sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 armour and 2 mech_infantrys moved from Central America to 89 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
7 destroyers and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 artillery moved from South Australia to 61 Sea Zone
1 battleship and 1 cruiser moved from 62 Sea Zone to 33 Sea Zone
2 cruisers moved from 61 Sea Zone to 54 Sea Zone
1 artillery and 1 transport moved from 61 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 fighter and 3 tactical_bombers moved from Queensland to Philippines
2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
3 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
Combat - Americans
Battle in New Zealand
Battle in Gibraltar
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 7 destroyers and 4 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 7 destroyers in 6 Sea Zone, round 2 : 4/7 hits, 2,33 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans win, taking New Zealand from Japanese, taking Gibraltar from Italians, taking Morocco from Germans, taking 6 Sea Zone from Japanese with 7 destroyers and 4 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarines
Non Combat Move - Americans
1 battleship and 2 carriers moved from 33 Sea Zone to 6 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 2,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 6 infantry moved from Jehol to Manchuria
1 artillery moved from Kwangsi to Hunan
2 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Japanese defend with 1 aaGun, 4 artilleries and 6 infantry
AA fire in Manchuria : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Manchuria, round 2 : 1/8 hits, 2,00 expected hits
Japanese roll dice for 1 aaGun, 4 artilleries and 6 infantry in Manchuria, round 2 : 2/10 hits, 3,33 expected hits
1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Manchuria, round 3 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 4 artilleries and 6 infantry in Manchuria, round 3 : 3/10 hits, 3,33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 4 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 4 artilleries and 4 infantry in Manchuria, round 4 : 4/8 hits, 2,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
Japanese win with 4 artilleries and 3 infantry remaining. Battle score for attacker is -18
Casualties for Chinese: 1 artillery, 1 fighter and 6 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : -0,83
AA fire in Manchuria : : -0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 armour and 2 mech_infantrys moved from Central America to 89 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
7 destroyers and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 artillery moved from South Australia to 61 Sea Zone
1 battleship and 1 cruiser moved from 62 Sea Zone to 33 Sea Zone
2 cruisers moved from 61 Sea Zone to 54 Sea Zone
1 artillery and 1 transport moved from 61 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 fighter and 3 tactical_bombers moved from Queensland to Philippines
2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
3 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
Combat - Americans
Battle in New Zealand
Battle in Gibraltar
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 7 destroyers and 4 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 7 destroyers in 6 Sea Zone, round 2 : 4/7 hits, 2,33 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans win, taking New Zealand from Japanese, taking Gibraltar from Italians, taking Morocco from Germans, taking 6 Sea Zone from Japanese with 7 destroyers and 4 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarines
Non Combat Move - Americans
1 battleship and 2 carriers moved from 33 Sea Zone to 6 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 6 infantry moved from Jehol to Manchuria
1 artillery moved from Kwangsi to Hunan
2 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Japanese defend with 1 aaGun, 4 artilleries and 6 infantry
AA fire in Manchuria : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Manchuria, round 2 : 1/8 hits, 2,00 expected hits
Japanese roll dice for 1 aaGun, 4 artilleries and 6 infantry in Manchuria, round 2 : 2/10 hits, 3,33 expected hits
1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Manchuria, round 3 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 4 artilleries and 6 infantry in Manchuria, round 3 : 3/10 hits, 3,33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 4 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 4 artilleries and 4 infantry in Manchuria, round 4 : 4/8 hits, 2,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
Japanese win with 4 artilleries and 3 infantry remaining. Battle score for attacker is -18
Casualties for Chinese: 1 artillery, 1 fighter and 6 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 1 cruiser, 4 marines and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 carrier; Remaining resources: 3 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to Turkmenistan
2 mech_infantrys moved from Eastern Persia to Persia
4 bombers moved from India to 80 Sea Zone
1 fighter moved from Union of South Africa to 79 Sea Zone
3 transports moved from 79 Sea Zone to 39 Sea Zone
3 fighters moved from India to Persia
3 infantry moved from Jehol to Anhwe
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Kiangsi to Anhwe
1 armour, 1 artillery and 7 infantry moved from West India to Eastern Persia
1 artillery and 5 infantry moved from India to West India
5 artilleries and 3 infantry moved from Burma to India
Combat - British
Battle in 80 Sea Zone
British attack with 4 bombers and 1 destroyer
Germans defend with 1 destroyer and 1 transport
British roll dice for 4 bombers and 1 destroyer in 80 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
Germans roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 4 bombers and 1 destroyer remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Persia
