Several edits as usual. I did want to call your attention to one in particular. I apparently didn’t unload the mech from SZ54 to Queensland, as was my intent. As a result, I used the mech to take Celebs, leaving behind the inf. I realized the mech may actually have some utility in Australia, so I made the edit to swap them. Please let me know if you’re not OK with that one, and feel free to swap them back on Italy’s turn.
19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 armour and 1 mech_infantry moved from Libya to Alexandria Combat - Italians Battle in Gibraltar Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Gibraltar from British, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from British Somaliland to Ethiopia 1 infantry moved from Libya to Tobruk 1 artillery moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 submarine moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Northern Italy to Albania 1 battleship moved from 97 Sea Zone to 95 Sea Zone 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 transport placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : -0.50 British : 1.00 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Burma 1 cruiser moved from 64 Sea Zone to 52 Sea Zone 1 destroyer moved from 60 Sea Zone to 56 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Burma 1 cruiser moved from 64 Sea Zone to 52 Sea Zone 1 destroyer moved from 60 Sea Zone to 56 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 8 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; Combat Move - Germans Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco Germans take Morocco from Neutral_Axis 1 submarine moved from 104 Sea Zone to 92 Sea Zone 1 artillery moved from France to Southern France Germans take Southern France from Neutral_Axis 2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria 2 fighters and 2 tactical_bombers moved from Southern Italy to Alexandria 3 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Poland 6 armour and 10 artilleries moved from Germany to Poland 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to France 2 infantry moved from Romania to Bulgaria Place Units - Germans 3 submarines placed in 110 Sea Zone 8 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 122 Sea Zone to 106 Sea Zone 1 infantry moved from Belarus to Baltic States 5 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 artillery and 9 infantry moved from Russia to Bryansk 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 3 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Dzavhan to Yakut S.S.R. Combat - Russians Battle in Buryatia Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Buryatia, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Ulaanbaatar to Amur Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 5 artilleries and 12 infantry EDIT: Removing units owned by Russians from Western Ukraine: 5 artilleries and 12 infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Novgorod 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Novgorod: 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber EDIT: Removing units owned by Russians from Russia: 2 fighters and 1 tactical_bomber EDIT: Removing units owned by Russians from Belarus: 2 armour and 3 mech_infantrys EDIT: Removing units owned by Russians from Novgorod: 1 infantry EDIT: Removing units owned by Russians from Russia: 1 artillery EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Adding units owned by Russians to Novgorod: 1 artillery EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians : 1,50 Japanese : 0,67 -
sorry for the edits
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@Giallo said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:
sorry for the edits
No worries at all. :)
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Siam to French Indo China 1 fighter moved from Anhwe to French Indo China 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 fighter moved from Anhwe to Kwangtung 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Caroline Islands to 25 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 4 marines moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 4 marines, 1 submarine, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 63 Sea Zone 2 artilleries, 2 infantry and 4 marines moved from 63 Sea Zone to New Zealand 1 infantry moved from Sakha to Buryatia 1 armour moved from Siberia to Buryatia Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 3 fighters and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in 26 Sea Zone 1 submarine owned by the Japanese Submerged Americans win with 3 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in New Zealand Japanese attack with 2 artilleries, 2 infantry and 4 marines ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in New Zealand, round 2 : 1/4 hits, 2.33 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 2 artilleries, 2 infantry and 4 marines remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 0/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 4 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 5 : 3/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Buryatia Japanese attack with 1 armour and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Japanese roll dice for 1 armour in Buryatia, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in French Indo China Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Non Combat Move - Japanese 1 fighter moved from French Indo China to Siam 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 fighter moved from Kwangtung to Kiangsu 1 aaGun, 2 artilleries and 7 infantry moved from Jehol to Manchuria 1 aaGun moved from Korea to Manchuria 1 fighter moved from Anhwe to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 2 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone 2 bombers moved from 25 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands Place Units - Japanese 1 carrier, 3 submarines and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4 Japanese collect 41 PUs (1 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans : 0.67 ANZAC : -0.33 UK_Pacific : -2.67 Russians : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 4 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 4 submarines moved from 101 Sea Zone to 64 Sea Zone 1 armour and 3 mech_infantrys moved from Western United States to Southeast Mexico 2 artilleries and 2 infantry moved from Southeast Mexico to Central America 1 infantry moved from Western United States to Central United States 1 destroyer moved from 37 Sea Zone to 44 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 2 bombers Japanese defend with 1 carrier, 1 destroyer, 3 submarines and 1 transport 3 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 2 bombers Casualties for Japanese: 1 carrier and 1 destroyer Battle in 26 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 carriers moved from 10 Sea Zone to 64 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 2 aaGuns moved from Western United States to Central United States Place Units - Americans 3 tactical_bombers placed in Western United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans : 0,67 Japanese : 0,67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi 1 fighter moved from Sikang to Shensi 1 infantry moved from Hunan to Anhwe 6 artilleries and 3 infantry moved from Kweichow to Anhwe 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 6 artilleries and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 6 artilleries and 4 infantry in Anhwe, round 2 : 2/10 hits, 3,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 6 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : -0,67 Japanese : 0,00 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 4 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 4 submarines moved from 101 Sea Zone to 64 Sea Zone 1 armour and 3 mech_infantrys moved from Western United States to Southeast Mexico 2 artilleries and 2 infantry moved from Southeast Mexico to Central America 1 infantry moved from Western United States to Central United States 1 destroyer moved from 37 Sea Zone to 44 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 2 bombers Japanese defend with 1 carrier, 1 destroyer, 3 submarines and 1 transport 