19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Kazakhstan to Turkmenistan
                  Russians take Turkmenistan from Germans
            1 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
            1 infantry moved from Buryatia to Amur
                  Russians take Amur from Japanese
            3 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Dzavhan to Yakut S.S.R.
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Yakut S.S.R.
                Russians attack with 5 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 5 infantry in Yakut S.S.R., round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 artillery and 1 infantry moved from Volgograd to Tambov
            1 aaGun, 3 artilleries and 3 infantry moved from Rostov to Bryansk
            1 infantry moved from Caucasus to Rostov
            9 infantry moved from Novosibirsk to Vologda
            1 artillery and 8 infantry moved from Russia to Bryansk
            1 infantry moved from Belarus to Novgorod
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Russians : 0,17
    Japanese : 0,67
    

    Savegame

  • 20 16 15 14

    Yeah my awful mistake with Japan is making this almost impossible at this point…

  • 20 16 15 14

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 artilleries, 12 infantry and 1 mech_infantry moved from Korea to Amur
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 6 artilleries, 12 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 6 artilleries, 12 infantry and 1 mech_infantry in Amur, round 2 : 8/19 hits, 5.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 6 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Korea to Amur
    
        Place Units - Japanese
            6 infantry placed in Korea
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,5,4,6,5,6
            Japanese collect 14 PUs (1 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.33
    Japanese : 2.83
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Eastern United States to Gibraltar
            4 fighters moved from 101 Sea Zone to Gibraltar
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 3 destroyers, 1 fighter and 3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
            1 artillery, 1 cruiser, 4 destroyers and 1 transport moved from 17 Sea Zone to 31 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            5 bombers, 1 fighter and 2 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Eastern United States to Gibraltar
            4 fighters moved from 101 Sea Zone to Gibraltar
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 3 destroyers, 1 fighter and 3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
            1 artillery, 1 cruiser, 4 destroyers and 1 transport moved from 17 Sea Zone to 31 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            5 bombers, 1 fighter and 2 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 artilleries, 12 infantry and 4 mech_infantrys moved from West India to Eastern Persia
            5 armour moved from India to Eastern Persia
            6 infantry moved from Chahar to Suiyuyan
    
        Combat - British
            Battle in Eastern Persia
                British attack with 5 armour, 6 artilleries, 12 infantry and 4 mech_infantrys
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 5 armour, 6 artilleries, 12 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 5/27 hits, 8,17 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 2/3 hits, 1,00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Eastern Persia
                British win, taking Eastern Persia from Italians with 5 armour, 6 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            2 aaGuns moved from West India to Eastern Persia
            2 bombers moved from West India to Union of South Africa
            1 fighter moved from 80 Sea Zone to Union of South Africa
    
        Place Units - British
            2 artilleries and 1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 23 PUs; end with 26 PUs
    
        Place Units - UK_Pacific
            5 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Some Units in India change ownership: 5 armour
    

    Combat Hit Differential Summary :

    British : -3,17
    Italians : 1,00
    

    Savegame

  • 21 20 19 18 17 16

    @DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:

    Yeah my awful mistake with Japan is making this almost impossible at this point…

    will be hard for the axis

  • 21 20 19 18 17 16

    friendly reminder

  • 20 16 15 14

    Oops so sorry Giallo, I got busy after contemplating whether or not to resign here and forgot I was over the time limit. Gimme 24-48 hours to think about it if you don’t mind, but I’m thinking that it may be time to trade this one in for a future game 3. :)

    Take care and I’ll be back soon.

  • 21 20 19 18 17 16

    @DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:

    Oops so sorry Giallo, I got busy after contemplating whether or not to resign here and forgot I was over the time limit. Gimme 24-48 hours to think about it if you don’t mind, but I’m thinking that it may be time to trade this one in for a future game 3. :)

    Take care and I’ll be back soon.

    take your time no hurry, just wanted to check that you didn’t forget our game

  • 20 16 15 14

    Yeah, sorry to keep you waiting on this. I don’t see this ending well lol. GG, Giallo! Let me know if you would like a rematch in a few weeks (I’ll be much less busy then) and we will play that 3rd game (sames sides if you like).

    Thanks again!

  • 21 20 19 18 17 16

    @DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:

    Yeah, sorry to keep you waiting on this. I don’t see this ending well lol. GG, Giallo! Let me know if you would like a rematch in a few weeks (I’ll be much less busy then) and we will play that 3rd game (sames sides if you like).

    Thanks again!

    Thanks for the game, Let me know when you’re up for that 3rd game!

Suggested Topics

  • 6
  • 25
  • 75
  • 166
  • 146
  • 124
  • 69
  • 221
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

18.0k

Users

40.8k

Topics

1.8m

Posts