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 1 factory_minor
British roll dice for 3 fighters and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
1 fighter moved from Persia to 79 Sea Zone
1 fighter moved from Persia to West India
1 fighter moved from Persia to West India
2 aaGuns moved from Burma to India
4 bombers moved from 80 Sea Zone to India
1 battleship, 2 cruisers and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
2 marines placed in Quebec
1 cruiser placed in 71 Sea Zone
2 marines placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,4
British collect 25 PUs (4 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
1 bomber placed in India
1 carrier placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 27 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Germans : -0,67
British : 1,17
Americans : 2,33
Chinese : -0,83
AA fire in Manchuria : : -0,17
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
1 bomber and 1 fighter moved from Egypt to Persia
2 submarines moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Persia
Italians attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 factory_minor and 2 mech_infantrys
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Persia, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British and 1 bomber owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 2 mech_infantrys
Battle in 91 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer and 3 transports
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 23
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer and 3 transports
Non Combat Move - Italians
1 fighter moved from Persia to Iraq
1 fighter moved from Southern Italy to Iraq
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 armour and 1 infantry moved from Crete to 99 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 battleship, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 3 artilleries and 8 infantry moved from 98 Sea Zone to Trans-Jordan
Place Units - Italians
3 infantry placed in Iraq
3 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : 0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Burma to India
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Burma to India
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 infantry, 8 mech_infantrys and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 92 Sea Zone to 88 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Germans take French Equatorial Africa from French
1 armour and 1 mech_infantry moved from Yenisey to Olgiy
Germans take Olgiy from Russians
1 armour and 1 mech_infantry moved from Olgiy to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Kazakhstan to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Rostov
Germans take Rostov from Russians
3 armour and 8 mech_infantrys moved from Kazakhstan to Turkmenistan
2 artilleries and 4 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 armour, 8 artilleries, 8 infantry and 15 mech_infantrys moved from Eastern Poland to Western Ukraine
3 bombers moved from Iraq to 39 Sea Zone
1 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 4 tactical_bombers moved from Iraq to Eastern Persia
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in 39 Sea Zone
Germans attack with 3 bombers
British defend with 1 carrier and 3 transports
Germans roll dice for 3 bombers in 39 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
British roll dice for 1 carrier and 3 transports in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the British and 1 carrier owned by the British lost in 39 Sea Zone
2 transports owned by the British lost in 39 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 37
Casualties for British: 1 carrier and 3 transports
Battle in Eastern Persia
Germans attack with 1 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 armour, 1 artillery and 7 infantry
Germans roll dice for 1 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Eastern Persia, round 2 : 8/12 hits, 6.17 expected hits
British roll dice for 1 armour, 1 artillery and 7 infantry in Eastern Persia, round 2 : 1/9 hits, 3.17 expected hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 7 infantry owned by the British lost in Eastern Persia
Germans roll dice for 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Eastern Persia, round 3 : 6/11 hits, 6.00 expected hits
British roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 7 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 8 artilleries, 8 infantry and 15 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 8 artilleries, 8 infantry and 15 mech_infantrys in Western Ukraine, round 2 : 7/34 hits, 9.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour, 8 artilleries, 8 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 88 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 88 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 88 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 88 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Turkmenistan
Germans attack with 3 armour and 8 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 3 armour and 8 mech_infantrys in Turkmenistan, round 2 : 4/11 hits, 2.83 expected hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 submarines moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from Novgorod to Karelia
2 aaGuns moved from Eastern Poland to Western Ukraine
1 armour and 3 mech_infantrys moved from Novgorod to Nenetsia
1 aaGun moved from Novgorod to Karelia
1 bomber, 4 fighters and 4 tactical_bombers moved from Eastern Persia to Iraq
3 bombers moved from 39 Sea Zone to Iraq
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
5 mech_infantrys moved from Germany to Romania
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Southern France to Northern Italy
Place Units - Germans
1 armour and 2 mech_infantrys placed in Egypt
