Hold on, going to make NCM with USSR
Later today
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Syria
3 bombers, 4 fighters and 4 tactical_bombers moved from Alexandria to Iraq
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 artillery and 2 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 3 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 aaGun, 1 artillery, 1 factory_minor and 3 mech_infantrys
AA fire in Iraq : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Iraq
Germans roll dice for 3 bombers, 3 fighters and 4 tactical_bombers in Iraq, round 2 : 7/10 hits, 6.00 expected hits
British roll dice for 1 aaGun, 1 artillery and 3 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.33 expected hits
3 mech_infantrys owned by the British, 1 aaGun owned by the British, 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Iraq
Germans win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 artillery and 3 mech_infantrys
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Belarus, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Syria
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Syria
Germans win, taking Syria from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Syria to Egypt
3 bombers moved from Iraq to Egypt
3 fighters and 3 tactical_bombers moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
4 armour and 10 mech_infantrys moved from Archangel to Urals
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 3.00
British : -0.67
Russians : -1.00
AA fire in Iraq : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
5 fighters moved from Russia to Belarus
1 infantry moved from Siberia to Amur
1 infantry moved from Buyant-Uhaa to Amur
Combat - Russians
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 5 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 5 fighters and 2 infantry in Belarus, round 2 : 2/7 hits, 2,83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 5 fighters and 1 infantry in Belarus, round 3 : 2/6 hits, 2,67 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
5 fighters moved from Belarus to Russia
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 aaGun moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
Russians take Northwest Persia from Neutral_Allies
2 aaGuns moved from Buyant-Uhaa to Jehol
2 infantry moved from Buyant-Uhaa to Jehol
16 infantry moved from Buyant-Uhaa to Ulaanbaatar
Place Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 7 infantry
EDIT: Adding units owned by Russians to Bryansk: 7 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,33
Russians : -1,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 aaGun and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 mech_infantry moved from Manchuria to Amur
1 fighter moved from Korea to Amur
9 infantry moved from Korea to Amur
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 infantry moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
Combat - Japanese
Battle in Amur
Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 18 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 18 infantry and 1 mech_infantry in Amur, round 2 : 6/27 hits, 7.50 expected hits
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 4 artilleries, 2 bombers, 2 fighters, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Manchuria to Amur
1 infantry moved from Korea to Manchuria
2 bombers moved from Amur to Korea
2 fighters moved from Amur to Korea
Place Units - Japanese
1 aaGun and 2 infantry placed in New South Wales
8 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians : -0.67
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 fighter and 2 tactical_bombers moved from 49 Sea Zone to New South Wales
1 fighter moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to South Australia
1 tactical_bomber moved from 49 Sea Zone to New South Wales
1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to South Australia
1 battleship and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
Americans take 62 Sea Zone from Japanese
2 cruisers moved from 54 Sea Zone to 61 Sea Zone
Combat - Americans
Battle in New South Wales
Americans attack with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers
Japanese defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
AA fire in New South Wales : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers in New South Wales, round 2 : 3/8 hits, 4,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in New South Wales, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in New South Wales
Americans win, taking New South Wales from Japanese, taking Queensland from Americans with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in South Australia
Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 cruiser in South Australia, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in South Australia, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in South Australia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in South Australia
Americans win, taking South Australia from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from South Australia to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
2 carriers, 4 destroyers and 2 submarines moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 3 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
5 bombers moved from Eastern United States to United Kingdom
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
3 bombers and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 0,83
AA fire in New South Wales : : -0,50
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 artilleries and 6 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 9 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 artilleries and 6 infantry in Manchuria, round 2 : 5/15 hits, 5,00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
1 artillery, 1 fighter and 4 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kwangtung to Kwangsi
Place Units - Chinese
5 artilleries and 1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 fighter and 2 tactical_bombers moved from 49 Sea Zone to New South Wales
1 fighter moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to South Australia
1 tactical_bomber moved from 49 Sea Zone to New South Wales
1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to South Australia
1 battleship and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
Americans take 62 Sea Zone from Japanese
2 cruisers moved from 54 Sea Zone to 61 Sea Zone
Combat - Americans
Battle in New South Wales
Americans attack with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers
Japanese defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
AA fire in New South Wales : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers in New South Wales, round 2 : 3/8 hits, 4,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in New South Wales, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in New South Wales
Americans win, taking New South Wales from Japanese, taking Queensland from Americans with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in South Australia
Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 cruiser in South Australia, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in South Australia, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in South Australia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in South Australia
