Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
AldoRaine (Allies+6) vs Simon33 (Axis) BM3
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TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery moved from 22 Sea Zone to Marianas Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 6 infantry, 1 submarine, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Paulau Island Battle in Marshall Islands Battle in Marianas Non Combat Move - Americans 1 mech_infantry moved from French Equatorial Africa to Egypt 1 infantry moved from French Central Africa to French West Africa 2 fighters moved from Gibraltar to Egypt 1 aaGun and 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 3 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 aaGun, 4 infantry, 3 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to Gibraltar 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 carrier and 1 submarine moved from 26 Sea Zone to 22 Sea Zone 2 fighters moved from Hawaiian Islands to 22 Sea Zone 1 fighter moved from Hawaiian Islands to Iwo Jima 2 fighters moved from Western United States to 91 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Place Units - Americans 2 infantry placed in Western United States 4 infantry placed in Central United States 1 tactical_bomber placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 2 submarines EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 2 submarines EDIT: Turning off Edit Mode 1 destroyer and 1 submarine placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Combat Move - British 1 artillery and 2 infantry moved from West India to India 2 fighters moved from Eastern Persia to India 1 bomber moved from Persia to India 1 artillery moved from Trans-Jordan to Syria British take Syria from Italians Purchase Units - British British buy 1 airfield and 5 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in India British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in India, round 2 : 4/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in India British win, taking India from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 1 bomber moved from India to Persia 2 fighters moved from India to Eastern Persia 3 aaGuns, 1 artillery and 10 infantry moved from West India to Eastern Persia 2 fighters moved from Egypt to Persia 1 bomber moved from Gibraltar to Persia 1 cruiser moved from 83 Sea Zone to 91 Sea Zone 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Eastern Persia to Northwest Persia 2 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Persia to Russia Place Units - British 1 airfield placed in Egypt 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Persia Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,2,1,2,2,4,6,2,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Adding units owned by Americans to Algeria: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.50 Chinese : 0.17 Japanese : 0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Italians 1 armour moved from Archangel to Bryansk Italians take Bryansk from Russians 1 fighter and 1 infantry moved from Tunisia to Algeria 1 bomber moved from Greece to Algeria 1 fighter moved from Southern Italy to Algeria Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Algeria Italians attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Algeria to Tunisia 1 marine moved from Greece to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy 1 mech_infantry moved from Romania to Belarus 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 2 infantry moved from Greece to Bulgaria Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 34 Sea Zone Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Persia to Russia 1 infantry moved from Italian Somaliland to Ethiopia Place Units - ANZAC 1 factory_minor placed in Iraq 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 3 fighters and 3 tactical_bombers moved from Belarus to Ukraine Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Ukraine Germans attack with 4 armour, 3 fighters, 4 mech_infantrys and 3 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 4 armour, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 3/14 hits, 6.17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 4 armour, 3 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Ukraine to Bryansk 3 aaGuns, 4 armour, 8 artilleries, 27 infantry and 7 mech_infantrys moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 1 mech_infantry moved from Smolensk to Bryansk 1 armour and 4 mech_infantrys moved from Archangel to Bryansk 7 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Eastern Poland to Ukraine 8 artilleries moved from Eastern Poland to Belarus 3 mech_infantrys moved from Poland to Belarus 3 bombers moved from Belarus to Southern Italy 1 infantry moved from Western Germany to France 2 mech_infantrys moved from Western Germany to Northern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Tunisia 2 mech_infantrys moved from Bryansk to Ukraine 2 mech_infantrys moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour placed in Novgorod 1 artillery and 2 infantry placed in France 2 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -3.17 Russians : -0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Russians 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Vologda to Archangel Russians take Archangel from Italians 1 submarine moved from 92 Sea Zone to 99 Sea Zone Purchase Units - Russians Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 2 aaGuns, 7 artilleries and 30 