1 infantry placed in Novgorod
1 armour and 6 mech_infantrys placed in Germany
3 submarines placed in 110 Sea Zone
3 submarines placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 70 PUs (3 lost to blockades); end with 70 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : -3.00
Americans : 0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
6 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Tambov to Rostov
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Belarus to Archangel
Russians take Archangel from Germans
2 infantry moved from Belarus to Novgorod
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
2 fighters moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 fighters moved from Russia to Rostov
6 artilleries, 1 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Belarus to Smolensk
6 artilleries moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
17 infantry moved from Belarus to Bryansk
4 infantry moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
7 infantry moved from Belarus to Bryansk
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buryatia
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Buryatia, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 6 infantry in Buryatia, round 3 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 3 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
2 fighters moved from Smolensk to Bryansk
4 aaGuns moved from Belarus to Bryansk
2 fighters moved from Vologda to Bryansk
2 fighters moved from Rostov to Bryansk
7 infantry moved from Tambov to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
9 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
2 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -2,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Non Combat Move - Japanese
4 artilleries and 3 infantry moved from Manchuria to Amur
2 infantry moved from Korea to Amur
2 bombers and 2 fighters moved from Korea to Japan
1 infantry moved from Korea to Manchuria
Place Units - Japanese
2 infantry placed in Korea
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,3,2,4,5,1,5,2,1,5,6,5,2,1,4
Japanese collect 11 PUs (11 lost to blockades); end with 13 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 4 bombers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 88 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
4 bombers moved from United Kingdom to Germany
4 bombers moved from United Kingdom to Western Germany
2 artilleries moved from New Zealand to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 transport moved from 63 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/4 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8,3,4 and causes: 15 damage to unit: factory_major
Bombing raid in Western Germany causes 15 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/4 hits, 0,67 expected hits
Bombing raid in Germany rolls: 5,4,5,8 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Paulau Island
Battle in Marshall Islands
Battle in French West Africa
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 91 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking French West Africa from Neutral_Axis with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 88 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 88 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 88 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 88 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from 88 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 bombers moved from Western Germany to United Kingdom
4 bombers moved from Germany to Belarus
2 carriers moved from 35 Sea Zone to 34 Sea Zone
2 cruisers moved from 54 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 3 tactical_bombers moved from Philippines to 6 Sea Zone
Place Units - Americans
1 airfield placed in Morocco
4 bombers placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -0,50
Italians : 0,83
AA fire in Western Germany : : 0,33
Americans : -1,17
AA fire in Germany : : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
2 artilleries and 6 infantry moved from Jehol to Manchuria
1 artillery moved from Hunan to Kweichow
Combat - Chinese
Battle in Manchuria
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 8 infantry in Manchuria, round 2 : 2/10 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
2 artilleries and 1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 4 bombers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 88 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
4 bombers moved from United Kingdom to Germany
4 bombers moved from United Kingdom to Western Germany
2 artilleries moved from New Zealand to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 transport moved from 63 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/4 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8,3,4 and causes: 15 damage to unit: factory_major
Bombing raid in Western Germany causes 15 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/4 hits, 0,67 expected hits
Bombing raid in Germany rolls: 5,4,5,8 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Paulau Island
Battle in Marshall Islands
Battle in French West Africa
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 91 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking French West Africa from Neutral_Axis with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 88 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 88 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 88 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 88 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from 88 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 bombers moved from Western Germany to United Kingdom
4 bombers moved from Germany to Belarus
2 carriers moved from 35 Sea Zone to 34 Sea Zone
2 cruisers moved from 54 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 3 tactical_bombers moved from Philippines to 6 Sea Zone
