This is what we do in game. Each neutral has a territory value and some kind of army and a few ships. You can attack them if you want. But u need to capture each neutral territory to get icp income.
If you lose battle then just that lone neutral joins other side.
But we also have a cost to try and influence a strict neutral to your side and you receive the territory value towards income and what is there for the ground troops and a possible ship. Nothing stronger than a Destroyer.
Not all countries can influence the same neutrals. We roll a d20 and a 4 or less u get neutral.
This is just an idea u may look at.
Spain and Turkey have the biggest Amy but cost more for those 2 to try and get.
Review of first draft for phase one rules
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@Imperious:
So again we seek some basic treatment for each problem that we find in revised in a historical manner.
Yeah I think the variable IC cost is good enough.
@Imperious:
Japanese Kwangtung army: Japan gets one free infantry per turn
Only if they hold Manchuria/Manchuko.
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“Japanese Kwangtung army: Japan gets one free infantry per turn”
well… that would seem right… the idea was to make it easier to protect the islands so i just used Kwangtung as a name ( didnt know what to call it)