infantry moved from Tambov to Russia 2 aaGuns and 18 infantry moved from Timguska to Novosibirsk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov Place Units - Russians 7 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for Chinese and Russians from Neutrality to Allied EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War EDIT: Editing Political Relationship for Dutch and Russians from Neutrality to Allied EDIT: Turning off Edit Mode 2 fighters moved from Korea to 6 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 1 battleship and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 artilleries and 6 infantry moved from Burma to India 2 fighters moved from 39 Sea Zone to 79 Sea Zone 1 bomber moved from French Indo China to 79 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 infantry moved from Anhwe to Chahar 1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar 1 bomber moved from French Indo China to Chahar 1 battleship moved from 36 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from French Indo China to 6 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 4 infantry moved from Korea to Amur Japanese take Amur from Russians Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 carriers, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 21 Sea Zone Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Guam Battle in India Japanese attack with 2 artilleries and 6 infantry British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 artilleries and 6 infantry in India, round 2 : 2/8 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking Guam from Americans, taking India from UK_Pacific with 2 artilleries and 5 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Chahar Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 34 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 transport Battle in 79 Sea Zone Japanese attack with 1 bomber and 2 fighters French defend with 1 destroyer Japanese roll dice for 1 bomber and 2 fighters in 79 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 79 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 6 Sea Zone Japanese attack with 2 battleships, 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 2 battleships, 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 carriers moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone 1 destroyer and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Chahar to Kiangsu 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu 1 fighter moved from 21 Sea Zone to Japan 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Hunan 2 mech_infantrys moved from Hunan to Kweichow 1 infantry moved from Yunnan to Kweichow 2 armour and 1 mech_infantry moved from Burma to Kweichow 1 artillery and 1 infantry moved from Burma to Yunnan 2 artilleries moved from Shan State to Yunnan 1 armour moved from French Indo China to Kweichow 1 marine moved from Ceylon to 39 Sea Zone 2 fighters moved from 79 Sea Zone to 37 Sea Zone 1 bomber moved from 79 Sea Zone to Shan State 1 artillery moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State 1 bomber moved from 6 Sea Zone to Japan 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 39 Sea Zone to 77 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State Place Units - Japanese 2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 armour and 1 infantry placed in Japan 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 63 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
French : -0.33 Americans : 0.00 Chinese : -0.67 UK_Pacific : 0.67 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 3 transports moved from 91 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 1 bomber moved from Gibraltar to Saudi Arabia 1 bomber, 2 fighters and 1 mech_infantry moved from Egypt to Saudi Arabia 1 fighter moved from 22 Sea Zone to 21 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 2 infantry moved from Gibraltar to Spain 3 transports moved from 89 Sea Zone to 101 Sea Zone Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 4 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Spain, round 2 : 5/13 hits, 4.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Spain, round 3 : 2/10 hits, 3.83 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Battle in Saudi Arabia Americans attack with 2 bombers, 2 fighters and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Saudi Arabia, round 2 : 3/5 hits, 2.50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 2 fighters moved from Saudi Arabia to Egypt 2 bombers moved from Saudi Arabia to Iraq 1 bomber moved from Iraq to Egypt 2 fighters moved from Spain to 91 Sea Zone 1 bomber moved from Spain to Gibraltar 1 aaGun moved from Gibraltar to Spain 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Gibraltar to Spain 2 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 22 Sea Zone to 46 Sea Zone 1 carrier moved from 22 Sea Zone to 46 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 artillery moved from Marianas to 22 Sea Zone 1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 21 Sea Zone to 46 Sea Zone 1 carrier moved from 22 Sea Zone to 45 Sea Zone 1 battleship moved from 22 Sea Zone to 45 Sea Zone 1 destroyer moved from 22 Sea Zone to 45 Sea Zone 1 submarine moved from 22 Sea Zone to 45 Sea Zone 2 fighters moved from 22 Sea Zone to 45 Sea Zone 1 cruiser moved from 22 Sea Zone to 45 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Iwo Jima to 46 Sea Zone 1 fighter moved from 22 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 