Place Units - Americans
1 airfield placed in Morocco
4 bombers placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
2 artilleries and 6 infantry moved from Jehol to Manchuria
1 artillery moved from Hunan to Kweichow
Combat - Chinese
Battle in Manchuria
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 8 infantry in Manchuria, round 2 : 2/10 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
2 artilleries and 1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from West India to Eastern Persia
4 bombers moved from India to Persia
1 bomber moved from India to Persia
2 fighters moved from West India to Eastern Persia
2 fighters moved from 79 Sea Zone to Persia
Combat - British
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in Eastern Persia
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Eastern Persia, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Eastern Persia
British win with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Persia
British attack with 4 bombers and 2 fighters
Italians defend with 1 armour and 1 factory_minor
British roll dice for 4 bombers and 2 fighters in Persia, round 2 : 3/6 hits, 3,67 expected hits
Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Persia
British win with 4 bombers and 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Italians: 1 armour
Non Combat Move - British
4 bombers moved from Persia to India
2 fighters moved from Eastern Persia to India
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from West India to India
1 fighter moved from Persia to Caucasus
1 infantry moved from Union of South Africa to Rhodesia
2 marines moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 aaGun moved from Jehol to Manchuria
7 infantry moved from Anhwe to Jehol
Place Units - British
1 cruiser and 1 transport placed in 71 Sea Zone
1 armour placed in Union of South Africa
Turn Complete - British
British collect 26 PUs; end with 27 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
1 carrier placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Units Change Ownership
Some Units in India change ownership: 4 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Germans : 0,67
Italians : 1,33
AA fire in Persia : : 0,83
British : 0,00
AA fire in Western Germany : : 0,33
Americans : -1,17
Chinese : -0,33
Japanese : 0,67
AA fire in Germany : : -0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 aaGuns, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Iraq to Kazakhstan
1 armour, 3 artilleries and 8 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 3 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 8 infantry and 6 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries and 8 infantry moved from 92 Sea Zone to Morocco
Scramble SZ92?
yes please. lol thought I had an ab in gib already
That’s me rubbing off on you LOL. Did you want to just scramble 1 or all 3? (or 2 I guess is possible too hehehe)
@DizzKneeLand33 all 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 aaGuns, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Iraq to Kazakhstan
1 armour, 3 artilleries and 8 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 3 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 8 infantry and 6 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries and 8 infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
Americans scrambles to create a battle in territory 92 Sea Zone
Battle in 92 Sea Zone
Germans loiter and taunt; Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 6 transports
Americans defend with 3 fighters
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 6 transports in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers and 6 transports in 92 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 cruisers owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship and 6 transports remaining. Battle score for attacker is -2
Casualties for Italians: 2 cruisers and 1 destroyer
Casualties for Americans: 3 fighters
Battle in Morocco
Italians attack with 1 armour, 3 artilleries and 8 infantry
Americans defend with 1 airfield, 1 artillery and 2 infantry
Italians roll dice for 1 armour, 3 artilleries and 8 infantry in Morocco, round 2 : 1/12 hits, 3.33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 3 artilleries and 7 infantry in Morocco, round 3 : 3/11 hits, 3.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Kazakhstan
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 fighters in Kazakhstan, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in Kazakhstan, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Kazakhstan to Turkmenistan
2 aaGuns and 6 infantry moved from Northern Italy to Southern France
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Iraq to Persia
Place Units - Italians
2 aaGuns and 1 artillery placed in Persia
1 aaGun and 2 infantry placed in Iraq
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : -4.17
Americans : 0.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 11 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Victoria
ANZAC take Victoria from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 11 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Victoria
ANZAC take Victoria from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Politics - French
Combat Move - French
1 fighter moved from Gibraltar to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Germans defend with 3 submarines; Italians defend with 1 battleship and 6 transports
3 submarines owned by the Germans Submerged
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 battleship and 6 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Italians lost in 92 Sea Zone
6 transports owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 62
Casualties for Italians: 1 battleship and 6 transports
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,67
French : 0,50