3 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 2 bombers Casualties for Japanese: 1 carrier and 1 destroyer Battle in 26 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 carriers moved from 10 Sea Zone to 64 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 2 aaGuns moved from Western United States to Central United States Place Units - Americans 3 tactical_bombers placed in Western United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Shensi 1 fighter moved from Sikang to Shensi 1 infantry moved from Hunan to Anhwe 6 artilleries and 3 infantry moved from Kweichow to Anhwe 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 6 artilleries and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 6 artilleries and 4 infantry in Anhwe, round 2 : 2/10 hits, 3,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 6 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Gibraltar 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to British Somaliland 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia 1 marine moved from Iraq to 80 Sea Zone 2 cruisers and 1 marine moved from 80 Sea Zone to 76 Sea Zone 1 marine moved from 76 Sea Zone to Italian Somaliland 1 battleship moved from 80 Sea Zone to 76 Sea Zone 2 fighters moved from 80 Sea Zone to Ethiopia Combat - British Battle in British Somaliland Battle in Italian Somaliland Battle in Gibraltar British attack with 1 armour, 1 bomber and 1 infantry Italians defend with 1 harbour and 2 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits 1 bomber owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British win, taking British Somaliland from Italians, taking Italian Somaliland from Italians, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is -9 Casualties for British: 1 bomber and 1 infantry Casualties for Italians: 2 infantry Battle in Anglo Egyptian Sudan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Ethiopia British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Ethiopia to Egypt 1 carrier moved from 80 Sea Zone to 76 Sea Zone 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Persia to Iraq 3 aaGuns, 2 artilleries and 7 infantry moved from Burma to Yunnan 3 infantry moved from Burma to Yunnan 3 artilleries and 3 infantry moved from India to Burma 1 battleship and 1 cruiser moved from 89 Sea Zone to 106 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 destroyer placed in 109 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 bomber EDIT: Adding units owned by British to Persia: 1 bomber EDIT: Turning off Edit Mode 1 factory_minor placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : 0,17 Italians : 0,67 Americans : 0,67 Chinese : -0,67 Japanese : 0,67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 2 tactical_bombers; Remaining resources: 4 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 91 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone 1 battleship moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 5 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Gibraltar Italians attack with 1 artillery and 5 infantry British defend with 1 armour and 1 harbour Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Southern France 3 fighters moved from Southern Italy to Alexandria 1 armour moved from Albania to Greece 1 artillery and 1 infantry moved from Yugoslavia to Albania Place Units - Italians 2 tactical_bombers placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 0.33 British : 0.50 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Yunnan 1 destroyer moved from 56 Sea Zone to 37 Sea Zone 1 cruiser moved from 52 Sea Zone to 28 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Yunnan 1 destroyer moved from 56 Sea Zone to 37 Sea Zone 1 cruiser moved from 52 Sea Zone to 28 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 infantry moved from Poland to Baltic States 3 bombers moved from Western Germany to Baltic States 1 armour moved from Poland to Western Ukraine Germans take Eastern Poland from Russians Germans take Western Ukraine from Russians 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Germans Battle in Trans-Jordan Battle in Baltic States Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Baltic States, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Trans-Jordan from British, taking Baltic States from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 8 armour, 14 artilleries and 19 infantry moved from Poland to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Bulgaria to Greece 2 infantry moved from Romania to Bulgaria 1 artillery moved from Morocco to Algeria 3 bombers moved from Baltic States to Western Germany 1 artillery moved from Southern France to Northern Italy 8 mech_infantrys moved from Germany to Eastern Poland 3 submarines moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from France to Southern France 1 aaGun moved from France to Southern France Place Units - Germans 3 bombers placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : -0.33 -
I assumed no scramble in SZ98 – let me know if that assumption was in error. :)
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 4 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine 1 artillery and 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Karelia 2 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Amur to Sakha Russians take Sakha from Japanese 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 3 infantry moved from Amur to Sakha 14 infantry moved from Amur to Buryatia 1 submarine moved from 106 Sea Zone to 109 Sea Zone Combat - Russians Battle in Buryatia Russians attack with 16 infantry Japanese defend with 1 armour Russians roll dice for 16 infantry in Buryatia, round 2 : 3/16 hits, 2,67 expected hits Japanese roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 16 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Karelia Russians attack with 1 artillery Germans defend with 1 infantry Russians roll dice for 1 artillery in Karelia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Karelia, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Karelia, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Karelia, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Karelia, round 6 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Karelia, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win with no units remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 armour and 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 aaGuns, 4 artilleries and 17 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Novgorod 3 artilleries and 3 infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 2 aaGuns EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1,17 Russians : -1,00 Japanese : -0,50 -
@DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:
I assumed no scramble in SZ98 – let me know if that assumption was in error. :)
I have no ab
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HAHAHAHA – is tax season over yet?? :p
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_major and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Siam to Kiangsi 1 submarine moved from 63 Sea Zone to 62 Sea Zone 3 carriers moved from 63 Sea Zone to 62 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone 3 fighters and 3 tactical_bombers moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 62 Sea Zone Japanese attack with 4 carriers, 4 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 carriers, 4 fighters and 4 tactical_bombers in 62 Sea Zone, round 2 : 3/8 hits, 4.67 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 4 carriers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 63 Sea Zone to 51 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 4 fighters and 4 tactical_bombers moved from Caroline Islands to New Zealand 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Kiangsu to Japan 1 fighter moved from Kiangsi to Kwangtung 1 fighter moved from Manchuria to Japan 2 bombers moved from Japan to Caroline Islands 1 infantry moved from Suiyuyan to Shensi Place Units - Japanese 1 factory_major placed in Korea 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1 Japanese collect 40 PUs (2 lost to blockades); end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Chinese : 0.67 Japanese : -2.17