46 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery and 5 infantry placed in Eastern United States 2 fighters placed in Western United States 1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Americans collect 58 PUs (2 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Combat Move - Chinese 4 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 7 infantry moved from Suiyuyan to Kansu 1 fighter moved from Chahar to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 armour and 2 mech_infantrys moved from Caucasus to Turkey 1 bomber moved from Persia to India 2 fighters moved from Eastern Persia to Turkey 1 mech_infantry moved from Northwest Persia to Turkey 3 mech_infantrys moved from Persia to Turkey 1 artillery moved from Syria to Turkey 1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to Turkey 1 fighter moved from Egypt to Turkey 2 fighters moved from Russia to Turkey Purchase Units - British British buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in India causes 4 damage total. Battle in Normandy Bordeaux Battle in Malta Battle in Turkey British attack with 1 armour, 1 artillery, 1 bomber, 7 fighters, 6 mech_infantrys and 2 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 6 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 8/18 hits, 7.50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 mech_infantrys owned by the British and 8 infantry owned by the Neutral_True lost in Turkey British win, taking Normandy Bordeaux from Germans, taking Malta from Italians, taking Turkey from Neutral_True with 1 armour, 1 artillery, 1 bomber, 7 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 2 mech_infantrys Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 bomber moved from Turkey to Persia 1 bomber moved from India to Persia 2 tactical_bombers moved from Turkey to Persia 3 fighters moved from Turkey to Persia 4 fighters moved from Turkey to Iraq 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 2 mech_infantrys moved from Egypt to Iraq Place Units - British 1 destroyer placed in 81 Sea Zone 3 mech_infantrys placed in Persia 1 fighter and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 British collect 34 PUs (1 lost to blockades); end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.50 Americans : -1.17 Neutral_True : 0.33 Chinese : -1.83 AA fire in India : : -0.17 Japanese : -0.33
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TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 3 transports moved from 91 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 1 bomber moved from Gibraltar to Saudi Arabia 1 bomber, 2 fighters and 1 mech_infantry moved from Egypt to Saudi Arabia 1 fighter moved from 22 Sea Zone to 21 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 2 infantry moved from Gibraltar to Spain 3 transports moved from 89 Sea Zone to 101 Sea Zone Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 4 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Spain, round 2 : 5/13 hits, 4.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Spain, round 3 : 2/10 hits, 3.83 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Battle in Saudi Arabia Americans attack with 2 bombers, 2 fighters and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Saudi Arabia, round 2 : 3/5 hits, 2.50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 2 fighters moved from Saudi Arabia to Egypt 2 bombers moved from Saudi Arabia to Iraq 1 bomber moved from Iraq to Egypt 2 fighters moved from Spain to 91 Sea Zone 1 bomber moved from Spain to Gibraltar 1 aaGun moved from Gibraltar to Spain 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Gibraltar to Spain 2 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 22 Sea Zone to 46 Sea Zone 1 carrier moved from 22 Sea Zone to 46 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 artillery moved from Marianas to 22 Sea Zone 1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 21 Sea Zone to 46 Sea Zone 1 carrier moved from 22 Sea Zone to 45 Sea Zone 1 battleship moved from 22 Sea Zone to 45 Sea Zone 1 destroyer moved from 22 Sea Zone to 45 Sea Zone 1 submarine moved from 22 Sea Zone to 45 Sea Zone 2 fighters moved from 22 Sea Zone to 45 Sea Zone 1 cruiser moved from 22 Sea Zone to 45 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Iwo Jima to 46 Sea Zone 1 fighter moved from 22 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 46 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery and 5 infantry placed in Eastern United States 2 fighters placed in Western United States 1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Americans collect 58 PUs (2 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Combat Move - Chinese 4 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 7 infantry moved from Suiyuyan to Kansu 1 fighter moved from Chahar to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 armour and 2 mech_infantrys moved from Caucasus to Turkey 1 bomber moved from Persia to India 2 fighters moved from Eastern Persia to Turkey 1 mech_infantry moved from Northwest Persia to Turkey 3 mech_infantrys moved from Persia to Turkey 1 artillery moved from Syria to Turkey 1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to Turkey 1 fighter moved from Egypt to Turkey 2 fighters moved from Russia to Turkey Purchase Units - British British buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in India causes 4 damage total. Battle in Normandy Bordeaux Battle in Malta Battle in Turkey British attack with 1 