Americans win, taking South Australia from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from South Australia to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
2 carriers, 4 destroyers and 2 submarines moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 3 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
5 bombers moved from Eastern United States to United Kingdom
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
3 bombers and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 artilleries and 6 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 9 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 artilleries and 6 infantry in Manchuria, round 2 : 5/15 hits, 5,00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
1 artillery, 1 fighter and 4 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kwangtung to Kwangsi
Place Units - Chinese
5 artilleries and 1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 2 aaGuns, 1 artillery, 1 factory_minor and 3 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Nigeria to Union of South Africa
2 armour and 2 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from India to Eastern Persia
7 infantry moved from India to West India
1 armour moved from Burma to West India
1 artillery and 5 infantry moved from Burma to India
2 cruisers and 1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 battleship, 1 carrier and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
Non Combat Move - British
2 bombers moved from Union of South Africa to India
2 aaGuns, 3 artilleries and 2 infantry moved from Yunnan to Burma
2 artilleries and 1 infantry moved from Yunnan to Burma
2 infantry moved from Anhwe to Kiangsi
2 infantry moved from Anhwe to Jehol
1 aaGun moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 battleship, 2 cruisers and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 118 Sea Zone to 109 Sea Zone
Place Units - British
1 factory_minor placed in Persia
2 aaGuns and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 3 fighters
Combat Hit Differential Summary :
Americans : 0,83
Chinese : 0,00
AA fire in New South Wales : : -0,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
1 armour, 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 bomber and 1 fighter moved from Egypt to Iraq
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Battle in Iraq
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry
British defend with 2 aaGuns, 1 factory_minor and 1 infantry; Russians defend with 2 armour and 2 mech_infantrys
AA fire in Iraq : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Iraq, round 2 : 4/8 hits, 3.17 expected hits
British roll dice for 2 aaGuns, 2 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 2/5 hits, 2.00 expected hits
1 mech_infantry owned by the Russians, 2 aaGuns owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Iraq, round 3 : 2/6 hits, 2.67 expected hits
British roll dice for 2 armour and 1 mech_infantry in Iraq, round 3 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 1 fighter in Iraq, round 4 : 0/5 hits, 2.33 expected hits
British roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Italians lost in Iraq
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Iraq, round 5 : 2/4 hits, 2.00 expected hits
British roll dice for 1 armour in Iraq, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Italians lost in Iraq
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Iraq from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 16
Casualties for Italians: 2 artilleries and 3 infantry
Casualties for British: 2 aaGuns and 1 infantry
Casualties for Russians: 2 armour and 2 mech_infantrys
Non Combat Move - Italians
1 bomber and 1 fighter moved from Iraq to Egypt
2 aaGuns moved from Southern Italy to Northern Italy
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : -2.17
British : 0.67
AA fire in Iraq : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 infantry moved from Yunnan to Burma
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 infantry moved from Yunnan to Burma
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Urals to Kazakhstan
Germans take Novosibirsk from Russians
Germans take Kazakhstan from Russians
1 artillery and 2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 artillery and 4 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
2 submarines moved from 92 Sea Zone to 109 Sea Zone
7 bombers moved from Western Germany to 109 Sea Zone
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
3 fighters and 3 tactical_bombers moved from Trans-Jordan to Persia
1 fighter and 1 tactical_bomber moved from Egypt to Persia
3 bombers moved from Egypt to Persia
1 artillery moved from Novgorod to Belarus
Scramble SZ109?
no…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Urals to Kazakhstan
Germans take Novosibirsk from Russians
Germans take Kazakhstan from Russians
1 artillery and 2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 artillery and 4 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
2 submarines moved from 92 Sea Zone to 109 Sea Zone
7 bombers moved from Western Germany to 109 Sea Zone
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
3 fighters and 3 tactical_bombers moved from Trans-Jordan to Persia
1 fighter and 1 tactical_bomber moved from Egypt to Persia
3 bombers moved from Egypt to Persia
1 artillery moved from Novgorod to Belarus
Combat - Germans
Battle in Bessarabia
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 4/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 1 artillery, 3 bombers, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 artillery, 3 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in Persia, round 2 : 9/13 hits, 7.33 expected hits
British roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.67 expected hits
2 mech_infantrys owned by the British, 1 bomber owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the British lost in Persia
Germans win, taking Persia from British with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 bomber and 1 infantry
Casualties for British: 2 armour and 2 mech_infantrys
Battle in 109 Sea Zone
Germans attack with 7 bombers and 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 7 bombers and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Western Ukraine
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour and 7 mech_infantrys moved from Urals to Kazakhstan
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 bombers, 4 fighters and 4 tactical_bombers moved from Persia to Iraq
2 bombers moved from Western Ukraine to Iraq
1 artillery and 1 infantry moved from Albania to Greece
7 bombers moved from 109 Sea Zone to Western Germany
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
Place Units - Germans
1 transport placed in 98 Sea Zone
1 armour and 1 mech_infantry placed in Egypt
2 artilleries and 1 infantry placed in Novgorod
5 mech_infantrys placed in Germany
1 fighter and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 5.67
British : -0.00
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
13 artilleries and 50 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Western Ukraine
5 fighters moved from Russia to Archangel
2 mech_infantrys moved from Volgograd to Russia
16 infantry moved from Ulaanbaatar to Yakut S.S.R.
