my transports? I guess I forgot that rule, it’s been a while since I read the entire rulebook. I’m just going off of the forum post, but I understand that is from years ago.
Well, blow me over. I learned something else new this game. I knew that subs could stop offloading unless you had a warship, but the key part of the rule is that it applies only to amphib assaults. Since Hawaii is friendly, you can ignore the sub…Should have sent the destroyer to block, but I thought I was being sly…
Ugh. This game just got a lot harder. Heading to bed, will make my move tomorrow.