armour, 1 artillery, 1 bomber, 7 fighters, 6 mech_infantrys and 2 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 6 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 8/18 hits, 7.50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 mech_infantrys owned by the British and 8 infantry owned by the Neutral_True lost in Turkey British win, taking Normandy Bordeaux from Germans, taking Malta from Italians, taking Turkey from Neutral_True with 1 armour, 1 artillery, 1 bomber, 7 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 2 mech_infantrys Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 bomber moved from Turkey to Persia 1 bomber moved from India to Persia 2 tactical_bombers moved from Turkey to Persia 3 fighters moved from Turkey to Persia 4 fighters moved from Turkey to Iraq 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 2 mech_infantrys moved from Egypt to Iraq Place Units - British 1 destroyer placed in 81 Sea Zone 3 mech_infantrys placed in Persia 1 fighter and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 British collect 34 PUs (1 lost to blockades); end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 2 infantry EDIT: Adding units owned by British to Iraq: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.50 Americans : -1.17 Neutral_True : 0.33 Chinese : -1.83 AA fire in India : : -0.17 Japanese : -0.33
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TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 3 transports moved from 91 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 1 bomber moved from Gibraltar to Saudi Arabia 1 bomber, 2 fighters and 1 mech_infantry moved from Egypt to Saudi Arabia 1 fighter moved from 22 Sea Zone to 21 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 2 infantry moved from Gibraltar to Spain 3 transports moved from 89 Sea Zone to 101 Sea Zone Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 4 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Spain, round 2 : 5/13 hits, 4.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Spain, round 3 : 2/10 hits, 3.83 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Battle in Saudi Arabia Americans attack with 2 bombers, 2 fighters and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Saudi Arabia, round 2 : 3/5 hits, 2.50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 2 fighters moved from Saudi Arabia to Egypt 2 bombers moved from Saudi Arabia to Iraq 1 bomber moved from Iraq to Egypt 2 fighters moved from Spain to 91 Sea Zone 1 bomber moved from Spain to Gibraltar 1 aaGun moved from Gibraltar to Spain 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Gibraltar to Spain 2 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 22 Sea Zone to 46 Sea Zone 1 carrier moved from 22 Sea Zone to 46 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 artillery moved from Marianas to 22 Sea Zone 1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 21 Sea Zone to 46 Sea Zone 1 carrier moved from 22 Sea Zone to 45 Sea Zone 1 battleship moved from 22 Sea Zone to 45 Sea Zone 1 destroyer moved from 22 Sea Zone to 45 Sea Zone 1 submarine moved from 22 Sea Zone to 45 Sea Zone 2 fighters moved from 22 Sea Zone to 45 Sea Zone 1 cruiser moved from 22 Sea Zone to 45 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Iwo Jima to 46 Sea Zone 1 fighter moved from 22 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 46 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery and 5 infantry placed in Eastern United States 2 fighters placed in Western United States 1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Americans collect 58 PUs (2 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Combat Move - Chinese 4 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 7 infantry moved from Suiyuyan to Kansu 1 fighter moved from Chahar to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 armour and 2 mech_infantrys moved from Caucasus to Turkey 1 bomber moved from Persia to India 2 fighters moved from Eastern Persia to Turkey 1 mech_infantry moved from Northwest Persia to Turkey 3 mech_infantrys moved from Persia to Turkey 1 artillery moved from Syria to Turkey 1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to Turkey 1 fighter moved from Egypt to Turkey 2 fighters moved from Russia to Turkey Purchase Units - British British buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in India causes 4 damage total. Battle in Normandy Bordeaux Battle in Malta Battle in Turkey British attack with 1 armour, 1 artillery, 1 bomber, 7 fighters, 6 mech_infantrys and 2 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 6 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 8/18 hits, 7.50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 mech_infantrys owned by the British and 8 infantry owned by the Neutral_True lost in Turkey British win, taking Normandy Bordeaux from Germans, taking Malta from Italians, taking Turkey from Neutral_True with 1 armour, 1 artillery, 1 bomber, 7 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 2 mech_infantrys Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 bomber moved from Turkey to Persia 1 bomber moved from India to Persia 2 tactical_bombers moved from Turkey to Persia 3 fighters moved from Turkey to Persia 4 fighters moved from Turkey to Iraq 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 2 mech_infantrys moved from Egypt to Iraq Place Units - British 1 destroyer placed in 81 Sea Zone 3 mech_infantrys placed in Persia 1 fighter and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 British collect 34 PUs (1 lost to blockades); end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 2 infantry EDIT: Adding units owned by British to Iraq: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Persia: 3 fighters and 2 tactical_bombers EDIT: Adding units owned by British to Northwest Persia: 3 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.50 Americans : -1.17 Neutral_True : 0.33 Chinese : -1.83 AA fire in India : : -0.17 Japanese : -0.33