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 5 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 5 fighters and 1 infantry in Archangel, round 2 : 3/6 hits, 2,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 13 artilleries and 50 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 13 artilleries and 50 infantry in Belarus, round 2 : 17/63 hits, 14,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 13 artilleries and 48 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Russia to Samara
9 infantry moved from Russia to Tambov
5 fighters moved from Archangel to Russia
1 aaGun and 1 infantry moved from Jehol to Manchuria
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
Place Units - Russians
6 artilleries and 4 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
4 artilleries and 16 infantry moved from Amur to Manchuria
2 bombers, 2 fighters and 8 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 destroyer and 1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Victoria to New South Wales
Combat - Japanese
Battle in Manchuria
Japanese attack with 4 artilleries, 2 bombers, 3 fighters and 24 infantry
Chinese defend with 14 artilleries and 6 infantry; Russians defend with 2 aaGuns and 2 infantry
AA fire in Manchuria : 1/5 hits, 0.83 expected hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters and 24 infantry in Manchuria, round 2 : 5/32 hits, 8.33 expected hits
Chinese roll dice for 2 aaGuns, 14 artilleries and 8 infantry in Manchuria, round 2 : 5/22 hits, 7.33 expected hits
5 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters and 19 infantry in Manchuria, round 3 : 8/27 hits, 7.50 expected hits
Chinese roll dice for 14 artilleries and 5 infantry in Manchuria, round 3 : 9/19 hits, 6.33 expected hits
9 infantry owned by the Japanese, 2 infantry owned by the Russians, 3 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Manchuria
Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters and 10 infantry in Manchuria, round 4 : 5/18 hits, 6.00 expected hits
Chinese roll dice for 11 artilleries in Manchuria, round 4 : 3/11 hits, 3.67 expected hits
3 infantry owned by the Japanese and 5 artilleries owned by the Chinese lost in Manchuria
Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters and 7 infantry in Manchuria, round 5 : 6/15 hits, 5.50 expected hits
Chinese roll dice for 6 artilleries in Manchuria, round 5 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 6 artilleries owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 4 artilleries, 2 bombers, 2 fighters and 6 infantry remaining. Battle score for attacker is 26
Casualties for Japanese: 1 fighter and 18 infantry
Casualties for Chinese: 14 artilleries and 6 infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in New South Wales
Japanese attack with 1 infantry
ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 infantry in New South Wales, round 2 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New South Wales
ANZAC win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Amur to Manchuria
2 bombers and 2 fighters moved from Manchuria to Korea
Place Units - Japanese
2 artilleries and 8 infantry placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2
Japanese collect 23 PUs (1 lost to blockades); end with 23 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans : -0.50
ANZAC : 0.33
Chinese : -1.33
AA fire in Manchuria : : 0.17
Japanese : -2.50
I hit on the first turn in NSW… was thinking maybe in this game the way it’s been I’d win that battle hehehehehe.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 armour and 2 mech_infantrys moved from Central America to 89 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
7 destroyers and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 artillery moved from South Australia to 61 Sea Zone
1 battleship and 1 cruiser moved from 62 Sea Zone to 33 Sea Zone
2 cruisers moved from 61 Sea Zone to 54 Sea Zone
1 artillery and 1 transport moved from 61 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 fighter and 3 tactical_bombers moved from Queensland to Philippines
2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
3 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
Combat Hit Differential Summary :
@DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:
I hit on the first turn in NSW… was thinking maybe in this game the way it’s been I’d win that battle hehehehehe.
Almost…
Do you want to use any token in sz6?
No tokens this time thx!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 armour and 2 mech_infantrys moved from Central America to 89 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
7 destroyers and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 artillery moved from South Australia to 61 Sea Zone
1 battleship and 1 cruiser moved from 62 Sea Zone to 33 Sea Zone
2 cruisers moved from 61 Sea Zone to 54 Sea Zone
1 artillery and 1 transport moved from 61 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 fighter and 3 tactical_bombers moved from Queensland to Philippines
2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
3 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
Combat - Americans
Battle in New Zealand
Battle in Gibraltar
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 7 destroyers and 4 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 7 destroyers in 6 Sea Zone, round 2 : 4/7 hits, 2,33 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans win, taking New Zealand from Japanese, taking Gibraltar from Italians, taking Morocco from Germans, taking 6 Sea Zone from Japanese with 7 destroyers and 4 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarines
Non Combat Move - Americans
1 battleship and 2 carriers moved from 33 Sea Zone to 6 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 2,33
Japanese : -0,67