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TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 3 transports moved from 91 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 1 bomber moved from Eastern United States to Spain 1 bomber moved from Gibraltar to Saudi Arabia 1 bomber, 2 fighters and 1 mech_infantry moved from Egypt to Saudi Arabia 1 fighter moved from 22 Sea Zone to 21 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 2 infantry moved from Gibraltar to Spain 3 transports moved from 89 Sea Zone to 101 Sea Zone Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 4 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Spain, round 2 : 5/13 hits, 4.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Spain, round 3 : 2/10 hits, 3.83 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Battle in Saudi Arabia Americans attack with 2 bombers, 2 fighters and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Saudi Arabia, round 2 : 3/5 hits, 2.50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 2 fighters moved from Saudi Arabia to Egypt 2 bombers moved from Saudi Arabia to Iraq 1 bomber moved from Iraq to Egypt 2 fighters moved from Spain to 91 Sea Zone 1 bomber moved from Spain to Gibraltar 1 aaGun moved from Gibraltar to Spain 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Gibraltar to Spain 2 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 22 Sea Zone to 46 Sea Zone 1 carrier moved from 22 Sea Zone to 46 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 artillery moved from Marianas to 22 Sea Zone 1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 21 Sea Zone to 46 Sea Zone 1 carrier moved from 22 Sea Zone to 45 Sea Zone 1 battleship moved from 22 Sea Zone to 45 Sea Zone 1 destroyer moved from 22 Sea Zone to 45 Sea Zone 1 submarine moved from 22 Sea Zone to 45 Sea Zone 2 fighters moved from 22 Sea Zone to 45 Sea Zone 1 cruiser moved from 22 Sea Zone to 45 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Iwo Jima to 46 Sea Zone 1 fighter moved from 22 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 46 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery and 5 infantry placed in Eastern United States 2 fighters placed in Western United States 1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Americans collect 58 PUs (2 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Combat Move - Chinese 4 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 7 infantry moved from Suiyuyan to Kansu 1 fighter moved from Chahar to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 armour and 2 mech_infantrys moved from Caucasus to Turkey 1 bomber moved from Persia to India 2 fighters moved from Eastern Persia to Turkey 1 mech_infantry moved from Northwest Persia to Turkey 3 mech_infantrys moved from Persia to Turkey 1 artillery moved from Syria to Turkey 1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to Turkey 1 fighter moved from Egypt to Turkey 2 fighters moved from Russia to Turkey Purchase Units - British British buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in India causes 4 damage total. Battle in Normandy Bordeaux Battle in Malta Battle in Turkey British attack with 1 armour, 1 artillery, 1 bomber, 7 fighters, 6 mech_infantrys and 2 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 6 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 8/18 hits, 7.50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 mech_infantrys owned by the British and 8 infantry owned by the Neutral_True lost in Turkey British win, taking Normandy Bordeaux from Germans, taking Malta from Italians, taking Turkey from Neutral_True with 1 armour, 1 artillery, 1 bomber, 7 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 2 mech_infantrys Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 bomber moved from Turkey to Persia 1 bomber moved from India to Persia 2 tactical_bombers moved from Turkey to Persia 3 fighters moved from Turkey to Persia 4 fighters moved from Turkey to Iraq 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 2 mech_infantrys moved from Egypt to Iraq Place Units - British 1 destroyer placed in 81 Sea Zone 3 mech_infantrys placed in Persia 1 fighter and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 British collect 34 PUs (1 lost to blockades); end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 2 infantry EDIT: Adding units owned by British to Iraq: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Persia: 3 fighters and 2 tactical_bombers EDIT: Adding units owned by British to Northwest Persia: 3 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Belgian Congo: 2 infantry EDIT: Adding units owned by British to Anglo Egyptian Sudan: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.50 Americans : -1.17 Neutral_True : 0.33 Chinese : -1.83 AA fire in India : : -0.17 Japanese : -0.33
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@simon33 really sorry for the number of posts. I needed to make some edits with UK at the end of the round.
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Left off the Rostov attack. I’m going to add it. Trust that’s ok. Attacking 1s then 3s then defense.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Tunisia to 96 Sea Zone 1 bomber moved from Tunisia to Malta 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Southern Italy to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter and 1 transport British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Malta Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 99 Sea Zone Italians attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 1 infantry EDIT: Removing units owned by Italians from Belarus: 1 mech_infantry EDIT: Changing ownership of Rostov from Russians to Italians EDIT: Turning off Edit Mode 1 fighter moved from 99 Sea Zone to Bulgaria 1 fighter moved from Tunisia to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 bomber moved from Malta to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 2 armour and 1 mech_infantry moved from Bryansk to Rostov 1 infantry moved from Algeria to Tunisia Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : -0.33 Russians : -0.17
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 cruiser and 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 4 fighters moved from New South Wales to Queensland 1 artillery and 3 infantry moved from New South Wales to Queensland 1 infantry moved from 42 Sea Zone to Java Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from Russia to Northwest Persia Place Units - ANZAC 2 armour and 1 mech_infantry placed in Iraq Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter moved from Gibraltar to 96 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 96 Sea Zone to Egypt Turn Complete - French
Combat Hit Differential Summary :
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@simon33 I made a major miscalc and i was wondering if i could edit. I meant to put US carriers in sz45 instead of sz46, can i edit this on Russia’s turn. Very good game so far.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from Belarus to Archangel 1 tactical_bomber moved from Bryansk to Archangel 1 infantry and 2 tactical_bombers moved from Bryansk to Tambov 3 fighters moved from Bryansk to Russia 3 bombers moved from Southern Italy to Russia 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 5 artilleries and 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to 105 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians Purchase Units - Germans Germans buy 3 armour, 6 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 2/3 hits, 0.50 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in 105 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 105 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 5 artilleries, 2 infantry and 3 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 5 artilleries, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 0/10 hits, 3.33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 artilleries, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 6/10 hits, 3.33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 5 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tambov Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 destroyer Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Cleaning up after air battles Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 bomber and 3 fighters moved from Russia to Bryansk 1 infantry moved from Belarus to Smolensk 8 artilleries, 4 infantry and 2 mech_infantrys moved from Belarus to Bryansk 1 tactical_bomber moved from Archangel to Bryansk 2 tactical_bombers moved from Tambov to Bryansk 3 armour moved from Novgorod to Bryansk 4 armour moved from Ukraine to Bryansk 6 mech_infantrys moved from Ukraine to Volgograd 5 mech_infantrys moved from Bryansk to Volgograd 1 fighter moved from 105 Sea Zone to France 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 2 mech_infantrys moved from Northern Italy to Bulgaria 2 fighters moved from Western Germany to Bulgaria 3 mech_infantrys moved from Southern Italy to Northern Italy 1 fighter and 1 tactical_bomber moved from Tunisia to Western Germany 1 aaGun moved from Western Germany to France 1 mech_infantry moved from Bryansk to Volgograd Place Units - Germans 3 armour placed in Novgorod 3 artilleries placed in Ukraine 3 artilleries placed in France 3 infantry and 3 mech_infantrys placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.50 Germans : 1.83 British : -0.67 Russians : -0.17
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@AldoRaine said in AldoRaine (Allies+6) vs Simon33 (Axis) BM3:
@simon33 I made a major miscalc and i was wondering if i could edit. I meant to put US carriers in sz45 instead of sz46, can i edit this on Russia’s turn. Very good game so far.
Sounds fine.
I assumed no intercept in Moscow. Wouldn’t make sense.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Olgiy to Timguska 18 infantry moved from Novosibirsk to Vologda 1 infantry moved from Russia to Tambov 3 fighters and 1 tactical_bomber moved from Russia to Tambov 1 submarine moved from 115 Sea Zone to 114 Sea Zone Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 28 PUs; Russians buy 7 artilleries; Remaining resources: 0 PUs; Combat - Russians Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser and 1 destroyer Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Tambov Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 18 infantry Germans defend with 1 mech_infantry Russians roll dice for 18 infantry in Vologda, round 2 : 2/18 hits, 3.00 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 17 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Novosibirsk to Vologda 3 fighters and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 7 artilleries placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : -1.67
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You didn’t move your CVs. Not sure about the Cruiser and marine. Did you want me to do it?
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Olgiy to Timguska 18 infantry moved from Novosibirsk to Vologda 1 infantry moved from Russia to Tambov 3 fighters and 1 tactical_bomber moved from Russia to Tambov 1 submarine moved from 115 Sea Zone to 114 Sea Zone Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 28 PUs; Russians buy 7 artilleries; Remaining resources: 0 PUs; Combat - Russians Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser and 1 destroyer Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Tambov Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 18 infantry Germans defend with 1 mech_infantry Russians roll dice for 18 infantry in Vologda, round 2 : 2/18 hits, 3.00 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 17 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Novosibirsk to Vologda 3 fighters and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 7 artilleries placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 46 Sea Zone: 2 carriers, 3 fighters and 1 tactical_bomber EDIT: Adding units owned by Americans to 45 Sea Zone: 2 carriers, 3 fighters and 1 tactical_bomber EDIT: Removing units owned by Americans from New Guinea: 1 marine EDIT: Removing units owned by Americans from 46 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 47 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to New Britain: 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 47 Sea Zone: 1 cruiser EDIT: Removing units owned by Americans from New Britain: 1 marine EDIT: Adding units owned by Americans to New Guinea: 1 marine EDIT: Adding units owned by Americans to 46 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17 Russians : -1.67